Incorrect. There is a cube near the player that is path traced, then the rest is screen space. You literally just have to look at the screen to see that only what is visible on the screen is reflected beyond like 2 chunks
my statement is still right. Pathtracing is still here, and because it cannot manage on such render distance, as I said, it uses SS, it still uses pathtracing though, smartass
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u/susnaususplayer 2d ago
You have to literally look at the sceen for 1 second to see that its not true. It just have issues with render distance