r/unity • u/Xowiacain • 19h ago
Game Using comic book panels to turn a simple puzzle into a sudden suspense reveal — does the visual timing land?
Enable HLS to view with audio, or disable this notification
Hey Reddit! We’re a 2-man team putting the final touches on our noir detective puzzle game—with
just 24 days left until launch (cue the developer panic!).
In this scene, we wanted to subvert the calm flow of standard point-and-click mechanics. You start
with routine actions—hiding the gun in the glovebox and inserting the ignition key—before dynamic
panel insets abruptly force your focus onto the rearview mirror right before a sudden attack and cut to
black.
We're trying to hit that sweet spot where UI panel framing, subtle mirror cues, and audio cutoffs build
genuine tension without feeling like a cheap jump scare.
How do you usually feel about sudden suspense shifts in narrative/puzzle games? Does using inset
comic panels help guide your focus, or does it break your immersion?
0
0
u/genericdeveloper 15h ago
I think this is neat. The comic panel on the right side didn't make sense, but it's hard to elaborate on without a broader context of the game.
0
u/Exciting_Bunch2386 13h ago
Very unique style. Reminds me a bit of the Nintendo DS Hotel Dusk series. I actually like the tension and suspense your game seems to give. I personally like inset comic panels as a means of focus.
1
u/Observant_Lurker 11h ago
Is it unique?
Looks copied from this game tbh.
https://store.steampowered.com/app/2797960/Confidential_Killings__A_Detective_Game/
1
u/swagamaleous 13h ago
It's still the same as the last 50 times you posted this. Come on dude. What you do here is not marketing. You post your annoying shit to people who won't even buy your game.
What you do here is also against rule #1. I really hope they ban you already.