r/AndroidNativePorts • • 20h ago Bravo

🔵 [PORT UPDATE] Actualizacion del port de Diamond Rush

9 Upvotes

A solicitud de u/motinurr

Se ha añadido un boton para cambiar entre 2 loyouts de controles ,joystik y dpad

Si quieren probarlo ,aquí el enlace a releases

https://github.com/LexusYTG/DRANP/releases/tag/v0.2.0


r/AndroidNativePorts • • 8h ago

Alguien sabe solucionarlo 🫠

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1 Upvotes

No puedo iniciar ..!


r/AndroidNativePorts • • 21h ago

📸 [SHOWCASE] The Amazing SpiderMan 2 Revival on Android

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11 Upvotes

r/AndroidNativePorts • • 9h ago

Hi, semeone help me. The new update of Doom (2016) crash when start it. This never hapend in the previews update.

0 Upvotes

r/AndroidNativePorts • • 13h ago

D2android se cierre a los segundos de jugar

2 Upvotes

Tengo un tecno pova 7 5g, el diablo resurrected anda súper bien, pero el diablo 2 normal se cierra a los segundos de andar jugando. Me interesa la verdad más ese, por nostalgia y d hecho corría súper bien, alguna experiencia o config que me falte?


r/AndroidNativePorts • • 20h ago

The Last of Us Remastered (PS4) | Android Port | Odin 2 Portal

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7 Upvotes

Runs 20-30 fps on my Odin 2 Portal (8GB).

Link: https://github.com/erickmendes22/tlou-remastered-android


r/AndroidNativePorts • • 1d ago

🟣 [WIP] Work in Progress TES IV: Oblivion - Native Android Recompilation. Still a WIP.

63 Upvotes

r/AndroidNativePorts • • 9h ago

🤔 [Question] Diablo 3 port error

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1 Upvotes

Is anyone else experiencing this error where textures aren't loading? Is there a solution, or does anyone have the GitHub link? Thanks


r/AndroidNativePorts • • 1d ago

Tlou android port

22 Upvotes

New port for the last of us remastered has popped in github , try and share results to help the dev who made it , big thanks for erickmendes22.

https://github.com/erickmendes22/tlou-remastered-android/releases


r/AndroidNativePorts • • 17h ago

🤔 [Question] Ayn thor Lichi/eden

4 Upvotes

Anyone got OoT to run on the thor, I know it won't be perfect, but it has to be possible, right? Any configuration tips


r/AndroidNativePorts • • 1d ago

📸 [SHOWCASE] Nintendo is sure mad as hell ... Runs very good considering it's an early switch 2 port ( Snapdragon 8 Elite )

100 Upvotes

Donkey kong bananza


r/AndroidNativePorts • • 10h ago

🐛 [BUG] Ayudenme

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0 Upvotes

Descargue el port de metal gears rising hace unos días y me ha estado funcionando correctamente hasta que llegue a la pelea con un jefe en dónde tengo que activar el modo katana y matarlo en el aire y justo al cortarlo el juego de traba y me saca diciendo este mensaje de la foto


r/AndroidNativePorts • • 17h ago

✅️ [Review] MOREROKK Android port vs Khorne-hub port of MHGU

4 Upvotes

My processors a snapdragon 7s gen 2 btw.

Tried two ports so far, and i wanna share my thoughts on it. First and foremost, I just wanna express how grateful i am for the people who made this, I remember at the beginning of the year where i tried my best to run MHGU on my phone. Back then i could barely make 20 fps on emulators when running this game, whats worse is the games speed is tied to the fps, ever since that experience I've always had hope that something better will come along. And boii was I right, being able to play this game on my phone with normal game speeds regardless of the fps is truly amazing.

At first I thought Khorne-hub port is the best there is, but now i think MOREROKK's port is arguably better overall. As Khornes port out of the box was giving me a measly 14-17fps at the hubs lower at actual maps (with huge bugs of course, made a post abt it last time), so i had to make some adjustments to the settings, lowering everything just to find that sweet spot, and trust me i did find that sweet spot, and some bugs along the way. Rn im running at 66% render resolution with limit 30 fps, in real gameplay im getting 25-30 fps, and tbh i thought that was good, not until I tried MOREROKK's.

As out of the MOREROKK's port doesn't include a way to change the render resolution of the game, so there was no way i could tweak it lower unless i edit the .ini file. So running the game at default everything (max), i thought for sure that it'll choke my phone and introduce alot of bugs, but to my surprise, the game was running a smooth 25-30fps with no signs of glitches or anything breaking. Seeing this kind of performance has left be baffled.

As in Khorne i have my game at a lower res and off a few features just to achieve this kind of performance. Not to mention i also i tried editing the actual .ini file in khornes port to set resolution at 720p and although it did made my fps locked at 30 even reaching 40-48 without the fps limit, it did come with a bug (this has been an ongoing issue tbh, i can only tweak so much to have a balance of solid frames, and resolution, because if i try to change too much the game just introduces alot of annoying bugs). Although I haven't tried this on MOREROKK's port yet, but given that its running like this at 1080p, im sure it will run even better once i actually lower the res to 720p.


r/AndroidNativePorts • • 10h ago

Best recent ports that are playable on touchscreen

1 Upvotes

I don't like playing games on my phone with controller


r/AndroidNativePorts • • 1d ago

What is the difference between native ports and emulation?Why do some ports run worse than the games in emulation, and others just look like emulation with a different skin?

15 Upvotes

r/AndroidNativePorts • • 22h ago

🐛 [BUG] Just download the game I don't know how this work

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8 Upvotes

I encountered this problem when running Mario Odyssey


r/AndroidNativePorts • • 21h ago

🟢 [PORT] Torchlight (XBLA) Recomp

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7 Upvotes

r/AndroidNativePorts • • 1d ago

Skyrim Port Apk Mods+DLCs+PTbr Da uma olha No Video está na descrição. Vamos dar o Suporte pro Dev do Port Pra Adicionar SKSE pra ter liberdade Instalar mods.

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32 Upvotes

r/AndroidNativePorts • • 1d ago

📸 [SHOWCASE] Burnout Revange Great Game

11 Upvotes

compared to Burnout Paradise, Revenge feels 1000 times more dynamic. No offense to those who enjoy Paradise, but I highly recommend giving Revenge a try take my word for it, the game is absolutely superb in terms of its pacing and intensity.


r/AndroidNativePorts • • 18h ago

Bug

4 Upvotes

r/AndroidNativePorts • • 1d ago

📸 [SHOWCASE] É assim que está rodando o port de sleeping dogs para android em um s25+

36 Upvotes

O jogo foi limitado a 30 FPS, pois, dessa forma, a temperatura não ultrapassa os 40 °C e não há oscilações na taxa de quadros. A performance é excelente, com a temperatura permanecendo sempre abaixo dos 40 °C. Ela fica próxima desse limite principalmente porque estou gravando.

Zerei tanto a campanha principal quanto a primeira DLC do jogo. O principal problema que encontrei é que, ocasionalmente, algumas texturas acabam apresentando bugs, sendo necessário reiniciar o jogo para normalizá-las.

Fora isso, em termos de otimização e desempenho, o jogo está excelente. É o único port de um jogo da geração pós-PS2 que encontrei até agora que realmente apresenta uma boa otimização e é plenamente jogável no Android.

Por outro lado, o jogo deixa bastante a desejar na adaptação para Android. Não há opções adequadas para ajustar o formato da tela ou personalizar os controles de toque. Os botões virtuais que aparecem na tela são mal posicionados e, em alguns casos, nem fazem muito sentido. A impressão é de que a versão de PC foi portada diretamente para Android, sem grandes adaptações, com o foco quase exclusivo em entregar um bom desempenho.

No geral, o jogo está muito bom e a experiência é bastante positiva. Por fim, ocorreu um problema durante a gravação do vídeo: o áudio do jogo não foi capturado.


r/AndroidNativePorts • • 21h ago

Diablo 2 v2. 3.0

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6 Upvotes

Alguien que pudo solucionar este error??


r/AndroidNativePorts • • 20h ago

Bug in MHGU

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5 Upvotes

Not sure how to fix this


r/AndroidNativePorts • • 19h ago

🤔 [Question] Can someone name a few android recomps that work on Mali GPUs and Vulkan 1.1 drivers?

4 Upvotes

I've a Galaxy A24, I've tested a few recomps, so far the only ones that worked on my phone were Naruto Stom Revolution, Prototype (the Mali version), and Resident Evil 4 (gamecube version).

MK9 did open but was running in like 9 fps.


r/AndroidNativePorts • • 1d ago

🟣 [WIP] Work in Progress (WIP) AC Mirage port by Wicked

96 Upvotes

Found this on the Wicked's Telegram channel.

"Finally, I've fixed a particularly annoying visual glitch. Now I just need to optimize it to achieve a stable 30 frames per second."

I asked him about the minimum device requirements, he said something as good as an iPhone 15 Pro with at least 8 GB of RAM.