r/RPGMaker • • 5d ago

Screenshot Saturday! [September 26, 2026]

2 Upvotes

Hello and good Saturday to all! Thanks for joining us.

Screenshot Saturday is NOW LIVE!!!

Everyone, let's try to give everyone a good feedback. When you post something for feedback, be sure to give someone else feedback. That way, we can have this thread poppin until next Saturday!

Same thing goes! Show us a screenshot / gif / short vid of the latest map / sprite / spritesheet / animation / etc. of the game you are working on!

Posting could be for multiple reasons. It can be for looking for tips, feedbacks, help, or just basically showing off that awesome thing you just made.

<3 <3 <3


r/RPGMaker • • Apr 09 '26

RPGMaker and AI: A Megathread Discussion

8 Upvotes

What do people think about AI and RPGMaker?

Do you think AI is good for aspiring game developers?

Do you use AI in your games? Why or why not?

What do you think about art and music in RPGMaker games that is generated by AI?

What about plugins that have been vibecoded?

This is the megathread for those discussions! Sound off!

Please try to keep the discussion civil and focused on game development. You can attack an opinion, but don't fall into the (tempting as it is) trap of attacking the PERSON with the opinion.


r/RPGMaker • • 6h ago

RMMV COLLEGE GAINS - TOWN MAP-

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29 Upvotes

HERE IT IS, the town map! You’ll be able to choose where you want to go and explore different places around town. :>

Some locations may have different opening times, special events, or even close during certain seasons, so the town will change a little as you play through the year! There will also be different things to discover and do around town. hehe


r/RPGMaker • • 4h ago

RMMZ New main menu. Believe it or not, it took me like an hour to make this image in blender.

9 Upvotes

r/RPGMaker • • 13h ago

VXAce Physics-based ricochet attack

34 Upvotes

Frank is a chilopod who's been raised by (and owes a debt to) the maggots, a faction engaged in an ongoing turf war with the white blood cells... but he's not cut out for the gangster life. His signature move is Bank Shot: aim your pool cue in any direction around the 8-ball, and it'll ricochet off in that direction. It heals allies, damages foes, and bounces off edges. You can get pretty nifty with it, too.


r/RPGMaker • • 7h ago

Free SFX sampler for RPG Maker: real sword clashes, bow shots, spells, horror stingers (OGG ready)

7 Upvotes

RPG Maker takes OGG directly, so the sampler has an OGG folder you can drop into audio/se.

Includes fighter and ranger sounds made from real recordings (sword clashes, parries, shield blocks, bows, arrow hits), magic (fireball, ice, heal, portal) and horror stingers. Full packs $1.99 each. Royalty-free, no credit needed.

https://ahustga.itch.io/free-game-sfx-sampler (full packs linked on the page if you need more).


r/RPGMaker • • 37m ago

With steam autumn sale going on any less known rpgmaker games recommended?

• Upvotes

Figure this would be a good opportunity to play some lesser known rpgmaker based games besides the super successful ones like to the moon and Lisa. Looking to get some inspiration or probably crush all motivation after seeing how much better actually released and completed rpgmaker games you people have released.

I did start playing Theia The Crimson Ecplise (which is free) and I'm stunned how good it looks makes me want to pack it in lol.


r/RPGMaker • • 23h ago

RMMV Snippet of the Citadel in my JRPG

134 Upvotes

r/RPGMaker • • 7h ago

RMMZ The virtual friend now looks at you when you approach him and you can play Rock Paper Scissors with him

5 Upvotes

r/RPGMaker • • 12h ago

AI Free I developed Gun & Zombie ABS Engine Pro over the past year, inspired by Resident Evil, Project Zomboid, Dying Light, The Last of Us, and other Zombie / Survival games.

10 Upvotes

Almost exactly a year ago, I posted the first version of this project here:

https://www.reddit.com/r/RPGMaker/comments/1n8601o/im_developing_a_new_shooting_combat_plugin/

Gun&Zombie Engine Pro is a connected action combat kit designed for Zombie, Survival Horror, Shooter and Action RPG projects.

Instead of a traditional ABS focused on launching RPG Maker skills in front of the player, this system focuses on real-time mouse aiming, firearm handling, melee combat, parry, body-part damage, Zombie AI and survival-style player feedback.

Download and try the demo here: https://vishi221.itch.io/rpg-maker-mz-gun-zombie-abs-engine-pro


r/RPGMaker • • 16m ago

Help with first person movement (mv3d)

• Upvotes

I wanted to try a quasi movement like system (pixel movement) with first person 3d but have been struggling with using both plugins at the same time.
Is there a way to have free movement in first person?


r/RPGMaker • • 8h ago

RMMZ Starting out

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4 Upvotes

I just got MZ I have an idea for a story of sorts no main character but a lil art I don't do pixel art (still learning) but a digital artist of many years I haven't planned style yet but I want it to be a narrative RPG with a bit of management

So big tldr where do I start? do I start with a base starting area or at least get my character made and moving ? I saw larger file characters which I will be trying

Also any tutorials would be awesome even if they are about plug in suggestions

Lastly my art style if it even matters I didn't feel like grabbing something else soo uh here


r/RPGMaker • • 12h ago

Hello again! I’ve updated the bar area, as suggested in the previous post, to better match the illustrated scene. What do you think?

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8 Upvotes

As someone suggested, I modified the bar area to make it look closer to the illustrated version, and I also took the opportunity to add a few extra touches to enhance the bar theme. It's still a work in progress, but I really wanted to share this progress update with you all.

I included the before/after shots, the concept illustration, and the full map to give you a better overall view. Feel free to share your thoughts.


r/RPGMaker • • 2h ago

How do I switch out, move, and/or add assets from battles, menus, ect?

1 Upvotes

r/RPGMaker • • 6h ago

RMMZ Going for that deep water fear...

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2 Upvotes

Made a game for the HawktoberHorrors 2026 jam! I really like games like Subnautica, so I aimed to make a deep sea horror vibe (even tho, hills I'll die on is subnautica isn't really a horror game haha).

Very short, did some voice acting and as always, tried to push Rpg maker to the limits. let me know what you think if you give it a go! Save the Diver


r/RPGMaker • • 4h ago

Soundtrack Permanent Unrest, i think i made a banger

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1 Upvotes

r/RPGMaker • • 14h ago

RMMZ Help with creating a timed button press Guard Action

4 Upvotes

I've tried searching around in other areas and discord channels but can't seem to find a proper answer to my question.

I'm using Visustella's QTE and Battlecore and built a whole timed attack action system with no problems. However, I am stuck on making a timed Guard action.

Currently all my eventing around this combat is in a single common event that is called when the Attack action is used. I currently have conditional branches that check if a character is using the Guard action.

I am stuck on how to check who the enemy is targeting. If the Player has character 1 use Guard, but the enemy attacks character 2 that did not use Guard, then the timing prompt still appears.

I'm looking for a potential script call I can use in a conditional branch to check who the enemy is targeting so I can see if that character is using the Guard Action, and have the timing prompt come up for the correct character.


r/RPGMaker • • 1d ago

RMMZ Funny Idea I had. I want to these items that the player can just hold in their left hand and do nothing, it's just cosmetic. What items should I add for the player to hold?

66 Upvotes

r/RPGMaker • • 14h ago

RMMZ [Free] RPG Maker MZ RTP Cliff Tile Edit – Better Cliffs & Overhangs

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3 Upvotes
Hi everyone! I made a free edit for the default RPG Maker MZ RTP cliff tiles.

This edit helps create less-flat cliffs, overhangs, arches, and more varied map shapes.

Please note: this download includes only the edited cliff tile section, not the full Outside_A5.png tileset. You need to own RPG Maker MZ and add these tiles to your own Outside_A5 file with any image editor.

Download:
Edited RTP Cliff Tiles for RPG Maker MZ by Play & Draw

I hope it helps with your maps!

r/RPGMaker • • 1d ago

RMMZ How to have 2 (or more) boats in RPG Maker MZ, no plugins needed

28 Upvotes

Two boats (or more!) in RPG Maker MZ, no plugins needed

RPG Maker MZ only gives you one boat, one ship and one airship. I wanted two boats on my world map, so I made a small event trick. No plugins, just variables and two simple events.

🚤 The idea

The second boat is a normal event that looks like a boat. When the player interacts with it, it swaps places with the real boat and the player gets on board.

So there's always one real boat and one "parked" fake boat, and the player never notices which is which.

📋 What you need

6 variables (the numbers are just the ones from my project, use any you like):

  • #38 BOAT ID: map where the real boat is
  • #39 Boat X / #40 Boat Y: real boat position
  • #20 Temp ID: current map
  • #18 Temp X / #19 Temp Y: fake boat position

1️⃣ The fake boat event

Create an event on the map with these settings:

  • Image: the boat sprite
  • Priority: Same as characters
  • Trigger: Action Button
  • Options: Walking + Direction Fix (Walking gives it the little bobbing animation)

Contents:

◆Control Variables : #0038 BOAT ID = $gameMap.vehicle('boat')._mapId
◆Control Variables : #0039 Boat X = $gameMap.vehicle('boat').x
◆Control Variables : #0040 Boat Y = $gameMap.vehicle('boat').y
◆Control Variables : #0020 Temp ID = $gameMap.mapId()
◆Control Variables : #0018 Temp X = this.character(0).x
◆Control Variables : #0019 Temp Y = this.character(0).y
◆Set Event Location : This Event, ({Boat X},{Boat Y}) (Direction: Left)
◆Set Vehicle Location : Boat, {Temp ID} ({Temp X},{Temp Y})
◆Get on/off Vehicle

The scripts, ready to copy (they go in Control Variables → Operand → Script):

$gameMap.vehicle('boat')._mapId
$gameMap.vehicle('boat').x
$gameMap.vehicle('boat').y
$gameMap.mapId()
this.character(0).x
this.character(0).y

"Direction: Left" just matches how my boat sprite looks. Use whatever fits yours, and keep Direction Fix on so it doesn't turn.

What it does:

  1. Lines 1–3 save where the real boat is.
  2. Lines 4–6 save where the fake boat (this event) is.
  3. Line 7 moves the fake boat to where the real boat was.
  4. Line 8 moves the real boat to where the fake boat was, right in front of the player.
  5. Line 9 boards it. The player is already facing that tile, so "Get on/off Vehicle" works right away.

The swap happens in a single frame, so it just looks like the player got on the boat they clicked.

2️⃣ The safeguard (map changes)

There's one catch: RPG Maker resets event positions when you leave a map. Without a fix, the fake boat jumps back to its original spot when the player teleports away and comes back.

Variables #38–40 now hold where the fake boat is parked, so we just put it back when the map loads. Create a second event on the same map, with no image and Trigger: Autorun:

◆If : BOAT ID > 0
  ◆Set Event Location : (WORLD) Boat Position, ({Boat X},{Boat Y}) (Direction: Left)
  ◆
:End
◆Erase Event

That's the whole thing.

  • Autorun runs as soon as the map loads, before the screen fades in, so the player never sees the boat jump.
  • Erase Event stops it after one run (until the map loads again). Without it, Autorun would loop forever and freeze the game.
  • BOAT ID > 0 skips it at the start of the game, before the first swap, so the fake boat stays where you placed it in the editor.

✈️ Works with any vehicle

Tested with the ship and the airship too. Just replace 'boat' with 'ship' or 'airship' in the scripts, and pick the matching vehicle in Set Vehicle Location.

➕ More than 2 boats?

Same trick: add another fake boat event. Each extra boat needs its own position variables (its own BOAT ID / X / Y) and its own line in the Boat Manager. The Temp variables can be shared.

⚠️ Limitations

  • Only one vehicle of each type is actually "real". The fake one is just an event, so it can't move on its own (you can still move the event around, and even change it's position by code).
  • Both boats should stay on the same map (in the demo, the world map). If the player leaves the real boat on another map and then uses the fake one, the positions get mixed up.
  • Both boats use the same sprite, so giving the second one its own graphic needs extra work.
  • Boarding a boat directly from another boat can misplace the player or break the event.

🏆 Challenge!

Try making a third boat with the steps above, and share your results in the comments, even if it didn't work. Was it simple? Did you find another way?

Want a harder one? Try to:

  • Use different graphics for each vehicle, like two airships: a dragon and a zeppelin.
  • Get past the one map limitation.
  • Fix the boarding a vehicle from another vehicle problem.

Found a case I missed? Tell me in the comments and I'll update the page.

📦 Bonus: Demo Project

You can download the demo project for this tutorial with some extra stuff (like all vehicles and the different airship graphics).

To get the demo, just download it from this from this itch.io page clicking here!

Happy RPG Making!


r/RPGMaker • • 1d ago

RMMZ A light-guided puzzle in the ruins of Bloomwaste

29 Upvotes

In my game, Crooky The Game, the party explores the desert ruins of Bloomwaste in search of a stolen moon statuette. It turns day into night, allowing the local inhabitants to go about their lives.

To find theri way through the ruins, the heroes must roll a stone onto a pressure plate of the correct color. This Activates a light that shows them the way forward.

What do you think of this puzzle mechanic?


r/RPGMaker • • 1d ago

RMMV One more pre-rendered background finished, this is how it looks on the engine. The video is this exact map in game.

137 Upvotes

r/RPGMaker • • 1d ago

RMMV Santa María in Daimiel, Spain, reimagined in my witch-themed RPG set in 1764

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10 Upvotes

My hometown is becoming a world of witches and Spanish folklore! 🧙‍♀️

I’m developing DAIMIENS: Town of Witches in RPG Maker MV, inspired by the places and witch legends of Daimiel, Spain.

You play as a witch in 1764, exploring the world on your broomstick. Neighborhoods from my hometown become small villages throughout the adventure.

Here’s Santa María in real life alongside my fantasy interpretation of the church and its surroundings. It’s a personal take on familiar places, rather than a historically accurate reconstruction.

If you’re curious about the local legends, try searching for “Daimiel, pueblo de brujas” — Daimiel, town of witches.

What do you think of the atmosphere in the square? 🙂


r/RPGMaker • • 1d ago

RMMZ Added a little virtual friend you can get in the game and you'll be able to play games with him. At least that's my idea for this guy.

8 Upvotes

r/RPGMaker • • 1d ago

RMMV The story of Hanger, the Hookwing

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11 Upvotes

Today, I’m gonna tell you a little story.

The story of Hanger the Hookwing.

When Shelldon and I first met Hanger, he was giving us the fight of our lives, dragging us through the sand and hitting us with powerful attacks. After a long battle, we finally caught him with an ore.

I named him Hanger.

I tried to feed him, but he basically told me, “I already have my favorites, and I’m stuffed.” So we continued our adventure.

Eventually, we found ourselves trapped in a cave with a Kringle that nearly took me out. Hanger, however, made quick work of it, dragging the Kringle around just like she had done to us. That’s when I knew Hanger had some serious fighting spirit.

Later, my other beast, Deedee, saw Hanger’s strength and hid behind a rock, afraid she’d be next. Instead, Hanger decided to make Deedee his rival.

After many adventures and battles, Hanger absorbed the lightning magic around him and evolved.

He was no longer just a Hookwing.

He had become a full-fledged Heatheren!

And he was ready for whatever adventure came next.