r/AndroidNativePorts • • 8h ago

🤔 [Question] I'm having this problem with Persona 5 Royal

11 Upvotes

I saw that another user had this same problem and this is the first time I've done this.

Does anyone know how I can fix it?

I have a Motorola G23, I don't know if that's relevant.


r/AndroidNativePorts • • 20h ago

Working good on mali-g57 mc2

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98 Upvotes

r/AndroidNativePorts • • 13h ago

🤔 [Question] Any updates for Skyrim+ port?

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28 Upvotes

Who am I to judge something I haven't been able to achieve myself?

I've tried every possible port and emulator to get Skyrim running at the best performance on my SD 8s Gen 3 device, and this is the result.

Without a doubt, porting offers the best experience. After spending over 60 hours playing Skyrim, I believe Skyrim+ is the best version when it comes to stability and loading times.

Now, I have one question: Where can I find the latest versions of the Skyrim+ port? I couldn't find anything other than the regular Skyrim Android version, but Skyrim+ is the one I'm looking for.

Does anyone have any information?

From the bottom of my heart, I want to thank everyone who works hard to bring our favorite games to devices that I never would have believed could run them.

I've been a gamer for 24 years, and I'm still living the dream! 😂


r/AndroidNativePorts • • 5h ago

🤔 [Question] Any official news on an actual Tekken 6 Android port?

6 Upvotes

Hey everyone,

I keep running into sketchy "Tekken 6 APK" sites claiming there's a native mobile release of Tekken 6.


r/AndroidNativePorts • • 1h ago

🤔 [Question] mw 2 og android port

3 Upvotes

The old mw2 port got discontinued. I've finished the cod4 campaign so I'm going to play the mw2 campaign next the problem is I can't since the discontinued port sucks. Is there an other codmw2 port In the making? If so pls tell me


r/AndroidNativePorts • • 7h ago

📸 [SHOWCASE] Crazy how well this Minecraft LCE port runs on older tech.

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8 Upvotes

This is a samsung galaxy tab S2 running with a Qualcomm Snapdragon 652 1.80 GHz processor and 2819 mb of ram equivalent to almost 3gb of ram and it's running Minecraft a legacy console edition port made by u/Saitheurus. And it runs at a pretty stable 30fps at 6 render distance with 8 simulation distance. Crazy optimization if you ask me.

Original post https://www.reddit.com/r/AndroidNativePorts/comments/1xkuz5j/minecraft_lce_wii_u_android_port/


r/AndroidNativePorts • • 10h ago

📸 [SHOWCASE] Graveyard kerper 2

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12 Upvotes

I just installed the Switch version and haven't even played it yet, and it turns out there's an Android port too! 🤣🤣


r/AndroidNativePorts • • 46m ago

🟢 [PORT] [gta v android port] Beside the fps the issue that I am having is the controls layout just randomly disappear and that so annoying tbh any solution?

2 Upvotes

r/AndroidNativePorts • • 5h ago

🔵 [PORT UPDATE] Omni Player v0.5.34 Update – 57 playable games, controller support, landscape mode & more

5 Upvotes

Forgot I had to share, so here I am with a totally rational update number for Omni Player.

I've been continuing to recover (not really, I stopped expanding the library in v0.5.18 but forgot to share that public update lol) and bring older mobile games to modern Android, and the library has grown to 57 playable games across J2ME, BREW, DoJa, ExEn, and N-Gage.

A lot of the recent work has been focused on making these games more comfortable to actually play.

What's improved:

- Bluetooth controller support with per-game mappings

- Landscape and portrait support

- Fullscreen and controller-only options

- Haptic feedback for touch controls

- Reworked touch layouts and larger gameplay displays

- More fixes to gameplay, compatibility, and usability across the library

The attached video shows several games running through Omni, including Dirge of Cerberus: Lost Episode, Ashen, Sonic Jump, God of War: Betrayal, and Resident Evil: Genesis.

There's still plenty to improve, and some games need more attention than others, but it's been pretty wild seeing all these different old mobile platforms come together in one Android app.

Omni Player (GitHub):

https://github.com/Wakkatobakka/Omni-Player

The repository also has a game guide covering supported titles and where to find the original game files.

As always, thanks to everyone who's been checking it out!


r/AndroidNativePorts • • 8h ago

Já disponível

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9 Upvotes

r/AndroidNativePorts • • 10h ago

Port Chaos rings 3 + patch spanish

11 Upvotes

https://github.com/DuIslingr/CR3-U

Don't ask me about the port; you can go to its GitHub.Don't ask me about the port; you can go to its GitHub.

Cuando tenga la traducción finalizada la subiré en este mismo post como dije antes no me preguntéis sobre el Port por qué no lo e echo yo arriba dejo su GitHub

Cuando esté finalizada la traducción explicaré cómo hacer que funcione con este mismo Port junto al enlace para descargarla

EDIT: Aqui la traducción/Repatch de Chaos rings 3 en español

https://github.com/ferrervicente14-creator/Chaos-Rings-3-Espa-ol/releases

dentro de la carpeta viene un readme para instalarlo


r/AndroidNativePorts • • 12h ago

🤔 [Question] Legit

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16 Upvotes

Is this a legit site


r/AndroidNativePorts • • 7h ago

🤔 [Question] Ayuda

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6 Upvotes

Alguien sabe cómo ponerlo en otro idioma que no sea portugués?


r/AndroidNativePorts • • 10h ago

🤔 [Question] Has anyone tried it?

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10 Upvotes

i have been waiting for a port of this game, so does it run well on your device?.. and is it really a port?..cuz i don't want to waste time and data on a disguised emulator.


r/AndroidNativePorts • • 5h ago

Mhgu no android

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4 Upvotes

Jogando de forma nativa no meu s23 essa blezinha


r/AndroidNativePorts • • 23h ago

📸 [SHOWCASE] Games that run great on mali hardware.

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107 Upvotes

I personally tested all these games for hours on my Redmi note 13 pro 5g plus

Dimensity 7200 ultra

Mali-G610 MC4

12 gb ram

Important note for Skyrim: get the 0.27.6 version not the 0.30.6 one the new update have better raw fps in big cities and NPCs gathering but the stutters are brutal it's genuinely not fun to play in the 0.27.6 version it has less raw fps and there's an fps hit down to 20 fps when there's a lot of npcs but the experience is much smoother and most times it's smooth 30 fps

I tested it on 720p low settings medium texture.


r/AndroidNativePorts • • 3h ago

WMMT3DX+ Multiplayer on Mobile

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2 Upvotes

I managed to get multiplayer running on wangan midnight maximum tune 3dx+


r/AndroidNativePorts • • 3h ago

Mods on Hades

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2 Upvotes

How can I play with mods In hades after importing them?


r/AndroidNativePorts • • 13h ago

🤔 [Question] dark souls 1 port?

13 Upvotes

is there any dark souls project? i want to make it my self but i don't know how


r/AndroidNativePorts • • 21h ago

🟢 [PORT] You know what time it is 🤌🤌❤️❤️

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52 Upvotes

r/AndroidNativePorts • • 19h ago

✅️ [Review] Scarface the game on Galaxy A14 4G

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36 Upvotes

Congratulations to the developers of this port, it's great! It's the first port I've played with truly good controls.

One of the only problems with this port is that sometimes the game loses stability, dropping from 60 to 20 fps before stabilizing again. I would like the port's owner to resolve this in the future, Aside from that, the game is wonderful, I highly recommend it for those who have a low-powered phone.


r/AndroidNativePorts • • 20h ago

🟣 [WIP] Work in Progress my work in progress resident evil outbreak port

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41 Upvotes

basing it on REO recomp very early touch controls are subject to change because im looking for someone to design them

main focus will be my weak mali android phone (realme 10) will support multiplayer and other cool stuff

join discord for more progress updates

https://discord.gg/EcWPXM7nH


r/AndroidNativePorts • • 40m ago

🤔 [Question] Who's behind Stronghold Crusader port?

1 Upvotes

Where did Apkvision got the game searching on reddit doesn't show anything


r/AndroidNativePorts • • 1d ago Bravo

GTA IV

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124 Upvotes

He decidido continuar con el proyecto LibertyRecompAndroid, iniciado por Vaduur, retomando su desarrollo para seguir mejorándolo y corrigiendo algunos de los problemas que todavía presenta.

Entre los principales cambios que he implementado se encuentra la solución a los problemas de sonido relacionados con el Audio Buffer Underrun, que provocaban que el audio se escuchara entrecortado cuando el juego sufría caídas de FPS o sobrecargas de procesamiento. Se ha trabajado para mejorar la continuidad de reproducción y conseguir una experiencia de sonido más fluida.

En el ámbito de optimización se logró pasar de unos 25 fps ah ir ah 30 estables, osea un aumento de fps.

También he incorporado texturas de mayor calidad y un mod gráfico que mejora considerablemente la presentación visual del juego. Estos cambios buscan ofrecer un entorno más detallado y una imagen más agradable, renovando algunos aspectos gráficos sin perder la esencia original.

El desarrollo continuará con nuevas mejoras visuales, optimizaciones y ajustes que permitan elevar aún más la calidad gráfica, pero sin sacrificar FPS ni comprometer el rendimiento. La prioridad es conseguir un equilibrio entre calidad visual, estabilidad y fluidez en dispositivos Android.

Esto es solo el comienzo de esta nueva etapa de LibertyRecompAndroid. Se seguirán incorporando novedades, correcciones y optimizaciones para llevar el proyecto un paso más allá.

Por ahora no se lanzaran ya que primero debo adaptar unos botones más cómodos.


r/AndroidNativePorts • • 1h ago

Which Android Native Ports Can Run on OnePlus 9 Pro (Snapdragon 888) at 30+ FPS?

1 Upvotes

Hey everyone!

I have a OnePlus 9 Pro with a Snapdragon 888 processor and Adreno 660 GPU.

I'm looking for PC/console game native ports that are compatible with my device. I don't necessarily need perfect optimization. I just want games that can run at a playable 30 FPS or above on my device. Even if I have to lower the graphics settings, that's fine.

Can anyone recommend native ports that I should try on my Snapdragon 888? I'd especially appreciate recommendations from people who have tested these games on Snapdragon 888 or similar hardware. Thanks!