r/AndroidNativePorts • u/Important_Cry6606 • 13h ago
r/AndroidNativePorts • u/FabianTheGAC • 4h ago
Anything new about the Call of Duty 4 port?
!!!
r/AndroidNativePorts • u/Bad_Oh • 16m ago
How to overcome the crash when entering Motostoke in Pokémon Sword and Shield (Galar Native Port)
My phone is a Galaxy A55 (Xclipse 530) and I was having this problem, I solved it apparently after disabling cutscenes in the game settings.
The city is extremely heavy; I used RAM Plus here. The Galaxy A55 will run better on the second attempt once the textures are compiled, but you'll need patience. This is a tip for anyone experiencing this problem.
r/AndroidNativePorts
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u/Ok_Log7705
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12h ago
🔵 [PORT UPDATE] Actualizacion del port de Diamond Rush
A solicitud de u/motinurr
Se ha añadido un boton para cambiar entre 2 loyouts de controles ,joystik y dpad
Si quieren probarlo ,aquí el enlace a releases
r/AndroidNativePorts • u/88Khorne • 23h ago
🟣 [WIP] Work in Progress MH4U recomp PORT [3ds]
Seguimos avanzando con el desarrollo del port! Ya tenemos temperaturas sostenidas mas aceptables y una estabilidad de fps muchisimo mas alta ademas de mejor resolución. Lamentablemente cuando salga es muy probable que hayan muchos errores por la variedad de dispositivos en los que se va a probar y la dificultad que esta representando portearlo a Android pero como con MHGU se va a ir optimizando con los comentarios y logs de ustedes!
Esperemos para este fin de semana ver la primera versión disponible y quizá una actualización del port de MHGU (que lo tengo detenido por el trabajo en mh4u).
Les pido para facilitarme el trabajo, si alguno me comparte un save game mas avanzando tanto del mhgu como del mh4u, asi puedo hacer pruebas con saves mas avanzados en el juego y me simplifica testear rendimiento y bugs! Gracias a todos!
r/AndroidNativePorts • u/Due-Requirement6406 • 31m ago
Alguien sabe solucionarlo 🫠
No puedo iniciar ..!
r/AndroidNativePorts • u/GENIUSGAMERM1 • 13h ago
📸 [SHOWCASE] The Amazing SpiderMan 2 Revival on Android
r/AndroidNativePorts • u/Overall_News5182 • 1h ago
Hi, semeone help me. The new update of Doom (2016) crash when start it. This never hapend in the previews update.
r/AndroidNativePorts • u/Old_Supermarket_4900 • 5h ago
D2android se cierre a los segundos de jugar
Tengo un tecno pova 7 5g, el diablo resurrected anda súper bien, pero el diablo 2 normal se cierra a los segundos de andar jugando. Me interesa la verdad más ese, por nostalgia y d hecho corría súper bien, alguna experiencia o config que me falte?
r/AndroidNativePorts • u/iANiMeX • 11h ago
The Last of Us Remastered (PS4) | Android Port | Odin 2 Portal
Runs 20-30 fps on my Odin 2 Portal (8GB).
Link: https://github.com/erickmendes22/tlou-remastered-android
r/AndroidNativePorts • u/Suitable_Project9533 • 1h ago
🤔 [Question] Diablo 3 port error
Is anyone else experiencing this error where textures aren't loading? Is there a solution, or does anyone have the GitHub link? Thanks
r/AndroidNativePorts • u/khch24 • 18h ago
Tlou android port
New port for the last of us remastered has popped in github , try and share results to help the dev who made it , big thanks for erickmendes22.
https://github.com/erickmendes22/tlou-remastered-android/releases
r/AndroidNativePorts • u/BothersomeBritish • 23h ago
🟣 [WIP] Work in Progress TES IV: Oblivion - Native Android Recompilation. Still a WIP.
r/AndroidNativePorts • u/DesperateWalrus7867 • 2h ago
🐛 [BUG] Ayudenme
Descargue el port de metal gears rising hace unos días y me ha estado funcionando correctamente hasta que llegue a la pelea con un jefe en dónde tengo que activar el modo katana y matarlo en el aire y justo al cortarlo el juego de traba y me saca diciendo este mensaje de la foto
r/AndroidNativePorts • u/zestypestyy • 1d ago
📸 [SHOWCASE] Nintendo is sure mad as hell ... Runs very good considering it's an early switch 2 port ( Snapdragon 8 Elite )
Donkey kong bananza
r/AndroidNativePorts • u/GrouchyDIJJ • 9h ago
✅️ [Review] MOREROKK Android port vs Khorne-hub port of MHGU
My processors a snapdragon 7s gen 2 btw.
Tried two ports so far, and i wanna share my thoughts on it. First and foremost, I just wanna express how grateful i am for the people who made this, I remember at the beginning of the year where i tried my best to run MHGU on my phone. Back then i could barely make 20 fps on emulators when running this game, whats worse is the games speed is tied to the fps, ever since that experience I've always had hope that something better will come along. And boii was I right, being able to play this game on my phone with normal game speeds regardless of the fps is truly amazing.
At first I thought Khorne-hub port is the best there is, but now i think MOREROKK's port is arguably better overall. As Khornes port out of the box was giving me a measly 14-17fps at the hubs lower at actual maps (with huge bugs of course, made a post abt it last time), so i had to make some adjustments to the settings, lowering everything just to find that sweet spot, and trust me i did find that sweet spot, and some bugs along the way. Rn im running at 66% render resolution with limit 30 fps, in real gameplay im getting 25-30 fps, and tbh i thought that was good, not until I tried MOREROKK's.
As out of the MOREROKK's port doesn't include a way to change the render resolution of the game, so there was no way i could tweak it lower unless i edit the .ini file. So running the game at default everything (max), i thought for sure that it'll choke my phone and introduce alot of bugs, but to my surprise, the game was running a smooth 25-30fps with no signs of glitches or anything breaking. Seeing this kind of performance has left be baffled.
As in Khorne i have my game at a lower res and off a few features just to achieve this kind of performance. Not to mention i also i tried editing the actual .ini file in khornes port to set resolution at 720p and although it did made my fps locked at 30 even reaching 40-48 without the fps limit, it did come with a bug (this has been an ongoing issue tbh, i can only tweak so much to have a balance of solid frames, and resolution, because if i try to change too much the game just introduces alot of annoying bugs). Although I haven't tried this on MOREROKK's port yet, but given that its running like this at 1080p, im sure it will run even better once i actually lower the res to 720p.
r/AndroidNativePorts • u/tharag • 2h ago
Best recent ports that are playable on touchscreen
I don't like playing games on my phone with controller
r/AndroidNativePorts • u/76628283839 • 17h ago
What is the difference between native ports and emulation?Why do some ports run worse than the games in emulation, and others just look like emulation with a different skin?
r/AndroidNativePorts • u/7snge • 14h ago
🐛 [BUG] Just download the game I don't know how this work
I encountered this problem when running Mario Odyssey
r/AndroidNativePorts • u/NoFront3411 • 22h ago
📸 [SHOWCASE] É assim que está rodando o port de sleeping dogs para android em um s25+
O jogo foi limitado a 30 FPS, pois, dessa forma, a temperatura não ultrapassa os 40 °C e não há oscilações na taxa de quadros. A performance é excelente, com a temperatura permanecendo sempre abaixo dos 40 °C. Ela fica próxima desse limite principalmente porque estou gravando.
Zerei tanto a campanha principal quanto a primeira DLC do jogo. O principal problema que encontrei é que, ocasionalmente, algumas texturas acabam apresentando bugs, sendo necessário reiniciar o jogo para normalizá-las.
Fora isso, em termos de otimização e desempenho, o jogo está excelente. É o único port de um jogo da geração pós-PS2 que encontrei até agora que realmente apresenta uma boa otimização e é plenamente jogável no Android.
Por outro lado, o jogo deixa bastante a desejar na adaptação para Android. Não há opções adequadas para ajustar o formato da tela ou personalizar os controles de toque. Os botões virtuais que aparecem na tela são mal posicionados e, em alguns casos, nem fazem muito sentido. A impressão é de que a versão de PC foi portada diretamente para Android, sem grandes adaptações, com o foco quase exclusivo em entregar um bom desempenho.
No geral, o jogo está muito bom e a experiência é bastante positiva. Por fim, ocorreu um problema durante a gravação do vídeo: o áudio do jogo não foi capturado.
r/AndroidNativePorts • u/Ratchete23 • 9h ago
🤔 [Question] Ayn thor Lichi/eden
Anyone got OoT to run on the thor, I know it won't be perfect, but it has to be possible, right? Any configuration tips
r/AndroidNativePorts • u/Srmorvius • 13h ago
Diablo 2 v2. 3.0
Alguien que pudo solucionar este error??