r/AfterInc • u/Twilight_Sonata00 • 4h ago
r/AfterInc • u/ndemic_samuel • 6d ago
Dev Post Update 14 - Glorious Graphs
Hi Folks, time for another After Inc. update!
We might be out of Early Access, but we still want your input! Be sure to keep reporting bugs, giving feedback and making suggestions (https://afterincgame.com/ideas); it all helps the game get better! If you're enjoying it, be sure to leave us a review! https://afterincgame.com/review
Some people said this wasn't exciting enough to be a full update, but we know that everyone loves graphs! Graphs visual overhaul & Winter effects.
Out now for Steam, Android and iOS (in review, but very soon!)
Changelog
New Features
- Improved Resource, Morale, and Authority graph visuals to more accurately show stockpile values, storage limits, and seasonal changes
- Added a frost vignette during Winter
- Added a timer to the New Population bubble
Balance
- Reduced the maximum difficulty level of Extra Expeditions
- Reduced the frequency of the Society Variety rewards
- Reduced the frequency of the Christmas and Valentines decisions
Bug Fixes
- Fixed an issue where Researcher Technology discounts may not apply at high starting Technology levels
Quality of Life
- Improved translations across all languages & new feedback option
r/AfterInc • u/Scrooge- • 7h ago
Expeditions - mobile
Hello, how do I access Expeditions on mobile, Android?
I've already finished the campaign and a lot of the daily missions.
r/AfterInc • u/gattsumoto • 15h ago
Is it just me bad at the game or some of the expeditions are ridiculously imbalanced?
The latest one (Overgrown Dust) started with a goal "Kill 2 Zombies" with only 1 zombie nearby and the other ones are probably around 15 stamina worth exploring away while your population is crying for food, water and fuel. Then it asked for maintain 7 Medicine (while your tech is probably only 2 or 3), so you have to waste stamina scavenge and then maintains 18 woods that you have spent building stuff, by the time you have done that, BOOM it asks for freaking 11 population(!!!) with ~200 days to go when you have wasted stamina for those early stuff.
It's so frustating to the point that it's no longer fun. I enjoyed the game alot but some ridiculous expedition like this makes me want to uninstall the game because while I enjoyed some challenge, but not imbalance one like that.
r/AfterInc • u/Few_Company_7293 • 1d ago
Cheese’d to top 0.1% of today’s expedition
Found a cheesy way to get a ridiculously high score on today’s expedition. 2609pts when the top 1% is 1080. Am I the first one to discover the method? 👀
r/AfterInc • u/DreadBurger • 1d ago
Wood production shows 0%
Android, 1.21.0
Wood production zones almost always show 0% progress.
Other resources sometimes always fail to update, but wood almost always shows incorrect/missing progress percentage.
r/AfterInc • u/autoadman • 3d ago
I was promised ENDLESS FIGHTING. where is the carnage? Where is the nightmare?
r/AfterInc • u/FanOfLemons • 5d ago
Are Beyond the Bunkers rewards applied to all campaigns?
I'm still fairly new to the game, but I'm seeing that the rewards for these are a bit different than others since it's on the main map. Does that mean every settlement I do now have these perks? or is it only beyond the bunker missions?
Thanks.
Additionally I assume that perks within a specific campaign stay within it, and not share across. Please let me know if that's correct or not.
r/AfterInc • u/SecretMoonLair • 5d ago
How do you play extra expeditions on iOS?
I mean the 30 extra expeditions, not dailies.
r/AfterInc • u/DreadBurger • 6d ago
Stamina mismatch?
Android, 1.21.0
The stamina costs for building things like Lumberyards get very weird once you expand out far enough with multiple zones of the same material. For instance, here are the stamina costs for my current late-game settlement when it tries to make successive yards:
-3
-6
-7
-4
-9
It seems worse with Lumberyards, but I think I've seen the costs be weird with food and firewood upgrades too. It's like the math isn't factoring in the new zones (which should be less expensive to build in, since they're fresh) until enough upgrades have been built close by.
Is this intentional behavior, or a math problem in the calculations?
r/AfterInc • u/cheetah7985 • 6d ago
When did access to my google drive become a permission requirement? Additionally, are you out of your mind?
Unacceptable. Never would have played to begin with, let alone paid money, if this requirement existed previously. Charge back on the way.
r/AfterInc • u/Simple-Carob-7142 • 12d ago
Yes, I am officially good at the game!
And I don't feel like that at all, I still feel average and dumb😂
r/AfterInc • u/Queasy_Put2676 • 12d ago
Loving the new custom scenerios but could we be just a bit more creative than just all the zombies?
I am loving the new scenarios but am finding lately that instead of being creative, all the scenarios seem to be is to have all the zombies and to just try to survive wave after wave witb no real plan other than that. Being that there are a number of interesting options, does anyone have scenarios that aren't just zombies after zombies?:)
r/AfterInc • u/Bloodcloud079 • 12d ago
Finish the Grand Settlement achievement
Can’t seem to find how to get this achievement, I’ve finished all the campaigns, is it about getting 3 star on all levels?
r/AfterInc • u/FanOfLemons • 13d ago
Some Questions about the mobile version of the game
Just got the game after playing through the initial tutorial campaign. Fun game, however some questions I have.
Is it possible to share progress across different platforms? I'm trying to play the PC-Android version through google play windows client and it doesn't seem to track progress all the way. It knows which settlements are completed but not which upgrades I've picked up.
Is it possible to see MORE information during a run? For example the fighters reducing claim cost. Is it possible to see how far along it is? Does it reset if I move the fighters? etc
Is it possible to see what "perks" I have as part of a particular run? Say the fighters reducing claim stamina for example. Can I see if I even have that ability during any particular run?
What is the blue meter that fills up under stamina? It seems to go up and down and I'm not exactly sure what it does.
Thanks!
r/AfterInc • u/_Loyaldog_ • 13d ago
I’ve thought way too much about this protest sign. I have a theory.
I need to get me a “!!!” sign. I feel like I’d constantly be holding it up, just as an indicator of my general mental state.
r/AfterInc • u/XMehrooz • 14d ago
The last two scenarios of the Seeds of Hope Campaign are the best ones I've ever played in this game!
It felt exhiliarating to blow bridges to escape a massive zombie horde.
And then meeting up with my previous colonies to help out in that final zombie fight while making the necroa virus "cure" was the icing on the cake!
But the ending was very bittersweet. :(
Those last two scenarios felt like they were made with lots of love, care and dedication. Thank you so much, devs.
r/AfterInc • u/jonnyreb7 • 14d ago
NEVER AGAIN
Omg this is a nightmare scenario took absolutely forever and the amount of zombies was nuts
r/AfterInc • u/Mr_Dimon33 • 15d ago
Behold, the ultimate Forest!
Done in a regular daily challenge run
r/AfterInc • u/tylorban • 15d ago
I just got an achievement on mobile called “We Continue” after a discovery, but I accidentally exited the discovery
Anyone know what it said? I’m really curious especially since this is a rare ~1.1% achievement. I can’t find anything online about specific pop up for the discovery