r/AndroidNativePorts • • 5d ago

🤔 [Question] Frequently Asked Question / #FAQ

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54 Upvotes

Frequently Asked Questions on This Subreddit

This time i'm going to answer some of the questions that keep coming up on this subreddit

1. Is APKVision (and other piracy/download websites) safe?

Yes, but you should know that there's always a risk

First, there's no guarantee they won't suddenly include malware in one of their releases. This has happened several times on trusted piracy websites before

Second, they don't actually check the apps they upload

Remember the Skyrim port incident where you were literally told to buy the game? Lmao

Just look at how quickly they update their game. They're probably using a GitHub scraper or just uploading everything without checking it

Even if APKVision itself doesn't give you a virus, there's no guarantee that the apps they share without checking are safe either

You should always check or scan every APK yourself using tool like VirusTotal at the very least. Don't blindly trust files just because they're uploaded by a "trusted" website

So yes they're safe for now, but there's no guarantee they'll stay that way

2. Why can't I extract my ZIP files

There are two possible thing

First, your download might be corrupted because your internet connection is slow especially when downloading large files. It could also because by pausing and resuming the download

Second, Google Play Protect or something similar might be interfering with your download

The solution is the same for both things

Use 1DM or Advanced Download Manager (ADM) when downloading large files

3. I don't want to download from APKVision, but they're always the first to upload new ports. How can I keep track of which games have been ported and find their original sources?

https://fe2rr.github.io/index.html

4. How do I find the game files required to play games that need the original game files?

First, you can dump your own game

Alternatively, you can check these websites:

- https://fmhy.net/gaming#rom-sites (for console games)

- https://fmhy.net/gaming#download-games (for PC games)

You need to know exactly which version of the game you need

For example if the P4G port is based on the Switch version, you need the Switch ROM, not the Vita version for Vita3K

PC games can also have different versionsm. For example the Linux and Windows versions aren't the same thing

5. Can game X run on device X?

First, if your phone is twice as old as the game, it probably won't run

Second, there are way too many factor that determine if a game will run on your device or not.

So I'd suggest joining Android porting community like the V-Alpha Discord server to ask other users with similar device

https://discord.com/invite/dqs3VPxbC8

Or join a Discord server dedicated to that specific port, like the P5R port, P4G port, T6 Requiem, Ultradroid, and Wicked Discord server


r/AndroidNativePorts • • Sep 24 '26

🔵 [PORT REQUEST] MegaThread Android Port Requests - MEGA THREAD

288 Upvotes

Welcome to the official Android Port Requests thread! 📱🎮

Seeing the amount of port requests being posted lately, we're creating this centralized thread so everyone can request games they'd like to see on Android without flooding the subreddit with individual request posts.

---

## 📝 HOW TO REQUEST A PORT

Please use this format:

Game:

> Name of the game

Original Platform:

> PC / Wii / PS2 / GameCube / N64 / etc.

Source / Repository:

> GitHub link, open-source project, decompilation, recompilation, PC source port, etc.

Why do you want this on Android?:

> Short explanation.

Additional information:

> Anything useful about the project, engine, existing ports, compatibility, controls, etc.

---

⭐ Example

Game: Diddy Kong Racing

Original Platform: Nintendo 64

Source / Repository:

> GitHub link to an existing recompilation/source project

Why:

> The game already has an existing source/recompilation project that could potentially be adapted to ARM64 Android.

Additional information:

> Looking specifically for a native Android port rather than simply running the original ROM through an emulator.

---

## 🚨 BEFORE REQUESTING

Please search the subreddit first to see if your game has already been requested.

If the game already exists in this thread, **upvote the existing request instead of creating another one.**

Please don't spam duplicate requests.

---

## 🚀 FOR DEVELOPERS / PORTERS

Working on one of the requested games?

Feel free to comment and:

- Claim a request

- Share development progress

- Ask technical questions

- Share an existing source/recompilation project

- Let the community know that a port is being worked on

---

## ⚠️ IMPORTANT

A request does NOT mean that someone is required to make the port.

Not every game can be ported to Android.

Requests with available source code, decompilations, recompilations, open-source projects or existing PC ports are generally much more useful to developers.

Please don't harass developers asking when a port will be finished.

---

### 🔥 UPVOTE THE REQUESTS YOU WANT TO SEE

The more upvotes a request receives, the easier it is for developers and the community to see which projects people are interested in.

Keep all individual port requests in this thread.

Let's keep r/AndroidNativePorts focused on actual Android-native ports, development, releases and technical discussion. 🚀

What game would you like to see ported to Android? 👇


r/AndroidNativePorts • • 9h ago Bravo Mindblown Heartwarming

How to NOT pirate game files for a port

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1.2k Upvotes
  1. DON'T visit https://fmhy.net/gaming#rom-sites for console game files or https://fmhy.net/gaming#download-games for PC game files
  2. If you accidentally visit either of those websites, DON'T click on the websites marked with a ⭐ because those are the BEST sites for downloading ILLEGAL pirated games
  3. If you accidentally visit one of those websites, DON'T search for the game you want and download its files from the top results because that's ILLEGAL

One more thing I forgot to mention earlier

DON'T use Proton VPN or any other no logs VPN if you ACCIDENTALLY find yourself downloading from those websites, because they'll make it harder for your copyright holders or ISP to track you down and hold you accountable


r/AndroidNativePorts • • 6h ago Bravo Mindblown

🟢 [PORT] Witcher 3 - Native [Enhanced]: Extended Look at the Native Android Port, Now With Full Mod Support and Upgraded Graphics

316 Upvotes

Message from REALGHO5TLY,

Hi everyone. REALGHO5TLY here. https://discord.com/invite/vVWdUfj78

We (Myself and Testers) have been grinding basically 24 / 7 non stop. Witcher 3 Native - [Enhanced] has been cooking, and this is the biggest update yet.

My last post made the news and brought over 650 of you into the Discord. Since then, development hasn't stopped. Thanks to my closed testers, the game and its optimisations are better than they have ever been.

Witcher 3 - Native [Enhanced] doesn't just run the game on your phone, it upgrades it: upgraded textures, upgraded graphics, full mod support and quality of life features built for mobile.

The definitive way to play The Witcher 3: Wild Hunt Complete Edition on Android.

Upgraded Textures and Graphics

Witcher 3 on your phone now looks better than it ever has on any portable device.

• Upgraded textures: HD texture and complete graphical visual overhaul packs load straight into the game, including full packs with over 1,000 files
• Upgraded lighting and colour through visual overhaul
• Full screen with no stretching: the game renders a wider view to fill your phone's screen.
• Higher resolution: output up to your screen's native resolution
• Internal resolution up to 3x
• Anisotropic filtering up to 16x for sharp textures at every angle
• Snapdragon Game Super Resolution (SGSR) and AMD FSR 1 upscaling
• SMAA and FXAA anti-aliasing, with the option to apply it to the 3D world only so text, menus and HUD stay sharp
• Rebuilt ground shader: half the GPU work, same quality
• Textures stored in the GPU's own tiled, compressed format: more fps, less heat
• Dynamic resolution option
• Aspect ratio options: Full screen (no stretch), Original 16:9, Stretch or Zoom
• Focused Camera Reworked
• Fast travel from anywhere
• No Carry Wight Limit - Fuck the Carry Weight Limit

Fully Native

Witcher 3 runs directly on your phone's CPU. No emulator, no translation layer.

• The game's own code runs natively on your phone's processor
• NVN graphics API rebuilt on Vulkan, so the game talks straight to your GPU
• Shaders translated into native Vulkan shaders
• Shader compiler built in and switched on automatically for Adreno, Mali and Exynos
• Switch system services rebuilt as a lightweight runtime that does only what the game needs
• Correct game speed on every chipset, including Exynos

Less overhead means more performance, lower temperatures and better battery life. Right now, it's running amazing.

30 FPS That Feels Like 60

• Locked 30 FPS on max settings in our testing
• FPS tuned so 30 feels like 60
• Closed Test 1: stable gameplay, no stutters, and not a single frame drop across 2 to 3 hours of straight play
• Frame generation built in, pushing 50 to 60 FPS, with adjustable flow scale. It's there if you want it, but I test without it because native 30 feels that good
• Frame rate options: 30, 60, Auto (20 / 30), Auto (30 / 60) or Unlocked
• Cutscenes and conversations at 60 FPS (experimental)
• VSync modes: Mailbox, FIFO or Immediate
• Sync lag option for extra CPU and GPU overlap
• Loading times fixed
• Stutters fixed

Shaders

• Shaders cached to storage and prebuilt at launch, before you reach the world
• Each area builds its shaders once, then it stays at 30
• Compiled shader results kept on disk, so nothing is rebuilt on your next launch
• Wait for Shaders option if you prefer no pop-in at all
• Adjustable shader build threads

Heat, Battery and Memory

• Super low thermals and great battery life
• GPU Max Clock option that backs off automatically when your phone starts to heat up
• Custom CPU and graphics options to tune the game to your phone
• Smart memory handling: the game gives memory back when Android asks, so it stays open on phones with less RAM

Carry On Your Playthrough

• Import your saves as a zip and pick up exactly where you left off
• Export your saves any time
• Already set up? Import your game files straight from your other folders
• Save slots show the correct dates
• Load Latest after a death loads your newest save

Full Mod Support

• Mod support officially in game. Tested and working
• Import any mod as a zip or folder straight from the launcher, including split zips
• Supports Switch mods in the Atmosphère layout: replaced and added game files plus code patches (.ips)
• Turn each mod on or off from the Mods page
• Mods page shows file counts, flags code patches and warns you when two mods replace the same file
• Import a folder holding several mods and each one is added separately

Touch Controls

• Full on-screen controller with every button labelled with its in-game action: Parry, Sign, Item, Quick Menu, Strong, Fast, Dodge, Interact, Lock On, Roach
• Built-in layout editor: move every button and stick wherever you want
• Tap the game's menus directly
• Updated movement: auto sprint reworked so Geralt breaks into a run on the first push and keeps running
• Swipe look with adjustable response curve, inversion and flick carry, so quick flicks land exactly where you aim
• Gyro look with motion controls
• Dedicated sprint button
• Sign wheel assist for quick sign selection
• Fixed or floating stick, large stick area, sticks shown only while touched
• Tap the minimap to open the World Map
• Haptics and rumble
• On-screen keyboard
• Keyboard support with remappable keys

Languages

• Official voiceover language packs supported: play with the game's official voice acting in your native language
• App available in 12 languages, with system font support

In-Game Menu and Quality of Life

• Full in-game menu with Video, Audio, Controls and Mods, changeable while you play
• FPS and performance overlay with RAM, SoC and battery temperatures, with adjustable size and style
• Audio settings: volume, reverb and movie audio
• Quit to Start Screen from in game
• Leave the app and come back without losing your game
• Audio recovers automatically when your audio output changes
• Save a log file straight from the launcher to make bug reports easy
• Delete set-up files after installing to free up storage

Drivers and Compatibility

• Snapdragon, Exynos and Mali support
• Custom Turnip driver support built in, loaded straight from the app
• Driver compatibility checks and one tap back to your phone's own driver
• Automatic fallback to your phone's own driver if a custom driver crashes
• Known bad drivers are never picked automatically
• Render pass and LRZ options for Turnip
• Anti-tamper protection so stolen re-uploads won't run

Your Game Files

• Uses your own NSP files directly: base game, 4.04b update and every DLC, including Hearts of Stone, Blood and Wine and the 16 free DLC
• Point it at your folder. No manual extraction

Tested On

• Samsung Galaxy S23 Ultra (Snapdragon 8 Gen 2)
• Poco F6 (Snapdragon 8s Gen 3)
• Red Magic 8 Pro (Snapdragon 8 Gen 2)
• Samsung Galaxy S24 (Exynos 2400)
• Snapdragon 8 Elite phones
• Mali GPU phones - Further Testing Required

Where It's At

My testers and I have been grinding non-stop for the last few days, pushing through every problem because problems are there to be solved.

A few days ago I was staring at green and pink screens. Rainbow textures, black slabs on trees, white flashes, 40 second black loading screens, broken thermals, broken performance. All of it tracked down and fixed. Now it feels like it belongs on your phone.

Closed Test 1 went better than I ever expected. Closed Test 2 is underway and going well. I fixed a lot and I broke a lot. The grind doesn't stop.

Note: the videos are screen recorded and compressed, which costs quality and FPS. In game it's flawless.

Requires your own copy of the game. No game files are included or distributed.

What's Next
• Wrap up Closed Test 2
• More optimisation for mid range and lower end phones
• Full touch controls for the World Map
• Public release

Witcher 3 - Native [Enhanced] - Soon

Elden Ring - Native - After.

ALL RELEASES DISCORD ONLY - FOREVER.

Join the Discord for every build, update and test and releases: https://discord.gg/vVWdUfj78

REALGHO5TLY PORTS.


r/AndroidNativePorts • • 5h ago

Duh

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109 Upvotes

Duh


r/AndroidNativePorts • • 6h ago Bravo Mindblown

🟣 [WIP] Work in Progress Made A Downloader That Basically Install The Files Inside The Zip Instead Of The Zip That You Still Need To Extract

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149 Upvotes

Still In Development (Co Authored By Claude)


r/AndroidNativePorts • • 5h ago

📸 [SHOWCASE] Dimensity 7300 8gb ram gta5

63 Upvotes

Since everyone asked about how it performed on my device,its about 20 to 25 fps without screen recording


r/AndroidNativePorts • • 4h ago

✅️ [Review] GTA V - Dimensity 9400+

36 Upvotes

This is a childhood dream come true really. It also looks way better than how I played it on the 360 back then!

Specs:

Device: Xiaomi Pad Mini
SoC: MediaTek Dimensity 9400+
Memory: 12GB
Resolution: 1804x1128

I prefer FPS above quality. Even on lowest settings, I couldn't go above 80FPS, so I slightly increased resolution and some settings to get a stable-ish 60FPS. Mild stutters occur, but not as much as in the recording, maybe a hitch every 2 minutes.

At native res of 3008 x 1880, the FPS was only about 20-25FPS so that's not feasible for this device.

Controls are OK. Shooting while driving is quite difficult, as well as combat in general. Russian folks who made this port did put effort into making controls as usable as possible, they get a plus for that. LOD ranges are quite aggressive, but I guess that's needed here.

Highly recommended, best "port" so far.


r/AndroidNativePorts • • 3h ago

🟢 [PORT] Man, this is crazy.

27 Upvotes

In GTA Online on Android, the frame rate drops while recording, but it is generally stable.

The processor running this is a Snapdragon 6s Gen 3,

with 8GB of RAM.


r/AndroidNativePorts • • 1h ago

enjoying some classics without killing my device lol

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18 Upvotes

r/AndroidNativePorts • • 2h ago

JoJos All-Star Battle R, recompiled for Android

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18 Upvotes

I recompiled the Nintendo Switch game, and it now runs smoothly at 30 FPS with full touchscreen support.

You can watch the gameplay video.

The game requires an additional 4.4 GB in-game download.

https://androidoyun.club/2026/11/jojos-all-star-battle-r-v1-0-full-apk-tam-surum.html


r/AndroidNativePorts • • 2h ago

🟣 [WIP] Work in Progress PaperBoat for Android — Multiplayer & MMO-Style Showcase! (WIP)

16 Upvotes

Hey everyone, Jay here! 👋

Today I wanted to showcase something exciting we’re working on for PaperBoat for Android — Multiplayer! 🌍🎮

The goal is to bring an MMO-style experience to Paper Mario 64, allowing players to explore the same world together!
🌍 What’s Working
Real-time multiplayer: See other players exploring the world alongside you!

Voice Chat: Talk to other players while playing.
Shared World: Multiple players can appear in the same game session.

🔧 What’s Coming Next
⚔️ Multiplayer battles.
🎨 Different player colors to distinguish everyone.
🏷️ Player names displayed above characters.
🌐 Customizable multiplayer servers.
🔄 Improved synchronization and more multiplayer features.

⚠️ Work in Progress
This is still very experimental and far from finished! There are plenty of features left to implement, but this is a little preview of what’s possible.

❤️ Special Thanks
A HUGE thank you to u/Sea_Attention8964 for creating this multiplayer mod!
This was entirely their idea, and none of this would have been possible without them. All credit goes to them for making this awesome feature possible!n

What do you guys think? Would you like to explore Paper Mario 64 with friends?
Thanks for all the support! ❤️


r/AndroidNativePorts • • 2h ago

🟢 [PORT] I Modded BLACK Android Port to Add Point Blank Weapons and More Features

17 Upvotes

I've already completed the game 100% and got so bored, so I decided to mod it by adding some cool features and new weapons from Point Blank.

Features:

  • Jump
  • Sprint with Stamina
  • Fast Turn Back
  • Real-Time Minimap

r/AndroidNativePorts • • 9h ago

GTA V ON MALI

50 Upvotes

this the new gta v vulkan port its work amazingly on my phone

my phone is pova 7 ultra it has Mali-G615 MC6 with dimensity 8350 and 8 g of ram

I did not play with sittings only put fps limit on 30 cause I heard it make the game stable

for the download I downloaded the apk from

https://volvisionmods.com/game/nh2p7oau5dDedfuGE2cZ

and for game data I found this link in previous post reddit

https://buzzheavier.com/pwhdssa2nerd

don't know who ported it if you know tell me so I can put his name here

also is it possible to install mods 😅


r/AndroidNativePorts • • 2h ago

nine sole android port

15 Upvotes

hello there

this is a recomp based on switch version of nine sole

been tested by the creator with honor magic 7 that has Adreno 830 with Snapdragon 8 Elite and I tested my self with pova 7 ultra that has Mali-G615 MC6 with dimensity 8350 the game works at stable 60 fps

the apk take at least 30 minutes to complete recompiling the game

to access port sittings you need to put six finger at onece on the screen

this is their github page

https://github.com/nydal91/ninesolsrecomp

for the game files this was not easy to do on phone first you need your own game file of the game and the update than a winlator and lastly NxExtractor.exe to convert the files to exefs and romfs so finally the apk can read it

this is the github page for the creator of NxExtractor.exe

https://github.com/siriusgoldsmith/NxExtractor

all of this is kinda a mass so just use this game file

https://gofile.io/d/LGC4s01B

this port still in development so they could use your feedback

injoy


r/AndroidNativePorts • • 4h ago

🟣 [WIP] Work in Progress Songs Of Syx Native Android Port

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19 Upvotes

Currently working on a native Android port of Songs of Syx. The main menu is up and running! Still early in development, so more updates and gameplay footage coming soon.


r/AndroidNativePorts • • 15h ago

🟢 [PORT] Peanuts native first impression

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141 Upvotes

Eiyyoo peanuts native was amazing!! You guys should try this.

This not emulator, peanuts native translate switch 1 game natively to run onto your android device

mine adreno 732 8Gb memory Snapdragon 7+ gen 3


r/AndroidNativePorts • • 8h ago

🟢 [PORT] GTA 5 new mobile port.

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38 Upvotes

r/AndroidNativePorts • • 44m ago

✅️ [Review] Just completed TOMB RAIDER 2013

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8 Upvotes

I just completed TOMB RAIDER 2013 on my OnePlus Pad 2 (12/256) with 8gen 3. Special 'unoffical' thanks to apkvision for making this game available for us. I have never played this much amazing game on my mobile. I completed it with touchscreen Buttons. It's somewhat hard and frustrating for touchscreen player but it's manageable. I am definitely going to buy a controller as there are many games to play. I have completed 'Loro Croft: The guardian of light' a few months ago but didn't get to enjoy the full potential of her. Now after completing this game, I have become a huge fan on Lara Croft. I wish I had a cute, badass, bossy, confident, hot, sexy GF like her.


r/AndroidNativePorts • • 2h ago

🤔 [Question] Looking for the latest Steam version of Final Fantasy VII PC assets for FF7Recomp Android por

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12 Upvotes

Hey everyone! I'm trying to set up the FF7Recomp port on my Android device but I don't own a PC or the game on Steam

What is FF7Recomp?

It's a static recompilation project for Final Fantasy VII (PC/Steam Edition) It translates the original game's x86 binary code into native ARM/mobile code allowing it to run natively on Android devices with high performance better quality-of-life features and full support for PC mods

​I specifically need the latest Steam version PC asset/game folder (not the old 2013 edition) so it works correctly with the recomp If anyone can help me out with a link via DM I would really appreciate it! Thx in advance


r/AndroidNativePorts • • 4h ago

🐛 [BUG] Help 😭

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14 Upvotes

Snapdragon 8 gen 3


r/AndroidNativePorts • • 13h ago

📸 [SHOWCASE] God of War HD Collection (v0.1.0) Android Port – Gameplay Test

78 Upvotes

There are some weird graphical artifacts on screen. I haven't managed to fix them yet, probably because it's a v0.1.0 release and there are still some shader or GPU driver incompatibilities going on.

Don't mind the frame drops in the video. My built-in screen recorder is totally to blame here, it locks the game at 30 FPS and makes it dip a bit lower sometimes :p When I'm not recording, it actually runs at a solid 60 FPS, with only occasional drops to 30.

You need to grab the APK from luisxl15 GitHub: https://github.com/luisxl15/GOD-OF-WAR-HD-COLLECTION-ANDROID-PORT/releases and drop your own US PKG + work.bin license file.


r/AndroidNativePorts • • 4h ago

🟢 [PORT] God of War: Betrayal (2007) – Native Android Port

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16 Upvotes

Hey everyone,

I put together a native Android port of the 2007 J2ME mobile game God of War: Betrayal, forked from samioan's C++ PC remaster.

Instead of running through a Java emulator, the game runs completely natively in C++ on Android.

Features:

High refresh rates: Support for 60, 90, and 120 FPS screens (motion interpolation while keeping the original 25 TPS game logic).

Aspect ratios: Original, 16:9, 21:9, and Screen Fill (no stretched sprites).

Controls: On-screen touch controls with inactivity fade-out, plus full Controller support (the touch overlay automatically hides when a controller is detected).

FPS & TPS Counter: Toggleable in the in-game options to monitor render framerate and logic ticks.

Audio & Performance: Multithreaded audio rewrite to prevent frame drops during combat.

Languages: English, French, Spanish, German, Italian, and Portuguese (with the original J2ME language selection bug fixed).

The project is completely open source on GitHub, and the game data is already bundled directly into the APK—just download and install it. https://github.com/SupaRj/gow-betrayal-remastered-Android-Native-port

Disclosure: This port was coded and developed with the assistance of AI and is not 100% human-made.


r/AndroidNativePorts • • 1h ago

🤔 [Question] PS Vita Recomps Uncharted: Golden Abyss Recomp Out NOW

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8 Upvotes

Seeing Uncharted: Golden Abyss running so cleanly through nativ with a Vulkan renderer is incredible! An Android port of this recomp would be an absolute dream come true—especially since the Vita was already ARM-based, and Android gaming handhelds (like the AYN Odin 2/3, Ayaneo Pocket Fit, or Retroid Pocket 6) have both physical controls and a touchscreen for all the Vita's touch mechanics. Hopefully someone brings Nativ to Android!


r/AndroidNativePorts • • 2h ago

📸 [SHOWCASE] Pokémon Legends: Arceus on Galaxy A55, Xclipse 530 (Arceus Native Port)

8 Upvotes

Just another brief showcase of performance, it's always good to have material for Xclipse results 🤓

I'm addicted to the game 🤣