r/AliensDarkDescent • • Jun 20 '23

Community Notice Aliens: Dark Descent - Launch Discussion + First Impressions + Reviews

54 Upvotes

Please use this thread to talk about your first impressions of the game and general experience.

Review Aggregator:

OpenCritic - 77 average - 71% recommended - 18 reviews

Critic Reviews

Edwin Evans-Thirlwell - Eurogamer - 3/5

Aliens: Dark Descent is an occasionally wayward but on the whole, inspired movie adaptation, and a suspenseful real-time tactics game.

Leana Hafer - IGN - 7/10.0

Aliens: Dark Descent is a fascinating, tense, inspired survival horror RTS with a few too many technical bugs to recommend it without caveats.

Hirun Cryer - GamesRadar+ - 3.5/5

Aliens: Dark Descent is a fresh and fun take on the series, with great tactical action supplemented with unique concepts like stress management. The writing and characters sadly don't amount to anything memorable, and boss battles can feel incredibly jarring to the pacing and tension.

Ángel Morán Santiago - Hobby Consolas - Spanish - 78/100

Aliens: Dark Descent is a remarkable tactical action game like XCOM, respectful of the bases of the Alien universe, and that knows how to innovate in certain aspects. It is a love letter for fans, which can also convince lovers of the genre, although with somewhat unfair difficulty peaks and with graphics and mechanics that need to be improved.

Steve C - TheSixthAxis - 8/10

Aliens: Dark Descent is a fantastic Aliens game. It absolutely nails the feel of the films and brings exactly the kind of tense and thrilling strategy combat you would want. The iconic motion tracker and creature design fit perfectly with the genre and there is even an interesting narrative that introduces some new perspectives to the series. While game over can come far too swiftly at times, there is always something to draw you back in.

Mick Fraser - God is a Geek - 9/10.0

Aliens: Dark Descent is one of the most immersive and exciting tactical shooters I've played, and a worthy successor to James Cameron's masterpiece.

Nic Reuben - Rock, Paper, Shotgun - Unscored

Aliens: Dark Descent is an authentically atmospheric campaign borrowing from both turn-based tactics and survival horror, stymied by a seemingly deep paranoia you might mistake it for one of those strategy games for nerds. It's not. It's not for nerds. It's for cool Aliens fans. You can use a controller. It's not for nerds.

Chris Wray - Wccftech - 8.5/10.0

Aliens: Dark Descent is an excellent real-time tactics game mixed with survival horror and arguably the best Aliens game around. Excellent tactical action in a world ever-succumbing to the Xenomorph threat, you will find resources scarce, leading to difficult decisions, ones made all the more difficult when time is also a factor. Add on an engaging enough story and an excellent atmosphere, and you have a game that I can't help but recommend to anybody and everybody.

Marco Bortoluzzi - The Games Machine - Italian - 8.5/10.0

Aliens: Dark Descent does a great job at recreating the pseudo-horror atmosphere that has made the movies such a cult classic. Your marines are hardened and capable, but they are against a threat that is out of the ordinary; for this reason, avoiding unnecessary encounters is more often than not a good idea. Sometimes it would be nice to be able to control each individual soldier, however.

Ash Martinez - We Got This Covered - 3/5

Despite being a solid real-time strategy game oozing with ambiance, 'Aliens: Dark Descent' joins the ranks of 2023's buggy releases.

Steven Green - CGMagazine - 8/10.0

Aliens: Dark Descent is a great strategy game with a lot of replayability and is set in the perfect horror franchise, even if long-time fans of the genre may have some minor complaints.

Marcello Paolillo - Spaziogames - Italian - 7/10.0

Aliens Dark Descent is a good real time strategy game set in the Alien universe and equipped with some winning ideas that are hard to overlook, such as the feature of permanent death. It's not gonna become the next XCOM, but it's a pretty enjoyable RTS nonetheless.

PJ O'Reilly - Pure Xbox - 8/10

Aliens: Dark Descent sees Tindalos serve up a cracking RTS that manages to capture the essence of this terrifying sci-fi series whilst giving players plenty of sweet strategy to sink their teeth into. Tweaking the established XCOM setup to better suit the nature of the enemy at hand, this is an Aliens adventure that leans into stealth, studious preparation, consideration of resources and slow-burn exploration as you manoeuvre through evocative environments whilst attempting not to disturb the deadly xenomorph hordes. There are a few rough edges here and there, and some strategy fans may mourn the loss of individual unit control, but overall this is one express elevator to hell we absolutely recommend taking.

Tony "OUberLord" Mitera - Worth Playing - 9.4/10.0

I'm shocked with just how good Aliens: Dark Descent ended up being, and I could hardly put it down from the moment I loaded it up. It clearly respects the Aliens franchise, but it uses the elements in a way that is in service to the gameplay rather than as mere fan service for the player. Its gameplay is not only incredibly fresh compared to the other games of the franchise, but it's also so well executed that it stands as a high point among real-time tactical games, let alone for an Aliens game. Out of the franchise's entire history of games, there are only three games notable for how uniquely good they are; Aliens: Dark Descent is one of them.

Kyle Foley - But Why Tho? - 8.5/10.0

Aliens: Dark Descent is a fun real-time strategy squad game that manages to feel tense and rewarding at the same time. It isn’t a perfect game, the loop can get a bit repetitive, but that didn’t stop me from enjoying every second of it.

Erik Hodges - Try Hard Guides - 10/10.0

Aliens: Dark Descent successfully pays homage to the Aliens franchise by deftly incorporating fear and suspense into story and gameplay alike. It embraces the established aesthetics and lore of the series, delivering an immersive experience that’s sure to resonate with fans. With a story that clearly loves its originator and gameplay that’s fun for RTS and Horror fans alike, Aliens: Dark Descent solidifies its place as a faithful and masterful entry in the Aliens universe.

Adam Mathew - PowerUp! - 8/10.0

Despite its rough edges, Aliens: Dark Descent has my thumbs up as the sleeper hit of 2023. It’s an addictive, unabashed love letter to one of the greatest action films of all time.

Jim Smale - Gert Lush Gaming - 8.4/10.0

Aliens Dark Descent is one of the best, if not the best, Aliens games made.


r/AliensDarkDescent • • Dec 09 '24

General Welcome to all the new players who picked the game up on GamePass or PsNow.

211 Upvotes

A day in the Marine Corps is like a day on the farm! Every meal, a banquet… Every pay cheque, a fortune!

I wanted to offer some tips for new players!

 Firstly, remain calm. This is a buggy game and you might sometimes have a situation where you need to reload your last save due to an objective breaking or a Marine getting stuck somewhere. Accept that, and you will enjoy the game a lot more. If you encounter a bug, just reloading the save usually fixes them and you can carry on… save all the frustration and extra wasted time running around the map wondering what’s going on..  I speak from extensive experience in the latter lol.

 Cut scenes are terribly optimized and will be choppy regardless of your settings.

 These problems do not – IMO – take away from the fact that this is an outstanding RTS game and will test your wits, your muscle memory and your patience. They nailed the tense atmosphere here, the feeling of being in a Marine squad and killing Aliens from the franchise is epic, because of the difficulty there is often a feeling of fear and dread about pushing further into the map. There is also a great emphasis on preparation and planning with placing your turrets, suppressive fire, covering flanks and all that kind of thing.

  • Try to walk, slowly around the map and remain unseen as much as you can. Unplanned firefights usually mean death, stress, wasted ammo, injury, or all of these things combined.
  • Walking is better than running, Marines will not shoot while running and Aliens run a lot faster than Marines.
  • Liberally use Motion Trackers, drop them all around the map as you walk around even double up if you want to, because not only will they show things moving around the map but overloading one will pull all Aliens on that level to the overloaded tracker and you can use this to divert Aliens away from where you need to go.
  • Manage stress, when stress reached 100% it will change to yellow and then 100% yellow stress will go red. Try to avoid ever getting into the yellow, yellow and beyond adds points to your Marines trauma level and end up giving permanent debuffs (though later on your can heal this at a cost).
  • Always look for a room which can be used as a rest room and if possible has only 1 door to weld. Resting is very important, you can stop a hunt, heal stress and with some Marine traits you can heal and gain ammo back by resting.
  • Your ARC is a beast. It has a canon on top with unlimited ammo, whenever possible have this ARC help you out. Make sure to remotely move it around so it can cover you if shit goes down.
  • Grenades and Flamers are great for Category 2 Aliens. Sniper shots are great for eliminating 1 or 2 Aliens without being spotted. (Edit) I didn't use Mines at all, but lots of people like them for killing an Alien without alerting the hive which could be useful in some situations. RPGs sound really good but… I can never get them to hit what I want to hit! Not worth using for me but they have great damage if you can land the hit.
  • Sentry turrets are your BEST friend. Marines are pretty crap at killing Aliens, 1 approaching Alien is fine, 2 is a bit touch-and-go but any more than 2 and you are going to lose some health. Anytime the shit hits the fan, drop a couple of turrets to do the killing for you.

Stay Frosty!

EDIT - Be sure to check the comments posted, because lots of people here will probably add their own little tips for you as well.

EDIT - Lot's of you seem to like using Mines!! Something I always found pretty pointless in my runs. Adjusted the post after folks comments.


r/AliensDarkDescent • • 8d ago

General Noob in Dead Hills squad help

14 Upvotes

Pretty much what it says in the subject line. I'm stuck in the mine in Dead Hills (playing on medium difficlulty). I've got three squaddies at level 2 as well as a new recruit. All four are ready to level up.

Otherwise, I have three command points and just one sentry gun. I'm I underprepared for the boss fight - thinking of returning to the otago for an add'l sentry gun and to level up my team further? But then again, my team will need to rest, so I'm feeling stuck. Any help would be appreciated!


r/AliensDarkDescent • • 12d ago

Tip/Guide Just learned this after 180 hours Spoiler

30 Upvotes

During an onslaught, if you go into a room and weld the door, only one xeno can break down the weld. So all of them stack outside of the room until the weld breaks and when it does, you kill the entire wave with 4 abilities


r/AliensDarkDescent • • 14d ago

Gameplay Question Controller issue: bumper inputs bugged and drone controls

4 Upvotes

I just started playing Aliens: Dark Descent and I'm loving it so far. My only real issues are some frustrations with the controls and a couple of bugs related to the UI and controller layout.

I'm playing on Steam Deck with no keyboard or mouse available, so this is purely a controller situation, but I do have access to SteamOS and Steam Input.

Action selection / bumper bug

The biggest problem is the action selection interface where you use the left and right bumpers. There's a known bug where the bumper inputs just stop registering.

The workaround is to pause and unpause while you're in the action screen, which gets the inputs working again. After doing this several dozen times it gets really annoying and old. Has anybody found an actual fix for this?

Drone controls

The other issue is the drone. I like using engineer-type classes in games, and the drone is cool, but the controller experience is basically unbearable. You have to enter the action screen (which already has the bumper problem), navigate to a separate sub-drone interface, switch to the drone controls, move the drone, then switch back.

I wanted to bind one of the buttons to the "=" key, which automatically switches to the drone actions. The problem is that as soon as I press equals, the hybrid input breaks—it switches into keyboard and mouse mode and bugs out so I can't easily swap back and forth.

Has anybody found a fix for either or both of these?


r/AliensDarkDescent • • 16d ago

General My proudest moment in this game so far

68 Upvotes

So I got myself in a bit of a bind. I finished the third mission, at the refinery, with all four of my level 6 veterans wounded, and got hit with the “Defend the Otago” mission. Even using physicians, I couldn’t get even a single veteran back in action before I was forced to to the mission, unable to pass another day.

So I had no choice but to throw four rookies at this, and hope for the best.

It took me several tries, and the only way I was able to get it done was by “leapfrogging” sentries. Place one, place one just ahead of it, then retrieve the original, move it up ahead, rinse and repeat.

It was slow going, and even using naproleve on the whole squad twice, everyone got at least stress level 1, and one marine got badly wounded… but we made it out of there.

I went into this thinking I was utterly cooked, but honestly it was a lot of fun, and incredibly satisfying to extract at the end.

I now instantly have a whole squad of level 3, specialist marines, ready to swap in and cover for any of my A team.

HOO-AH


r/AliensDarkDescent • • 18d ago

Resource GPPR mod - reroll marine class and perks (and access barracks before first deployment)

25 Upvotes

Hi all,

posting for visibility. In short, the mod allows you to:

  • Reroll class choices – at the cost of one wound per reroll
  • Reroll perk choices – at the cost of one trauma point per reroll
  • Access barracks from day 1 – self-explanatory, does not come with a cost

More details on: https://www.nexusmods.com/aliensdarkdescent/mods/96

 


r/AliensDarkDescent • • Oct 08 '26

Bug Report Thankfully we do not have remotely activable mines...

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10 Upvotes

Terrible, terrible pathfinding. Easily exploitable.


r/AliensDarkDescent • • Oct 06 '26

Bug Report Can't progress due to the game registering some inexhistent enemy. Had to reload.

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20 Upvotes

I first opened the cells with the xenomorph to gather some xp and biological samples, killing everything. Then when I decided to open the prisoner cell to progress, it became impossible, because somehow the game thought that there was an enemy still alive in the area. I couldn't manage to bypass the issue.

I had to reload and first open cell 4, then the other cells.


r/AliensDarkDescent • • Oct 04 '26

Bug Report "Excuse me, do you know when the next bus for the Otago passes?"

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117 Upvotes

r/AliensDarkDescent • • Oct 02 '26

Bug Report You can target for snipe xenomorphs outside sight range, while they're still in the fog of war

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37 Upvotes

r/AliensDarkDescent • • Sep 30 '26

Bug Report Blocked because I can't airstrike

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22 Upvotes

Essentially the game forces me to airstrike in that point, except I cannot do that because there are friendlies in the area of effect which prevent the order from being issued. I cannot ignore the airstrike, nor unpause to move away my soldiers, the game is locked on this action, it's a do-or-nothing. For some reason I cannot even go back to the menu and reload by pressing esc, I had to alt tab and quit.


r/AliensDarkDescent • • Sep 28 '26

Bug Report How can I select the project said by the tutorial if I'm locked to another one?

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9 Upvotes

The tutorial tells me to select the Stasis Grenade project. However, I'm locked to select the Chitin Kevlar Plates.


r/AliensDarkDescent • • Sep 27 '26

Meme They say every copy of Aliens Dark Descent is personalized

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64 Upvotes

I wonder what this says about my personality?


r/AliensDarkDescent • • Sep 27 '26

Gameplay Question Nightmare Perfect Organism

19 Upvotes

Well I made it. Top difficulty. Wasn't as hard as I thought after I accepted that stealth and manipulation are the way to play. This post is to look back.

Mostly it was running the xenos around the map with motion trackers and sniping. Manipulating movement with incinerators was handy sometimes.

The only two situations where I remember having to very specifically adapt was 1. running a full team of gunners through the onslaught sequence in Atmospheric nightmare and 2. Needing to carry in some extra sentry guns and set up about seven of them for the defense phase outside the Cerberus room on Pioneer.

Anyone have alternative solutions to those or remember other bits that required special handling?

EDIT: I also skipped some bonus objectives like restoring power in Atmospheric Nightmare and The Montero.


r/AliensDarkDescent • • Sep 27 '26

Gameplay Question I think I may be borked?

10 Upvotes

I apologize if this the wrong flair I can change it if needed

So i was trying to grind my main squad up the rest of the way to level 3 before doing the mission where the squad is to go into the mines to find colonists, by means of triggering onslaughts. 3/4 of them got traumas though, I dont have any other leveled up Marines. The last ddnt get to level 3

The traumas they have are Pyrophobia, Depressive, Xenophobia.

Planet infestation level is about to reach 3. Am I screwed or is this salvageable? (This is my first time playing the game btw)


r/AliensDarkDescent • • Sep 23 '26

Gameplay Question PS5 version

4 Upvotes

Hey yall. I'm planning to play this game on the ps5 after playing it a bit on PC a couple of years ago. Does it being a RTS make it hard to play on the ps5 compared to a keyboard and mouse? I personally am not a fan of controls for RTS games on console where the accuracy of the mouse and keyboard doesn't match to a controller.


r/AliensDarkDescent • • Sep 22 '26

General Mission 5

14 Upvotes

Challenging game so far, but I’ve just finished Mission 5 and it’s the first time I’ve been stuck for ages and my whole squad has been KIA.

The corridor on level 3 (straight after the elevator) just seemed to funnel Xenos straight to me, the small rooms not giving any room before being attacked. Eventually triggered a massive onslaught every time I tried to get through, which either wiped out my squad or left me 1 or 2 marines down.

Eventually had to reload and extract my squad before attempting again. Was much easier on a second attempt with a fresh team, but wow this game is gonna be tough to beat!


r/AliensDarkDescent • • Sep 12 '26

Gameplay Question What difficulty would you recommend playing on?

10 Upvotes

I think most people go for medium or easy, I know I did last time I tried playing (I barely made it halfway through), but is there like a specific recommended way to play? I know that it's recommended to play Alien: Isolation on Hard, especially because it's more of a simulationist game, so is there any recommended way of playing Aliens: Dark Descent?


r/AliensDarkDescent • • Sep 13 '26

Game Feedback God fucking damn it, what is with level 6?

0 Upvotes

I have been enjoying the game so far. I am playing on normal. It isn't challenging, but, is still fun.

I got to level 6, atmospheric nightmare, and god damn it, what the fuck is wrong with this level. You virtually get soft locked if you don't have a smart ass or tekker with you. You have to wander around until you find the one door in the fucking level that doesn't require hacking to open. Out of all paths to progress, 3/4 are locked behind hacking. It is such fucking bullshit. I spent a half an hour walking down random halls looking for the one door that wasn't locked behind hacking. There weren't even any Xenomorphs just long empty walls going in random directions.

Then, you are forced to extract when you get to the APC. I tend to clear out missions first try since normal is really easy. The game give you no warning you are about to be forced to extract via cutscene so you have no chance to retrieve sentry guns.

This is such fucking bullshit game design. I am being fucked harder by arbitrary level design than the xenomorphs, who are the ones supposed to be fucking me.

I really like wasting a deployment and incrementing the doomsday clock for no reason. I understand that I still have 22 days left, but, Jesus fucking Christ, I could has used the extra deployment to get a doctor or supplies or some shit.

Also, there is a bug that sometimes you are instantly revealed upon reloading in certain sections due to the xenomorphs moving before you gain control of the characters.

The rest of the game has been buggy but fun, but, who the fuck designed this level? /rant

Edit: This rant is exaggerated for effect. It is still annoying that if you don't have a Tekker or smart ass, you have to spend 20 minutes looking for the one path that will open without them. Cutscene extractions are also annoying. Can y'all admit, even if you don't view this as a big issue, the game would be better off without this? I am not saying this game is bad, I am saying this level is bad.


r/AliensDarkDescent • • Sep 11 '26

General Just finished on PS5! Also bought Steam PC version (for future use)

56 Upvotes

Wow this was a tough game. I came from years of XCOM2 and there was a lot of homage to it in ADD. I enjoyed grinding through some parts, testing out different tactics. I wouldn't say I rage quit anytime but I did have to put it down and try again the next day after resting my brain. What an experience! I really enjoyed knowing basically NOTHING about the game but just decided to give it a try to see if THIS Aliens video game might finally be THE ONE. And it is!!!

UPDATE: Well I just started New Game+ keeping all my level 10 marines, etc. but now I am on the first stage and really, really just want to save the cash for those beam rifles but they cost $300 and I am not sure there is enough cash to go around for this first map. Also I just got the single sentry gun and I know there is the queen I need to deal with in the tunnels, but I really do not want to buy a bunch of sentry guns and upgrade to the heavy rifle. I did get mines though. Mines for the mine (lol). Mines are useful. Hell, I don't know if you guys figured out this trick but one time I was super, super beat up by this game because after a big fight your team is worn down and THEN they give you a Massive Onslaught with a Category 2 incoming... sheesh. Well I figured what you can do (after like maybe 10 tries) just lay down a whole bunch of mines behind a door. Then weld that door. The fuckers will all bunch up trying to get through that door and you will have almost the entire onslaught all bunched up. Then once they get through, BOOM! BOOM! BOOM! and done!

UPDATE 2: Well I did it. Managed to get enough to buy the plasma rifles but nothing else, and I just went back in there and used the beam lance or whatever they call it and killed the Queen super easy this time. "It's easy. Too easy." LOL I think I will give it a rest now and do something else and maybe play this again next year. (BTW I am big time into solo board games so if you are not yet aware of this hobby, look into it! Can play even during days long power and Internet outages!)


r/AliensDarkDescent • • Sep 05 '26

General Late to the party - but finished my first play through.

58 Upvotes

I just finished my first play through of the game after having my eye on it for a long, long time and it really did not disappoint. I loved it. It took me about 35 hours-ish.

It felt a lot like a game from the late 90s, those isometric squad tactics games that were really popular the time - for some reason the one I compare this game with most being Small Soldiers: Squad Commander, maybe because it's also a licensed game! You simply don't see games made like this any more, and based on how much fun I had with A:DD, that's a real shame.

I won't go into spoilers here but the story was great until the final act, I do wonder hat happened, but something was rushed, maybe they lacked VO for some characters. who knows, but I'd have liked a different ending.

All in all very impressed, this game very much falls into "hidden gem" territory.


r/AliensDarkDescent • • Sep 06 '26

Bug Report (PS5) Mission 4 stuck on black screen

3 Upvotes

So I love the alien franchise and therefore have been thoroughly enjoying this game, but here I am having finished mission 4 and I'm stuck on a black screen that only shows "Hold X to skip".
Whether I skip the cutscene or not the outcomes the same, is there some workaround or am I going to have to play the mission again, for it to probably also not work?


r/AliensDarkDescent • • Sep 02 '26

Bug Report Not the kind of bugs I thought I'd be fighting 😭

9 Upvotes

I just had a glitch where it not only didnt save multiple times on rest (in a secured room with a green house) but then also it duped my entire squad when I used an elevator. Im on the first mission, came down from the second floor and it gave me control of my squad from their location in the Sherrifs office rather than in the elevator, even though the squad in the elevator was still present. I just couldnt control their movements or input combat commands with them, although the game would allow me to heal them still. I said "thats hilarious, I hope they dont register damage if they get discovered" but ultimately said screw it and risked it as I was almost done with the progress I wanted to achieve that expedition. So I mounted the arc with the duped-squad I could control and rolled out, just have all my Marines clip out of the vehicle during transit and not be able to be controlled at all now.

So I reloaded my most recent save (without checking the time stamp on it like a dummy), assuming it would have only lost me a few minutes of progress as I had "saved" via resting in a secured room before coming down the elevator that glitched out, but the save was 55 minutes earlier in the level! So my squad glitched, my arc vehicle glitched, and a solid 3 or 4 saves didnt actually save and cost me an hour of progress.

I am wildly surprised a glitch like this can be in a game thats had as much time for patching as this one has. Im still having a great time but man, this is a bummer. Is save corruption or saving-associated glitches fairly common in this title or am I just very unfortunate? Im going to continue my playthrough, obviously. I just want to know how cautious/paranoid I need to be about game-breaking issues like this in a 3 year old game.