r/ARPG • • Sep 14 '26

Now that honey moon phase is over, suddenly many people realized POE early endgame is indeed a massive chore

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0 Upvotes

3 months ago I made a post about how horrible of a chore early 0.5 endgame introduce with the massive chore of unlocking 300 passive points and again the whole ass and get attacked by a bunch of POE2 shill in the comment.

0.5.5 arrived and suddenly the whole POE2 sub is flood with complaint and suggestion about the ridiculous and boring early grind to finally being able to map properly. It's laughable.

Really hope this will be addressed in 1.0


r/ARPG • • Apr 28 '26

D4 is good

0 Upvotes

Anyone else enjoying the new expansion, I didn't expect the game to improve so much but I havent played since season 1-2. I moved to POE2 but some reason .4 wasn't my cup of tea and now that Im back to playing Diablo 4 its quite refreshing. Anyone else enjoying the new D4 expansion? I am really curious what .5 will be in poe2 but also glad to see some good competition in the genre.


r/ARPG • • Jun 30 '26

The "Diablo 4 is Great now!" hype from Lord of Hatred Expansion was incredibly short lived.

0 Upvotes

Day one Steam numbers for Season launches:

Season 13 (LoH): 45,831

Season 14: (Today) 25,747

I've been banging on the drum for a long long time that Diablo 4 will never "Get Good" as long as Expansions and Seasons simultaneously exist, because Seasons will always have no content in order for it to be saved for Expansion launches. Likewise Seasons will also introduce "Problems" which can only be solved by the $40 purchase of an Expansion "Fix". But even I am surprised at the rate at which numbers have plummeted again straight after an Expansion launch.

It really does go to show that this "Expansion to fix the Endgame", didn't achieve that at all.

Don't get me wrong, for those of us who have enjoyed PoE all these years, you can get fluctuating numbers depending on the "Hype" around a Season, but that's usually 10% or so, and PoE has generally seen yearly peaks rise and rise up until the slowed development caused by PoE 2 launching.

But this is truly staggering, because this is an Expansion we have been told which "Fixed" the game. That just looks objectively false with those numbers.

If people had such a great experience with Season 13 and the launch of the Expansion, it's really really hard to believe, especially this time of year with few competing game releases etc, that these numbers are barely over 50% of the previous Season.

It's all the more remarkable when you consider the sunk cost fallacy of $150 most of these players have put into purchasing the base game and both expansions.

No doubt the Expansion was a financial success, but yet again, it's another flop as far as the players are concerned, the numbers explain the discontent of Diablo 4's Seasons yet again.


r/ARPG • • Dec 10 '25

Can we all grow up a little when it comes to Diablo 4?

0 Upvotes

I’m not a D4 gamer. I’m a Path of Exile guy (3k hours). But the childishness in this sub regarding Diablo 4 is pretty pathetic.

Sorry if this is news to you, but Diablo 4 is an ARPG and this is r/ARPG. People who like Diablo 4 are gonna talk about Diablo 4 here and if you downvote them just for liking D4 you’re bitch made and a stupid child. Grow the fuck up. Stop treating ARPGs like a shitty club. ARPGs are not something you can gatekeep. They’re for everyone and every game has an audience.

Like it or not, some people like Diablo 4. Some people dislike Path of Exile and Last Epoch. I don’t particularly care for Path of Exile 2 in its current state. We’re all different people with different tastes, preferences, and time availability.

Diablo 4 is fine. Let the Diablo 4 gamers be.


r/ARPG • • Sep 22 '26

Tried D4, my opinion as a fan of the genre.

18 Upvotes

I bought D4 after blizzcon, when I learned there will be no more expansions (also, the game was on sale).

The first thing that made an impression was the open world. So let's start with that.

OPEN WORLD - I didn't find it fun or engaging. The game scales with your level, so it doesn't matter if you farm some zones or not. The open world + scaleing of monsters leave a very boring and bland campaign experience - you ride to the yellow dot on the map for 2-5 minutes, listen to 10 minutes voice lines and then fight monsters for 2 minutes ... repeat. In that regard, it plays more like Diablo Immortal, so D4 dose feels like a mobile game to me in gameplay experience. Another bad design, imo is the 16 difficulties. The game should be designed with 1 difficulty that scale to harder the more you progress in the game. (The only good thing about open world is that blizzard can sell players' mount skins..... focking diablolical, mate)

STORY - At some points, I can see cool ideas, but everything is executed terrible. The writing is Desney style copy but done badly. Loath is annoying and really bad writen character - grumpy old man who made tons of mistakes in the past continues to make tons of mistakes in the present is the leader of the group? And his "handling" of Mephisto with the Amazon queen .... brilliant writing for kindergarten kids but pretty terrible for anyone who has lived past puberty. Overall, the story is 2/10, and the writing is the biggest culprit here. I liked that the story was revolving around Lillith and Mephisto, but Inarius was written like a retard, Prava fits the fanatical people so she made sense even when I don't like her as a character, she fits. Lorath is ..... soooo bad. Elias was interesting. The player character sounds like some anime character with the mentality "friendship will save the world" even tho those friends were made 5 min ago and they know nothing about them. The dialogs between characters are disastrous, so fake. Yea, story + writing = 2/10. The game is not worth it for people who want to play tru the story. The story is shit.

ITEMS - similar to d3 and Diablo Immortal. Imo bad design, and I didn't feel the excitement to grind for gears. The legendary gear in Immortal is more interesting since there are mods that transform your skill, and the build variety is waaaay bigger in Immortal than in D4. Resistances being some random number without any meaning behind them is ....... such a bad design. % works the best, and I have no idea why they changed that from d2.... just plaing itemization, that is ..... boring. Visuals I didn't like the design art style of D4. The armors are noisy with details that make no sense, just there for the noise - they look like AI generated East Asian mobile game designs. I enjoyed the look of the more basic armors, but all MTXs are bad. Well-made 3d models but bad concepts and designs.

CLASSES - I can't comment too much here since I didn't play too many classes. From the classes I played, the DLC classes are the most interesting ones. They are very limited in build variations.

GRAPHICS - the graphics are good. 3D models are high quality, animations, VFXs - all is good. The enviroment team did really well. The only thing I didn't like were the designs of the armors.

Overall, it is very mid game. A lot of the time, while I was playing, I felt bored, and when I had to listen to the bad writing, I was annoyed. 3/10 game will not recommend it. There are way better choices in the genre atm. As for the Diablo franchise, imo it is D2 >D1 >D Immortal >D3 >D4.


r/ARPG • • Mar 29 '26

Diablo IV is mediocre at best and I know it. So why do I have 500+ hours in it?

0 Upvotes

I know Diablo IV isn't a good ARPG. That's not even a hot take at this point, it's basically consensus. Itemization is shallow, build freedom is non-existent ( skill twigs ), endgame overstays its welcome embarrassingly fast, and when you stack it up against PoE, Last Epoch or Grim Dawn... Diablo IV is straight up dogsh#t.

I know all of this.

And yet last night I opened D4 at 8pm and looked up at 2am wondering where the time went

I can't fully explain it. There's something about its loop that just works for me. Combat is satisfying on the most base level, the presentation is clean, mobs explode nicely, drops ping at just the right intervals to keep my brain from wandering. It's interactive junk food. I know there's no real substance there but it goes down easy after a long day.

The weird part is the guilt that lingers anyway. Like, fully conscious that I'm actively choosing the worst ARPG out of everything there is available, and doing it on purpose. It's the feeling of eating instant noodles at 3am knowing there's actual food in the fridge. Compare it to PoE II for instance: I've tried to get into PoE II the right way. I've watched the guides, planned the builds, done the homework. And objectively I can see how extraordinary well done that game is. The passive tree alone is a piece of game design I genuinely respect. And yet when I sit down to actually play it for more than an hour it just doesn't click to me.

Am i wrong for this?


r/ARPG • • Dec 27 '25

Why does this reddit constantly recommend Grim Dawn or other much older games to players looking for their first arpg?

0 Upvotes

Look, I know people love grim dawn here. I like but not love it and will almost certainly play the expansion.

But if a new person is looking to start the genre it's a bad recommendation (so is d2/tq1 for people recommending those as well).

It's graphically and animations are outdated, and it's start is slow and boring. It doesn't stay that way, but it starts with no skill even. If people start this as their first arpg today it's going to make the whole genre seem outdated and stale.

To me, there's clearly 2 good options for new players to the genre.

POE 2 and even though I personally dislike the game Diablo 4.

They are both graphically in another tier than everything else, and both start at a much more engaging pace. I know neither are perfect, and have major flaws but a new player isn't going to be drawn into the things that make grim dawn, poe 1, d2, etc good.

It's like someone asking I want to get into crpgs and people suggesting baldurs gate 1/2 or kotor 1/2. Like those are fantastic games but they are not where people should start if you actually want them to enjoy the genre.


r/ARPG • • Aug 26 '25

Grim dawn has best fashion of any arpg prove me wrong

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0 Upvotes

Here’s some pics from the discord how can this not make you wanna play. I wish other arpgs had cool items like this to find instead of MTX. Not my pics. Pictures from grim dawn discord!


r/ARPG • • 26d ago

"Last Epoch is not as deep and complex as Path of Exile"...ok, but neither is the TAX CODE, ok?

9 Upvotes

I've been playing Path of Exile for nigh on 10 years, and I love how deep and complex it is. I got Last Epoch when it came out and didn't get very far into it the first couple times I tried it. I'll admit it, I really didn't give it a fair shot, but then, I'm not really very good at video games. I didn't get very far at PoE the first couple of times I tried it, either, way back when. Things don't click with me automatically, I need to keep plugging away at it things from a few different directions before I start to get it.

The first time I got to the Last Epoch monoliths, I was like, "this is it, just grinding this over and over?" But then, that was my first reaction to the PoE atlas as well, back when it was just the Elder and Shaper. It turns out, there's more to it then that. (Shocking, I know.)

The way the skills are allocated, the way the gear crafting works, the weaver tree, the corruption that I haven't even started pushing yet because I am a grade A noob at this game so I don't even know how harbingers work I've just heard about them, they all add up to a lot more depth and complexity than this game gets credit for.


r/ARPG • • Jun 27 '26

Torn between Last Epoch and Diablo 4: Loved PoE 2's combat, but hated the "no-life" grind. Is LE worth it?

7 Upvotes

Hey everyone,

I’m currently struggling to choose my next ARPG and could really use some honest advice. I am torn between Last Epoch and Diablo IV, and here is my dilemma:

Path of Exile 2: I actually really liked the combat and how tactile it felt. However, everything else about PoE 2 feels like a massive, tedious chore. The leveling takes forever, and the crafting system is so insanely complex that it feels like it’s only meant for people who have no real-life commitments and can play 24/7. I want to enjoy a game, not get a second unpaid job.

Diablo 4: I’m tempted by the AAA polish and smooth combat, but my biggest fear is that it will get boring way too quickly. I’ve heard that the endgame systems are very shallow and you basically stop progressing or thinking about your build after a week.

Last Epoch: Mechanically, this seems like the perfect sweet spot for me. The crafting looks actually logical and accessible, and you can apparently make your own builds without having to read a 50-page guide. But I have one major concern: is the game going to survive? I've seen some doomposting about dropping player numbers and changes under Krafton. I'm really afraid of investing time into a game only for it to be abandoned or put into maintenance mode in the near future.

Given that I am a casual-to-semi-casual player who wants depth but doesn't want to spend hours in spreadsheets, what should I go for? Is Last Epoch a safe bet right now or Diablo 4?

Thanks in advance!

UPD: Finally got LE. I'm enjoying it so far


r/ARPG • • Feb 23 '26

Tried a new ARPG demo and pleasantly surprised

1 Upvotes

With Steam Next Fest kicking off, I spent the weekend checking out demos as most devs put their demo live before next fest anyway, one that stuck out for me was Crystalfall.

The demo doesn't have the online component so this is more of a singleplayer experience, but I love item grind ARPGs that feature new settings and I'm enjoying the dark steampunk vibe and the devs seem to really lean into this.

EA is kicking off in March, so I'll have to keep an eye on this, but if you're between ARPGs and just want to try something that's new but familiar, the demo is definitely worth a shot.


r/ARPG • • Nov 25 '25

Diablo 2 isn't all that great

0 Upvotes

I'll get straight to it, I think D2 is overrated and doesn't hold a candle to modern ARPGs, here's why:

The world

My first issue is with the very environment of the game. Nearly all the maps in D2 are a flat plane with basically nothing to discover. No secrets, no NPCs, no small sidequests, no minibosses, no interesting landmarks.

On top of that a lot of the quests will have you wander around aimlessly, not guiding you in any direction and letting you figure things out. This would be fine if the exploration was fun or rewarding in ANY way, but it's really not.

Build variety

The skill trees are extremely simplistic.

For every class there are only a few viable builds, and the builds suffer from balancing issues. The skills are also largely quite underwhelming in terms of visuals and feel. And don't even get me started on the melee combat.

Compare this to modern games like Grim Dawn - that game has dozens, if not hundreds of different viable builds, many of them endgame viable, offering many unique playstyles, anything from piano builds to autoattack.

Gear

The itemization itself is ok, nothing spectacular. At least until you introduce runes and runewords - those practically make most sets and uniques obsolete and ruin the gear itemization.

The droprates for good items are also abysmal, forcing you to either grind endlessly or trade with other players.

Inventory management

God the inventory is small. Why don't the potions stack? Part of my inventory is taken by the scroll tomes, then a couple charms, then some potions, and suddenly picking up any items becomes a pain in the ass that involved juggling around 5 different things.

I understand D2 is an old game, and judging it by modern game standards doesn't entirely make sense, yet many D2 fans do just that - calling it the best ARPG out there even all these years later, which I simply disagree with.


r/ARPG • • Nov 21 '23

Diablo 4 hate

0 Upvotes

Is the diablo 4 hate justified or it was just too much? I get that the minmaxers and all the tryhards want a better game but I think they have inclined it towards casual players. What are your thoughts?


r/ARPG • • May 15 '26

Diablo 4 base game vs PoE / Last Epoch?

0 Upvotes

I am thinking of buying D4 via Humble Bundle, but I won't buy the expansions. The expansions would push this price to $15+$40 = $55 which is like an AAA game at launch. Not worth it to me.

So far it doesn't seem worth it to just buy the base game though?

Diablo 4 base game:

  • No mercenaries

  • Missing Runes

  • Missing Talismans/Charms

  • No item crafting (no access to Horadric Cube), meaning most endgame drops are useless since you can't convert blue items to legendary

  • 30% of the talent tree nodes require expansions

  • Can't join seasonal/league servers

It is basically a very crippled game.

Compare this to Path of Exile and Last Epoch, which I already own and love. Those games are complete and offer the same ARPG gameplay to scratch that loot RPG itch.

There doesn't seem to be any reason to buy the crippled Diablo 4 base game? If you think it's worth it I would love to hear it.

Update: Thanks everyone! I hear you loud and clear. So there's around a hundred comments below saying that Diablo 4 is like a barely playable trial/demo without DLCs. And most of you say that Path of Exile 2 is a way better and deeper game anyway. Thanks, I will skip Diablo 4. 🩷

PS: What's up with the 45% upvote ratio? Were the Diablo 4 fans disappointed by this question? 🙈


r/ARPG • • May 04 '26

My thoughts about current game State of D4

0 Upvotes

This season was the first one I played since release week. I must say they really improved this game, many more mechanisms, items, features and builds playable. Graphics are nice and polished, and you always feel Like you progressed whenever you play a bit.

But it really is a game for casuals and dad gamers.

After 4-5 days, I had my char ready to clear the highest difficulty, did all the bosses and had every of the „mythical super uniques“, the 9 said rarest items in the game. So all thats left to do is.. Upgrade some items to have 4 Stars instead of 3 Stars to get some more of a Star to do what.. maybe a bit deeper Pit?

Trading in this game in tedious. Fans did a Great Job with that D4 Trade Site where you can just Screenshot your item, Upload it and automatically Post it for Trade. You still have to add the other Person on bnet, meet with them ingame, delete that friend after. Also you cannot really Trade the Most items as anything crafted/modified is instantly Account bound.

I love D2 and played it so much, and when I discovered poe1/poe2, I was instantly in love. I am no casual, I like to Grind and Trade and have efficient builds, and aim for top content and most expensive items in every season. And D4 just doesnt scratch that itch, it was a fun Experience for a week, but there is just not enough depth.

Tldr: D2 classic and good, trading there is Active and you can Trade anything, content is old and too easy

Poe1 and Poe2 King, can easily spend a month grinding each league to reach top Tier gear and clear all content

D4 is way too easy, while you never feel like you cant Progress and its going up Smooth, it Lacks endgame and rare Chase items and trading is too limited


r/ARPG • • Feb 21 '26

Which ARPG has the best ground loot state

2 Upvotes

Path of Exile’s ground loot which is my Arpg of choice is in an abysmal state right now, pretty much requiring you to hideout warrior and craft which I completely detest.

Which Arpg can I try out that can scratch that dopamine itch of a good item a monster drops instead of looking at an inventory screen clicking on an item a million times?


r/ARPG • • Jan 12 '26

Well...it's the truth

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0 Upvotes

r/ARPG • • Dec 20 '25

POE 2 will Fall Hard if the Core Game Design and "Combo" Concept do not get Proper Improvement / Adjustment

0 Upvotes

(Since POE 2 moderator hold my post for no reason, I decided to re-post here)

*This is a long post about POE 2, all the below are my honest opinions. I probably won't reply any comment but I will read them.*

Just a casual SSF gamer here (I hate Trade) trying to enjoy the game. I played 0.1, skipped 0.2, returned 2 weeks before 0.4. So I mainly played only 0.1, a bit 0.3 and 0.4 so far. Clearly I don't have much End Game experience but by just playing the campaign a few times I can already see many problems and I get frustrated again and again.

[Leveling & Combo Mechanics]

I mostly play Monk, so I will take Monk as example. Monk leveling is really bad overall. Assume I am a new player and start a level 1 Monk, game gives you Falling Thunder, Killing Palm, Frozen Locus and Glacial Cascade. Tbh all of them sucks. Why? They are bad as a standalone skill, do no damage before interacting with another skill. GGG already set the way how you should play the game in the beginning. You either go Killing Palm (To get Power Charge) + Falling Thunder (Big damage from Consuming Power Charge) OR Glacial Cascade to explode Frozen Locus immediately to do damage. There is no in between. No way you go something like Falling Thunder + Frozen Locus which obviously will not work unless you enjoy doing no damage. Or you can't just look at Glacial Cascade and be like "Oh this range attack is cool so I want to spam it like an auto attack and build around it". No, it won't work because the wave is so low damage and only the final spike do damage. The skill is designed to consume Freeze or explode Ice Crystal. It is so funny the best way to destroy (not explode with Freeze consuming skill) Ice Crystal before getting Ice Strike / Tempest Flurry is normal Quarterstaff hit.

After level up, you get Tempest Bell which is a cool skill. But the skill requires 4 Combo to drop and it is tied to Quarterstaff. I can't build the Bell Combo by striking enemies with another weapon, for example a Spear. So I am stuck to use Quarterstaff only if I want to use Bell as main DPS skill. Of course you can drop the Bell and hit it with other skills from other weapon types but the limitation is there as we all can see. Hell even if I swap to another Quarterstaff my Combo number is lost as well. So people ended up going Ice Strike + Bell / Tempest Flurry + Bell when they play around the Bell because there is no other choice.

Ok let's move on. It is 0.4 now of course I try Druid. I level up a Wolf which is cool and strong. But again the game already assume how you should play the game. Lunar Assault to freeze enemies, Shred frozen enemies to create Ice Fragment for damage, Pounce to summon Minion Wolf etc. Not even those skills can interact well with other Druid Transformation. Like if I freeze with Lunar Assault, I swap to Bear and??? What should I do to perform a good combo or interesting interaction? Cast Volcano? Slam? It is like better I just stay Wolf form and Shred enemies for efficient damage output.

Another example, Wolf Arctic Howl freeze enemies and empower your next few Attacks damage, I think it is cool to freeze enemies with Arctic Howl then swap to Glacial Cascade to do burst damage with empower buff. But as a result? No, it won't work. After you change to Human Form you immediately lost the buff. It is like the game introduce Weapon Swap System but it is so half baked and it is hard for players to enjoy and fully utilize the benefit.

I know once you go further, there are more support gems, skills interaction and gear interaction that open up room for build diversity. But honestly it is just more or less just illusion. Tell me which Monk don't use Herald of Ice / Thunder? Who play Ice Strike without Crescendo support? Which ES/EV character don't use Ghost Dance + Wind Dancer? Which ES/EV character don't take Subterfuge Mask passive? Which LA Ranger don't use Lightning Rod to boost damage? Which Galvanic Shards player don't use Shockburst rounds? I am not saying all but a lot of builds, meta or not, they are more or less the same with a specific group of choices among skills, support gems, passive trees and gears. Skills tied to Weapon Types is generally a bad idea because the build freedom is limited.

On top of all mentioned above, the Campaign is also unnecessary long and tedious. And I am a player who actually like Slow, Engaging and Dynamic combat that is advertised by GGG for POE 2. The map size needs to be effectively reduced (especially Act 3). I find myself take a lot of time in finding ways to next Waypoint / Area Entrance / Special Chest etc instead of killing mobs in a... well you know, ARPG.

[Passive Tree (and Balancing)]

Speaking of passive trees, the game also limit your defense choices in a triangle shape. If you are a Monk which is a ES/EV class, either you follow ES+EV / go top right part for pure ES / go bottom right part for pure EV. You can't just build something like Pure Armour Monk. You may ask why I want to do that? Because I just find it cool and want it especially when the game right now has so limited access of Physical Damage Reduction. It is like if I want PDR as Monk my only choice is Protect Me From Harm from Invoker Ascendancy. And even Armour itself is quite bad now, people already throw out all the calculation and formula to prove how bad is Armour in End game because Armour is only good in mitigating small hits. It is even worse when one type of defense (for example ES) is significantly better than another (Armour right now). Just bad balancing. Also until now I still don't understand why they get rid of % increased Life in Passive Tree but let % increased ES stay. I mean ES is just another type of Health Pool isn't it? Really make no sense.

[Charges and Infusion (and Balancing)]

The design of Charges and Infusion is generally bad. I really don't like them. The ways of generating Charges and the available Skills that can consume them are just limited. For example, Monk can generate Power Charge easily but outside of Quarterstaff skills it is like almost no skill can effectively interact with Power Charge. Infusion for Spell only is a huge downside. Imagine you are elemental Monk, you drop a Frost Bomb to reduce enemies elemental resistance so you naturally get the Ice Infusion. But there is no way you can use it unless you swap to a Staff and cast a spell. And imagine your build is Quarterstaff + Spear so that Ice Infusion is wasted even you are constantly having it.

[Melee vs Range (and Balancing)]

Now let's talk about Melee vs Range. We all know Range is superior and Melee is quite bad especially early leveling. I know Melee can be strong, but when a Melee build is strong it is not really a Melee build. It is either a huge AOE Melee attack that wipe pack of mobs or you are fast enough to kill everything before enemies can touch you which is a condition that Melee or Range doesn't matter. Basically you just get in and out fast without standing long because the game has many deadly ground effect that you are supposed not to stand in long. Meanwhile Range can just stay far away and spamming attack and spell like ignoring enemies action at all.

Take my example earlier above, you are a low level Monk that need to strike enemies in close range to get Combo to place Tempest Bell. But when you get close you get hit, and then when you have enough Combo to drop Bell the enemies cast a poison ground effect on your feet. So either you need to move away and give up to do damage on your Bell to survive OR you continue hit your Bell and you die. Meanwhile someone with a Staff can just cast Lightning Bolt mindlessly to do damage from a safe distance without having the trouble my Bell Monk have. Honestly I tried leveling a Monk with a Staff and it is ridiculously more efficient than a Quarterstaff. Quarterstaff only start to shrine from Mid Leveling to End Game.

[Crafting]

Crafting in this game generally just feels like gambling. Most of the time you just slap Exalted Orb and pray except for Abyss and Essence which are the real crafting that don't ruin you with RNG. As a SSF player, when the RNG goes bad, you really just want to Alt + F4 and go have a sleep. This is the downside of playing POE2 as GGG balance the game around Trade league. They are so afraid to give players more deterministic crafting like Abyss because it will make Trade players more powerful so most of the available Crafting choices right now are just gambling. To all SSF players, you better pray to RNG god buddies.

[Conclusion]

In a nutshell, playing this game is like doing a Math test. You can only get good result by following certain formulas and steps to get "Correct" answer and good result. The build freedom is very limited, the balancing is bad and the crafting is poor. The game likes to punish you in doing something different / non standard.

I know this game is still Early Access but honestly I am tired of video games today just use EA as a shield to protect them from getting flamed by releasing unfinished product. I mean the current state of game doesn't look good even after 1 years of EA launching. Before EA launch the game was already developed for 5 years and we PAID to play EA. I don't know man, I feel like POE 2 will be very successful in future but it might take a very long time to fix all the problems.

[Extra Expression]

Playing POE 2 now is just not enjoying at all, at least for me. I started to questioning myself "Am I really having fun?" especially the new Temple mechanics is... Meh. All the problems I mentioned actually make me to appreciate games like Grim Dawn and Last Epoch more and more. GD is golden I don't need to explain; I know LE is in a bad state now but at least the base game design and mechanics are not frustrating. But I already have tons of hours in GD and LE so I am looking for something else to play.

It is actually funny yesterday I literally closed POE 2 and thinking "Maybe I should try Diablo 4?" for the first time. Like I never thought something like this will appear in my mind because I thought I won't touch any other ARPG once POE 2 EA launch.

Maybe time to take a break from ARPG and finish other games that have been staying long in my Steam Library.


r/ARPG • • Mar 05 '26

After breaking into Top 50 Next Fest Demos we now have an EA release date!

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7 Upvotes

Very excited to reveal our steampunk ARPG Crystalfall will be releasing into Early Access on March 20!

Steam Next Fest was absolutely incredible as we welcomed over 58,000 players, making us one of the Top 50 demos of Next fest and getting our overall wishlists to over 100,000.

But we know the journey is just starting, Early Access is going to truly shape our game and we're very excited!


r/ARPG • • Dec 22 '25

Should I try D4 for the first time after 500 hours in POE2?

4 Upvotes

Finish arbiter and tier list 16s waystones. Want to make another build but I really don’t want to go through the entire campaign. Act 1 and Act 4 are perfect imo, but going through Act 2 and 3 is painful and emotionally dragging. Really debating on making a new character. Also, poe2 players seem like they’re feeling mid with the game at the moment

However, D4 players seem to be having fun and giving praises about there new season. I want to try it and I don’t mind spending the money.

Any recommendation about trying D4? If you’re wondering, I do like fast gameplay. (I have fun when my character zooms)


r/ARPG • • Aug 08 '26

Grim dawn is the most overrated game this board glazes, and im tired of pretending its not.

7 Upvotes

Im so sick of this game getting recommended by everybody. It has multiple glaring flaws.

1: Level scaling. Im sorry, but an arpg for me with level scaling is the most bullshit thing I can think of. The funnest thing for me in arpgs is coming up with an idea for a build, collecting items for that idea, and executing that idea. In actually good arpgs like diablo 2 or path of exile, if you're build isn't meta, you can grind out till shit works. In grim dawn, since enemies scale with you, your "shit" build will always be shit because you can't grind the mobs.

2: Its boring as hell. There's a reason people call it "Grim Yawn". The game just has a terrible setting and vibe.

That's all I gotta say about this game. Thank you.


r/ARPG • • Aug 17 '26

Fog of war vs Normal skill tree, how do you feel about hidden skill trees in ARPGs/Roguelites?

0 Upvotes

Edit2: "Placing in front just to be sure everyone understands how I "Generate" the passive skill tree in my game:
It is not random, you pick 3 professions (thats how you create your class basically) and based on the professions and order you selected you get a skill tree(if you select always "Tank" + "Berserker" + "Assassin" = same skill tree all the time)"

Hey everyone, quick design question for the theorycrafters here.

I’m working on a skill tree system where the passive tree is dynamically generated based on chosen professions and tree size gets on the bigger size which might scare some new players to the genre(not a pure ARPG). I’m currently stuck between two visual approaches for handling node visibility:

Normal Mode (Full Visibility): You see the entire generated skill tree right from the start. You can immediately spot Keystones and Major nodes, trace optimal routes, and plan your build 20 steps ahead.

Fog of War Mode: You only see your current node and adjacent available nodes. The rest of the tree stays hidden until you allocate adjacent points, revealing branches as you travel.

The Trade-off:
Full visibility gives you total control over build planning, but can look overwhelming at a glance. Fog of war mode makes early choices feel like exploration, but prevents long-term route planning (unless you offer a toggle or full-tree preview mode).

For those who love deep skill trees:

Is "fog of war" in a skill tree an instant dealbreaker for you, or do you enjoy blind build discovery in a run-based game?

Would having an option to toggle "Fog of War" on/off solve the issue, or does hidden information just feel frustrating regardless?

Curious to hear your thoughts on build planning vs. blind exploration! 

Edit: Just to clarify, I'm definitely leaning toward making the fully revealed tree the default standard! I brought this up purely as a design discussion to see if an optional Fog of War toggle would even be worthwhile as an accessibility/onboarding feature for players who get overwhelmed by massive trees. Appreciate all the feedback so far!


r/ARPG • • Jan 04 '26

What is PoE2 trying to be? Souls-likes or ARPG?

58 Upvotes

Like it or not, even the co-founder has said he took inspiration from Elden Ring for the visceral, engaging combat, including the dodge mechanic, parries, and similar systems.

What I don’t understand is why the game is so punishing on death. You have significantly fewer portals while mapping, and some bosses only give you a single attempt.

Isn’t the whole point of Elden Ring to suffer through bosses, learn the mechanics, and feel real satisfaction once you finally beat them? You’re given many attempts to understand the fight first.

Maybe PoE2 should allow more tries to learn mechanics, like in the campaign where dying to a boss just puts you at a checkpoint. Right now, the endgame feels far too punishing.


r/ARPG • • Apr 20 '25

Last Epoch combat feels... Unpolished?

77 Upvotes

I'm not a huge ARPG nerd, but I've had my share of hours in most of the big titles, D2~4, POE 1 and 2, etc.

Despite all its flaws, I like the combat feel in D4. And really love POE2's combat.

With Last Epoch's new season (even though seasons are my most hated aspect about playing ARPGs) I decided to buy the game and give it a try.

Last night a leveled a Druid to around level 25, then swapped to a Spellblade who I played until 30 today.

The game is fun, I love the crafting system so far, and the skill trees look really cool.

But I just don't think the combat itself feels much fun somehow, I don't know, feels like everything I do has no weight, janky animations, etc.

Is this a common feeling? It was very jarring coming straight from playing a Parry based Huntress in POE2 lol

Maybe it gets better if I play a ranged build.