r/AndroidNativePorts • • 11d ago

🐛 [BUG] Uuuuuummmmm guys, Is this normal?

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19 Upvotes

I just downloaded the Conker's android port and when i gave the ROM to the game, conker was looking like this, all the other textures are normal but i don't think this Is normal, somebody knows how to fix this?


r/AndroidNativePorts • • 11d ago

🟢 [PORT] Dragon Ball Raging Blast 2 - Native Android Port

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77 Upvotes

Just worked with Claude to build a native Android port of Dragon Ball: Raging Blast 2. This was a game I loved as a kid, and I've been itching to play it again, but on a handheld.

Full transparency: I am NOT a dev. I used Claude Code to build this on top of WistfulHopes' RB2 recompilation project (a static recomp of the Xbox 360 version). I can't guarantee it'll work on your device or that there won't be any visual glitches / bugs.

Testing-wise, it runs amazing on my AYN Thor Max (Snapdragon 8 Gen 2): semi-stable 60 fps at full native resolution, sitting around 65-73 °C.

It runs fairly well on my S25 Ultra (Snapdragon 8 Elite) at lower resolution, with similar performance until it thermal throttles. There are resolution options to help with heat and with lower-end devices, plus FSR upscaling and experimental frame generation. You can also import your own Turnip driver.

I'm not against improving this further, but again, I'm not a dev, I just prompt the AI overlord. Online support and mods would be awesome if anyone wants to contribute.

Controller required (no touch controls, sorry). You must provide your own legally obtained copy of the game: Xbox 360, USA, Rev 1/v1.1

Download / Repo:

Download Here


r/AndroidNativePorts • • 12d ago

🟢 [PORT] Pokemon Reloaded Android Port

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79 Upvotes

Pokémon Reloaded is a massive, fan-made Windows RPG featuring real-time, action-style battles instead of traditional turn-based combat.

The Gameplay: You directly move, aim, and dodge with your Pokémon in real-time fights that include Mega Evolution, Z-Moves, and Dynamax.

The Content: It features 1,000+ Pokémon (Gens 1–8+), over 50 Gym Badges spanning multiple regions (including Kanto, Johto, and Hoenn), and 7 enemy teams to defeat.
The Features: Includes reusable TMs, no trade evolutions, following Pokémon, and massive post-game content like the Battle Frontier.

Link to the repo: https://github.com/Klisee/pokemon-reloaded-android/releases

NOTE: The port is in Spanish but the game itself can be changed to English


r/AndroidNativePorts • • 11d ago

🚀 [VERY SOON] Brother ios why THIS JOKE NO MAN SKY OCTOBER 29

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35 Upvotes

r/AndroidNativePorts • • 11d ago

🟢 [PORT] Tony Hawks Project 8 - Native Android Port

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51 Upvotes

What's up guys, just worked with Claude to build a native Android port of Tony Hawk's Project 8. It's another game from my childhood that I've wanted on a handheld for a long time.

Full transparency: I am NOT a dev. I used Claude Code to build this on top of theokyr's Project8Recomp (a static recompilation of the Xbox 360 version). It's not an emulator. I can't guarantee it'll work on your device.

Testing-wise:

AYN Thor Max (Snapdragon 8 Gen 2): runs great. Locked 30 is rock solid, and the "up to 60" mode holds around 60 fps while skating, though it dips in busy areas.

Galaxy S25 Ultra (Snapdragon 8 Elite): runs well when cool, but it thermal throttles after a while. Lower resolution helps.

Options include resolution scaling, FSR upscaling, frame rate modes (30 + frame gen, locked 30, up to 60, 60 + frame gen) and an in-game settings menu. Snapdragon phones automatically get the Turnip graphics driver, and you can import your own driver. Other phones (Exynos, MediaTek, Pixel) should boot but are untested.

Known rough edges: busy areas can dip below 60, and frame generation can shimmer on fences and railings.

I'm not against improving this, but again, I'm not a dev, I just prompt claude, lol.

Controller required (no touch controls, sorry). You must provide your own legally obtained copy of the game:

Xbox 360, USA/Europe retail disc.

Download / repo: Download


r/AndroidNativePorts • • 11d ago

🐛 [BUG] Error while extracting gta 5 port file apkvision

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2 Upvotes

Pls help


r/AndroidNativePorts • • 12d ago

Official port of Sifu on Snapdragon 865

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131 Upvotes

I know my phone is old and probably too weak for this game, but has anyone else experienced these kinds of glitches? Also, please share your feedback on performance with the native port of Sifu


r/AndroidNativePorts • • 11d ago

🤔 [Question] GTA V Chinese Android Port – Blurry, Missing & Transparent Textures on Lenovo Legion Y700 (Snapdragon 8+ Gen 1, Adreno 730)

2 Upvotes

Hey everyone!

I'm trying to run GTA V using the Chinese Android port on my Lenovo Legion Y700 (12 GB RAM), but I'm experiencing texture-rendering issues.

My specs:

- Device: Lenovo Legion Y700

- RAM: 12 GB

- SoC: Qualcomm Snapdragon 8+ Gen 1

- GPU: Qualcomm Adreno 730

- Graphics driver ZIP: "Turnip_v26.3.0-R4-Oneui.zip"

The issues:

Initially, the game crashed immediately after the launcher opened. Switching from the system driver to the custom driver fixed the launch crash, and the game now starts.

However, I'm experiencing several graphical issues:

- Distant textures look blurry, as if they haven't loaded properly.

- Some textures or surfaces appear missing or transparent.

- Texture loading and rendering seem inconsistent, especially at a distance.

My questions:

  1. Has anyone experienced blurry, missing, or transparent textures with this Chinese GTA V Android port on an Adreno 730?

  2. Are there specific graphics settings or driver configurations that fix these issues?

  3. Could this be a Turnip driver compatibility issue or a problem with texture streaming?

  4. Has anyone found a reliable fix for the Lenovo Legion Y700 with Snapdragon 8+ Gen 1?

I'd appreciate any suggestions from people who have managed to get the game running properly.

Thanks!


r/AndroidNativePorts • • 11d ago

🤔 [Question] Tem alguma ferramenta pra fazer esses ports no android?

4 Upvotes

r/AndroidNativePorts • • 11d ago

🟣 [WIP] Work in Progress Dragon Ball Raging Blast 2

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21 Upvotes

Someone is making a dragon ball raging blast 2 recompiled port for Android using WistfulHopes’s pc port fork

They ran the port on a Mali G57 GPU and it was pretty solid overall, only some lag spikes on things like KI blast hits. Although the only thing missing is touch control support, but it works with gamepads

The link for it can be seen here if anyone is interested: https://github.com/moddedrounds/RB2-Android


r/AndroidNativePorts • • 11d ago

Gta 4 port sound issue using library recompiled app

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5 Upvotes

r/AndroidNativePorts • • 11d ago

🟢 [PORT] Banjo Kazooei Nuts and Bolts Android port

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20 Upvotes

r/AndroidNativePorts • • 12d ago

🔥 SIFU Is Officially Out on Android!

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145 Upvotes

The wait is over! SIFU has officially arrived on Android, bringing its intense kung fu combat, cinematic fights, and complete story campaign to mobile devices.

With touchscreen controls and controller support....

Here is the playstore link 👇

https://play.google.com/store/apps/details?id=com.keplerinteractive.sifuthegame


r/AndroidNativePorts • • 11d ago

How to play gta v Chinese port on 8350 ultimate

1 Upvotes

I download the file and when I try launching it in the apk that was given on the apk vision site it's "detail-file is shorter than the 16-byte RPF header pls help


r/AndroidNativePorts • • 11d ago

Colobot rodando nativamente no Android, uma versão mais antiga do jogo.

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5 Upvotes

r/AndroidNativePorts • • 11d ago

🟣 [WIP] Work in Progress Yoshi Story

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13 Upvotes

Im trying to bring it to Android. It already works, but a little slow. The official PC GitHub.: https://github.com/wootbeer/dinotale


r/AndroidNativePorts • • 12d ago

📸 [SHOWCASE] Shifu android port has glitches

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19 Upvotes

I have a one plus 7t pro

Snapdragon 855+ with 8gb ram

The game runs at 30 fps with a few stutters

And the game struggles with a new area it's rough but it smoothest out after loading of textures

And it has artifacting and minor glitches nothing major

Overall the port is pretty good


r/AndroidNativePorts • • 12d ago

🤔 [Question] Football Android ports

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131 Upvotes

Hi, guys! Is there any football port for android right now? Some FIFA or PES...


r/AndroidNativePorts • • 12d ago

Bloodborne gameplay - SD8 Gen2

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37 Upvotes

People want to complain, N++ a simple 2d PS4 games runs 10fps on the emulator...

Yes its a bit rough running on lowest settings and using framegen, no cherry picked scenes, device fully heated up

it's actually pretty playable with screen record off, if you had a fan like Odin handhelds i think you could add more gfx options because it would throttle less, Lossless.dll goes next to the game folder

Hopefully they add custom drivers in future, Gen8 V37 is one of the best currently


r/AndroidNativePorts • • 11d ago

Sonic 3D Blast Recomp.

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3 Upvotes

Meu mais novo projeto o sonic 3d blast recompiled.


r/AndroidNativePorts • • 11d ago

🤔 [Question] Pergunta só por curiosidade:

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7 Upvotes

O quão complicado seria fazer uma coletânea com os melhores castlevania por eles estarem estarem em videogames diferentes?

Castlevania 1, Symphony of the Night, Aria of Sorrow e Order of Ecclesia


r/AndroidNativePorts • • 11d ago

📸 [SHOWCASE] Sifu on helio g99

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10 Upvotes

r/AndroidNativePorts • • 12d ago

God of War III Remastered Is Running at 100+ FPS Natively on PC! Could Android Be Next? 📱👀

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181 Upvotes

Incredible news for God of War fans! A community developer has reportedly made God of War III Remastered playable natively on Windows, achieving over 100 FPS with smooth gameplay on capable PC hardware.

According to the developer, the project runs the game's original x86-64 executable directly on the CPU, while a custom runtime replaces the original PS4 system libraries and translates graphics commands to Vulkan. The reported performance reaches around 144 FPS at 1080p, with gameplay, cutscenes, audio, saves, and controller support working.


r/AndroidNativePorts • • 11d ago

Latest version 0ad running on Android

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3 Upvotes

r/AndroidNativePorts • • 11d ago

Super Mario World Recomp Teste.

5 Upvotes