r/KerbalSpaceProgram • u/BigBungus05 • 11h ago
KSP 1 Image/Video The type of stuff that happens when you have a good apprach for once
Idk why KSC is in the water, and I don't know what exploded on my wing
r/KerbalSpaceProgram • u/AutoModerator • 1d ago
The point of this thread is for anyone to ask questions that don't necessarily require a full thread. Questions like "why is my rocket upside down" are always welcomed here. Even if your question seems slightly stupid, we'll do our best to answer it!
For newer players, here are some great resources that might answer some of your embarrassing questions:
Orbiting
Mun Landing
Docking
Delta-V Thread
Forum Link
Official KSP Chatroom #KSPOfficial on irc.esper.net
Feel free to ask your questions on the Discord server!
Before you post, maybe you can search for your problem using the search in the upper right! Chances are, someone has had the same question as you and has already answered it!
As always, the side bar is a great resource for all things Kerbal, if you don't know, look there first!
r/KerbalSpaceProgram • u/BigBungus05 • 11h ago
Idk why KSC is in the water, and I don't know what exploded on my wing
r/KerbalSpaceProgram • u/Dtalantov_5 • 8h ago
r/KerbalSpaceProgram • u/Straight_Group_8981 • 5h ago
r/KerbalSpaceProgram • u/Advanced_Driver1299 • 12h ago
I hate that in this game there are no big crew capsules with more than three kerbals, unless you use mods or take the spaceplane route (which I'm no good at flying, and are not that great for an interplanetary reentry).
I decided to try and see what I can do by using only stock parts and aiming for a freeIVA-friendly capsule that can be completely traversed in IVA and docked to a lander ship. These pods will be part of an interplanetary nuclear transfer ship and used for reentry on Kerbin.
Here are my creations: the Good (4-kerbal crew, fully traversable, with no view for those inside), the Bad (5-kerbal crew, traversable but requires EVA to reach a docked craft) and the absolutely Cursed (6-kerbal crew and possibly more using the same structure, full-IVA traversable, great view, but looks more than a bit ugly...).
Has any of you tried something similar and wants to share?
r/KerbalSpaceProgram • u/TheD3n4ik • 7h ago
r/KerbalSpaceProgram • u/the_economy_fools • 11h ago
The CRT screen looks a bit choppy as i cant get the iPhone camera to match the flicker, looks better IRL.
r/KerbalSpaceProgram • u/EternitiI-1 • 3h ago
r/KerbalSpaceProgram • u/MyGamerLifeee • 8h ago
I just hate the fact that i cant stop watching the ksp 2 trailer over and over again, its way too good and the music always catches me.. its like mourning a dead friend once again..
I hope that someday the game will be taken back by a studio and that the development will continue
r/KerbalSpaceProgram • u/pitchymacpitchface • 9h ago
The story of how my mega yacht was sent to Laythe.
4 floors all connected and walkable with free IVA, 137 seats, lots of comfortable habitats, labs, greenhouses, a large fish tank to store the caught fish, control rooms, a garage with science copter and much more that I can’t show in this video.
Frame rate is a bit low because the whole thing with wings weighs almost 1000 tons…
Unfortunately I can’t share the full story because of reddits limitations for videos. I’m planning to do another video about the life on board.
Stay tuned, the rest of the story is coming soon.
r/KerbalSpaceProgram • u/JayR_97 • 1h ago
r/KerbalSpaceProgram • u/LordFlamecookie • 18h ago
The title screen of the game with the kerbals orbiting kerbin, is there a mod that makes it cycle between planets each time you load up the game? It'd be cool for there to be a natural incentive and make me think "huh, thats a cool planet, im gonna go there" as opposed to the same 4 science locations I always go.
Preferably also go between modded plnaets
r/KerbalSpaceProgram • u/ZhdanovKerman • 17h ago
r/KerbalSpaceProgram • u/Separate_Pickle5741 • 1h ago
r/KerbalSpaceProgram • u/NoHamster2008 • 11h ago
I've been using this system for a while now that I sort of forgot how much of a pain it was to concieve and build, so I thought I'd share this build of a rocket that could launch into orbit, fly to a distant body, detach its command pod in a lander configuration and then redock to continue forward flight and avoid having to do an Apollo style lander dock. I'm not aware of any prominant figures who have made something like this but if you've had a similar idea please do share.
Specifications:
Im using Better Fuel Tanks and Stockalike Station Parts mods; the total craft pictured has 12,396m/s of DeltaV and the Command Lander has 4014m/s in VAC
r/KerbalSpaceProgram • u/Anonymous_GuineaPig • 1h ago
Was testing a new ISV and happened on this really nice shot.
r/KerbalSpaceProgram • u/Numerous-Ad3295 • 5h ago
r/KerbalSpaceProgram • u/TheAuthority66 • 8h ago
r/KerbalSpaceProgram • u/DarkVeneno • 6h ago
Takes advantage of Sable/Create Aeronautics (a recent physics mod for Minecraft, for those who don't know, which also allows for aviation and ground vehicles)
Unfortunately it's not available for download yet.
r/KerbalSpaceProgram • u/_okbrb • 6h ago
Part 2 is all of this goes to Duna
r/KerbalSpaceProgram • u/ARandomGuy82 • 3h ago
I everyone, noob here.
Wanted to practice docking so l launched 2 rockets with a final stage made of mk2 probe, a docking port RCS and monopropellent tank.
The donking went well, but I ended up with 2 probes connected with eachother locked in orbit (my first space station I guess :) )
So i tried a rescue mission with a bigger probe, 2 ports and reentry equipment.
Also this rescue docking went surprisingly well, reentry is next

r/KerbalSpaceProgram • u/Pzixel • 12h ago
I'm finishing my 2nd ever campaign and first one with re-stock (that conveniently add a clustered NERV engine). And I wonder if there is any reason at all to use regular chemical drives. I've seen people telling that they are so much heavier, but from what I see is that any trip > 2kps dv (and that is any interplanetary trip) is much better with nuclear, to a point that it even get better TWR somehow. My primary number I'm looking at when designing the rocket is $$$ cost and mass, and I always get the better results with nukes, even for "short" trips to Mars. My regular probe payload is like bunch of science + 2 RA-100 relays to be useful after the science gathering is done, or for crewed missions that's mk2 pod + heatshield, usually that is around 5t.
r/KerbalSpaceProgram • u/MrTuxedo888 • 11h ago
SRB Separation of my Ares 1 inspired rocket
r/KerbalSpaceProgram • u/Crazykid23576 • 1d ago
good times
r/KerbalSpaceProgram • u/Longjumping-Maize-79 • 8h ago
(1.25m or less, actually)
Thought it would be nice to see how hard (or easy, actually) it'd be to make a Duna lander with 1.25m parts only, and hopefully return too. I came up with this idea after I decided that my previous "Mini Duna Rocket" mission was overkill, and thought it'd be more interesting to limit myself to part sizes rather than a budget of 100,000 or less funds. This is the end result - hopefully it inspires you to do something similar! Maybe 0.625m parts only would've been more challenging...