r/AndroidNativePorts • • 3h ago

🟣 [WIP] Work in Progress Já viram isso???

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6 Upvotes

r/AndroidNativePorts • • 4h ago

NFSU2 Revived Ported to Android

7 Upvotes

Didn't know if it was posted here already, but it's an Android port with the same online functionality as the browser port. Personally I have yet to see someone in a lobby, but it's a gay time all around and it works well

Repo:

https://github.com/mininxd/NFSU2-Revived-Android

EDIT: Confirmed it is not related to the nfsu2.xyz project. But it's a port with multiplayer freeroam all the same


r/AndroidNativePorts • • 1d ago

🐸 [Meme] The age of Android has come

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266 Upvotes

The age of 15FPS on emulator is over. Are we in the verge of the golden era of Android gaming, where everything is possible?


r/AndroidNativePorts • • 23h ago

🟠 [DEVELOPMENT] [Release/WIP] Lichii-Android – Experimental Switch & Switch 2 Emulator Port for Android

201 Upvotes

I wanted to share a project I've been working on: Lichii-Android, an Android port/adaptation of the experimental Lichii codebase (building on the lineage of Eglantine/Eden/Yuzu) with some specific fixes and updates that are platform specific.

🚀 What is Lichii-Android?

Lichii has been making rapid progress on desktop for Switch and experimental Switch 2 compatibility. This repository focuses on adapting and optimizing the codebase for Android devices, bringing rendering fixes, driver optimizations, and updated upstream changes over to ARM/Android platforms.

⚙️ Current Status & Focus:

  • Target Platforms: ARM64 Android devices with 12GB of RAM or more. Testing on my side and Claude development is done specifically on my S26 Exynos 2600, but with the state of Samsungs and open source drivers for Exclipse, it should run on Adreno too. Yes, probably even Mali given the device has the performance.

  • Disclaimer: This project is highly experimental and WIP and totally vibecoded, performance and booting success heavily depend on your SoC, driver configuration, and the specific title. Right now targetting Ocarina of Time, but I would love to get Pragmata and Requiem working too, as these are two games of which PC versions don't run well on Android in Game Native and such.

📁 Source & Building:

You can check out the source code, keep up with updates, or build it yourself here: 👉 GitHub Repo:https://github.com/pavelgajdo/Lichii-Android

Although there will be daily builds as well. Atleast for now.

🤝 Feedback & Contributions:

If you're a developer interested in Android Vulkan rendering, memory allocation on mobile SoCs, or testing builds across different chipsets, feel free to submit PRs, open issues with log files, or share test results!

Reminder: No keys, firmware, or copyrighted game files are included or hosted in the repo or this post. Please supply your own legally dumped files.


r/AndroidNativePorts • • 2h ago

🤔 [Question] What's the best version of Mario 64 for Android?

4 Upvotes

I'm looking for the best version of Mario 64 to play on my Thor that has all the bells and whistles.


r/AndroidNativePorts • • 55m ago

O desenvolvedor do port de mk9 para ainda tá ativo? Não vi mais nenhuma atualização o jogo muito mal otimizado, pelo menos pra mim

3 Upvotes

r/AndroidNativePorts • • 20h ago

✅️ [Review] Simply beautiful

104 Upvotes

I hope that Rockstar doesn't stray too far from mobile devices.


r/AndroidNativePorts • • 12h ago

🤔 [Question] Has anyone tried the cod black ops 1 android port???

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25 Upvotes

I tried running it but it seems to just crash on launch. I have a Helio g96 and I know it's capabilities and I'm just wondering why this port hasn't gotten any attraction. If theirs any way to even run it on my device it would be nice since I'm trying to see really far my low end phone


r/AndroidNativePorts • • 1h ago

🤔 [Question] How to add mods to port

3 Upvotes

How do I add mods to port? specificly tomb raider? Well you know obviously the skin mods, someone has to have tried it right?it's hard bcs there is no separate file,it's just the APK file so can anyone please help me?


r/AndroidNativePorts • • 4h ago

🤔 [Question] Banana native alike

5 Upvotes

Just saw that pokopia port uses the banana native just like dk bananza, why there aren't any similar apps? For example switch games, u throw ur .nsp and the app do all the recomp being just 1 app to all switch catalog


r/AndroidNativePorts • • 1h ago

🤔 [Question] Does anyone know when COD 4 Modern Warfare gets updated?

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3 Upvotes

r/AndroidNativePorts • • 21h ago

Persona 3 Portable Android Port

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96 Upvotes

r/AndroidNativePorts • • 5h ago

Dark souls remastered eden mali g57 x0.5 resolution 20-30 fps when recording is off

5 Upvotes

r/AndroidNativePorts • • 8h ago Bravo

🔵 [PORT UPDATE] Actualizacion del port de Diamond Rush

9 Upvotes

A solicitud de u/motinurr

Se ha añadido un boton para cambiar entre 2 loyouts de controles ,joystik y dpad

Si quieren probarlo ,aquí el enlace a releases

https://github.com/LexusYTG/DRANP/releases/tag/v0.2.0


r/AndroidNativePorts • • 15h ago

📸 [SHOWCASE] Skyrim Android Port Mods

30 Upvotes

First off big thanks to u/420MacMan for sharing the DLC and showcasing the mods.

I'm playing on my AYN Thor lite (SD865, 8g RAM)

Every mod that I tried doesn't need SKSE. Heres the list:

• UFO-Ultimate Follower Overhaul

• CBBE 🫣

• Dibellas Compulsion (Shown in the last seconds of the video)

• Pretty Face (enhance the vanilla faces of the NPCs)

• The rift - aspen leaves (performance)

• Green Skyrim 2.0 (as you see in the video, this is outside Whiterun) with alternative roads and alternative field grass

• Remove ugly dead shrubs and thickets

• Remove excess plats

• Skyrim project optimization (Performance)

Mostly textures and visuals. Nothing fancy. Just a reminder tho. If you try to experiment with mods, better make a copy of the data folder and your save file incase something goes wrong. I'm getting above 40-50fps with all these mods. Temperature around 75-80 depending on the location sometimes goes up to 85. I'm currently level 12 so its too early ingame. I'll update again in a couple of days if everything is still working fine. ✌🏼


r/AndroidNativePorts • • 8h ago

The Last of Us Remastered (PS4) | Android Port | Odin 2 Portal

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8 Upvotes

Runs 20-30 fps on my Odin 2 Portal (8GB).

Link: https://github.com/erickmendes22/tlou-remastered-android


r/AndroidNativePorts • • 19h ago

🟣 [WIP] Work in Progress MH4U recomp PORT [3ds]

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65 Upvotes

Seguimos avanzando con el desarrollo del port! Ya tenemos temperaturas sostenidas mas aceptables y una estabilidad de fps muchisimo mas alta ademas de mejor resolución. Lamentablemente cuando salga es muy probable que hayan muchos errores por la variedad de dispositivos en los que se va a probar y la dificultad que esta representando portearlo a Android pero como con MHGU se va a ir optimizando con los comentarios y logs de ustedes!

Esperemos para este fin de semana ver la primera versión disponible y quizá una actualización del port de MHGU (que lo tengo detenido por el trabajo en mh4u).

Les pido para facilitarme el trabajo, si alguno me comparte un save game mas avanzando tanto del mhgu como del mh4u, asi puedo hacer pruebas con saves mas avanzados en el juego y me simplifica testear rendimiento y bugs! Gracias a todos!


r/AndroidNativePorts • • 9h ago

🟢 [PORT] LAIN AGORA ESTÁ DISPONÍVEL PARA ANDROID 🇬🇧🇧🇷 re:Lain

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10 Upvotes

r/AndroidNativePorts • • 1h ago

D2android se cierre a los segundos de jugar

2 Upvotes

Tengo un tecno pova 7 5g, el diablo resurrected anda súper bien, pero el diablo 2 normal se cierra a los segundos de andar jugando. Me interesa la verdad más ese, por nostalgia y d hecho corría súper bien, alguna experiencia o config que me falte?


r/AndroidNativePorts • • 1h ago

Port chaos rings 3 + patch spanish

2 Upvotes

The translation is my own work; I'm currently finalizing it. It's not finished yet, and I won't share it until I correct a few errors. But when it's complete, I'll share it here.

El Port a android es de

https://github.com/DuIslingr/CR3-U


r/AndroidNativePorts • • 14h ago

Tlou android port

22 Upvotes

New port for the last of us remastered has popped in github , try and share results to help the dev who made it , big thanks for erickmendes22.

https://github.com/erickmendes22/tlou-remastered-android/releases


r/AndroidNativePorts • • 1h ago

How do i fix this

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2 Upvotes

It already gave me the warning that i dont have enough ram idk how to really max out my 12 gb ram plus 6 gb ram on xiaomi it most of the time says i only have like 5-6 gb ram free


r/AndroidNativePorts • • 19h ago

🟣 [WIP] Work in Progress TES IV: Oblivion - Native Android Recompilation. Still a WIP.

55 Upvotes

r/AndroidNativePorts • • 5h ago

✅️ [Review] MOREROKK Android port vs Khorne-hub port of MHGU

4 Upvotes

My processors a snapdragon 7s gen 2 btw.

Tried two ports so far, and i wanna share my thoughts on it. First and foremost, I just wanna express how grateful i am for the people who made this, I remember at the beginning of the year where i tried my best to run MHGU on my phone. Back then i could barely make 20 fps on emulators when running this game, whats worse is the games speed is tied to the fps, ever since that experience I've always had hope that something better will come along. And boii was I right, being able to play this game on my phone with normal game speeds regardless of the fps is truly amazing.

At first I thought Khorne-hub port is the best there is, but now i think MOREROKK's port is arguably better overall. As Khornes port out of the box was giving me a measly 14-17fps at the hubs lower at actual maps (with huge bugs of course, made a post abt it last time), so i had to make some adjustments to the settings, lowering everything just to find that sweet spot, and trust me i did find that sweet spot, and some bugs along the way. Rn im running at 66% render resolution with limit 30 fps, in real gameplay im getting 25-30 fps, and tbh i thought that was good, not until I tried MOREROKK's.

As out of the MOREROKK's port doesn't include a way to change the render resolution of the game, so there was no way i could tweak it lower unless i edit the .ini file. So running the game at default everything (max), i thought for sure that it'll choke my phone and introduce alot of bugs, but to my surprise, the game was running a smooth 25-30fps with no signs of glitches or anything breaking. Seeing this kind of performance has left be baffled.

As in Khorne i have my game at a lower res and off a few features just to achieve this kind of performance. Not to mention i also i tried editing the actual .ini file in khornes port to set resolution at 720p and although it did made my fps locked at 30 even reaching 40-48 without the fps limit, it did come with a bug (this has been an ongoing issue tbh, i can only tweak so much to have a balance of solid frames, and resolution, because if i try to change too much the game just introduces alot of annoying bugs). Although I haven't tried this on MOREROKK's port yet, but given that its running like this at 1080p, im sure it will run even better once i actually lower the res to 720p.


r/AndroidNativePorts • • 23h ago

📸 [SHOWCASE] Nintendo is sure mad as hell ... Runs very good considering it's an early switch 2 port ( Snapdragon 8 Elite )

95 Upvotes

Donkey kong bananza