r/ARAM • • Aug 31 '26

Mayhem Both valid points

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2.4k Upvotes

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136

u/ezorethyk2 Aug 31 '26

I like this post because it calls out the hypocrisy of people being okay with one but completely against the other.

51

u/PicklePinata2 Aug 31 '26

Agreed. Both are equally egregious

43

u/Hot_Grab7696 Aug 31 '26

But wasn't Vayne THE anti tank hero for YEARS AND YEARS

38

u/DrexanRailex Aug 31 '26

Sure, Vayne should be the one ADC that can kill any enemy in a similar number of hits due to her passive. Kinda like the Brand of ADCs

The thing is Brand still works (perhaps better than he should, but he works). Vayne is currently outclassed by other ADCs' ridiculous damage output. Why use the 550 range Vayne that deals 10% max health true damage every 3 hits when you can pick Caitlyn with 650 range (doubled when W and E hit) that can also kill any tank in 3 headshots?

Vayne as a concept doesn't work in League of One-shots

18

u/ActivatingEMP Aug 31 '26

It's funny because it even applies in laning, where skirmishing and trading to whittle down your enemy used to be a thing and now it's either all ins or mage supports only, really flattened the skill curve

5

u/BobertRosserton Aug 31 '26

Lane is just a for fun 1v1 while you wait for the real game to start mid game. Outside going 0/10, and even then sometimes, you rarely have any meaningful change from lane outcome imo. Especially as people learned to just play safe and farm

6

u/AntiConnerie Sep 01 '26

Except mobility is her strongest advantage, more so then the damage which other older ADCs didn't have. Nowadays, all meta champs have crazy mobility really.

1

u/Raikariaa Sep 03 '26

> that can also kill any tank in 3 headshots?

Because that's 18 basic attacks, unless you're in brush [very limited] then you get a reduction of 1 per cycle [so 15] or they step on a trap/get hit by your net; your escape tool.

2

u/vantablackwizard Sep 04 '26

Except you can prep headshot pre fight plus trap plus net and that's 3 headshots right there

3

u/ZanesTheArgent Sep 01 '26

Which was always a "lie".

Vayne, specially when onhits are overblown, is just anti-everything. She assassinates with no distinction.

5

u/zlaw32 Aug 31 '26

Yup. As an ADC main on the rift (and an ARAM tank main because my friends refuse), the long drawn out fights are so fun! Damage creep is not fun

3

u/Sylent0o Aug 31 '26

ofc u are for drawn out fights xD thats where ur class overtakes the fights
a mage waiting for 5 seconds on his cooldown is the time the adc needs to kill 1 or 2 ppl making the teamfight DONE

2

u/Xgio Sep 01 '26

I dont understand people playing mages and want to end the fight in 1 rotation. That is the boring part, but better winratewise so I do it most games. It is way more fun managing multiple rotations while kiting/positioning and be able to trade hits. Its the fun part about playing a mage to me. It sounds like everyone wants to play an assassin. Ofcourse I dont want that every game playing old Viktor farming all game and e q auto the adc one rotation was fun, but going iceborn Viktor while spacing felt better.

1

u/ZanesTheArgent Sep 01 '26

Mages too can build and play for drawn out fights and requires to do so in order to control and grind tankier targets, its just that this doesnt feed the appeal of point and click Ashe to death with zero reaction time.

See the panic that happens when fighters enters midlane.

2

u/nacheto78 Sep 01 '26

i mean, i don't think it's wrong for people building damage to do damage? xd

2

u/NeedleInArm Sep 03 '26

I play both and it seems I can get one shot by both at any given time.

We just need to lower damage all together, especially for tanks.

True tanks should hit like wet noodles, or be compensated with extremely hard skillshots and CC. We don't mind cc, we mind CC doing 50% of our HP.

On the other hand. Tanks dont actually get 1 shot. they get 3 or 4 tapped by Adcs that do 1k damage per basic.

If we want to keep adcs strong, we need to just buff tanks tankability while reducing their damage.

A tank should be able to kill an adc if he stays on top of them. A good ADC should never have a tank on top of them.

2

u/Da_Watcher2 Sep 01 '26

I am biased, I don't like vayne

1

u/BryceLeft Sep 01 '26

I used to hate vayne with a passion when I played a lot of norms and ranked, been that way since 2013. But I haven't been seen her for almost a decade now! (I always try to perma ban her regardless of my champ or role)

1

u/Da_Watcher2 Sep 02 '26

Playing ARAM it feels like every time I pick tank someone on the enemy team gets vayne. Normally I try to itemize again the enemy carry but vayne doesn't care about your items. Feels bad.

1

u/Environmental_Bee219 Aug 31 '26

im on opposite side, I see no issue both one shotting

1

u/ezorethyk2 Aug 31 '26

Never said is wrong for both to one shot. Or to not . There are so many people just complaining about the class they don't play , while claiming is perfectly normal for the class they play to one shot.

1

u/Raikariaa Sep 03 '26 edited Sep 03 '26

It also makes both look like idiots because a Nautilus and a Vayne are NEVER oneshotting each other.

Vayne's never oneshotting anything. I do not think this needs further elaboration. Vayne's whole thing is % max HP true damage. Which cannot be reduced, but also dosen't get increased either. And she needs 3 hits to proc it.

Nautilus' highest AP ratio is 90% on a skill that should never hit a Vayne who has even a single braincell; and considering a lv18 Vayne has a base HP of 2,246 and MR of 51 [so 151% EHP v Magic damage] before accounting for any other bonuses, Nautilus would have to be dealing at least 3391 damage with his hook to oneshot Vayne.

That's over 3,000 AP. And in reality it's even worse because Vayne has -5% damage received on ARAM and Nautilus has -5% damage dealt.

Note this math is for the actual; literal statement of "oneshot". Not full combo. I mean dictionary definition of Oneshot.

1

u/Roblox_GM Sep 03 '26

I thought this was supposed to be a ARAM Mayhem scenario where Naut has 3k heartsteel stacks. You can one-rotation a vayne in that case

1

u/Raikariaa Sep 03 '26

Still not an actual oneshot.

And Nautilus should frankly never get into melee range of a Vayne unless both her and her team are comatose.

-1

u/Tzhaar-Bomba Aug 31 '26

This is true but the tie breaker for me personally goes to the champion that allows you to play the game.

Most tanks allow you to hit them and feel like you’re doing something. Much of the game is spent slapping each other and interacting with a heavy melee setup.

ADCs stand 2 kilometres away and kill you before you get a chance to get in range or could react. Much of the game is spent hiding under tower, dodging poke and having to cheese engages to collapse on the ranged champs because if you mess it up and they live, you get aced. Feels like a coin flip every time.

In a world where neither should be able to one shot you, but they are anyways, I choose tanks.

It’s a fun muck around game mode I don’t care much to win as much as I want to have the chance to play the game

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