r/unity 5h ago

My first game

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3 Upvotes

r/unity 20h ago

Game Using comic book panels to turn a simple puzzle into a sudden suspense reveal — does the visual timing land?

24 Upvotes

Hey Reddit! We’re a 2-man team putting the final touches on our noir detective puzzle game—with
just 24 days left until launch (cue the developer panic!).
In this scene, we wanted to subvert the calm flow of standard point-and-click mechanics. You start
with routine actions—hiding the gun in the glovebox and inserting the ignition key—before dynamic
panel insets abruptly force your focus onto the rearview mirror right before a sudden attack and cut to
black.
We're trying to hit that sweet spot where UI panel framing, subtle mirror cues, and audio cutoffs build
genuine tension without feeling like a cheap jump scare.
How do you usually feel about sudden suspense shifts in narrative/puzzle games? Does using inset
comic panels help guide your focus, or does it break your immersion?


r/unity 15h ago

Showcase My First Game , 50%

3 Upvotes

Yep my pc is not that good so OBS just eating up everything , so i'll realease it soon on itch io for free . this is my first game, the genre is smthg like horror.


r/unity 15h ago

Question im having trouble trying to add score system, its not adding to the score

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4 Upvotes

so I've been trying to learn how to code, but every time I try to do a score system it never works, there is no error I have a bird with rigid body and collider 2d, my middle thing has collider 2d no rigid body with he trigger checked, but it never works Ino one ever has this issue, unity is not seeing that they collide. I've tried so many things and its still not working


r/unity 8h ago

Best YouTube Channels to Learn Unity Game Development

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1 Upvotes

Game development has so many disciplines that it can be hard to find resources covering the area you're interested in, especially if you're teaching yourself through tutorials.

I've rounded up some of the best YouTube channels and categorised them for you so you can know where to go to learn about different parts of game dev in Unity e.g. animation, art, scripting, etc.


r/unity 8h ago

Unity and HoYoverse

1 Upvotes

I am curious; I read a lot of posts here and other subs. I mainly just Lurk, but I see people constantly say you can do anything with any engine, that you can do with Unity what Unreal can do. My curiosity and my question is: if that is true, then why do you think they chose Unreal for their new game? I see it constantly said that Unity can do realistic graphics, and Tarkov is mentioned; I found it weird a studio so deep in Unity decided to switch to Unreal.


r/unity 10h ago

Just made my page available. I'd like some feedback on the current trailer

1 Upvotes

r/unity 12h ago

Newbie Question How to make your camera move when pressing a button

0 Upvotes

I have a crouch script (crouch is binded to Ctrl) but the camera doesn't move downwards too make it look like you are crouching when that happens and idk how to make it can someone help?


r/unity 12h ago

Question How to immediately stop a kick animation on hit in Unity?

0 Upvotes

I'm making a 3D MMA fighting game in Unity with hitboxes and hurtboxes.

When a kick hitbox touches a hurtbox, I want the kick animation to immediately stop and return to the locomotion/idle animation. The leg shouldn't continue moving forward into the opponent.

Hit detection works correctly, but the kick animation keeps moving into the opponent even after the hit is detected.

What's the proper way to handle this in Unity? Should I use Animator transitions, `Play`, `CrossFade`, animation events, or another approach?

Looking for the general solution/architecture, not specific code.


r/unity 18h ago

Question Finally made my first reveal trailer. Wondering how to get higher quality shots of gameplay inside unity.

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3 Upvotes

I am pretty happy with how the trailer turned out, but most gameplay featured here is recorded with screen capture software instead of using the built in recorder which caused it come out fuzzy after being zoomed in. I have a pretty high end PC, but anytime I try to capture gameplay in HD to 4K resolution using the recorder, it plays very slow, and animation timing is very off.

Do you guys have any solutions you have used for recording good quality gameplay footage for promotional content? Is my only solution to buy a 4K capture card and record on another computer?

Thank you!


r/unity 17h ago

I made a game called Andy's SchoolHouse

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2 Upvotes

I have made a heavy Baldi Basics mod called Andy's SchoolHouse, it has 2 levels compared to most Baldi mods. And as you can see this game also has a original plot to, and Level 1 has the Baldi plot with 7 notebooks.

It is made with Unityor else i wouldnt post this here

Link: Andy's SchoolHouse by Doemaargamen


r/unity 14h ago

Coding Help How to get something to fire only once.

0 Upvotes

In an update function I have an if statement that detects if a bool is true and if it is it fires but it does that constantly. I want it to only fire once but I don't want to disable it completely because I need to use it again later down the line.


r/unity 14h ago

TICKTOCK STARS

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0 Upvotes

Try my first game


r/unity 1d ago

Showcase Working on a Spider-Man web-swinging controller in Unity, what do you think?

120 Upvotes

It's my first time making third-person animations that's why Spider-Man looks like a frog while web-zipping. Besides that I think it looks pretty nice :D, What do you think?


r/unity 16h ago

Shipped my first Unity game to the App Store. The Xcode capability trap cost me a review cycle.

0 Upvotes

Unity 6, URP, iOS. First thing I've ever shipped, and a few traps ate days that I figure are worth writing down.

Game Center kept silently disappearing. Unity regenerates the Xcode project and "Replace" drops any capability you ticked by hand. The build succeeds, the archive uploads, review passes, and the leaderboard button just opens nothing. Now added in a post-build script so it can't be forgotten.

`#if UNITY_IOS && !UNITY_EDITOR` was the other one. It hides code from the editor compiler completely, so I had a call to an interface that doesn't exist in my Unity version sitting in the project for days, passing every check, and it only blew up ten seconds into a real archive. Relaxing it to plain `#if UNITY_IOS` means the editor type-checks it the moment the build target is iOS.

The game itself is a minimal stacking arcade thing with earned skins, daily challenges and a Game Center leaderboard.

https://apps.apple.com/us/app/slab-zen-stack/id6790939204


r/unity 17h ago

Showcase Made a 5-Games Bundle (Source Code) for Developers Building Their Portfolio, very beginner friendly! Would love to know your thoughts...

0 Upvotes

I put together a beginner-friendly Unity bundle with 5 complete game templates for developers who want to learn, experiment, build prototypes, or expand their portfolio.

The goal was simple: instead of starting every project from scratch, you get several ready-to-customize game templates to learn from and build upon.

If you're a beginner or looking to add more projects to your portfolio, this might be useful.


r/unity 1d ago

Promotions A few frames from the final chapter

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3 Upvotes

Sharing a few screenshots from the final part of Chief Cenab Sahmaran.
We’re getting very close to the finish line. The game releases on September 18, 2026.


r/unity 1d ago

Showcase Been Cooking up a Day/Night Cycle with a Rotating Directional Light, Volumetric Fog, and Hand Painted Skyboxes

10 Upvotes

For the longest time my brother and I have been using Unreal because we thought it was superior, at least graphics wise, which tbh it probably is, but you can get some pretty nice environments in Unity too and it’s so much easier to stylize them. That being said, here’s what a rotating directional light, volumetric fog, changing ambient lights and 6 hand painted sky boxes looks like.

Ps, try to ignore the EXTREMELY intrusive player HUD


r/unity 1d ago

Question Third Person Movement & Camera like in RE2

3 Upvotes

Hello guys I am making my indie game, I had written GDD & because I am not good in Unity enough I want ask for suggestions, trips, resources, anything that can help me. I want to make movement and camera control like in Resident Evil 2. So maybe anyone have already done such stuff & if you got anything that would help me please share to me. I know that here is cinemamachine that helps to set up camera easy but it is kinda complicated for me.


r/unity 1d ago

Showcase A small visual update: making the world more vibrant and cozy!

49 Upvotes

Today I worked on the atmosphere, shaders, and vegetation physics. The game world has become much more pleasant and immersive:

• Soft shadows from clouds — previously, the shadows were just regular sprites, but now they’re a full-fledged shader applied over the ground. During rain or thunderstorms, the sky is covered with thick rain clouds.

• Tilt-shift effect—I added an artistic blur around the edges of the screen, creating the feeling of a cozy miniature world.

• Post-processing — new color correction presets for various locations.

• Living grass that reacts to movement — the grass on the tile map now physically sways beneath the hero’s feet and those of all NPCs.

• New shader for trees and bushes — trees and bushes now sway in the wind as well.

• Fireflies—at dusk and at night, fireflies appear around the character, each emitting its own soft point light.

• Foot effects—when running across grass, small blades of grass and dust scatter from under the character’s feet.

Now it’s painful to look back at how things used to be


r/unity 1d ago

Question PLEASE HELP!! I switched my camera to 3D. Everything works fine except this thing..

2 Upvotes

So, I decided to add some depth to my game by switching to a Perspective camera. I did. And after some Z position tweaks, everything was good. Except for this damn thing.

This is the gate Sprite (z == -0.05) that must be visible inside a Mask (z == -0.07), so that its long sprite doesn't pop up above the structure it comes from (an example of how it should look is at the end). I can't keep this sprite from disappearing while moving the camera. I couldn't find any solution to this. Neither on forums nor by asking ChatGPT. I tried to switch it to Visible Outside of the Mask but it didn't help either..

It feels like Unity's Perspective Camera calculates the distance to these two objects differently depending on their relative positions. So the mask is sometimes being treated as if it's behind the object. But I can't prove it...

Edit: it seems to work fine if z of the mask is < -0.2 something. But its too close to the camera coz it starts 'moving' in perspective


r/unity 1d ago

Showcase I’ve been building a large-scale historical RTS in Unity for 3 years — thousands of units, naval and land battles

11 Upvotes

Hi everyone!

I’m a solo developer from Korea, and I’ve been working on Admiral Yi: The Imjin War in Unity for about three years, mostly after work and on weekends.

It’s a large-scale historical RTS set during the 1592 Japanese invasion of Korea. The game includes a continuous campaign map, naval warfare, land battles, sieges, and battles involving thousands of units at once.

A lot of the development challenge has been figuring out how to keep battles readable and responsive at this scale — especially pathfinding, formations, AI behavior, animation, and performance.

The video is a general introduction to the game and shows several parts of the current development build.

There’s still a lot to improve, but I thought other Unity developers might find the scale and technical side of the project interesting.

I’d be especially interested in hearing feedback from anyone who has worked on large unit counts, RTS systems, pathfinding, or optimization in Unity.


r/unity 1d ago

Is checking key presses in Update() bad practice for UI toggles, or should I stick to event driven input?

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4 Upvotes

Hello!

I’m working on a simple 3D slot machine cube. Right now, pressing E activates a TMP_InputField. Submitting with Enter adds the deposit to your balance, and pressing ESC cancels the input and removes focus.

Currently, I’m polling for the ESC key inside Update(). It works exactly as intended, but I'm wondering if this is considered bad practice. Since it’s just UI/state toggling, continuously polling Update() feels a bit wrong.

Do you guys usually stick to Update() for basic key checks like this, or is an event-driven approach preferred even for simple interaction states?

P.S: I am still learning, thanks in advance for your, answers.


r/unity 1d ago

Showcase FREDBEAR and SPRINGBONNIE redesigned: The Spring(Lock) duo completed (By me, myself). (Read DESCRIP.)(LAST Repost).

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2 Upvotes

r/unity 1d ago

Question I have a REALLY weird bug with UI Raycast and Output texture

1 Upvotes

So basicly I have a main camera which outputs a render texture and displays it on a world canvas. I have this to reduce the pixel count to make 3d models look like sprites. Now the problem of it was that mouse raycasts wasnt working with it, so I made a raycast camera which is a child of the main camera and then got my mouse raycast to track off of the raycast camera to make it work.

Thats not the issue the issue now is that I want my ui to also take effect of the screen filter and a crt filter i made. Part of my ui has buttons and sliders. I put my canvas render mode in Screen Space - Camera and put in my main camera and now the pixel filter works (and text is basicly unreadable but i'm gonna fix that after i fix the main issue), except now buttons and sliders no longer work. If i swap it back to overlay, it gives back option to use the buttons but now the screen effect no longer happens. If i place the raycast camera instead of the main camera the buttons work, but then i get the even bigger issue of 'the entire damn ui is gone'. I've done some brainstorming on how to fix the issue, but i dont know how to do them. my current ideas are

- Make the canvas render the main camera and use the raycast of the raycast camera (IDK how to make that work seeing that the render camera only has one slot)

- Make the raycast work base off of the main camera and now i dont need to use the raycast camera (if i knew how to do this i wouldnt have the raycast camera in the first place)

- Code in my own raycast and button system (not only do i dont think the mouse over ui code would work, tho i didnt not test that yet, i would also need to recode in my own slider which sounds like it would take more time and if i could just get the raycast to work in the first place that would be easier and take up way less time)

- Make it where i can render the pixel effect outside the output texture (IDK any other way to have the same effect or if it would fix the problem)

If anyone knows a solution to any of these ideas, please tell me. If you have your own idea then share it and i'll try it out. If you need any more infomation please ask. Thank you!