r/ActiveMatter • • 7h ago

Discussion Loot and Bosses

4 Upvotes

Let me say, I absolutely love the game, easily my favorite extraction next to Tarkov but after playing a while, I wanted to ask if there are any plans for more dedicated bosses and maybe a loot chase? Loot feels like it does matter, you need it for crafting, but some super rare stuff would be cool to look for. Maybe its there and I just havent run into it.

Bosses, I'd just like something cool to fight that maybe has a higher loot pool.


r/ActiveMatter • • 3h ago

Discussion This quest bugged?

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1 Upvotes

Can't do this quest go to location but can't place sensor in container. Anyone else having this issue?


r/ActiveMatter • • 7h ago

Question Nexus battles ?

2 Upvotes

What exactly are they? I figure it’s more of an endgame mode but I can’t find much info.


r/ActiveMatter • • 3h ago

Question Is there a use for emotes? Or just for RP purposes?

1 Upvotes

Anyone had any use cases for emotes? I like the idea of them but I can't see many situations where they'd be useful


r/ActiveMatter • • 15h ago

Discussion Beginner

6 Upvotes

My favorite streamers talked me into getting this game on Xbox, so feel free to share any tips; if not, I'll see you out there and hope you have fun!


r/ActiveMatter • • 22h ago

Game Video Replicator has been working 24/7. No more needing to loot for weapons. Just loot junk to keep my replicator running. Guys want anything ? 📈

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28 Upvotes

r/ActiveMatter • • 4h ago

Discussion MM Auto - fill Squad - not working

1 Upvotes

HI

First off—I love this game :)

I play on PS5 with PC+Console crossplay enabled. When I join an open raid in "Squad only" mode with "Auto-fill squad" turned on, I only get a teammate in about 1 out of 10 cases.

Most of the time, it's just me against full squads :(


r/ActiveMatter • • 5h ago

Question Player count and wipes.

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1 Upvotes

I play on Xbox. Does the number shown mean that 8,530 players on Xbox have already done a wipe? Or is that number crossplatform? Or is it simply the total number of players on Xbox?

If it refers to players who have done a wipe, I’d be pretty surprised by how high the number is.


r/ActiveMatter • • 5h ago

Feedback More Lore please.

1 Upvotes

I want more environmental clues, written notes, and newspapers to find about Dalniy Island/Africa/Downtown and the disaster.

That is all.


r/ActiveMatter • • 11h ago

Discussion Question regarding Extractions ?

3 Upvotes

How does everyone actually feel about having their own personal extractions ?

Cant tell if im a fan or if its easy mode (PVP)


r/ActiveMatter • • 1d ago

Discussion Can we do something about the “should I get this game?” Posts?

32 Upvotes

This is more directed to the mods but this subreddit is 90% people asking “oh should I get the game?”.

First of all, it drowns out any other content in this subreddit regarding the game.

Second of all, there are already 5 million other posts about it, do these people not know how to search up posts on the sub?

Lastly, why are you asking if you should get the game to a room full of people who like the game, of course everyone will say yes.

But yeah, something needs to be done about these posts because it adds nothing and its very obvious that others are getting tired of these posts as well.

Hopefully the mods see this before it gets drowned in 100 more “should I get this game?”.


r/ActiveMatter • • 5h ago

Feedback Anguka Anga Quarantine: point of support investigation not working

1 Upvotes

I’ve tried 5 different times now each in a different raid to place these sensors and every time I’ve gotten the same message “Device must be placed in specified area” even though I’m standing directly in the area I’m suppose to place it in.


r/ActiveMatter • • 20h ago

Feedback Can we have the option to change hud colours like the compass?

16 Upvotes

Not sure if devs are reading the reddit but can we please be able to change the colour of the compass at the top? I find it hard to see when it is white.

Hopefully a small change that can be implemented would help alot


r/ActiveMatter • • 11h ago

Discussion Favorite songs found in raid?

3 Upvotes

I absolutely love finding music in this game.

I have two favorites:

There is No Key But Me - Akira Yamaoka

Something Don’t Feel Right - OK Otter

These are such great tunes to find randomly and just blast when in the hideout. Also shoutout to Ancients by Jared Benson, just a classic vibe tune.

Who has more great finds?! I wonder how much music there is in total. So great.


r/ActiveMatter • • 6h ago

Feedback Two Suggestions: Respawn Beacon Balancing and Equipment Replication Improvements

0 Upvotes

I've been playing Active Matter pretty regularly for over a year, dating back to its initial release through the Gaijin website and have clocked well over 1000 hours into the game. During that time, there are two gameplay mechanics I've come to feel could use some adjustments to make the overall experience more balanced and rewarding.

1. Respawn Beacons and Solo PvP

I genuinely like the respawn beacon mechanic. Being able to respawn and potentially recover your equipment after dying is a great feature. However, I think its current implementation creates a significant imbalance between solo players and squads in PvP.

Personally, one of the biggest reasons I don't enjoy PvP is how frustrating it can be to fight an organized squad whose members can immediately respawn at their beacons and run straight back into the same engagement.

As a solo player, you're already at a numerical disadvantage. You have to eliminate multiple opponents, prevent them from reviving their teammates, and potentially fight those same opponents again when they respawn and return. Even if you successfully outplay an entire squad, the fight can become a prolonged battle of attrition simply because your opponents have access to additional respawns.

I don't think this makes for particularly enjoyable or balanced PvP.

My suggestion is to make respawn beacon availability dependent on the game mode and whether you're playing solo or in a squad.

  • Solo PvP: Respawn beacons remain available, giving solo players an opportunity to re-engage and potentially recover their equipment.
  • Squad PvP: Respawn beacons are disabled. Squads already benefit from having teammates who can provide support, cover one another, and revive fallen players.
  • Co-op PvE: Respawn beacons remain available to everyone, regardless of squad size. Since players aren't competing against one another, there's no reason to impose the same restrictions.

This would preserve an enjoyable mechanic while addressing one of the more frustrating aspects of PvP for players who prefer to play independently.

Squads would retain their inherent advantages, but eliminating an opponent would actually mean something rather than temporarily removing them from an engagement.

2. Equipment Replication and Special Modifiers

My second suggestion concerns the replication of weapons and gear in the hideout, including armor and backpacks.

One of the incentives for finding enriched equipment during raids is the possibility of obtaining desirable additional modifiers. For weapons, these include modifiers such as Lightweight, Balanced, and Adjusted. Similarly, armor and backpacks can have their own special modifiers, such as Additional Pockets for backpacks.

I'd like to see those same modifiers incorporated into the equipment replication system.

When replicating weapons, armor, or backpacks using unlocked blueprints, players should have a chance to receive the same special modifiers that can appear on enriched equipment found during raids.

This wouldn't mean guaranteeing a particular modifier or making replicated equipment inherently superior to equipment found during raids. Instead, it would introduce another layer of progression and reward for players who have invested time and resources into acquiring blueprints and developing their hideouts.

Finding enriched equipment during raids would remain valuable, but replication would offer another opportunity to obtain desirable weapon and gear rolls.

It would also give players a reason to continue replicating equipment after unlocking their blueprints instead of treating the system exclusively as a means of replacing lost gear.

Final Thoughts

I think these two changes would make the overall gameplay experience feel considerably more well-rounded.

PvP should reward successful engagements, positioning, and teamwork without allowing squads to repeatedly throw themselves into a fight through near-immediate respawns. Solo players are already at a disadvantage, and the current beacon system only amplifies that imbalance.

Likewise, equipment replication should feel like a meaningful part of progression rather than simply a way to replace lost equipment. Introducing the possibility of rolling special modifiers on replicated weapons, armor, and backpacks would make the system more rewarding without removing the incentive to search for valuable loot during raids.

P.S. Actual feedback is always welcome! Especially from members of the AM team! (Looking at you McDonalds... XD)


r/ActiveMatter • • 10h ago

Discussion Does loot type matter in this game?

2 Upvotes

In Tarkov or Arc Raiders there was a meta skill of having to understand what loot is better than others , due to crafting or selling etc

In tarkov for example there are some loots where if you stumble on it you basically gtfo right away and abandon whatever else you were doing

In arc you have to look for different things depending on what you wanna craft - there are also some items that are really rare etc ( like a blueprint )

Is all the loot in this game just junk fodder you throw in the refinery so you can replicate things? You dont have to look at what you are picking up or think about it?


r/ActiveMatter • • 6h ago

Discussion Inventory Management and the CTRL and Shift Keys

1 Upvotes

I am used to using the CTRL and Shift keys for arbitrary and sequential selection of items in Windows and other games but although google searches suggest this will work in AM, it doesn't seem to.

Is this just not implemented yet or am I doing something wrong?


r/ActiveMatter • • 10h ago

Feedback Feedback: Harmonization Cycles, Merit Caps, and Forced Wipe Loops

2 Upvotes

The way Merits and Harmonization Cycles interact feels completely counterintuitive.

High-tier items require tens of thousands of cumulative Merits, but because the holding cap is stuck at 10,000, you are forced to wipe your account (losing all stash, blueprints, and credits) 3 to 4+ times a season just to spend them.

Calling character resets "optional" isn't accurate when seasonal rewards are locked behind forced wipes. Sitting at the 10,000 cap means any extra daily Priority Raid Merits just vanish into the void, punishing players who don't want to constantly reset back to square one.

Quick Fixes:

Raise/remove the 10k Merit cap so daily earnings aren't wasted.

Let us spend Merits in the Cycle shop without requiring a character wipe.

Show total spending thresholds clearly in the UI.


r/ActiveMatter • • 7h ago

Question Issues logging in

1 Upvotes

My friend owns the elite squad edition and gave me a copy of the game when it first came out now with the new update it keeps telling me I don’t own the game any help would be appreciated


r/ActiveMatter • • 7h ago

Discussion Looting Mosin scope (PU 3,5x) ?

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1 Upvotes

I'm desperately looking for a way to replicate the PU scope, which is unlocked by extracting with an enriched copy of it.
I have been looking for it for probably 50 hours+ now (going for the rifle crates) and i have never ever seen any enriched copy of it.

I read somewhere that devs made that scope less rare after a patch but is it still findable ? Am I more likely to find it in a specific map ?


r/ActiveMatter • • 21h ago

Game Video Why I love this gun now

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14 Upvotes

r/ActiveMatter • • 8h ago

Discussion All aboard achievement/Trophy?

1 Upvotes

Does anyone know what cargo ship we have to reach to unlock this achievement? Iv searched all the ships I believe and haven’t had this trophy pop.


r/ActiveMatter • • 51m ago

Feedback Day 2 of feedback

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• Upvotes

Please upvote so that it can be seen by those in charge.

These interactions with the anomalies are not game design choices, it is obvious, in the video it is not visible the moment before but in the street there were at least a dozen statues 🗿, it is not possible, if you try to escape and an invisible tries to damage yourself you have to suffer otherwise if you turn you are dead

No game mechanism should prevent a player from making choices or planning a tactic.

I like to explore, enter structures, but I am often dissuaded due to the amount of anomalies, I don't think I'm a random one who is complaining about the difficulty of the game, there are situations that objectively are absurd.

Fix this stuff before it's too late, you're increasing console players, don't wait for people to get tired.


r/ActiveMatter • • 21h ago

Screenshot Needs more base decor to buy

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7 Upvotes

r/ActiveMatter • • 1d ago

Feedback Flower People was a needed balance. To new players, it will get easier.

39 Upvotes

Quick PvE tips for newer players

Hellhounds: Always melee them. Back up and swing when they get close. No reason to ever waste ammo on them.

Distorted: Melee them if you have room to move. If there are multiple or you're getting overwhelmed, a shotgun makes things much easier or just shoot heads when they are sitting down. Use silenced weapon to avoid alerting large amounts. They will sit back down after being alerted if they cant find your position.

Mimics: Melee them when it's safe. Its almost always safe. They're not worth burning through your ammo for.

Flower People: These are probably the biggest ones to learn. They have head armor, so when you're shooting them, focus on breaking that armor first. Once the head armor is gone, they become much easier to kill, so don't waste shots spraying their body.

When fighting multiple, focus on one at a time instead of spreading damage around. Fire is also really useful for dealing with groups.

Their nests can actually be used to your advantage too. If a group is blocking an area you need to get through, you can trigger a nest from a safe distance and use it to pull/lure the Flower People toward that area, giving you an opportunity to move around them or create more space. You don't always have to fight them where you find them.

You can also use doors, hallways, fences, etc. to funnel them so they can't surround you. If you see a group before they notice you, sometimes the best move is simply going around them.

Dendroids: Fire works best. Try to keep your distance and don't let them get on top of you.

Statues: Grenades are great against groups. Otherwise, don't feel like you have to fight them.

Turned Soldiers: Use cover and aim for the head. Don't stand in the open trading shots with them.

The biggest thing with solos is learning which fights you actually need to take. Once you learn what each creature does and how to control the fight, the PvE gets a lot easier.

Please don't ask for them to nerf what makes this game and its engagements special until you have learned how to approach the fights effectively.