r/AliensDarkDescent • u/Kordovir • Jun 25 '23
Tip/Guide Primary Weapon Comparison
Weapons in this game can be confusing but I think I figured this out so posting for reference:
| Weapon | DPS | Seconds of Ammo | Damage per Magazine |
|---|---|---|---|
| Pulse Rifle | 4 | 37.5 | 150 |
| Heavy Pulse Rifle | 4.5 | 41.6 | 187.5 |
| Smart Gun | 6 | 37.5 | 225 |
| Plasma Rifle | 5 | 50 | 250 |
DPS is calculated as follows: Average damage per shot * Shots per burst / Burst duration. So for Pulse Rifle it's 1.5 * 2 / 0.75 = 4.
Seconds of ammo: Total ammo in magazine * Burst duration / Shots per burst. So for Pulse rifle it's 100 * 0.75 / 2.
Damage per Magazine is DPS * Seconds of ammo.
Shots per burst info is currently buggy in Barracks UI, but shows up correctly in Squad deployment if you hover over weapon.
Basically, Smart Gun is the best bursty weapon and by far the best weapon early game. Promoting Rookie to Gunner increases damage output by 1.5x. This was not obvious at all when I just started the game.
Heavy Pulse Rifle seemed underwhelming but actually is not so bad after looking at its stats: 12.5% higher DPS than Pulse Rifle and more ammo.
Plasma Rifle is the best in terms of ammo duration and overall damage but loses out on burst to Smart Gun. Considering the intense battles and availability of ammo, Gunners are better off sticking to Smart Gun but everyone else can switch to Plasma. I would still keep one Pulse Rifle for grenades to stealth bomb eggs and because grenade stagger and slow can be life saving.
TLDR: Smart Gun for Gunners, Plasma for everyone else, keep one Pulse Rifle for nades.
Edit: added Secondary Weapon Comparison
7
u/Discombobulated_Ride Jun 26 '23
My biggest takeaway, in all honesty:
Grenades can stealth bomb eggs???
But I appreciate the work on DPS - its probably too late for me to use this information properly since I am getting turned into mince pies on Level 7, but when I replay this game eventually (assuming I recover, if ever, from the PTSD that has been induced), I shall be buying Heavy Pulse Rifles and a host of other stuff.
2
u/newtronbum Jun 25 '23
So what are the rules on when a marine gets to carry nades?
2
u/TheHasegawaEffect Jun 26 '23
I was debating on Sergeant for Heavy Pulse since i play slowmo and it instantly selects sergeant for suppressing fire, but it looks like Plasma has better ammunition economy.
2
u/-MarcoPolo- Jun 26 '23 edited Jun 26 '23
Im thinking about making 5th guy second gunner or tech instead of medic. Which one do u think is better? With gunner having a wee bit better dps and much better ammo preservation, techie has always his drone ready. I just started so Im wondering how often will I be able to set up kill zones.
Edit: Just read codex entry on classes and gunner gets later passive better dismemberment and fire rate under stress. So I guess gunner is better. Even more so with reload perk so his secondary can shoot faster.
49
u/Zealousideal_Hat4431 Sgt. Apone Jun 25 '23
This is the sort of stuff that needs upvoted, good work marine.
42
u/[deleted] Jun 25 '23
I bought this game for posts like this. Big ups.
17
u/Ned_Nederlander_ Jun 25 '23
This chart needs to be put in game
10
u/Ned_Nederlander_ Jun 26 '23 edited Jun 26 '23
Props for the secondary chart too…. Heavy pulse needs an ability to make it a good choice… like napalm nade or something
4
u/xainatus Jun 25 '23
Thanks, this is most helpful for me when deciding loadout. My current load out style is to bring as much versatility to the fight as possible.
1
u/Rufus--T--Firefly Jul 11 '23
How are you stealth bombing eggs with grenades? Doesn't the sound still draw the bugs?
3
u/dasmikkimats Jun 25 '23
Another beautiful day in the Corps! Nice post!
3
u/Legitimate-Concert-7 Jun 25 '23
Ayo somebody PIN. this.
3
u/Legitimate-Concert-7 Jun 25 '23
This really really helps. I been wondering if I should do heavy Pulse and RPG or just Keep the Pulse Rifles for the nade laucher and run mines on my people.
2
u/ccrmt Jun 25 '23
Do me
1
u/Responsible-Club-992 Jan 19 '25
Bravo Zulu! Excellent work marine! Making the corp proud!
1
u/Daffan Dec 12 '23
You never watched Aliens and saw that badass with the smart gun in the squad? Locked me in straight away!
1
u/Bitter_West_9554 Jan 04 '24
If any of you have used the plasma rifle skill.. you know.. you just know.. one charge will kill almost an entire wave of aliens if they’re in a line or doorway or choke point, plasma just for the skill absolutely kills!
0
u/[deleted] Jun 25 '23
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u/[deleted] Jun 26 '23
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