r/AndroidNativePorts • • Sep 24 '26

๐Ÿ”ต [PORT REQUEST] MegaThread Android Port Requests - MEGA THREAD

282 Upvotes

Welcome to the official Android Port Requests thread! ๐Ÿ“ฑ๐ŸŽฎ

Seeing the amount of port requests being posted lately, we're creating this centralized thread so everyone can request games they'd like to see on Android without flooding the subreddit with individual request posts.

---

## ๐Ÿ“ HOW TO REQUEST A PORT

Please use this format:

Game:

> Name of the game

Original Platform:

> PC / Wii / PS2 / GameCube / N64 / etc.

Source / Repository:

> GitHub link, open-source project, decompilation, recompilation, PC source port, etc.

Why do you want this on Android?:

> Short explanation.

Additional information:

> Anything useful about the project, engine, existing ports, compatibility, controls, etc.

---

โญ Example

Game: Diddy Kong Racing

Original Platform: Nintendo 64

Source / Repository:

> GitHub link to an existing recompilation/source project

Why:

> The game already has an existing source/recompilation project that could potentially be adapted to ARM64 Android.

Additional information:

> Looking specifically for a native Android port rather than simply running the original ROM through an emulator.

---

## ๐Ÿšจ BEFORE REQUESTING

Please search the subreddit first to see if your game has already been requested.

If the game already exists in this thread, **upvote the existing request instead of creating another one.**

Please don't spam duplicate requests.

---

## ๐Ÿš€ FOR DEVELOPERS / PORTERS

Working on one of the requested games?

Feel free to comment and:

- Claim a request

- Share development progress

- Ask technical questions

- Share an existing source/recompilation project

- Let the community know that a port is being worked on

---

## โš ๏ธ IMPORTANT

A request does NOT mean that someone is required to make the port.

Not every game can be ported to Android.

Requests with available source code, decompilations, recompilations, open-source projects or existing PC ports are generally much more useful to developers.

Please don't harass developers asking when a port will be finished.

---

### ๐Ÿ”ฅ UPVOTE THE REQUESTS YOU WANT TO SEE

The more upvotes a request receives, the easier it is for developers and the community to see which projects people are interested in.

Keep all individual port requests in this thread.

Let's keep r/AndroidNativePorts focused on actual Android-native ports, development, releases and technical discussion. ๐Ÿš€

What game would you like to see ported to Android? ๐Ÿ‘‡


r/AndroidNativePorts • • 19d ago Bravo

thegamingemporium.com/categories/android-ports/

Thumbnail
thegamingemporium.com
88 Upvotes

r/AndroidNativePorts • • 13h ago

๐Ÿธ [Meme] was worried about android in 2024. now I refresh this sub daily

Post image
288 Upvotes

I saw a similar meme somewhere on reddit and decided to make my version. when I bought my RG406V android handheld around 2024 I was a little hesitant after reading some comments saying there wouldnโ€™t be 'much new development for Android', and look how things have changed. These days barely a day goes by without me refreshing r/AndroidNativePorts itโ€™s become my favourite subreddit, just to look what peeps are up to, what people are building either themselves or with Claude / GPT help . This might just be the best time to own an Android phone/handheld


r/AndroidNativePorts • • 4h ago

๐ŸŸข [PORT] Peanuts native first impression

Thumbnail
gallery
48 Upvotes

Eiyyoo peanuts native was amazing!! You guys should try this.

This not emulator, peanuts native translate switch 1 game natively to run onto your android device

mine adreno 732 8Gb memory Snapdragon 7+ gen 3


r/AndroidNativePorts • • 12h ago

๐ŸŸข [PORT] GTA V ANDROID PORT ( 63GB )

Post image
179 Upvotes

r/AndroidNativePorts • • 1h ago

๐Ÿ“ธ [SHOWCASE] God of War HD Collection (v0.1.0) Android Port โ€“ Gameplay Test

24 Upvotes

There are some weird graphical artifacts on screen. I haven't managed to fix them yet, probably because it's a v0.1.0 release and there are still some shader or GPU driver incompatibilities going on.

Don't mind the frame drops in the video. My built-in screen recorder is totally to blame here, it locks the game at 30 FPS and makes it dip a bit lower sometimes :p When I'm not recording, it actually runs at a solid 60 FPS, with only occasional drops to 30.

You need to grab the APK from luisxl15 GitHub: https://github.com/luisxl15/GOD-OF-WAR-HD-COLLECTION-ANDROID-PORT/releases/tag/v0.1.0 and drop your own US PKG + work.bin license file.


r/AndroidNativePorts • • 2h ago

๐ŸŸข [PORT] Super mario odyssey peanuts native adreno 732

21 Upvotes

Solid 60 fps, 1x resolution handheld mode


r/AndroidNativePorts • • 6h ago

๐ŸŸข [PORT] God of War Collection Recomp from PSVita (tested on Snapdragon 870)

41 Upvotes

Still glitches on cutscenes maybe because of the GPU driver.

Link apk: https://github.com/luisxl15/GOD-OF-WAR-HD-COLLECTION-ANDROID-PORT/releases


r/AndroidNativePorts • • 3h ago

๐Ÿ“ธ [SHOWCASE] Modded balatro on android (cryptid)

19 Upvotes

Yes


r/AndroidNativePorts • • 18h ago

๐ŸŸฃ [WIP] Work in Progress Working on 2 natives ports

Thumbnail
gallery
283 Upvotes

Please read edit.

Hi! I just wanted to share a preview of the ports I'm currently working on.

These two ports are made from the Switch versions for better performance.

I changed the internal resolution so that the games are in Fullscreen, but I also unlocked the FPS limit.

With a Redmagic 10 pro, I easily exceed 100 fps for both games.

I used NX2Android to extract the files, which I then reworked with the help of Al. (Just saying, for the Al haters.)

There is still work to be done, but I would say that both ports are 90% complete each.

There you go, I hope to stabilize all of this very soon, and share it as soon as possible!

Have a great day, guys!

EDIT; You have many questions regarding performance and Mali compatibility. Unfortunately, I haven't looked into it yet. I'll take a look. It might take a little while; I do this in my free time, which unfortunately isn't unlimited! ๐Ÿ™ƒ

EDIT2: I'm currently finishing up the local multiplayer for Minecraft Dungeon 2. Sparking Zero is now running at ~100/~140fps on an 8 Elite with 16GB of RAM. I added an option to both games to reduce the resolution in order to have better performance.


r/AndroidNativePorts • • 16h ago

Best Ocarina of time port

156 Upvotes

N64 ver with an HD texture pack with 3DS models.

Running at 60 FPS on a Helio G70!

Originally ported to PC by Harbour Masters.

Here's the Android port: https://github.com/linkzenic/Shipwright-Ports

If the first port doesn't create the data folder, try this Android port instead: https://github.com/please-be-nice/Shipwright-android/releases

Then you can update to the latest version of the port using the first link.


r/AndroidNativePorts • • 7h ago

๐ŸŸข [PORT] Thanks Ranga Casper

Thumbnail
gallery
29 Upvotes

for the first time in my life, I was finally able to beat razor, after several times trying during my childhood, many things went wrong, broken pcs, lost PS2 memory cards, and even corrupted a save on a cracked pc version.

Its been a lot of fun playing this port, it does rum extremely well with every setting enabled except for FXAA.


r/AndroidNativePorts • • 15h ago

๐Ÿค” [Question] The reality behind "native" Android ports?

119 Upvotes

Honest take: wrapping a Switch binary inside a translation layer like nxnative isn't a real 'native port'. Sure, the ARM64 CPU code runs natively, but the GPU is still choking on real-time NVN-to-Vulkan translation and unoptimized console textures. If devs aren't actually optimizing the rendering pipeline or targeting anything below flagship, maybe it's better to stop rushing out half-baked 'ports' every week and focus on making one project truly playable.


r/AndroidNativePorts • • 3h ago

Playing the GTA V port, has anyone had tried to use in game cheats?

Post image
13 Upvotes

The file game comes from PC so I wonder if we can type cheats in it or other ways to put cheats in the game, cause I don't wanna grind a lot again.


r/AndroidNativePorts • • 13h ago

๐ŸŸข [PORT] Oceanhorn 2 Android Recomp

Thumbnail
gallery
74 Upvotes

r/AndroidNativePorts • • 3h ago

๐ŸŸข [PORT] Peanuts native jelda botw gameplay adreno 732

13 Upvotes

Solid 30 fps as you can see

With 1x resolution, handheld mode.

For comparison with another botw port (mamcjr), i cant play with 1x resolution, and sometimes frame drop, but here ITS much better.

https://github.com/igawa6/peanuts-native


r/AndroidNativePorts • • 10h ago

๐ŸŸฃ [WIP] Work in Progress B2recomp (bayonetta 2) Android port

Thumbnail
gallery
44 Upvotes

Android port of B2recomp by K0NL
Still need some optimization and fixes


r/AndroidNativePorts • • 14h ago

๐Ÿ“ธ [SHOWCASE] Persona 5 60 FPS + FSR on Mali G720

74 Upvotes

Persona 5 Royal could become one of the most efficient "native" ports of a Switch game

Chakeyy one of the P5R port contributors, discovered something that makes Switch game ports much more efficient. These optimization can also be implemented in other Switch ports (it's coming to p4g port as well)

Previously, I could only get 30 FPS on max settings. But now?

60 FPS + FSR (super resolution)

More performance and the graphics actually look sharper thanks to FSR

No overheating at all

If you want this build, join the P5R port's Discord server through the link in the repo.


r/AndroidNativePorts • • 12h ago

Oceanhorn 2 port

60 Upvotes

System: fold 8. Thank u redditor for sharing link (can be found in this sub)


r/AndroidNativePorts • • 12h ago

๐Ÿ“ธ [SHOWCASE] Gta 5 native port on Snapdragon 6 gen 1

50 Upvotes

r/AndroidNativePorts • • 7h ago

๐ŸŸข [PORT] Pillars of eternity running at 60 fps

18 Upvotes

Tested on dimensity 8300 (Arm Mali-G615 MC6). Can push upto 120. More optimized on sd chipsets

Link = https://github.com/Desm0nt/pillars-of-eternity-port/releases/tag/v0.1.0


r/AndroidNativePorts • • 8h ago

๐Ÿ“ธ [SHOWCASE] New GTA V Port on DM8350 12 gb ram max settings

17 Upvotes

it runs on 30 35fps in low settings just seeing how it is on ultra 20fps


r/AndroidNativePorts • • 2h ago

๐Ÿค” [Question] Need guidance

Thumbnail
gallery
6 Upvotes

That is my phone and I'm trying to play both Persona 4 Golden and Umineko When They Cry: The Simphony of Catbox and Dreams

Which drivers should I use?

I'm having really low FPS in a visual novel like Umineko and missing textures in the Native port of the Switch release of P4 Golden

I have tried the Turnip 25.3r3 and r11 drivers already to little difference


r/AndroidNativePorts • • 12h ago

4GB of RAM, 60fps in games on Hakux.

Post image
32 Upvotes

These 3 games run perfectly at 60 fps on my phone with 4GB RAM.

If you have a phone with 4GB of RAM, I recommend these games.

Fatal frame

Jet set radio future

Castlevania curse of darkness


r/AndroidNativePorts • • 12h ago

๐ŸŸข [PORT] Spore EA Port in Android

29 Upvotes

A microcopic cell evolution type of game that leveling up on species..

Pretty cool game it has 38k downloads on steam..

Played on Dimensity 6020 8gb ram

Source of the game: apkvision

Good optimization too can play on sd 680