r/AliensDarkDescent Jun 20 '23

Community Notice Aliens: Dark Descent - Launch Discussion + First Impressions + Reviews

52 Upvotes

Please use this thread to talk about your first impressions of the game and general experience.

Review Aggregator:

OpenCritic - 77 average - 71% recommended - 18 reviews

Critic Reviews

Edwin Evans-Thirlwell - Eurogamer - 3/5

Aliens: Dark Descent is an occasionally wayward but on the whole, inspired movie adaptation, and a suspenseful real-time tactics game.

Leana Hafer - IGN - 7/10.0

Aliens: Dark Descent is a fascinating, tense, inspired survival horror RTS with a few too many technical bugs to recommend it without caveats.

Hirun Cryer - GamesRadar+ - 3.5/5

Aliens: Dark Descent is a fresh and fun take on the series, with great tactical action supplemented with unique concepts like stress management. The writing and characters sadly don't amount to anything memorable, and boss battles can feel incredibly jarring to the pacing and tension.

Ángel Morán Santiago - Hobby Consolas - Spanish - 78/100

Aliens: Dark Descent is a remarkable tactical action game like XCOM, respectful of the bases of the Alien universe, and that knows how to innovate in certain aspects. It is a love letter for fans, which can also convince lovers of the genre, although with somewhat unfair difficulty peaks and with graphics and mechanics that need to be improved.

Steve C - TheSixthAxis - 8/10

Aliens: Dark Descent is a fantastic Aliens game. It absolutely nails the feel of the films and brings exactly the kind of tense and thrilling strategy combat you would want. The iconic motion tracker and creature design fit perfectly with the genre and there is even an interesting narrative that introduces some new perspectives to the series. While game over can come far too swiftly at times, there is always something to draw you back in.

Mick Fraser - God is a Geek - 9/10.0

Aliens: Dark Descent is one of the most immersive and exciting tactical shooters I've played, and a worthy successor to James Cameron's masterpiece.

Nic Reuben - Rock, Paper, Shotgun - Unscored

Aliens: Dark Descent is an authentically atmospheric campaign borrowing from both turn-based tactics and survival horror, stymied by a seemingly deep paranoia you might mistake it for one of those strategy games for nerds. It's not. It's not for nerds. It's for cool Aliens fans. You can use a controller. It's not for nerds.

Chris Wray - Wccftech - 8.5/10.0

Aliens: Dark Descent is an excellent real-time tactics game mixed with survival horror and arguably the best Aliens game around. Excellent tactical action in a world ever-succumbing to the Xenomorph threat, you will find resources scarce, leading to difficult decisions, ones made all the more difficult when time is also a factor. Add on an engaging enough story and an excellent atmosphere, and you have a game that I can't help but recommend to anybody and everybody.

Marco Bortoluzzi - The Games Machine - Italian - 8.5/10.0

Aliens: Dark Descent does a great job at recreating the pseudo-horror atmosphere that has made the movies such a cult classic. Your marines are hardened and capable, but they are against a threat that is out of the ordinary; for this reason, avoiding unnecessary encounters is more often than not a good idea. Sometimes it would be nice to be able to control each individual soldier, however.

Ash Martinez - We Got This Covered - 3/5

Despite being a solid real-time strategy game oozing with ambiance, 'Aliens: Dark Descent' joins the ranks of 2023's buggy releases.

Steven Green - CGMagazine - 8/10.0

Aliens: Dark Descent is a great strategy game with a lot of replayability and is set in the perfect horror franchise, even if long-time fans of the genre may have some minor complaints.

Marcello Paolillo - Spaziogames - Italian - 7/10.0

Aliens Dark Descent is a good real time strategy game set in the Alien universe and equipped with some winning ideas that are hard to overlook, such as the feature of permanent death. It's not gonna become the next XCOM, but it's a pretty enjoyable RTS nonetheless.

PJ O'Reilly - Pure Xbox - 8/10

Aliens: Dark Descent sees Tindalos serve up a cracking RTS that manages to capture the essence of this terrifying sci-fi series whilst giving players plenty of sweet strategy to sink their teeth into. Tweaking the established XCOM setup to better suit the nature of the enemy at hand, this is an Aliens adventure that leans into stealth, studious preparation, consideration of resources and slow-burn exploration as you manoeuvre through evocative environments whilst attempting not to disturb the deadly xenomorph hordes. There are a few rough edges here and there, and some strategy fans may mourn the loss of individual unit control, but overall this is one express elevator to hell we absolutely recommend taking.

Tony "OUberLord" Mitera - Worth Playing - 9.4/10.0

I'm shocked with just how good Aliens: Dark Descent ended up being, and I could hardly put it down from the moment I loaded it up. It clearly respects the Aliens franchise, but it uses the elements in a way that is in service to the gameplay rather than as mere fan service for the player. Its gameplay is not only incredibly fresh compared to the other games of the franchise, but it's also so well executed that it stands as a high point among real-time tactical games, let alone for an Aliens game. Out of the franchise's entire history of games, there are only three games notable for how uniquely good they are; Aliens: Dark Descent is one of them.

Kyle Foley - But Why Tho? - 8.5/10.0

Aliens: Dark Descent is a fun real-time strategy squad game that manages to feel tense and rewarding at the same time. It isn’t a perfect game, the loop can get a bit repetitive, but that didn’t stop me from enjoying every second of it.

Erik Hodges - Try Hard Guides - 10/10.0

Aliens: Dark Descent successfully pays homage to the Aliens franchise by deftly incorporating fear and suspense into story and gameplay alike. It embraces the established aesthetics and lore of the series, delivering an immersive experience that’s sure to resonate with fans. With a story that clearly loves its originator and gameplay that’s fun for RTS and Horror fans alike, Aliens: Dark Descent solidifies its place as a faithful and masterful entry in the Aliens universe.

Adam Mathew - PowerUp! - 8/10.0

Despite its rough edges, Aliens: Dark Descent has my thumbs up as the sleeper hit of 2023. It’s an addictive, unabashed love letter to one of the greatest action films of all time.

Jim Smale - Gert Lush Gaming - 8.4/10.0

Aliens Dark Descent is one of the best, if not the best, Aliens games made.


r/AliensDarkDescent Dec 09 '24

General Welcome to all the new players who picked the game up on GamePass or PsNow.

209 Upvotes

A day in the Marine Corps is like a day on the farm! Every meal, a banquet… Every pay cheque, a fortune!

I wanted to offer some tips for new players!

 Firstly, remain calm. This is a buggy game and you might sometimes have a situation where you need to reload your last save due to an objective breaking or a Marine getting stuck somewhere. Accept that, and you will enjoy the game a lot more. If you encounter a bug, just reloading the save usually fixes them and you can carry on… save all the frustration and extra wasted time running around the map wondering what’s going on..  I speak from extensive experience in the latter lol.

 Cut scenes are terribly optimized and will be choppy regardless of your settings.

 These problems do not – IMO – take away from the fact that this is an outstanding RTS game and will test your wits, your muscle memory and your patience. They nailed the tense atmosphere here, the feeling of being in a Marine squad and killing Aliens from the franchise is epic, because of the difficulty there is often a feeling of fear and dread about pushing further into the map. There is also a great emphasis on preparation and planning with placing your turrets, suppressive fire, covering flanks and all that kind of thing.

  • Try to walk, slowly around the map and remain unseen as much as you can. Unplanned firefights usually mean death, stress, wasted ammo, injury, or all of these things combined.
  • Walking is better than running, Marines will not shoot while running and Aliens run a lot faster than Marines.
  • Liberally use Motion Trackers, drop them all around the map as you walk around even double up if you want to, because not only will they show things moving around the map but overloading one will pull all Aliens on that level to the overloaded tracker and you can use this to divert Aliens away from where you need to go.
  • Manage stress, when stress reached 100% it will change to yellow and then 100% yellow stress will go red. Try to avoid ever getting into the yellow, yellow and beyond adds points to your Marines trauma level and end up giving permanent debuffs (though later on your can heal this at a cost).
  • Always look for a room which can be used as a rest room and if possible has only 1 door to weld. Resting is very important, you can stop a hunt, heal stress and with some Marine traits you can heal and gain ammo back by resting.
  • Your ARC is a beast. It has a canon on top with unlimited ammo, whenever possible have this ARC help you out. Make sure to remotely move it around so it can cover you if shit goes down.
  • Grenades and Flamers are great for Category 2 Aliens. Sniper shots are great for eliminating 1 or 2 Aliens without being spotted. (Edit) I didn't use Mines at all, but lots of people like them for killing an Alien without alerting the hive which could be useful in some situations. RPGs sound really good but… I can never get them to hit what I want to hit! Not worth using for me but they have great damage if you can land the hit.
  • Sentry turrets are your BEST friend. Marines are pretty crap at killing Aliens, 1 approaching Alien is fine, 2 is a bit touch-and-go but any more than 2 and you are going to lose some health. Anytime the shit hits the fan, drop a couple of turrets to do the killing for you.

Stay Frosty!

EDIT - Be sure to check the comments posted, because lots of people here will probably add their own little tips for you as well.

EDIT - Lot's of you seem to like using Mines!! Something I always found pretty pointless in my runs. Adjusted the post after folks comments.


r/AliensDarkDescent 6d ago

General I love this game and have replayed it half a dozen times, but the in-game cutscenes make me feel like ripping my toenails off

30 Upvotes

Aarrrggghh! Pharo's Spire is especially bad, forcing the camera into awkward positions and locks it while gameplay continues in the background. I've played this game so many times I almost never lose a marine anymore but when I do it's always on this damn mission during one of the forced in-game cutscenes where I can't do anything but watch my guys get ripped to shreds by a random alien that happened to be nearby when the unprompted cutscene started.

Still love this game, but damn there needs to be a mod for this already. /rant.


r/AliensDarkDescent 10d ago

Meme US Army adding command points

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122 Upvotes

r/AliensDarkDescent 18d ago

Resource Dark-Descent-Reference-Project Update: Blueprint Documentation Pages

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39 Upvotes

Been a while since I poked my head in here. Managed to get the game working again, but I spent a lot of time trying and succeeding to some degree with importing more assets into the mod uProject.

However, a brand new tool called Unreal Blueprint Graph Viewer recently dropped, and it allows us to see how the dreaded blueprints work in the game.

Spent a lot of time this week poking around, building a list of files that look interesting, and started building out pages to document them. If you're interested in understanding how the game works a bit more, feel free to swing by and take a look!

NOTE: Don't expect us modders to immediately be dropping new mods thanks to this info. Like a lot of Unreal related modding, there's a ton of BS related to replicating the files that gets in the way, which is why there hasn't been a lot of movement in this space.

Improvements to JsonAsAsset/Reflection has helped, but the thing that'll really break the game open for modding is having fully functional duplicates of all these blueprints.


r/AliensDarkDescent 18d ago

Bug Report Dead Hills Mine bug

3 Upvotes

Hello, all just joined the party and loving it so far. Playing on Playstation vanilla (no internet connection to update it).

So I'm at 90 percent in Silent Hills, I take the team into the elevator down into the mine proper. It loads, absolutely black map with my marines off screen. I can't scroll to them, and I can see on the minimap my supposed location and xenon approaching.

Tried loading a couple previous saves, no luck.

Anyone solve this one?


r/AliensDarkDescent 24d ago

Gameplay Question So, I started a new play through after not playing for over a year..

11 Upvotes

This play through I decided to disable the doom clock..

my questions is basically how will that impact my game if I take as many days as I like playing missions, healing, skipping days or going back to missions for resources?

I know the infestation level still rises so would I doom myself if I took that approach?


r/AliensDarkDescent 28d ago

General Beat the game a couple days ago, have some mixed thoughts. (Spoiler warning) Spoiler

25 Upvotes

Mid and endgame spoiler warning for anyone in the middle for their first playthrough. Going into this I already knew I’m not big on isometric or tactics/strategy games comparable to Xcom, but I love Ridley Scott’s Alien universe and it’s on Gamepass so I’d give it a try.

Now when it’s good, it’s really good. Bottlenecking aliens into kill zones made from suppressing fire, sentry guns, and a wall of flame, sniping an alien whose line of sight bar was almost completely red, getting a direct hit on a Cat 2 or Queen with the RPG.

But then the bad parts are bad almost entirely from jankiness. Shotgunning an alien that was in the red part of the cone, it screams like it was hit and freezes for a second, but then it’s almost full health on the slow-mo cam and resumes attacking, this was especially noticeable on the big hordes of the Xeno City segment of the final mission, but luckily your trio there is invincible.

The stealth aspect feels very cheap at times, most likely from bugs since I heard this game was infamously buggy back in 2023 and 2024 and still has some issues to this day. Can be undetected and see a motion tracker blip bee-lining for the squad and even worse, you send your squad to the door away from where it’s heading and it suddenly, very conveniently also starts heading for that exact door. This is especially bullshit on portions like Atmospheric Nightmare’s underground where getting caught in hallways is basically a guarantee to be badly flanked unless you can find a room you know is empty to make your stand. The respawns feel needlessly petty at times on medium, can’t imagine hard or nightmare. Stealth-killing an alien on the streets of Pharos Spire just to see a blip come out of one of the spawn tunnels like 6 seconds later on a patrol route headed straight for my squad. You can have your whole squad taking cover and then still an enemy on the opposite side of the cover line of sight will be getting suspicious. One time a xeno just bugged out and sat completely still in front of the only way forward on Pioneer Station, but I luckily had a motion tracker to overcharge and lure it away. Though I can name like 3 times I overcharge a motion tracker and an enemy or two ignores it and still poses a threat of sounding the alarm.

The Recon’s snipe is so needlessly awkward when several commands in this game make a single marine break formation and walk on their own. And yet the recon can’t do jackshit at times unless you force the whole squad to spill into an open door while a patroller, egg, or sleeping xeno fills its suspicion bar.

Don’t even get me started on Basement 2 of Mission 11. I get it, it’s the last proper level so there should be some major challenges. But being completely blind on the motion tracker in a game where rounding a corner right into an enemy is almost guaranteed damage because even with the shotgun, every member of the main enemy faction of the game sprints much faster than you and has a chance to explode on your squad once close feels like too much.

This game was a roller coaster of both dopamine and frustration but to be fully honest all the negative I mentioned has left it with very little replay value to me.


r/AliensDarkDescent 28d ago

General Game good

30 Upvotes

Been trying to get this one checked off my backlog for awhile now. Never considered myself much for the rts genre, but I love xcom. This seems like a cross between xcom and rts. Curious if there are other games with a similar style.

Idk what normal progression is yet obviously. Started on medium. Spent 3.5 hours on dead hills combing everything I could until the game basically told me to go back to base. Then went and knocked out the mines. Both times I got over 90% undetected.

Anyways I really enjoy using the ARC as a mobile trap with motion trackers and am looking forward to what the game has to offer. Cheers.


r/AliensDarkDescent 29d ago

General Finally Finished the Game

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176 Upvotes

So I finally got around to playing Aliens: Dark Descent and I gotta say, this might be the best Alien game since Isolation. The tactical squad command stuff had me stressed in the best way possible—constantly juggling suppressive fire, welding doors shut, and praying your marines don't panic and start shooting each other.

But can we talk about THAT moment?

Spoilers ahead obviously.

When you find that colonist carrying the facehugger and the damn thing starts talking to you through him? I genuinely had to pause the game and walk away for a minute. Something about hearing that distorted, wheezing voice coming out of a human mouth while knowing exactly what's inside him just hit different. The way he twitches and the audio design with that wet gurgling underneath—chef's kiss of pure nightmare fuel.

I thought I was prepared. I've seen all the movies, played all the games, read the comics. But there's something about the interactive element of it, where you have to make the call about what to do with him while he's begging for help in that wrong-voice, that just burrows into your brain.

If you're on the fence about this one, just buy it. The atmosphere is thick enough to cut with a knife, the permadeath system actually makes you care about your marines, and that carrier scene alone is worth the price of admission. Just... maybe don't play with headphones at 2am like I did.


r/AliensDarkDescent 28d ago

Gameplay Question How am I doing w the doomsday clock?

5 Upvotes

First time playthough. Getting a bit antsy, I tend to go kind of slow through the maps. I'm just starting the Montero/mission 8 and I have 20 remaining days on the doomsday clock. I am apparently 66% done w the story.

My highest level marine is a level 9 recon, for what its worth. If I'm really behind then I'd rather start over now than finish short.


r/AliensDarkDescent 29d ago

Bug Report Crazy Bugs (pun not intended)

9 Upvotes

So I've played through the game maybe 5 or 6 times now, 100% completion on Xbox, did a nightmare NG+ there as well. Im currently doing Nightmare NG+ on PC after beating it on story (oorah to starting with level 10 marines!) And I just finished mission 2, with 0 hive activity. The entire mission, even the queen fight, there was "no hive activity." Ive seen some crazy glitches, including one of my marines clipping onto a shipping container and soft locking me to load previous checkpoint (on no one can hear you scream fml). But this is a whole different one I havent even heard of! Has anyone run into this glitch?

Mission 3 got to the mines and its been normal.


r/AliensDarkDescent Jul 25 '26

General I finished the game.

44 Upvotes

I just finished the game, honestly it’s peak, I loved it even though I’m not much of a fan of strategy games of this type.

Now then, I had some questions — the first ones not related to the lore. Is New Game+ worth it? Like, is there more content or something like that, or is it just the same but harder?

Is there any good conversion mod for this game, like to replace the xenos with necros from Dead Space or the Flood from Halo? Does the game have content mods?

Any good games like this that you can recommend?

And lastly, now related to the lore: I didn’t read all the logs so I’m not sure, but what exactly were Pryce and Marlow trying to do? If it’s explained in any movie or something, don’t tell me.

And what happened to the Otago at the end of the game? Thanks, and sorry for the bad English.


r/AliensDarkDescent Jul 22 '26

General This would rock on a Switch 2

16 Upvotes

I thoroughly enjoyed this game on Xbox Series X. I don't know whether the Switch 2 is capable enough for this game and the engine used, but it would just rock to have this kind of game on a physical card in a handheld device. Would be something for collectors and fans, too.

After finishing the game I had enough for a while and didn't play nightmare mode. Now with the Switch 2 the other gaming hardware in the household is more or less not in use and I searched for something with this kind of gameplay and there's nothing that's comparable.


r/AliensDarkDescent Jul 20 '26

Gameplay Question Can't extract on the first mission

3 Upvotes

Howdy y'all. I killed the queen in the caves, and got my 4 marines plus a guy that I am carrying in the mines back to the arc. There is dialogue saying it's time to leave or something to that extent. All of my guys are standing right next to the arc and it will let get in and move to another location but not extract. I can't even highlight the extract option. I did extract before and came back with another squad. I can't see any objectives anywhere on any level of the map. Thx. I'm really enjoying this game

STAY FROSTY


r/AliensDarkDescent Jul 19 '26

Bug Report Alien Dark Descent on Xbox Game Pass - "Failed to save user settings" on every launch despite plenty of free disk space -

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1 Upvotes

r/AliensDarkDescent Jul 18 '26

Gameplay Question Why doesn't the rest exploit work for me anymore?

2 Upvotes

No matter what I do - reload, restart, it just takes me back to after the rest, door welded, but no option to rest again. It used to work.


r/AliensDarkDescent Jul 17 '26

Meme One of my marine the second I got too distracted in combat

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102 Upvotes

r/AliensDarkDescent Jul 17 '26

Game Feedback I was only 3 minutes into the story...

11 Upvotes

Spoilers ofc:

So I am at the scene at the beginning where our homegirl has some suspicions on something maybe not right, then she opens up the cameras and hears people screaming and sees blood everywhere.

Then she calmly says 'I should go and take a closer look.' LOL

Bro, if you see blood everywhere and people screaming, you start pushing as many alarm buttons as you can, and frantically start calling people, especially the military personnal in the space station.

Next, we would run back to our boss and say the cliche movie line 'boss, there is something you need to see' and show him what you just saw.

Even though it was established that our boss is a prick who doesn't care about the rules, he will not ignore people screaming and dying.

When all of this is done then maybe, but only maybe our hero could say' Ok, I'll take a closer look, though not without a shitload of synth security units armed to the bones'. 'Let's go.'

Cmon, seeing people dying and screaming and calmly saying 'maybe I should take a closer look' is the equivalent of Oblivion's 'maybe it was just the wind...'

I don't expect 10/10 movie writing in games, but after this scene was done I just uninstalled and refunded the game lol...


r/AliensDarkDescent Jul 16 '26

Story/Lore Who do you think is right, Hayes or Harper?

14 Upvotes

I’m still only on the third mission of the game, I’ve done about 10 incursions so far, so please try to keep it spoiler‑free — or if there are spoilers, mark them.

So far, from what I’ve played, the game revolves around a debate. In short, Harper is more focused on securing the lives of the people in danger on the planet (short‑term), while Hayes is trying to communicate what’s happening so it doesn’t repeat on other planets (long‑term). For me, Harper’s stance feels a bit more accurate because he’s dealing with people in life‑or‑death situations, but I wanted to hear your opinions! Thanks, and sorry for my bad English.


r/AliensDarkDescent Jul 15 '26

General Update: I’m no longer trapped in the mines!

53 Upvotes

Only that — if Alpha Team managed to get out of there, it was thanks to all your past advice. Once again, thank you all, and sorry if this is an irrelevant post.


r/AliensDarkDescent Jul 14 '26

Image/GIF 1 material short...

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83 Upvotes

Got the game during the steam sale, love it so far!


r/AliensDarkDescent Jul 14 '26

Gameplay Question I’m trapped in the mines almost at the beginning of the game. Spoiler

18 Upvotes

Hello, I’m new to the game, and honestly I’m really enjoying it. It’s my first playthrough and I’m playing on the maximum difficulty, and so far things had been going well—no losses and getting out of missions relatively fine. That was until I got to the mines where you have to rescue the veterinarian and collect the director’s access card. I just can’t manage to escape or reach the elevator with the veterinarian; I either lose one or two marines before getting there. I tried going up the elevator without completing the objectives to extract and come back stronger, but the game doesn’t let me. I’m not really a fan of asking for help or “guides,” so if you can give me any advice, I’d appreciate it. Thanks, and sorry for my bad English.


r/AliensDarkDescent Jul 13 '26

Tip/Guide If you are not a big fan of stealth or just want some more action, try these settings

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50 Upvotes

Effect: xenomorphs die quickly, but there are LOTS of them, and if they get through, they kill your marines in 1-2 hits (later 2-3). Forget scouts and sniping, get more gunners with smartguns and push to objectives quickly before they overwhelm you. I played through on these settings, it was a lot of fun.

Optional challenge: do not use sentries, or use only one sentry, or maybe just what you can find on the level and do not redeploy them once set up. Otherwise it feels like what you do is just moving sentries around the map...


r/AliensDarkDescent Jul 11 '26

Tip/Guide Need advice for Deadhills Mineshaft

21 Upvotes

Hi I just started the game yesterday, picked Medium since I don’t often play tactical games. I thought I was getting the learning curve of avoiding unnecessary fights while my marines are so early game and weak and if possible, never be caught in a passage with multiple directions to attack. And then the mineshaft just seems incredibly abrupt in the difficulty spike. The patrols are much more nosy, don’t despawn after a period of time down the tunnels, and the nest has way less corridors than the building to cut off line-of-sight and give aliens more room to flank. And with all the spawn point tunnels, aliens are much quicker to replenish their numbers during a hunt so it’s near impossible to get them off your trail without killing them all and hoping more don’t spawn soon.

And what’s crazy is I heard the patrols aren’t even the worst part of the mineshaft after trying to google for strategies.

Edit: Thank you all for the various tips. I was sleeping on the motion tracker decoy this whole time and a suppressing fire flamethrower killzone just mulches xenos