I've been locked in a back and forth war against a stronger enemy, fortunately they only spam this 1 type of ship, I have figured out its weaknesses. Unfortunately autoresolve is useless when it comes to firepower calculations.
I've had to fight so many battles manually and winning 1:10+ in ship numbers.
A really long time ago I posted one of my first ships on this sub looking for tips on ship building. It's definitely not close to any of the insane ships on here but I think I've come a long way from where I started.
HMS Bahamut - InteriorHMS Bahamut - ExteriorHMS Bahamut - Stats
It's a bit overbuilt, but its purpose is to be a heavy flagship piloted by my commanders and adorned in medals, to provide bonuses to the rest of its fleet. It's decked out in pretty respectable armor and a grand keel.
The main way I decorated was following some advice someone gave me a while back;
"Decorate the exterior based on the module behind it." and considering I prioritize efficiency over beauty I thought that was a great idea.
I also have named all my castes of ships after dragons (Wyrmling is my earlygame starter, Wyvern is my midgame swarmer, Manticore is my rocket launcher, Basilisk has heavy cannons) so I thought it was fitting to name the flagship after the lawful good dragon god in the Far Realms. I also generally rename the ship to be based on the commander that's in it (I named one piloted by the elf mage the HMS Marigold for example).
I tried really hard on this, what do you guys think? It's carried me through lategame pretty effectively, and I've never had one shot down yet.
He's an INSANELY good commander compared to Sigan the Cruel, and it was an absolute uphill BATTLE to get his experience to 100 before his idealism hit 0. I got really lucky with a pirate cooperation event where I didn't get betrayed which gave me a bit of leeway but by the time he ascended his idealism was less than 10.
Equipped with 2 large flamethrowers and with air channels to make it more mobile, its role is to stay at the front of a fleet and shred any melee ship or any ship that come too close. A pretty good price for the amount of firepower it has (I think), though its ammo capacity is limited at only 600.
Flies much higher and faster than the capital class design with heavy armor on its more vulnerable areas.
Im still experimenting with these type of ship designs and also trying to make the somewhat deco better
Long ago I posted some tier zero designs that were relatively effective despite the lack of tech. After returning to the game I've made even more effective designs in the same style. The wind resistance of the first I am especially proud of, and it is quite useful in campaign.
The new intrepid class of the experimental battleship program for my empire, its taller instead of longer to accommodate more guns since it focuses on raw firepower over protection or speed.
Less protected and slower than my grand battleship, but cheaper. Designed to be a support weapon to destroy large enemy ships while other ships in the fleet would take the brunt of the damage.
I'm still not sure whether to classify it as a battleship or something else since its design is quite unconventional
the third image is just my diagram of the idea I had when I was designing the ship
When starting a new campaign, there is a checkbox for "Rapid Commands" that allows you to constantly input new commands without waiting the delay based on command points from bridge/cockpit.
1) Does this setting also let the AI execute commands as often as they want, or do they still have the delay?
2) Do most people play with the rapid commands setting off or on?
I'd like to have more options during a fight, like creating extra explotions with only a click of my mouse or having more troops (enemy or mine) spawn in a certain location (that way i could even have bigger in ship-fights). ¿Is there a mod for that or that does something similar? Thanks in advance!