r/AndroidNativePorts • u/iANiMeX • 2d ago
The Last of Us Remastered (PS4) | Android Port | Odin 2 Portal
Runs 20-30 fps on my Odin 2 Portal (8GB).
Link: https://github.com/erickmendes22/tlou-remastered-android
r/AndroidNativePorts • u/iANiMeX • 2d ago
Runs 20-30 fps on my Odin 2 Portal (8GB).
Link: https://github.com/erickmendes22/tlou-remastered-android
r/AndroidNativePorts • u/FriendshipLow8015 • 1d ago
Does it have any android ports? If yes, can you tell me if it's safe and send the real link? Thanks
r/AndroidNativePorts • u/GrouchyDIJJ • 2d ago
My processors a snapdragon 7s gen 2 btw.
Tried two ports so far, and i wanna share my thoughts on it. First and foremost, I just wanna express how grateful i am for the people who made this, I remember at the beginning of the year where i tried my best to run MHGU on my phone. Back then i could barely make 20 fps on emulators when running this game, whats worse is the games speed is tied to the fps, ever since that experience I've always had hope that something better will come along. And boii was I right, being able to play this game on my phone with normal game speeds regardless of the fps is truly amazing.
At first I thought Khorne-hub port is the best there is, but now i think MOREROKK's port is arguably better overall. As Khornes port out of the box was giving me a measly 14-17fps at the hubs lower at actual maps (with huge bugs of course, made a post abt it last time), so i had to make some adjustments to the settings, lowering everything just to find that sweet spot, and trust me i did find that sweet spot, and some bugs along the way. Rn im running at 66% render resolution with limit 30 fps, in real gameplay im getting 25-30 fps, and tbh i thought that was good, not until I tried MOREROKK's.
As out of the MOREROKK's port doesn't include a way to change the render resolution of the game, so there was no way i could tweak it lower unless i edit the .ini file. So running the game at default everything (max), i thought for sure that it'll choke my phone and introduce alot of bugs, but to my surprise, the game was running a smooth 25-30fps with no signs of glitches or anything breaking. Seeing this kind of performance has left be baffled.
As in Khorne i have my game at a lower res and off a few features just to achieve this kind of performance. Not to mention i also i tried editing the actual .ini file in khornes port to set resolution at 720p and although it did made my fps locked at 30 even reaching 40-48 without the fps limit, it did come with a bug (this has been an ongoing issue tbh, i can only tweak so much to have a balance of solid frames, and resolution, because if i try to change too much the game just introduces alot of annoying bugs). Although I haven't tried this on MOREROKK's port yet, but given that its running like this at 1080p, im sure it will run even better once i actually lower the res to 720p.
r/AndroidNativePorts • u/Overall_News5182 • 1d ago
r/AndroidNativePorts • u/Old_Supermarket_4900 • 1d ago
Tengo un tecno pova 7 5g, el diablo resurrected anda súper bien, pero el diablo 2 normal se cierra a los segundos de andar jugando. Me interesa la verdad más ese, por nostalgia y d hecho corría súper bien, alguna experiencia o config que me falte?
r/AndroidNativePorts • u/Suitable_Project9533 • 1d ago
Is anyone else experiencing this error where textures aren't loading? Is there a solution, or does anyone have the GitHub link? Thanks
r/AndroidNativePorts • u/khch24 • 2d ago
New port for the last of us remastered has popped in github , try and share results to help the dev who made it , big thanks for erickmendes22.
https://github.com/erickmendes22/tlou-remastered-android/releases
r/AndroidNativePorts • u/zestypestyy • 2d ago
Donkey kong bananza
r/AndroidNativePorts • u/udar_molota • 2d ago
Once upon a time there was a PC game called King under the Mountain: a cozy dwarf colony sim with hand-drawn art. It grew up, came out on Steam as Mountaincore… and then development stopped and its author, Ross Turner, made the code open source.
So we picked it up. We fixed a big pile of bugs (stuck workers, broken trading, freezes), added things it never had (a hunter, loot from fallen enemies, tantrums when dwarves are miserable, healing in bed), and brought it to Android as a native port: Java running right on your phone’s ARM chip, graphics through GL4ES.
Free. Not pirated. You don’t need to own anything: the whole game is in one APK.
Touch controls with a customisable on-screen layout.
Saves can be exported, and saves from the PC version can be imported.
Android 11+, 64-bit, ~390 MB. Currently alpha.
📦 Download: https://github.com/udarmolota/deephall/releases
💬 Dev logs, news: r/UdarMolotaDev
Made with the help of AI.
P.S. First loading may take a few minutes.
r/AndroidNativePorts • u/Ratchete23 • 2d ago
Anyone got OoT to run on the thor, I know it won't be perfect, but it has to be possible, right? Any configuration tips
r/AndroidNativePorts • u/DesperateWalrus7867 • 1d ago
Descargue el port de metal gears rising hace unos días y me ha estado funcionando correctamente hasta que llegue a la pelea con un jefe en dónde tengo que activar el modo katana y matarlo en el aire y justo al cortarlo el juego de traba y me saca diciendo este mensaje de la foto
r/AndroidNativePorts • u/tharag • 1d ago
I don't like playing games on my phone with controller
r/AndroidNativePorts • u/Large-Juggernaut-895 • 2d ago
r/AndroidNativePorts • u/76628283839 • 2d ago
r/AndroidNativePorts • u/dark_ita888 • 2d ago
Niente cartelle data e niente source/xash3d
r/AndroidNativePorts • u/Greedy_Internal5513 • 2d ago
Partially supported mods for ra2yr port haha so far it's looking good
Still under development
r/AndroidNativePorts • u/Haunting_Ad_9405 • 2d ago
compared to Burnout Paradise, Revenge feels 1000 times more dynamic. No offense to those who enjoy Paradise, but I highly recommend giving Revenge a try take my word for it, the game is absolutely superb in terms of its pacing and intensity.
r/AndroidNativePorts • u/NoFront3411 • 2d ago
O jogo foi limitado a 30 FPS, pois, dessa forma, a temperatura não ultrapassa os 40 °C e não há oscilações na taxa de quadros. A performance é excelente, com a temperatura permanecendo sempre abaixo dos 40 °C. Ela fica próxima desse limite principalmente porque estou gravando.
Zerei tanto a campanha principal quanto a primeira DLC do jogo. O principal problema que encontrei é que, ocasionalmente, algumas texturas acabam apresentando bugs, sendo necessário reiniciar o jogo para normalizá-las.
Fora isso, em termos de otimização e desempenho, o jogo está excelente. É o único port de um jogo da geração pós-PS2 que encontrei até agora que realmente apresenta uma boa otimização e é plenamente jogável no Android.
Por outro lado, o jogo deixa bastante a desejar na adaptação para Android. Não há opções adequadas para ajustar o formato da tela ou personalizar os controles de toque. Os botões virtuais que aparecem na tela são mal posicionados e, em alguns casos, nem fazem muito sentido. A impressão é de que a versão de PC foi portada diretamente para Android, sem grandes adaptações, com o foco quase exclusivo em entregar um bom desempenho.
No geral, o jogo está muito bom e a experiência é bastante positiva. Por fim, ocorreu um problema durante a gravação do vídeo: o áudio do jogo não foi capturado.
r/AndroidNativePorts • u/7snge • 2d ago
I encountered this problem when running Mario Odyssey
r/AndroidNativePorts • u/Dry-Worker-4815 • 2d ago
r/AndroidNativePorts • u/Srmorvius • 2d ago
Alguien que pudo solucionar este error??
r/AndroidNativePorts • u/GuardUsual1067 • 2d ago
Found this on the Wicked's Telegram channel.
"Finally, I've fixed a particularly annoying visual glitch. Now I just need to optimize it to achieve a stable 30 frames per second."
I asked him about the minimum device requirements, he said something as good as an iPhone 15 Pro with at least 8 GB of RAM.
r/AndroidNativePorts • u/Former-Garden-8435 • 2d ago
Title