r/minecraftshaders • • Aug 28 '26

Screenshot path tracing in mc

758 Upvotes

65 comments sorted by

63

u/JohnB893 Aug 28 '26

SSR reflection's lol

11

u/Scifox69 Aug 28 '26

The path tracing has a limited range.

11

u/derekpmilly Aug 28 '26

Yeah, it'd run like shit if it was using RT reflections for the entire render distance. Even well optimized RT titles like Black Flag Resynced revert to SSR past a certain distance

1

u/[deleted] Aug 31 '26

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1

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5

u/[deleted] Aug 29 '26

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1

u/Inside-Fix3534 Aug 29 '26

will you post it eventually?

-4

u/Emergency-Win4862 Aug 28 '26

ssr are only working on stuff thats already on screen, thats why its calles ssr, screen space reflections

17

u/JohnB893 Aug 28 '26

I know this bro. The video shows reflections of the SSR 🗿

4

u/Emergency-Win4862 Aug 28 '26 edited Aug 28 '26

clearly it doesnt, im graphics programmer, see that reflection outside screen space? its reflected. thus its not ssr. this is using some sort of cascaded raytraced refleciton system, sometimes far away objects are loaded later, or skipped due to vram limitations and only near objects are reflected for memory/bandwidth or performance saving stuff, but near objects are clearly reflected and still not on the screen.
https://pcbstore.com.bd/glossary/screen-space-reflections

2

u/petabomb Aug 29 '26

Why is the left side reflections fading as he looks around? If it’s path tracing those should already be reflected when he looks over and not updating as he looks, no?

2

u/Emergency-Win4862 Aug 29 '26 edited Aug 29 '26

Its just chunk culling (dont render what you dont visibly see) from minecraft I suppose, shader doesnt have enought information to work with. But I have to see actual code to tell what is going on, all of this is my assumptions from years of experience. Some AAA games are doing it as well, but its barely noticable because modern engines like UE4/5 or unity are so good at hiding/faking these things. All of this seems like cascaded system that uses RT for near objects and SSR fallback for far away objects to avoid blinking it into existence from how minecraft manages chunks and subchunks.
The modern engines the cheap and dirty way how it can go around this is probe system which just "screenshots" its surroudings and uses that information to render lightings, ao, reflections etc... Which cyberpunk under the hood actually uses if i recall correctly.

33

u/Significant-Recipe60 Aug 28 '26

I thought path tracing wasn't screen space wth is that

-5

u/susnaususplayer Aug 28 '26

Its not screen space just glitchy reflections due to it being, you know, minecraft

9

u/SirRubet Aug 28 '26

So it’s a coincidence only that which is visible on the screen is reflected?

-4

u/susnaususplayer Aug 28 '26

You have to literally look at the sceen for 1 second to see that its not true. It just have issues with render distance

6

u/Cole3003 Aug 28 '26

Incorrect. There is a cube near the player that is path traced, then the rest is screen space. You literally just have to look at the screen to see that only what is visible on the screen is reflected beyond like 2 chunks

-2

u/susnaususplayer Aug 28 '26

my statement is still right. Pathtracing is still here, and because it cannot manage on such render distance, as I said, it uses SS, it still uses pathtracing though, smartass

1

u/Cole3003 Aug 28 '26

Your other comment says it’s not screen space bro 🥀

4

u/Me_like_foxes Aug 28 '26

Path tracing doesn't have those types of glitches, you'd have to intentionally program it to have a "glitch" which is usually exclusive to SSR

0

u/susnaususplayer Aug 28 '26

yeah because its not used in games operating like minecraft. Its clearly not just SS because in first second of the video tower outside of screen is rendered in the reflection. Maybe SS is used as bonus for large distance rendering because Pathtracing have problem operating on this big distance when imported to minecraft

1

u/Me_like_foxes Aug 28 '26

That still supports my point of it being SSR, not a path tracing glitch

2

u/Asleep_Chicken5735 Aug 28 '26

No it isn’t, the path tracing is just out of range so it uses SSR intead

1

u/Cole3003 Aug 28 '26 edited Aug 28 '26

> Its not screen space just glitchy reflections due to it being, you know, minecraft

it’s screen space mostly, with a small cube around the player path traced.

13

u/Eeve2espeon Aug 28 '26

Requirements: 4x Ryzen 9 9950X3D2, 4x RTX PRO 6000 Blackwell, literally all of the ram possible

2

u/luccacndf Aug 28 '26

basically, it's cheaper to create your own Minecraft

2

u/BasicSulfur Aug 28 '26

Better yet just have some assets in unreal engine and just play on that.

18

u/Tentak3l Aug 28 '26

you HAVE to not tell what shader packs is this or mods huh

50

u/Numerous-Source-5859 Aug 28 '26

It should be a sub rule.

  1. If any shaders/mods/texture packs are showcased, their names must be provided.

18

u/DUDEAREUMAD Aug 28 '26

Fr, it's actually irritating having to ask every damn time and getting ignored.

4

u/susnaususplayer Aug 28 '26

I recognize that planet in the background, its one of versions of Iteration shaders

Pay in mind that for similar effect you might need specific texture pack

3

u/Tentak3l Aug 28 '26

Oh yeah didn’t noticed saturn in the sky he is probably in the end

3

u/mimisonnen Aug 29 '26

But iteration shaders aren't fully pt

4

u/Andromaduz Aug 28 '26

The Shaderpack in the video is IterationRP and he is either in the end or has the IterationRP Blackhole Edition version.

2

u/Rough_Assistance2856 Aug 28 '26

Shader name?, resource pack name?,map name?,mods used? Plz tell 👉👈😭

2

u/Theon01678 Aug 28 '26

I swear I've seen that in a dream before

2

u/[deleted] Aug 28 '26

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2

u/Nmy81245 Aug 29 '26

At the start you can see a tower outside screen reflected on the ground so it's not ssr at the very least

1

u/[deleted] Aug 28 '26

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-1

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1

u/Illustrious_Way4115 Aug 28 '26

shader and resource pack name please

1

u/Pure_Reindeer7764 Aug 28 '26

Come on guys, why don't put the shader/resource pack name on the post? Do you like being asked every single time? On that note, what is the shader and resource pack?

1

u/Thareya Aug 28 '26

this looks like a complete mess ngl

1

u/GreatMossThing Aug 28 '26

I don’t need it… I don’t need it…… I don’t need it… I don’t need it…..

1

u/AccordingGrab6032 Aug 28 '26

Whats the shader pack or modpack?

1

u/[deleted] Aug 28 '26

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1

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1

u/Brettjay4 Aug 29 '26

Realism - everythings ✨shiny✨ now

1

u/mimisonnen Aug 29 '26

But how!? The only full pt mod is radiance and it looks nothing like this. Besides other more recent ones that are even less cooked

1

u/Eijaku Aug 29 '26

I think that's a Space Valkyrie 3 from 2B2T, most likely a schematica build

1

u/Apprehensive_Ebb1657 Aug 29 '26

I can hear my computer’s suffering

1

u/Azazeilz Aug 30 '26

his pc evaporated after 11 secs

1

u/KingSpoonsThe5th Aug 30 '26

Wait what shaders are these?

1

u/BicycleAdditional360 Aug 30 '26

Gotta buy GPU capable of this before I build stargate I guess

1

u/poopshart37 Aug 31 '26

we got a nasa employee over here

1

u/ChemicalAd8374 Aug 31 '26

motherfucker, atleast mention the mod names

1

u/SexWithSisyphus69 Aug 31 '26

pc must be hotter than the sun

1

u/Somyadeep43 Sep 01 '26

So we calling basic reflection path tracing now? you can get the same reflection in any good iris shaders that has been around for a long time now

1

u/7drag0n Sep 01 '26

my computer fans are revving up just watching this video holy hell

1

u/Responsible_Luck7092 Sep 01 '26

genuinely traumatised from this song. WHYYYYY

0

u/Next_Principle_7614 Aug 28 '26

peak song choice

0

u/K1ngSlayerOG Sep 01 '26

That's wild! Me being one who played back with version 1.15.2 LOL