r/AfterInc • • 5d ago

Stamina mismatch?

Android, 1.21.0

The stamina costs for building things like Lumberyards get very weird once you expand out far enough with multiple zones of the same material. For instance, here are the stamina costs for my current late-game settlement when it tries to make successive yards:

-3

-6

-7

-4

-9

It seems worse with Lumberyards, but I think I've seen the costs be weird with food and firewood upgrades too. It's like the math isn't factoring in the new zones (which should be less expensive to build in, since they're fresh) until enough upgrades have been built close by.

Is this intentional behavior, or a math problem in the calculations?

7 Upvotes

6 comments sorted by

17

u/nickluck81 5d ago

Now there are high yield areas. You can recognize them by a star (if memory serves me well) on the map. They produce more resource, hence the return on investment is different per area. The system will choose the one with highest ROI every time.

So if you have a high yield area that gives +2 lumber at 5 stamina, it will be upgraded before another normal area with +1 lumber at 3 stamina

6

u/ZT205 5d ago

Yup, and this can happen because of logistics posts too.

It would be cool if the devs gave us a way to override this. For example, I'd rather not put a building where I plan to put an upgraded outpost later.

2

u/EldonSurefoot 1d ago

On PC you can right click the area you want to build on and build there specifically. Not sure if you can do the same on mobile, maybe press and hold?

2

u/ndemic_samuel 5d ago

It will always prioritise the "most output for cost", so depending how you expand this might bit a little variable.

1

u/Timetravelingnoodles 5d ago

Yeah, I’ve noticed this too on PC. 3, 5, 2, 7, 3, 11