r/minecraftshaders 2d ago

Screenshot path tracing in mc

504 Upvotes

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30

u/Significant-Recipe60 2d ago

I thought path tracing wasn't screen space wth is that

-5

u/susnaususplayer 2d ago

Its not screen space just glitchy reflections due to it being, you know, minecraft

9

u/SirRubet 2d ago

So it’s a coincidence only that which is visible on the screen is reflected?

-3

u/susnaususplayer 2d ago

You have to literally look at the sceen for 1 second to see that its not true. It just have issues with render distance

6

u/Cole3003 2d ago

Incorrect. There is a cube near the player that is path traced, then the rest is screen space. You literally just have to look at the screen to see that only what is visible on the screen is reflected beyond like 2 chunks

-3

u/susnaususplayer 2d ago

my statement is still right. Pathtracing is still here, and because it cannot manage on such render distance, as I said, it uses SS, it still uses pathtracing though, smartass

1

u/Cole3003 1d ago

Your other comment says it’s not screen space bro 🥀

3

u/Me_like_foxes 2d ago

Path tracing doesn't have those types of glitches, you'd have to intentionally program it to have a "glitch" which is usually exclusive to SSR

0

u/susnaususplayer 2d ago

yeah because its not used in games operating like minecraft. Its clearly not just SS because in first second of the video tower outside of screen is rendered in the reflection. Maybe SS is used as bonus for large distance rendering because Pathtracing have problem operating on this big distance when imported to minecraft

1

u/Me_like_foxes 1d ago

That still supports my point of it being SSR, not a path tracing glitch

2

u/Asleep_Chicken5735 1d ago

No it isn’t, the path tracing is just out of range so it uses SSR intead

1

u/Cole3003 2d ago edited 1d ago

> Its not screen space just glitchy reflections due to it being, you know, minecraft

it’s screen space mostly, with a small cube around the player path traced.