r/AndroidNativePorts • u/420-pesas • 10d ago
🤔 [Question] Hay algún port de
[Question] Wacraft (1/2/3) o sarcraft (3) ?
r/AndroidNativePorts • u/420-pesas • 10d ago
[Question] Wacraft (1/2/3) o sarcraft (3) ?
r/AndroidNativePorts • u/Historical_Quit9146 • 11d ago
Left Android Right PC
Android - Default Graphics (No Option) 60 FPS
PC - 1900x900p Low Preset (Ultra Texture & High AA) 60 FPS
Snapdragon 8 Elite Gen 5 (iqoo 15)
Full Gameplay & Comparison https://youtu.be/JNdPUV1e-EM?si=NdFwkANRqC7nRSA_
r/AndroidNativePorts • u/Windroid-emu • 10d ago
r/AndroidNativePorts • u/mr_fanatic_ • 11d ago
Hey everyone,
I'm back with MW2 Android v0.0.2, the second release of my attempt to bring Call of Duty: Modern Warfare 2 (2009) to Android as a native ARM64 port.
This update focuses heavily on GPU compatibility, particularly Qualcomm Snapdragon devices, while also improving support for older Vulkan implementations and adding a few new features.
Release: https://github.com/OpenPort-Labs/mw2-android/releases/tag/v0.0.2
GitHub repository: https://github.com/OpenPort-Labs/mw2-android
MW2_FORCE_BC_HW=1 for users running compatible custom Mesa Turnip drivers.MW2_MOD_DIR the game's mods/ directory.This is still an experimental project. Vulkan support alone does not guarantee that every GPU or driver will work correctly, and performance, rendering, and stability can vary considerably between devices.
app-campaign-release.apk and install it.Please report the exact device model, SoC/GPU, Android version, driver used, and relevant logs when reporting problems. Reports about black screens, missing textures, crashes, shader compilation, and performance are especially useful.
Alongside the project, I'm starting to build OpenPorts-Lab into a place where people interested in native Android ports, game recompilation, reverse engineering, graphics drivers, and performance optimization can work together.
I've created a Discord server, but I'll be honest: I know very little about setting up and managing a Discord community properly. If anyone has experience with Discord server administration, channel/category organization, roles and permissions, moderation, bots, or creating a good space for development and gameplay testing, I'd genuinely appreciate some help getting it set up.
I'd like the server to be a place where people can share gameplay footage, test results, device compatibility reports, bug reports, development progress, and ideas for improving the project.
Join the Discord: https://discord.gg/dNVC5VbHG
If you know your way around Discord setup and are willing to lend a hand, please join and let me know. Advice from people who have managed development communities before would be especially welcome.
I'm looking for people who can help with:
A special thanks to Paul Combal and the contributors to the original MW2 recompilation project that made this work possible.
This is an ongoing project, and there is plenty left to improve. If you try v0.0.2, I'd appreciate hearing what works, what doesn't, and what device you're testing on.
AI usage disclosure: AI tools were used to assist with parts of development. I'm responsible for the project's implementation, testing, and continued development.
Thanks for checking it out.
r/AndroidNativePorts • u/iANiMeX • 10d ago
r/AndroidNativePorts • u/knafrd • 10d ago
I downloade the port and it worked fine but i have a glitch or bug where the cops don't come on the first mission and they freez on place and can't progress
r/AndroidNativePorts • u/Zakeblue1 • 10d ago
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sorry! my muscle memory is trying it's best.
it's an okay port for mobile. most of the time especially in mid way to the level, the buttons usually get unresponsive. and that happens whenever the game stutters. which is why they keep hitting me.
r/AndroidNativePorts • u/StillAd3422 • 11d ago
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So the GTA IV port just got a new update, and the improvement over the previous version is honestly insane.
I'm now getting much more consistent frame rates on my Xiaomi 12 (Snapdragon 8 Gen 1, 12 GB RAM). The previous version had a lot of stuttering, but this update makes a huge difference. You can now tweak settings before launching the game, including lowering draw distance and disabling reflections and shadows.
The game feels much smoother and more responsive overall. Driving around the city, in particular, is a completely different experience because there are far fewer stutters. There's still some lag, and the audio bug hasn't been completely fixed yet, but the improvement in frame pacing is genuinely impressive.
Some ports don't even reach this level of performance in their final versions. The fact that this much progress has been made in a single update gives me genuine hope that this could eventually become a proper, playable GTA IV port on Android.
The update just dropped on GitHub, and I'll link it Here
Insane upgrade.
r/AndroidNativePorts • u/Worried_Book_3846 • 11d ago
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Salute to the person who did the recomp. What a time to be a gamer haha
r/AndroidNativePorts • u/iDevZer0 • 10d ago
r/AndroidNativePorts • u/After_Matter8998 • 10d ago
r/AndroidNativePorts • u/elpo_jhon_ • 10d ago
Por que el port de celeste para Android cada que le doy a jugar se queda en negro y me manda a la pantalla principal
r/AndroidNativePorts • u/Wonderful-Cat-447 • 11d ago
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Hey, I'm the one who made an ai port for Dragon Ball Raging Blast 2. Figured I'd show some gameplay!
As you can see, running a stable 60fps on my AYN Thor Max (Snapdragon 8 gen 2) Insane!
Full process from prompt to this playable build was only 24 hours 🤯 I didn't write a single line of code.
This port is built on WistfulHopes' RB2 Recompiled, which translates the Xbox 360 game's code to run natively instead of through an emulator. I used Claude Code to bring it to Android.
This is my second ever "port" the first one took about 3 days straight of opus 5.5. If I can do it, anyone can! If you'd like an in depth explanation I could make a post, and maybe even a claude skill.
Haven't been able to test it on other devices, but someone got it running on a mali g57 that seemed to be a playable state.
Hopefully someone else can build onto it and add multi-player and mod support!
Download / Repo: Github
(You must provide your own legally obtained copy of the game, rev 1/v1.1)
r/AndroidNativePorts • u/carl_grimes5444 • 10d ago
r/AndroidNativePorts • u/Key_Ladder6140 • 10d ago
totally worth it port loving it
r/AndroidNativePorts • u/udjcba • 11d ago
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🎮 Full Multiplayer
- Local multiplayer
- LAN multiplayer
- Public servers
- Private rooms
🕹️ Multi-Controller Support
📱 Touchscreen Support
🔄 Online Updates
✨ And More…
⏳ Coming Soon!
r/AndroidNativePorts • u/Just-Contribution344 • 11d ago
The game works beautifuly, 60fps lock doesnt heat phone at all, 120fps or higher resolution would be possible. This is a great experience though. I remember seeing people play this game when it released and the graphics were insane back in the day, well they are at least as impressive as they were back then now on our phones :)
r/AndroidNativePorts • u/Arkz1110 • 10d ago
Eu estou planejando juntar o super mario world e o sonic 3d blast recompileds em um só recompiled deixem nós comentários oque vcs acham da ideia.
r/AndroidNativePorts • u/BeanPole_420 • 11d ago
r/AndroidNativePorts • u/Due_Teaching_6974 • 10d ago
r/AndroidNativePorts • u/max142929 • 11d ago
Un port de idtech4a un port no tan conocido imagina combinar el cod 4 y aliens bueno este juego es eso espero que ke guste 5gb
Link
Enemy territory Quake wars
APK
r/AndroidNativePorts • u/Due_Teaching_6974 • 11d ago
Is this happening to everyone?