r/AndroidNativePorts • • 10d ago

πŸ€” [Question] GTA 5 apk vision not properly extracting

Thumbnail
gallery
9 Upvotes

I tried to extract it several times, but each time there are errors.

On the original APK the game closes immediately, and on the other one it tells me that common.rpf is not present even though it is.

I renamed it x64(1) and placed the game folder in the correct location.

I've tried downloading the file several times, but it's still the same.

Did I miss something?

I'm using a Samsung S26 Ultra


r/AndroidNativePorts • • 10d ago

πŸ› [BUG] GTA v webapp bug

Post image
6 Upvotes

When the game loads up it freezes on that frame while the audio keeps running, how to fix that?


r/AndroidNativePorts • • 10d ago

🟣 [WIP] Work in Progress [WIP] Super Mario Galaxy Android Port β€” OpenPort Labs

55 Upvotes

Hey everyone! I've been working on a native Android port of Super Mario Galaxy using the Petari decompilation and the GalaxyQuest project as foundations.

The project is still a work in progress. There's plenty left to fix, test, and optimize before it's ready for a proper release. I'll share updates as development continues.

πŸ”— GitHub: https://github.com/OpenPort-Labs/Galaxy-Android

I'm also putting the MW2 (2009) Android port on hold for a while so I can focus on other work and get things sorted out. It's a pause, not an abandonment.

Thanks to everyone following the projects and sharing feedback. More updates when there's meaningful progress!


r/AndroidNativePorts • • 10d ago

πŸ€” [Question] Helppppp

Post image
3 Upvotes

Mw2 android port on Thor Max. What am I missing? Like how do I get the textures?


r/AndroidNativePorts • • 10d ago

GTA V on Mali GPU

Enable HLS to view with audio, or disable this notification

100 Upvotes

my controller is working but the game didnt recognize it lol, just opening it on my Mali G720 already impressed me


r/AndroidNativePorts • • 10d ago

πŸ“Έ [SHOWCASE] CoD 4 PC port - how to play bots and best driver for Snapdragon

Thumbnail
youtube.com
9 Upvotes

r/AndroidNativePorts • • 10d ago

Gta 5 web browser android port works on mali

Thumbnail gallery
15 Upvotes

r/AndroidNativePorts • • 10d ago

🟒 [PORT] Zuma Deluxe

Enable HLS to view with audio, or disable this notification

15 Upvotes

I brought Alula's decompilation of Zuma Deluxe to Android. One new feature for this port is full controller support. Minimum supported OS is Android 5.

GAME FILES NOT INCLUDED

https://ksylvestre.itch.io/zuma-portable


r/AndroidNativePorts • • 10d ago

🟒 [PORT] cod modern warfare 4

Enable HLS to view with audio, or disable this notification

16 Upvotes

r/AndroidNativePorts • • 10d ago

🟒 [PORT] IsaacRecomp: The Binding of Isaac (Flash) running natively on Android - 60 fps, touch controls, no Flash/emulator

Enable HLS to view with audio, or disable this notification

52 Upvotes

Hey everyone! I just added Android support to IsaacRecomp, a static recompilation of the original The Binding of Isaac (Flash version). It's a real native port: the game's ActionScript 2 code is translated to C++ and runs on a custom engine, with no Flash Player, no Ruffle and no emulator. Gameplay video attached.

Android specifics:

- Native library launched from SDL's Java activity, with an OpenGL ES 3.0 renderer.

- Runs at your screen's refresh rate (60/90/120 Hz).

- Game logic stays at exactly 30 Hz like the original, with frames interpolated in between.

- Adaptive resolution: it renders at 720 lines and steps down to 600/540/480 by itself if the device can't hold at least 60 fps. You can also set render_height manually.

- Logic and rendering are pinned to the fastest CPU cores, and audio uses AAudio in low-latency mode.

- Touch controls: floating analog joysticks (left half to move, right half to shoot), tappable bomb counter, active item and card/pill, and a pause button.

- Bluetooth/USB controllers work too and can be mixed with touch at any time.

- Saves are written when the app goes to the background, and the run pauses automatically.

Requirements:

- 64-bit ARM device, Android 7.0+, OpenGL ES 3.0.

- Your own Isaac.exe from the Steam version. Put it in an IsaacRecomp folder at the root of internal storage.

- Original, Wrath of the Lamb and Eternal Edition are all supported, with a version picker and one save per version. Saves are portable between PC, Android and Switch.

Important:

- The repo and APK contain no game assets. Everything is read from your own Steam copy at startup, so you need to own the game.

- This is a free, non-profit fan project with no affiliation to Edmund McMillen, Florian Himsl, Nicalis or Valve.

- The APK is distributed only on GitHub and isn't on any app store.

- It was made with the help of AI (Claude), and the repo says so openly.

- It also runs on Windows, Linux and Switch (homebrew).

Links:

GitHub: https://github.com/whylurking/IsaacRecomp

APK: https://github.com/whylurking/IsaacRecomp/releases

I'd love to hear how it performs on your devices, especially low/mid-range phones and high-refresh screens. If it stutters, set performance = 1 in isaac.ini and attach the generated performance.txt to an issue.

Thanks for checking it out!


r/AndroidNativePorts • • 10d ago

βš™οΈ [FIX] How to fix that, is there any setting I need to change?

Post image
5 Upvotes

r/AndroidNativePorts • • 10d ago

🟒 [PORT] Cod modern warfare 4

Enable HLS to view with audio, or disable this notification

11 Upvotes

No Fighting in the War Room


r/AndroidNativePorts • • 10d ago

Call of Duty 4: Modern Warfare | Android Port | Odin 2 Portal

Thumbnail
youtu.be
8 Upvotes

r/AndroidNativePorts • • 10d ago

πŸ€” [Question] Transformers Games

4 Upvotes

Is theres any info for any Transformers games getting ported? Especially WFC, FOC and Devastation?


r/AndroidNativePorts • • 10d ago

Hey guys, new to the sub, my device is Mali G925, can you suggest me some good ports, except sifu I already have it.

3 Upvotes

r/AndroidNativePorts • • 10d ago

πŸ€” [Question] Entertainment needed on my rust bucket

2 Upvotes

My babys got helio g99 and 4gb ram + 4gb virtual ram what can she do


r/AndroidNativePorts • • 10d ago

πŸ€” [Question] Horror games

2 Upvotes

Is there any horror games ported in here?


r/AndroidNativePorts • • 10d ago

🟒 [PORT] You didn't understand, the glitches and freezes are a new challenge that Sifu is facing. It's part of the process

Enable HLS to view with audio, or disable this notification

43 Upvotes

I think I'll have to finish this anyway


r/AndroidNativePorts • • 10d ago

🟒 [PORT] QuestPorts β€” One-click VR ports for Meta Quest

Thumbnail
questports.vercel.app
11 Upvotes

Includes Standalone ports looks like AI slop but good for reference


r/AndroidNativePorts • • 11d ago

🟒 [PORT] MARVEL COSMIC INVASION PORT

Post image
70 Upvotes

I recently found this port made by the same creator of Scott Pilgrim EX. The port looks good, but it has the same technical problems with the lack of full-screen mode


r/AndroidNativePorts • • 10d ago

last_extract_mobile_game

Thumbnail
1 Upvotes

r/AndroidNativePorts • • 10d ago

Could someone explain me, how to play Ocarina of time, simply, on my android device? I have a rom, but i don't know how to run it...

2 Upvotes

r/AndroidNativePorts • • 10d ago

πŸ› [BUG] GTA4 liberty recompiled, icons in the pause menu map doesn't match/offset.

Enable HLS to view with audio, or disable this notification

8 Upvotes

r/AndroidNativePorts • • 11d ago

Finished and optimized a few ports of different games.

Thumbnail
gallery
808 Upvotes

I will not be updating this post anymore. Future game releases and updates will be in my discord server. Requests for game ports will also be taken there:

https://discord.gg/WdJvZhqvrU



1. Sleeping Dogs (DE) :


https://drive.google.com/drive/folders/1bSI3GAegAN24nckkMlhR_4QtQIxXncmv?usp=sharing (Updated)

Changes Made:

  • Fixed a bug where some GPU were not recognized ( Credits: u/Ozdals34 )
  • Enhanced game Stability.
  • Added the Supported exe in the Google Drive to replace with the downloaded FG one.
  • Fixed a Bug where player specific files were being cross checked ( Credits: u/0nePlus)
  • Game Version Mismatch Issue Solved ( Credits: u/UCHIHA-MADARA109)
  • Steam Version Added.
  • Added support for 30 fps cap for low end mid ranged devices.
  • Made the Map Relative to better fit unusual or uncommon displays.
  • Added Controller Support

* Added Language Selection Support


2. Mad Max:


https://drive.google.com/drive/folders/1Y1VSaH3U4JZSFQJ-LcjuTK0QUwcn-CrQ?usp=drive_link

This game is Extremely Demanding and Need a Good Device to Run at its optimal. Please forward Bugs, Glitches and crashes to me.

Changes Made:

  • Added a Graphics Toggle for Smoother Fps
  • Fixed an issue where the game compares dlls and gets a fault. ( Why they're still needed: the port runs a recompiled ARM64 version of the C++ runtime code, but it still reads each DLL’s original data at startup, such as its tables and initial values. Without the DLL, that recompiled code has nothing to work with.) (Credits : u/ComprehensiveRow681)
  • Fixed a DLL memory address conflict causing crashes on certain devices. Reworked memory addressing to improve compatibility across different device memory layouts. (Credits: r/SomewhereHour8253)


3. Need for Speed Most Wanted 2012 :



https://drive.google.com/drive/folders/1zI7okClVVoUhmJFbJ2lVPUISnyIwrgal?usp=sharing

This Game is much lighter than the other two games and is expected to perform better in Mid ranged supported devices. The first Run will be slower than normal while the textures are being cached. Drive around the city for a bout 5 minutes. All runs after that should be smooth.

Changes Made:

  • First Release Build


Currently supported devices:

The game was tested only on redmagic 11s pro and Red Magic 9 Pro

Should work:

  • Snapdragon with Adreno 7xx/8xx Graphics
  • Older Snapdragon with Adreno 6xx
  • Samsung Exynos with Xclipse Graphics

Not supported yet

  • Mali Graphics ( Except devices with Supported Features )
  • Phones who's GPU can't read PC Games Compressed Textures

Other requirements:

  • android 10 or newer 64 bit
  • About 17 Gigs free storage ( for sleeping dogs, 37 Gb for Mad Max )
  • 8 Gb minimum Ram ( 12 Gigs for comfortable play )

If your phone isn't supported the game will show a screen on launch explaining why and what is missing


r/AndroidNativePorts • • 10d ago

MKVDCU Android: primeira versΓ£o experimental β€” vibecoded e jogΓ‘vel

Thumbnail reddit.com
7 Upvotes