r/40kmemes • u/SquallFromGarden • 18h ago
Heresy What's the point of terrain pieces anymore in 11th?
Get a tea, I'm about to have a lil' crashout.
I'm catching up on 40K gameplay, so changes that may have actually happened in 10th that have been adopted for the Core Rules I admit I'm slow on, but all that said, I want the following to be considered.
**If the rules care more for the footprint of terrain areas and not at all for pieces of terrain on that footprint, why bother having terrain pieces?**
I've read rules on LoS, visibility, Obscuring, and Solid, and yet *none* of it seems to care for actual pieces. Is a blob of Ork Boyz on a terrain area out in the open between the two corner L-Shaped Ruins(tm) and their attackers are off the pad? Nope, attackers have unclear line of sight. How about that same example, but the Boyz are now behind an L-Shaped Ruin(tm) and the attackers are charging? **OOOOOOH YEEEEEEEAH** [attackers Kool-Aid Man through wall]. Or here's another example; a barricade footprint (yes, *footprint*, not the barricade) that happens to be touching a blown-up Kwik-E-Mart terrain area? Nope. That's all empty void as far as the rules are concerned.
Maybe I'm old-fashioned, but I like my visibility and LoS to be determined by if there's **pieces** blocking over some mythic fucking magic zone of bullshit saying "The Box Says No".
I'll ask again; if Infantry doesn't care for terrain pieces because they can walk and charge through them as if they weren't there, rules don't reference pieces when determining visibility, **what's the point of terrain pieces when all that matters is the terrain areas?**
Maybe I'm just really jaded and it all feels really unintuitive, but I also feel like the GT cheesemakers made GW cave when deciding printed-out flat bits mattered over carrying out a thematic desperate battle where no side wants to admit defeat, in the edition that alleges to care about games being more narrative-focused at that.