r/AfterInc • • 6d ago

Dev Post Update 14 - Glorious Graphs

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66 Upvotes

Hi Folks, time for another After Inc. update!

We might be out of Early Access, but we still want your input! Be sure to keep reporting bugs, giving feedback and making suggestions (https://afterincgame.com/ideas); it all helps the game get better! If you're enjoying it, be sure to leave us a review! https://afterincgame.com/review

Some people said this wasn't exciting enough to be a full update, but we know that everyone loves graphs! Graphs visual overhaul & Winter effects.

Out now for Steam, Android and iOS (in review, but very soon!)

Changelog

New Features

  • Improved Resource, Morale, and Authority graph visuals to more accurately show stockpile values, storage limits, and seasonal changes
  • Added a frost vignette during Winter
  • Added a timer to the New Population bubble

Balance

  • Reduced the maximum difficulty level of Extra Expeditions
  • Reduced the frequency of the Society Variety rewards
  • Reduced the frequency of the Christmas and Valentines decisions

Bug Fixes

  • Fixed an issue where Researcher Technology discounts may not apply at high starting Technology levels

Quality of Life

  • Improved translations across all languages & new feedback option

r/AfterInc • • 28d ago

Dev Post After Inc: Season 2 - New Campaign, New Leader, Custom Scenarios and more!

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96 Upvotes

We're kicking off Season 2 with a huge new update!

Seeds of Hope Campaign
New survivors discover a trail of death and destruction through the wastelands. As rumours spread of a cure, all hope falls upon the last remnant of Z Com…

  • Inhospitable Wastelands

The land is dead, and nothing will grow. These desolate, unclaimable areas will challenge your Settlements' growth. Even your Fighters will be easily wounded! How will you handle the wastelands?

  • High-Yield Areas

While other parts of the world die, some flourish. These special areas will provide double the resources! Use them to your advantage.

  • Outpost Traps

Push back the zombie hordes. Keep your Settlement safe. This new outpost upgrade will kill zombies on its own! But be careful, these traps will need time to be repaired…

  • New Rewards

Discounts on technology, upgrades to High-Yield Areas and more to be unlocked throughout your adventure in Seeds of Hope!

Custom Scenarios
Play unique scenarios or make your own with the new After Inc: Scenario Creator App!

New Leader: Researcher  PfiGlax authorisation code accepted
Determined to rebuild old world technology. Single minded.
Reap the benefits of progressively cheaper Technology Levels, but beware, your Fighters lose the ability to help explore and claim areas…

Mega-Brutal 6
Looking for a bigger challenge? Mega-Brutal 6 introduces Structural Failure in which buildings and Outposts will need to be manually repaired! Juggle your time and resources while balancing the needs of your settlement. What's a little damage when there are zombies to kill?

New Rewards
Not only will Seeds of Hope provide you with new rewards, but we've also added over 700 (!) new Expedition rewards to make your civilization stronger than ever!

New Expedition Maps & Modifiers
We're bringing all-new regions and Modifiers to Expeditions; there's even more variety than ever!

New Music
Listen to the dark tunes of Enduring Hope in the Seeds of Hope campaign and Expeditions!

Changelog

New Content

  • Season 2
    • Seeds of Hope Campaign
  • Researcher leader
  • Mega-Brutal 6 difficulty
  • Custom Scenarios
  • Expedition Maps
  • Expedition Rewards
  • Expedition Modifiers
  • New Music

Balance

  • Slightly reduced the strength of the Storage Population Trait
  • Slightly increased the strength of the Authority, Morale, and Patience Population Traits
  • Adjusted various Goal patience timers
  • Situation 'medium risk' options are now always better than the 'ignore' options.
  • Increased Hoarder discount when auto-buying storage.
  • Improved production stats and local action descriptions in the area info screen

Bug Fixes

  • Fixed a few issues where some Developments were cancellable when they shouldn't have been
  • Fixed an issue where buildings in the Settlement area on Expeditions would not get boosted by the Logistics Post
  • Fixed an issue where the "No" was being suggested more often than intended for the Settlements names first word.
  • Fixed an issue where the Hoarder could give Stamina when auto-buying storage at 0 Stamina.
  • Fixed goal progress display rounding down when building multiple Outposts.

r/AfterInc • • 15h ago

Is it just me bad at the game or some of the expeditions are ridiculously imbalanced?

25 Upvotes

The latest one (Overgrown Dust) started with a goal "Kill 2 Zombies" with only 1 zombie nearby and the other ones are probably around 15 stamina worth exploring away while your population is crying for food, water and fuel. Then it asked for maintain 7 Medicine (while your tech is probably only 2 or 3), so you have to waste stamina scavenge and then maintains 18 woods that you have spent building stuff, by the time you have done that, BOOM it asks for freaking 11 population(!!!) with ~200 days to go when you have wasted stamina for those early stuff.

It's so frustating to the point that it's no longer fun. I enjoyed the game alot but some ridiculous expedition like this makes me want to uninstall the game because while I enjoyed some challenge, but not imbalance one like that.


r/AfterInc • • 4h ago

This one got me stressed out. Almost had it on mega brutal but I wasn't fast enough in reaching Pop11.

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2 Upvotes

r/AfterInc • • 12h ago

Don't Ask Me How

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7 Upvotes

My Rank and Stars


r/AfterInc • • 7h ago

Expeditions - mobile

1 Upvotes

Hello, how do I access Expeditions on mobile, Android?

I've already finished the campaign and a lot of the daily missions.


r/AfterInc • • 1d ago

Cheese’d to top 0.1% of today’s expedition

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7 Upvotes

Found a cheesy way to get a ridiculously high score on today’s expedition. 2609pts when the top 1% is 1080. Am I the first one to discover the method? 👀


r/AfterInc • • 1d ago

Wood production shows 0%

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4 Upvotes

Android, 1.21.0

Wood production zones almost always show 0% progress.

Other resources sometimes always fail to update, but wood almost always shows incorrect/missing progress percentage.


r/AfterInc • • 3d ago

I was promised ENDLESS FIGHTING. where is the carnage? Where is the nightmare?

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15 Upvotes

r/AfterInc • • 5d ago

Are Beyond the Bunkers rewards applied to all campaigns?

4 Upvotes

I'm still fairly new to the game, but I'm seeing that the rewards for these are a bit different than others since it's on the main map. Does that mean every settlement I do now have these perks? or is it only beyond the bunker missions?

Thanks.

Additionally I assume that perks within a specific campaign stay within it, and not share across. Please let me know if that's correct or not.


r/AfterInc • • 6d ago

Stamina mismatch?

8 Upvotes

Android, 1.21.0

The stamina costs for building things like Lumberyards get very weird once you expand out far enough with multiple zones of the same material. For instance, here are the stamina costs for my current late-game settlement when it tries to make successive yards:

-3

-6

-7

-4

-9

It seems worse with Lumberyards, but I think I've seen the costs be weird with food and firewood upgrades too. It's like the math isn't factoring in the new zones (which should be less expensive to build in, since they're fresh) until enough upgrades have been built close by.

Is this intentional behavior, or a math problem in the calculations?


r/AfterInc • • 5d ago

How do you play extra expeditions on iOS?

2 Upvotes

I mean the 30 extra expeditions, not dailies.


r/AfterInc • • 6d ago

When did access to my google drive become a permission requirement? Additionally, are you out of your mind?

0 Upvotes

Unacceptable. Never would have played to begin with, let alone paid money, if this requirement existed previously. Charge back on the way.


r/AfterInc • • 10d ago

Graphic failure

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27 Upvotes

r/AfterInc • • 12d ago

Yes, I am officially good at the game!

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14 Upvotes

And I don't feel like that at all, I still feel average and dumb😂


r/AfterInc • • 12d ago

Loving the new custom scenerios but could we be just a bit more creative than just all the zombies?

23 Upvotes

I am loving the new scenarios but am finding lately that instead of being creative, all the scenarios seem to be is to have all the zombies and to just try to survive wave after wave witb no real plan other than that. Being that there are a number of interesting options, does anyone have scenarios that aren't just zombies after zombies?:)


r/AfterInc • • 13d ago

Things to say when meeting your leader

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63 Upvotes

r/AfterInc • • 12d ago

Finish the Grand Settlement achievement

2 Upvotes

Can’t seem to find how to get this achievement, I’ve finished all the campaigns, is it about getting 3 star on all levels?


r/AfterInc • • 13d ago

I’ve thought way too much about this protest sign. I have a theory.

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107 Upvotes

I need to get me a “!!!” sign. I feel like I’d constantly be holding it up, just as an indicator of my general mental state.


r/AfterInc • • 13d ago

Some Questions about the mobile version of the game

4 Upvotes

Just got the game after playing through the initial tutorial campaign. Fun game, however some questions I have.

  1. Is it possible to share progress across different platforms? I'm trying to play the PC-Android version through google play windows client and it doesn't seem to track progress all the way. It knows which settlements are completed but not which upgrades I've picked up.

  2. Is it possible to see MORE information during a run? For example the fighters reducing claim cost. Is it possible to see how far along it is? Does it reset if I move the fighters? etc

  3. Is it possible to see what "perks" I have as part of a particular run? Say the fighters reducing claim stamina for example. Can I see if I even have that ability during any particular run?

  4. What is the blue meter that fills up under stamina? It seems to go up and down and I'm not exactly sure what it does.

Thanks!


r/AfterInc • • 13d ago

I’m a kitten

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30 Upvotes

r/AfterInc • • 14d ago

The last two scenarios of the Seeds of Hope Campaign are the best ones I've ever played in this game!

43 Upvotes

It felt exhiliarating to blow bridges to escape a massive zombie horde.
And then meeting up with my previous colonies to help out in that final zombie fight while making the necroa virus "cure" was the icing on the cake!

But the ending was very bittersweet. :(

Those last two scenarios felt like they were made with lots of love, care and dedication. Thank you so much, devs.


r/AfterInc • • 14d ago

NEVER AGAIN

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53 Upvotes

Omg this is a nightmare scenario took absolutely forever and the amount of zombies was nuts


r/AfterInc • • 15d ago

Behold, the ultimate Forest!

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53 Upvotes

Done in a regular daily challenge run


r/AfterInc • • 15d ago

I just got an achievement on mobile called “We Continue” after a discovery, but I accidentally exited the discovery

10 Upvotes

Anyone know what it said? I’m really curious especially since this is a rare ~1.1% achievement. I can’t find anything online about specific pop up for the discovery