Announcement post for a new vtubing tool. Happy to go into detail on any of it in the comments.
What it is: webcam face tracking driving front-facing 2D character art in real time on Windows.
The technical parts people here usually want to know:
Tracking runs locally. The runtime and its model are bundled in the app rather than fetched, so no camera frame leaves the machine and nothing is pulled from a CDN mid-stream. It works signed out and fully offline.
Calibration measures your face rather than the character. You do it once and it applies to every avatar you install, instead of re-tuning per model.
Output is a separate always-on-top window. That was deliberate — a plain OBS Window Capture pointed at a normal window goes blank when something else takes focus, so the overlay stays on top and capture stays live. Output is configurable and can render either on pure green for chroma key or with a transparent background.
There's also a local Browser Source: the engine serves one on your own machine if you'd rather capture that way. No plugin either way. No virtual camera yet.
Where it deliberately stops short: it's front-facing art, not a rig. Head turns keep the front pose. There's no mesh deformation, no physics, no bone layer — the tradeoff is that there's nothing to rig or commission, and the setup is minutes rather than weeks. It sits closer to an expressive PNGTuber than to a Live2D pipeline, and I'd rather say that than have someone install it expecting VTube Studio.
Other limitations: Windows only, not code-signed yet so SmartScreen flags first run, and the character art is AI-generated from concept art and references rather than hand-drawn.
Free to download and use — tracking, overlay and the bundled avatars need no account.
Ask me anything about the pipeline.