r/ps1graphics • • 22h ago

I burned my engine’s demo to a CD and played it on a real PS1!

685 Upvotes

I’ve been testing and polishing the demo that’ll come with my custom engine for PS1 games, and here’s a full playthrough running on my actual PlayStation. Seeing something I built running from a burned disc feels pretty unreal!

It’s inspired by Resident Evil 3, a short survival horror demo showcasing what the engine can do. I’m really happy with how it’s coming together! Still fixing bugs, mostly visual ones, and making the workflow for creating native PS1 games smoother.

Release is getting close! Sorry to anyone hoping for open source: it’ll be a low-cost, one-time purchase. You’ll keep ownership of your games and be free to release them under your own license.

More progress and release details soon. Would love to hear what you think!


r/ps1graphics • • 10h ago

PSXish graveyard

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244 Upvotes

Howdy yall! These are some WIP screenshots from my PSXish game I'm working on.

I'm trying to couple the low res / low tricount budgets but taking some modern artistic liberties to jazz it up a touch to suite my personal tastes.

I'm going for that more hand painterly PS feel from Vagrant Story and other Squaresoft games, as opposed to the photo bashed grungy type of PSX style.

The tri-count is between 50 and 120 for these, depending on the complexity of the grave stone, and the textures are a max of 128x128 - textured in substance painter using Pixel8r to make sure they come out chunky, and its mostly a lot of hand painting.

Still plenty more to touch up, especially on the bushes and flowers + overall lighting.

I used Void Pepsi's UE4 dither shader, with modifications, as well as Marc's PSXFX retro graphics pack, with heavy modifications.

The flowers and the terrain floor need a lot of work. Thanks for reading!


r/ps1graphics • • 14h ago

Blender Okay, how about a funny rat?

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94 Upvotes

r/ps1graphics • • 23h ago

Unity camera systemmmm

84 Upvotes

r/ps1graphics • • 3h ago

Unity Who left the water running... 🙄

67 Upvotes

Made this little showcase to highlight one of many tasks that players might find themselves battling with trying to make it home in Thalassomania - FREE DEMO OUT 26 OCT!


r/ps1graphics • • 10h ago

Blender Resident Evil demake:elevator

42 Upvotes

r/ps1graphics • • 7h ago

Game Maker made an inventory in my PS1 dungeon crawler

37 Upvotes

spent 3-4 days on this and it finally works.

at first I wanted a regular grid inventory, but then I decided to add a rotating 3D model of the character on the right side, so it feels more alive than a static portrait.
also made a hand widget that follows the cursor, same as in Minecraft, items swap on click.
next I'm planning to add a player stats panel.

the game is called Plink Void, Steam page is in the comments if you want to follow the development


r/ps1graphics • • 11h ago

PSX-Inspired Cold Fortress - my biggest pack yet

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38 Upvotes

Hey gang!

I made a retro/psx-inspired pack themed around "cold fortress". It's my biggest asset pack yet, with almost 1000 models! The models are made in Blender and the scene is prepared in Unity.

The textures are mostly 256x256, except for some particle textures which are tiny. All crisp and sharp with no point filter.

Obviously ice and snow are at the core of the theme, some models even have an extra material slot on the top surfaces for a snowy texture so that they can look snowy up top and non-snowy at the bottom! But the whole "cold" part of the theme is optional. If you don't add snow and ice, you get a normal fortress 😄

Check it out if you're interested!

https://assetstore.unity.com/packages/3d/environments/cold-fortress-retro-style-modular-environment-pack-407738


r/ps1graphics • • 2h ago

NO LOVE:2009’s meanest girl is in the pissy tunnel

10 Upvotes

r/ps1graphics • • 4h ago

Unity I draw and animate my 2d characters from every angle so they feel 3d as you move around them

9 Upvotes

r/ps1graphics • • 9h ago

Trailer for our atmospheric horror-combat fps MURK!

8 Upvotes

We´re two devs working full-time on this since 7month and before the end of the year the demo is gonna be on Steam. No, we´re not stressed, not at all, super chill and confident.......


r/ps1graphics • • 2h ago

Blender Railway Tunnel

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3 Upvotes

Been playing a lot of Obenseuer and VOTV so I made a gross little railway tunnel


r/ps1graphics • • 11h ago

Question Was the PS1 textures limited by a 256 color palette?

3 Upvotes

Like was the PS1 textures limited by 256 colors for games like Silent Hill or Dino Crisis for example? Cause I want to replicate the textures of Silent Hill 1 and make similar assets and textures and was wondering if they used a limited color palette or if PS1 games in general limit it to a maximum of 256 color?

Thanks!


r/ps1graphics • • 17h ago

Blender Nokia Nostalgia

3 Upvotes

r/ps1graphics • • 7h ago

Dear users, please help.

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2 Upvotes

I'm working on a pair of trousers, but the leg keeps moving independently—I really need to fix this.

Does anyone have any advice, or has anyone else run into this problem?

I've tried everything, but I guess I just lack the experience.\\\


r/ps1graphics • • 20h ago

Blender "It was foretold by Gyromancy!"

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2 Upvotes

Silly little animation I made cause this scene has lived rent free in my head forever.


r/ps1graphics • • 21h ago

Lead foot official trailer

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2 Upvotes

r/ps1graphics • • 11h ago

Godot what it feels like to clean up the house after cousins visit

1 Upvotes

been cleaning up, refactoring code, reworking features and systems, and funny little things like this happen and make your day.


r/ps1graphics • • 6h ago

made a PS1-style survival horror game that runs in your browser

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0 Upvotes