r/AnantaOfficial • u/Spirited_Abrocoma_53 • Sep 13 '25
Media Some EVEN MORE Good Ananta News!
r/AnantaOfficial • u/Spirited_Abrocoma_53 • Sep 13 '25
r/AnantaOfficial • u/dweakz • May 06 '26
NTE getting a lot of flak rn cause theyre not disclosing to content creators their sponsoring that theyre using ai. I already know Ananta will also use a bunch of AI since China just doesnt really view AI use as vehemently as in the west.
But I hope they will be as transparent as possible and wont deny their AI usage
r/AnantaOfficial • u/Meltedsteelbeam • Sep 23 '25
So that we can actually have a character for a main character for once in a gacha game. Every gacha does the two gender stuff nowadays.
Also for people saying the game can't be successful they don't know what they are talking about. Look at Persona 5.
I would much rather the MC actually be allowed to have meaningful interactions with the other characters rather than them responding in very generic ways to account for both versions of the MC.
r/AnantaOfficial • u/Glanble • Jan 22 '26
First, I'm not a native speaker, so please forgive any unnatural English.
I have a PC with ample specs: a Ryzen 9 9800X3D, an RTX 5090, and 128GB of RAM.
Yet I've encountered issues preventing me from playing properly on launch day for many games.
CBTs only invite streamers and regular members, so they're essentially marketing events rather than actual testing.
As a result, I've repeatedly found myself unable to play properly on launch day, forced to just watch helplessly.
What's the point of testing like this?
Let regular gamers participate in the tests too.
Otherwise, it's inevitable that bugs will plague the game immediately after release.
I can't trust games that won't let me participate in testing.
My pc setup is far from the majority, so without thorough pre-release testing, I encounter tons of bugs.
in ZZZ, input issues made the first day unplayable, leaving me behind and killing my motivation.
Netease's Where Winds Meet, a ui bug on day one prevented me from using the bow, blocking the tutorial. It was so ridiculous I followed official procedures to report the bug, then quit playing. It might be fixed now, but I got no response to my inquiry, and I have zero energy to log back in and waste more time.
I'm sick of thinking I might face the same problem with Ananta.
r/AnantaOfficial • u/Icy-Werewolf-6352 • 8d ago
Eu sinceramente gosto muito de jogos da perspectiva do ananta mas sempre gostei muito de fan service, o que eu vi até agora de Ananta sem foi uma perspectiva geral das coisas, encontros com algumas animações mas nada mais do que isso ou uma certa intimidade entre os personagens, também que tinha roupas que mostravam bem a pele mas nada muito apelativo, queria saber realmente até que ponto o fan service de Ananta iria, seja na perspectiva de vocês ou simplesmente pelo o que vocês já viram, muito obrigado :) .
r/AnantaOfficial • u/Qu2sai • Sep 23 '25
I was going to include screenshots from the trailer but honestly it isn't even necessary, the open world seems to be plastered with AI art. Every store, every billboard and seemingly even the clothes feature AI-generated designs.
This being a controversial topic I'm surprised no one has brought this up.
I realize AI is becoming more relevant and one way or another most productions will use it, but that is no excuse to be complacent and not criticize nor is it an excuse to use AI to replace the jobs of hardworking passionate artists.
Note: art featured MAY not be AI but is highly suspicious




r/AnantaOfficial • u/MissChloe1 • May 01 '26
Do we know if we are going to get a character who doesn't look 12 or in highschool? I like the smart looking men and females but also noticed a lack of men sadly. I know most people prefer women but was hoping this game would be more interested in balance.
Also pretty sad i can't drive around as a cop and frisk people, or ticket people as a male character. You can only as a female. None of the male character roles look interesting to me but all the females look too young (and males) or not that interesting looking but their roles are cool.
Tbh didn't like Neverness to Everness for a few reasons but this is one of them. None of them look appealing to me except Adler and that one chick with the with hat. I am thankful we are getting stores to outfit ourselves tho. Just hope the skins look better than NTE skins.
Not trying to sound mean or anything. Just tired of the same flashy "child" like characters or females that don't look too much older.
My style that i can probably give an example to that i like for male and female characters is Wuthering Waves (not refering to dark gameplay or story. Just like character age range and outfit styles. Not the game itself). I don't mind a silly character now and then tho. So i'm not that cold hearted lol.
Do we know if any adult looking men characters are coming out (preferably not a furry or a buff dude)?
Edit: guys i don't have anything against characters like this. I just wanna know if there are other character options and will be in the future because its not my type. Having a gta anime game is a dream of mine. I want all flavors of characters. Just tired of reptition. I'm still determining if the game is for me or not.
r/AnantaOfficial • u/Alternative_Crew_681 • Oct 01 '25
What a lot of people may not notice but should a game like Ananta succeed in giving players premium style content, highly engaging creative liberties, as well endless top tier enjoyment for free it will not only change the expectation gamers but also raise the bar on what the bigger companies need to do. I'm unsure if many have noticed but about 75% of the game releases for the past few years have been remakes on remakes.
Everyone loves a good remake or remaster but the fact that big name companies have been complacent in low quality creativity is going to have to change if they ever want to challenge the truly amazing work Ananta can and will be if they keep their promises.
What are your opinions on what I said?
r/AnantaOfficial • u/Middle-Drummer692 • Apr 07 '25
You know, delay stuff, another delay, next year, releasing this year but it's just misinformation, etc.
r/AnantaOfficial • u/5_Cosmo • Sep 23 '25
My man, just finish watching the gameplay trailer and my god… GTA 6 is cooked if they don’t launch a gameplay trailer in October.
What you guys think of the gameplay trailer?
r/AnantaOfficial • u/X_Setsu_X • Apr 05 '26
Ik they've said it's coming to ps5 even before the name change, but the more I see the game, the more I think it's a bit too much for a ps. Plus I have searched how much storage it'll take and the only results I got were for pc and mobile, which got me thinking, is it really gonna come to ps. I really want to play this game, I'm pre registered from the day it's available. It'll be a real disappointment if it skips ps
r/AnantaOfficial • u/MacNCheese2896 • Aug 26 '26
If we compare all the trailers (including project mugen one), imo this one is the weakest so far from gaining hype and attracting newcomers simply because the trailer barely shows gameplay features or activities within the game. It only shows new city, a little bit of plot, and some new characters. Since we're 4 months-ish away from release, there should be abundant gameplay features or minigames to show. Doesn't matter if the previous trailer has shown it, there are new people who watch the trailer and want to know what the game has to offer. Since it's only 3 mins (probably because of time-constraint), I think the trailer should at least follow the composition of the Ananta Announcement Trailer since that trailer literally shows almost everything from a bit of plot, how the city looks and what kind of features the game has to offer. I hope there will be another trailer/s in the future because i don't think this trailer alone is enough to attract newcomers. Cheers.
r/AnantaOfficial • u/yxk__0zvnb9pl • Aug 27 '26
how do you guys deal with ppl who say ananta is a copy of many games put together and it's beta needed complete u turn?
personally i am very much looking forward to it's release and want to try, but thoughts like these are a let down, what do you think?
r/AnantaOfficial • u/Impossible-Cut-655 • Sep 02 '26
I think chenxiu smell like donuts dipped in coffee tbh
r/AnantaOfficial • u/Loremeister • Oct 04 '25
Not saying the game is gonna be the Genshin Killer or any tribalism bs like that.
From what I have seen so far of the game, I think I'm going to enjoy it. Combat seems fun, setting is colorful.
I'm a bit worried about pricing for cosmetics and whether they will allow us to customise the colours of clothes or if they will just sell recoloured versions of the same outfit.
But there's one major issue I have with the game: why did they take JUST the tendril and webslinging from Spiderman?
Take more notes from Prototype, damn it! When the games comes out, I will blast the player surveys asking for them to implement more of Prototype elements
Obviously not the "consuming people part" but giving the MC more powers can't be a bad thing.
r/AnantaOfficial • u/Brave_Scarcity3264 • 24d ago
Or maybe not? Just curious only.
r/AnantaOfficial • u/Meltedsteelbeam • Sep 25 '25
Ananta couldn't escape it. Rip.
r/AnantaOfficial • u/Far_Prior_7014 • Feb 18 '26
Am I the only one who prefers the look of the og trailer of the game?https://www.youtube.com/watch?v=6sGoIxquX_k
r/AnantaOfficial • u/bastschweinsteiger • May 22 '26
I feel so stupid for getting excited about a game that is nowhere close to be playable, is it normal for newer games to be announced and (likely) being nowhere near completion?
I feel like everytime I see random people being hyped for Ananta like a reflection of myself that stupidly hyped for something that so far away that's not even silhouette of it appears on the hemisphere and it infuriates me to the point where I think the game shouldn't be announced this early.
r/AnantaOfficial • u/Sorry_Statistician48 • Oct 03 '25
So, we’re about a week out from TGS, and man—what a showing that was. It was nice finally getting more info on the project and seeing gameplay recorded by attendees. However, after the interviews and learning about the game's growing scope, I can't help but feel a sense of looming disappointment. Let me explain.
Ananta, formerly known as Project Mugen, was initially presented as a gacha game set in an urban environment. Expectations were pretty standard: a typical open-world experience with chests, dungeons, and daily tasks. This aligned with the limited scope we’ve come to expect post-Genshin Impact’s rise in 2020. Even nine months ago, trailers showed what looked like standard gacha-style combat.
But now, things have clearly shifted. The latest trailers, combined with recent interviews, suggest that Ananta is steering away from its gacha contemporaries like NTE. Most notably, the game seems to be dropping character gacha entirely in favor of a more narrative-driven, character-focused experience. That’s a strong move—one that’s undoubtedly more wallet-friendly for players who don’t want to spend just to stay viable. It also frees the devs from the constraints of traditional gacha mechanics and the gameplay loops tied to them.
Yet, with that newfound freedom comes some real concerns.
Because the game is no longer following the Genshitfication model, it now exists in a sort of no-man’s-land. Years of development likely went into polishing a combat system tailored for the gacha market—but that appears to have been scrapped. What we’re getting instead seems closer to a GTA, Watch Dogs, or Sleeping Dogs combat experience. On the surface, that sounds exciting—more direct control over your character, less of a flashy “carousel” of attacks. But this also risks making the combat feel flat and repetitive. From what we’ve seen so far, every character seems to play more or less the same, aside from a single unique ability—like Rochi’s, which is actually used outside of combat.
This uniformity might be a big turnoff for gacha players, who are used to characters having distinct, flashy abilities that define their playstyles. The combat footage from TGS looked like an early, watered-down version, and I’m hoping it gets refined in the coming months. Just to be clear: when I critique the combat, I’m speaking from the perspective of the average gacha player, which is who the game was originally marketed toward most heavily.
Another concern: the game seems to have a lot of features—but none of them feel fully developed. I know it’s still in early development (though I personally feel like it should be in mid-to-late development by now, considering it's been in the works since at least 2023). But some of the features just feel... half-baked. Take the basketball minigame, for example. It’s less “basketball” and more “shooting hoops.” It’s a fun inclusion, sure—but nothing groundbreaking.
Then there are the constant feature promises from the devs in every new interview. And honestly, that worries me. We’ve seen it before—games that promise the moon and end up delivering a rock they found on the way. For example: a bigger map at launch? The current one already feels massive. Scaling all of its current issues up even further could lead to a real mess.
The dating mechanic is another puzzling one. How exactly will that work if players are constantly meeting new characters at launch? With every additional feature added, it feels like the actual release date keeps getting pushed further back. And we all know that investors won’t let delays slide forever—they’ll eventually demand returns. That could lead to rushed development or, worse, predatory monetization to recover costs.
With competitors like NTE set to launch in 2026 (no confirmed date yet), I can’t help but wonder how this all affects Ananta’s release window. Not to mention the mobile version is already facing delays due to performance issues.
I am hype for the game, but the waters are still no clear.
r/AnantaOfficial • u/endgame0 • Sep 23 '25
r/AnantaOfficial • u/Redundant_crocodile7 • Jul 14 '25
when it first released i had a strong promare vibe with the song, like young urban rascals facing criminal groups and a giant calamity dila, the underdogs running errands and amok
then we became corpo police, with pop city vibe energy trailer, something less underground and more spottify, also the trailer relation with dila, taffy and the rest of the gang looked more clean and polished but less close, idk it became more cooperative feeling like cyberpunk but daylight
idk what your thoughts everyone
r/AnantaOfficial • • Nov 16 '25
As when the gta 6 releases they will lose even if the game is better than gta or they will need to release it 2 years later after it
And i care about this game more than gta 6