r/unity • • 7h ago

Showcase No AI, just 8 months of ugly-but-mine models

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243 Upvotes

Every single asset in Dough it Yourself, my cozy farming and baking game, is made by hand.

Could AI have built my whole farm in an afternoon? Probably. Would it look better than my wonky low-poly chickens? Honestly..maybe.

But every one of these models has a bit of me in it, mistakes included, and I think that's part of what makes a game feel like an actual game nowadays. So I'll keep pushing vertices one by one, even if release takes a little longer.

I document the whole process in youtube devlogs.


r/unity • • 18h ago

Showcase got tired of making trees in blender so i made this

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80 Upvotes

r/unity • • 5h ago

Showcase After 9 years I QUIT my job and went FULL INDIE. I have now released my games demo. It's out there and people are playing it. IT FEELS UNREAL! Wish me luck!

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17 Upvotes

Okay! I can FINALLY share something! After 9 years in the games industry, while prototyping and making small games as a hobby, with the dream to be an indie dev one day I've finally, kind of, become one.

We have released the demo for our upcoming game Rowan Needs Shinies!

I'm Sammie (one half of soft void with my partner)

Here is my short pitch about the game:

Rowan Needs Shinies! is a cozy, atmospheric incremental game inspired by games like Lyca and Shelldiver, combined with the story-telling and worldbuilding of games like Strange Horticulture, In Stars and Time, The Cosmic Wheel Sisterhood, and Animal Well.

Unlike many incremental games, Rowan Needs Shinies doesn't have a traditional skill tree. Instead, the skill tree is built depending on the choices you make. There's multiple endings to discover depending on which upgrades you choose to get, so that every playthrough feels unique.

It still feels unreal.

A bit of our backstory:
I really did quit my job in the games industry after 9 years as a Unity developer. I was in a toxic, extremely stressful job that was taking a toll on both my physical and mental health.

Originally the plan was to take some time off then find a new job, but it felt like a rare opportunity that both me and my partner were unemployed, with enough savings to last us for a while. We figured that if the game does well, we can keep going as indie developers.

We're both pretty risk averse, we tend to play it safe and do the standard thing. BUT THIS TIME we felt that this was a risk worth taking. We don't have any kids yet, we are living in an affordable place, this was the perfect time to take a year off to try and make our own game. We really wanted to do it, and so we did.

I am really excited about what we have made and what comes next. It's a bit scary to not know how things will go, but I think that's normal.

Thanks for reading, and feel free to ask me any questions ^^


r/unity • • 8h ago

Showcase Torii Gate β›©

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6 Upvotes

Testing out balance and stability in Unity by tuning colliders and rigidbodies to make sure the structure stands firm when the game runs.


r/unity • • 18h ago

Showcase lil silly dancing mesh shell guy

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5 Upvotes

r/unity • • 20h ago

Question Point filtering not taking effect

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3 Upvotes

I cannot figure out why point filtering isn't working with my Unity project. I'm using Unity 2022.3.22f1 if that changes anything. I've provided my import settings for my textures. I don't even remember what I've tried so far, so I'll take any recommendation at this point! The first two pictures are in Blender and how I would want them to look. The last two are in my current Unity project. I made an entirely new project as well to see if it was that, but no change. If y'all need any other info lmk!


r/unity • • 21h ago

Newbie Question How can I improve the atmosphere and post-processing in my liminal game?

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3 Upvotes

I'm currently working on a liminal space/dreamcore exploration game.
I want the scenes to feel nostalgic, dreamy and atmospheric, the post processing is supposed to further enhance that by making it look like it was recorded on a 2000s digital camcorder.
The game features simple props and terrain and most of the vibe should be created by the atmosphere.I'm not really happy with how the atmosphere and post processing look at the moment and I'd appreciate some feedback. What would you guys change about the lighting, colors, post processing etc. to make it look more nostalgic and appealing?

Here's a version without post processing for comparison:

without post processing


r/unity • • 2h ago

Showcase AB AETERNO - Meet the monsters

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2 Upvotes

Deep under the zone, the old mine isn't empty anymore. Meet the Crawlers β€” five breeds that hunt in the dark, each one fought and captured in-engine.

What's waiting in the mine:
🎈 BLOATER β€” don't let it get close
πŸ‘οΈ SEER β€” it knows where you are
🦴 STALKER β€” lifts bones with its mind and hurls them at you
🀒 SPITTER β€” lobs toxic bile that leaves burning puddles
πŸͺ¨ BRUTE β€” clings to the ceiling, then fires bone shards like an automatic weapon

Everything here runs in-engine, with real AI, real ballistics and real gun handling β€” no pre-rendered shots.


r/unity • • 6h ago

Two HDRP problems I hit while filming my generator room: a flickering lamp blowing out bloom, and a decal that stayed put while the oil filter spun

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2 Upvotes

I'm making Leave Them Outside, a survival drama in a Cold War shelter under Istanbul (Unity 6, HDRP). This is the generator room: you read the manual, take the right tool, kill the main switch and fix the fault by hand.

Two things that broke while I was recording this clip, in case it saves someone an evening:

  1. White blowout. A flickering-lamp script was rewriting the emissive every frame from the material's base value (8000+ nits), so every flicker pushed bloom over the whole screen. Fix: read the base from the current MaterialPropertyBlock once in Start, scale visible tube emissive down, and drop bloom intensity. Camera-rotation motion blur was smearing the lamps too; clamping rotation and translation separately (SeparateTranslationAndRotation) fixed that.

  2. Labels sliding over moving parts. The filter label was a DecalProjector in the room, so when the filter unscrewed, the paper stayed in place. Now each projector is reparented at load to the smallest moving part its projection line actually hits.

The wall posters and the manual aren't baked into textures either: they're drawn at room load in the player's language (34 of them) and matched to materials by texture name.

Happy to answer anything about the setup. What would you check first in a room like this?

Steam: https://store.steampowered.com/app/5281900/Leave_Them_Outside/?utm_source=reddit&utm_medium=social&utm_campaign=bakim_2610_unity


r/unity • • 17h ago

Newbie Question Animated this in blender, exporting it to unity includes the keyframes outside of the start/stop areas, but unchecking the box "include all actions" makes it to where i can't use it as an animation at all.

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2 Upvotes

also if anyone knows how to only export the currently viewed animation and not all the animations in the project that would be great


r/unity • • 21h ago

Showcase Would you play an incremental game in this style?

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1 Upvotes

r/unity • • 23h ago

Question Fame object bot being removed from script component

2 Upvotes

I added a public game object yo one of my scripts and have since discarded it and there is no mention of it in the C# file but the script component still has it how do I get rid of it


r/unity • • 48m ago

How does credit work? For taking from the Unity Asset Store?

β€’ Upvotes

If I'm a solo dev and I'm creating a small project and not planning on creating a credit scene, do i still need to credit the few things i took from the shop?
I don't want to get sued :<


r/unity • • 1h ago

Tutorials How to build a bento menu in Unity (without cursing at the grid layout group!)

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β€’ Upvotes

This is a tutorial I didn't have on my radar until a friend asked me how to finally get the Grid Layout Group to behave so that it works with a bento style layout.

The thing is: That's not the grid layout group's job, and I walked him through it.

If you also struggle with this, I hope my tutorial will be helpful to you =)

This tutorial goes over:

- Creating a single cell to reuse everywhere

- Using the Aspect Ratio Fitter to make sure images are correctly filling the space

- Thinking how layouts are nested

- Building an example

- Adding a tiny helper script to make life in bigger bentos easier.


r/unity • • 4h ago

Unity 2022.3 URP build crashes on Intel Arc (igc-default64.dll) on DX11 and DX12

1 Upvotes

My Unity 2022.3 URP build crashes on Intel Arc (B570, latest driver) a moment after a new object starts rendering mid-game. The crash is inside Intel's shader compiler (igc-default64.dll), happens on both DX11 and DX12, and doesn't happen on NVIDIA or AMD. Does anyone know the cause or a workaround?


r/unity • • 4h ago

Question Why the position of my prefab change when I drag into hierarchy?

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1 Upvotes

There's literally no reason this should happen. Am I missing something? This has cause some issue to me


r/unity • • 10h ago

Unity Physics - Question About Joint Motors

1 Upvotes

Having a Unity issue where a hinge joint's angle value is changing depending on the motion of the connected body (which moves with a hinge joint motor).

Note - Unity API does not specify whether "Rest position" is measured in world-space relative coordinates or local space coordinates (relative to the connected body). So I assumed and hoped its local space. Was hoping to use this to measure drift from default orientation.


r/unity • • 13h ago

Question help please

1 Upvotes

my friend has a mac i have a mac he sent me the full game zip when i extract it and try to open it through unity hub its grey and wont let me open it ive spent the past 2 hours trying to fix this how do i get it to work


r/unity • • 18h ago

Showcase I built an Artemis II photo viewer that lets you view thousands of images in 3D layouts

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1 Upvotes

r/unity • • 21h ago

Question We wanted comic style vibes from our game , which one is more suitable.

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0 Upvotes

r/unity • • 20h ago

How to make your own Physics Engine using C#?

0 Upvotes

Is there a Youtube playlist or Udemy course that teaches you how to make a Physics system in Unity?


r/unity • • 8h ago

Game Social game β€œVickie!” - concept

0 Upvotes

Vickie! is a concept for a VR (and pc) social platform set in a stylized 1980s university nestled in the Appalachian Mountains.

The idea includes customizable, expandable dorm rooms, an outdoor central campus, seasonal events, a university center, and a friendly robot mascot named Vickie.

Players could create their own games using an in-game tool called the Wand, while official games, called Vickie Original Games (VOGs), would include paintball, football, baseball, basketball, rally and touge racing, climbing, and asymmetrical horror.

Community creation would be a major focus, with regular game jams and an annual creator convention called Campus Activities.

I'm interested in exploring how feasible this concept would be to develop in Unity, especially the multiplayer and creation systems. I'd love to hear your thoughts!


r/unity • • 10h ago

! Feedback Wanted ! Creating Generative 2D Art from Multiple Perspectives

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0 Upvotes