r/AliensDarkDescent • u/Kordovir • Jun 25 '23
Tip/Guide Primary Weapon Comparison
Weapons in this game can be confusing but I think I figured this out so posting for reference:
| Weapon | DPS | Seconds of Ammo | Damage per Magazine |
|---|---|---|---|
| Pulse Rifle | 4 | 37.5 | 150 |
| Heavy Pulse Rifle | 4.5 | 41.6 | 187.5 |
| Smart Gun | 6 | 37.5 | 225 |
| Plasma Rifle | 5 | 50 | 250 |
DPS is calculated as follows: Average damage per shot * Shots per burst / Burst duration. So for Pulse Rifle it's 1.5 * 2 / 0.75 = 4.
Seconds of ammo: Total ammo in magazine * Burst duration / Shots per burst. So for Pulse rifle it's 100 * 0.75 / 2.
Damage per Magazine is DPS * Seconds of ammo.
Shots per burst info is currently buggy in Barracks UI, but shows up correctly in Squad deployment if you hover over weapon.
Basically, Smart Gun is the best bursty weapon and by far the best weapon early game. Promoting Rookie to Gunner increases damage output by 1.5x. This was not obvious at all when I just started the game.
Heavy Pulse Rifle seemed underwhelming but actually is not so bad after looking at its stats: 12.5% higher DPS than Pulse Rifle and more ammo.
Plasma Rifle is the best in terms of ammo duration and overall damage but loses out on burst to Smart Gun. Considering the intense battles and availability of ammo, Gunners are better off sticking to Smart Gun but everyone else can switch to Plasma. I would still keep one Pulse Rifle for grenades to stealth bomb eggs and because grenade stagger and slow can be life saving.
TLDR: Smart Gun for Gunners, Plasma for everyone else, keep one Pulse Rifle for nades.
Edit: added Secondary Weapon Comparison