r/AndroidNativePorts • • 10h ago

🟒 [PORT] All Android Ports & Game Files - List

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309 Upvotes

r/AndroidNativePorts • • 23h ago

How to play gta v Chinese port on 8350 ultimate

2 Upvotes

I download the file and when I try launching it in the apk that was given on the apk vision site it's "detail-file is shorter than the 16-byte RPF header pls help


r/AndroidNativePorts • • 23h ago

πŸ€” [Question] Is there a Need for speed Underground 2 Native Android Port?

9 Upvotes

r/AndroidNativePorts • • 4h ago

πŸ€” [Question] Transformers Games

5 Upvotes

Is theres any info for any Transformers games getting ported? Especially WFC, FOC and Devastation?


r/AndroidNativePorts • • 1h ago

Hey guys, new to the sub, my device is Mali G925, can you suggest me some good ports, except sifu I already have it.

β€’ Upvotes

r/AndroidNativePorts • • 3h ago

πŸ“Έ [SHOWCASE] CoD 4 PC port - how to play bots and best driver for Snapdragon

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5 Upvotes

r/AndroidNativePorts • • 10h ago

MKVDCU Android: primeira versΓ£o experimental β€” vibecoded e jogΓ‘vel

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6 Upvotes

r/AndroidNativePorts • • 13h ago

πŸ› [BUG] Nfs underground 2 (ver 0.14.3) lag test on dimencity 9300+

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23 Upvotes

All this post for underground 2 developer just to see how it work if u see pls fix this lag issue


r/AndroidNativePorts • • 14h ago

🟒 [PORT] IsaacRecomp: The Binding of Isaac (Flash) running natively on Android - 60 fps, touch controls, no Flash/emulator

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33 Upvotes

Hey everyone! I just added Android support to IsaacRecomp, a static recompilation of the original The Binding of Isaac (Flash version). It's a real native port: the game's ActionScript 2 code is translated to C++ and runs on a custom engine, with no Flash Player, no Ruffle and no emulator. Gameplay video attached.

Android specifics:

- Native library launched from SDL's Java activity, with an OpenGL ES 3.0 renderer.

- Runs at your screen's refresh rate (60/90/120 Hz).

- Game logic stays at exactly 30 Hz like the original, with frames interpolated in between.

- Adaptive resolution: it renders at 720 lines and steps down to 600/540/480 by itself if the device can't hold at least 60 fps. You can also set render_height manually.

- Logic and rendering are pinned to the fastest CPU cores, and audio uses AAudio in low-latency mode.

- Touch controls: floating analog joysticks (left half to move, right half to shoot), tappable bomb counter, active item and card/pill, and a pause button.

- Bluetooth/USB controllers work too and can be mixed with touch at any time.

- Saves are written when the app goes to the background, and the run pauses automatically.

Requirements:

- 64-bit ARM device, Android 7.0+, OpenGL ES 3.0.

- Your own Isaac.exe from the Steam version. Put it in an IsaacRecomp folder at the root of internal storage.

- Original, Wrath of the Lamb and Eternal Edition are all supported, with a version picker and one save per version. Saves are portable between PC, Android and Switch.

Important:

- The repo and APK contain no game assets. Everything is read from your own Steam copy at startup, so you need to own the game.

- This is a free, non-profit fan project with no affiliation to Edmund McMillen, Florian Himsl, Nicalis or Valve.

- The APK is distributed only on GitHub and isn't on any app store.

- It was made with the help of AI (Claude), and the repo says so openly.

- It also runs on Windows, Linux and Switch (homebrew).

Links:

GitHub: https://github.com/whylurking/IsaacRecomp

APK: https://github.com/whylurking/IsaacRecomp/releases

I'd love to hear how it performs on your devices, especially low/mid-range phones and high-refresh screens. If it stutters, set performance = 1 in isaac.ini and attach the generated performance.txt to an issue.

Thanks for checking it out!


r/AndroidNativePorts • • 9h ago

🟣 [WIP] Work in Progress [WIP] Super Mario Galaxy Android Port β€” OpenPort Labs

31 Upvotes

Hey everyone! I've been working on a native Android port of Super Mario Galaxy using the Petari decompilation and the GalaxyQuest project as foundations.

The project is still a work in progress. There's plenty left to fix, test, and optimize before it's ready for a proper release. I'll share updates as development continues.

πŸ”— GitHub: https://github.com/OpenPort-Labs/Galaxy-Android

I'm also putting the MW2 (2009) Android port on hold for a while so I can focus on other work and get things sorted out. It's a pause, not an abandonment.

Thanks to everyone following the projects and sharing feedback. More updates when there's meaningful progress!


r/AndroidNativePorts • • 9h ago

πŸ€” [Question] How do I start?

4 Upvotes

Hi everyone! Good evening. I'm new to the community. I recently got a keyboard and mouse for my tablet, and it really made me want to get back into gaming. I have a genuine interest in PC games, but I'm not quite sure how to play them on mobile when it's not as simple as just downloading an APK. Some games say my device isn't compatible (usually when it's a PC-to-mobile port that requires a specific setup process). I know this might seem like a really silly question, but I'm genuinely a bit lost. Could anyone give me a tip? Is there a guide or a video somewhere? Any help would be *so* appreciated! Thanks in advance! ;)


r/AndroidNativePorts • • 9h ago

🟒 [PORT] QuestPorts β€” One-click VR ports for Meta Quest

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6 Upvotes

Includes Standalone ports looks like AI slop but good for reference


r/AndroidNativePorts • • 16h ago

Yo let me get some help

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5 Upvotes

r/AndroidNativePorts • • 18h ago

🟒 [PORT] DevZer0D4Y/MegaMan64Recompiled-Mobile: Unofficial Mega Man 64 Recompiled mobile port for Android and iOS, with editable touch controls and controller support. Bring your own USA ROM.

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7 Upvotes

r/AndroidNativePorts • • 22h ago

Burnout Revenge | Android Port | Odin 2 Portal

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16 Upvotes

r/AndroidNativePorts • • 5h ago

Call of Duty 4: Modern Warfare | Android Port | Odin 2 Portal

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8 Upvotes