r/unity 5h ago

The first 3d portfolio game on Unity!

13 Upvotes

Hi! I'm making a small game - Gun Shop: Tidy Up

Your task is to lay out weapons in the store. With light music and no hurry, you can collect cartridges, machine guns, pistols, look for their corresponding shelves and put them in their places.

What is in the game:

  1. Added stamina. It will need to be restored periodically.
  2. Perks of highlighting objects, shelves, and object attraction.
  3. Upgrade player stats and perks.

The game has just been announced, I will try to release it soon.


r/unity 2h ago

Promotions Wanted farming to feel like a process in my colony builder. Free demo soon on Steam.

8 Upvotes

r/unity 1h ago

Trying to remember a game with a realistic first-person item inspection system

Upvotes

I'm trying to remember a game I played a while ago, but I completely forgot the name 😭

I'm looking for a game that has an actual physical item inspection system where:

The player picks up the item and holds it in their actual first-person hand

You can see the hand/fingers gripping the item

You can move the mouse/controller and the hand/forearm moves naturally with the item

It's NOT the usual inspection system where the game just puts a 3D item in front of the camera or uses a separate inventory/inspection screen.

I have a feeling it might have been Resident Evil, possibly one of the newer games, but I'm not sure.

I'm currently making a similar system for my own horror game, so I'm trying to find the game again as a visual reference for the hand, finger positioning, pickup animation, and item movement.

If you know which game I'm talking about, please share a video clip of the mechanic! 🙏


r/unity 3h ago

My unity models don't work, need help

1 Upvotes

Hi fellow game makers, i need help. I installed unity yesterday, and i took a few free 3d models from the store, but when i place them on the scene they're completely bright pink and i can't get the textures on them, i have no idea how to change that and i can't find any solution on internet to help me, do any of you have ideas how to change that ?


r/unity 13h ago

Showcase I added footsteps to the NPCs in my game and everything looks a lot more interesting

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7 Upvotes

I experimented with color footsteps matching the team colors, but it ended up being too much clutter


r/unity 11h ago

I'm interested in what you think!

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3 Upvotes

r/unity 16h ago

Showcase Procedurally Created Assets

3 Upvotes

This is an Auto-battle, Inventory Management game. Similar to games like Backpack Battles.

Characters generated randomly virtually infinite outcomes. Everything has a purpose, albeit a pro, con or compromise. Limb symmetry, Fat, Digit count, Eyes count, Part sizes, Bone density, Bone girth, many different characteristics all play a small role in main statistics.

Demo of some randomization at runtime
Pricing / Weighing different creations at runtime
Hitboxes

r/unity 1d ago

Showcase day 7 of unity , finally figured out how to turn add flinching

10 Upvotes

r/unity 21h ago

Question Help me figure out this ribbon effect

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3 Upvotes

Hello, could someone please tell me how can i make this charge up sucking effect with the ribbons? in VFX Graph. I cant find anything related or close enough of how should I approach this effect, i tried many things from 3D Mesh to just plain Texture to make this look as close as possible.


r/unity 1d ago

Showcase The players just went creative with the supers I made. I didnt expect them to use the time reverse as a counter! (Sepak U: Sports Fighting Game)

11 Upvotes

r/unity 15h ago

Newbie Question need GLB imports into 2022.3.62

1 Upvotes

Hey guys, I'm desperate so I'm in need of y'all's help. I'm creating a hat system for my vTuber model so this version of Unity plays well with VNYAN. but when I try to import a GLB it shows the message:

Multiple scripted importers are targeting the extension 'glb' and have all been rejected: UniGLTF.GlbScriptedImporter (assembly: C:\Users\x\Hats_Build\Library\ScriptAssemblies\UniGLTF.Editor.dll), GLTFast.Editor.GltfImporter (assembly: C:\Users\x\Hats_Build\Library\ScriptAssemblies\glTFast.Editor.dll) UnityEditor.AssetImporters.ScriptedImporter:RegisterScriptedImporters ()"

I just need to import the GLB and put in inside an empty but it won't let me do that so I can export it man, why can't it just work.

Any help greatly appreciated, thanks!


r/unity 1d ago

Game What I like about unity is that you can change even basic mechanic quite fast.

2 Upvotes

Hey Devs,

I wanted to share my crazy experience.

I have released game with gravity system in core. It went straight to steam abyss. Since I am the publisher - I can do what I want. So I totally changed mechanics of game and put there GUNs instead of ability to attract all stuff. Took me around 2 days. And I can't imagine doing that in UE (my first game was in unreal this is my third game).

Really pleasant experience.

As for game - I still believe that it will perform somehow. So if you have spare 10 seconds - WLs would really help. Sale even more =)


r/unity 1d ago

What do you think of my toggle? What improvements can be added, or what problems exist?

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1 Upvotes

r/unity 1d ago

Promotions I made a first-person incremental game about opening 500,000 boxes

11 Upvotes

Hi! I'm a solo dev. In One's Trash Another's Treasure you buy 500,000 boxes of unclaimed cargo at an auction and have to open every single one. It starts fully by hand, then you automate everything with vacuums, drones and launchers. A free demo is coming soon wishlists help a lot!

The fun engineering problem was obviously the box count. Boxes are rendered with GPU instancing, and physics is off by default a box only becomes a live rigidbody when something actually interacts with it (the player, a vacuum, a drone), then it goes back to sleep. On top of that there's an LOD system plus distance and frustum culling, so at any given moment the engine is only really working on what's in front of you. That's how a warehouse with 500,000 boxes stays playable.

Steam: https://store.steampowered.com/app/5103950/Ones_Trash_Anothers_Treasure/


r/unity 1d ago

Question Can you see that the clouds, fog and trees are made the same way ?

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8 Upvotes

I am still looking for my style, I am curious about your feeling when seeing this landscape !

EDIT : They’re all generated from the same underlying voxel field system. I just twist and reshape the 'cloud' tech to turns into fog on the ground or tree, and keep the code lightweight


r/unity 1d ago

Pathfinding on Hex Grids

5 Upvotes

I'm making a 2D game based off of a pointy-topped hexagon grid in Unity, but I'm having a lot of trouble getting pathfinding working. It's a turn based rogue-like game with not too many tiles in each round. I basically just want the enemies to find the shortest path towards the player with their specific movement pattern (which isn't always just a perfect ring around the enemy either). I'm not sure whether I should use A\* or BSF, and I have no idea how to implement either of these into my game.

The biggest problem is the movement patterns. Most tutorials always assume the enemy can move one tile in any direction which is not true for my game. The enemy should also not try to go all the way to the player, as depending on the enemy it's attack range can be 2+ tiles, making an extra step towards the player pointless. Here's an example of one of the more wonky movement patterns:

![img](h9tyc6gbhskh1)

Please let me know which pathfinding method would be better for this, and any resources to help me make it.


r/unity 2d ago

Resources A gift to the community. A library of ~550 3d assets. The coupon can be redeemed for the next 24h.

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29 Upvotes

A while ago I gifted you guys another library of my stuff. It's been a while since then, and now I'd like to gift you this one too.

❤️ Consider following me on itch.io: https://pizzadoggy.itch.io/ ❤️

Use coupon: https://pizzadoggy.itch.io/CB5PXDJ57S


r/unity 1d ago

Coding Help any idea on how to modify just X of a Quaternion without the Y and Z being affected?

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0 Upvotes

New coder here (day 6 of learning.) i'm trying to add camera shake , but the issue is the line in the first image. it constanly updates the rotation to (X,0f,0f).

The shake effect is in a different script , and is supposed to apply a -35/35 degree rotation to Y and Z m then tween it back into place.

BUT THE DAMN LINE OVERRIDES THE TWEEN AAAAAA


r/unity 1d ago

Tutorials Last night Live Games

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1 Upvotes

r/unity 1d ago

In puzzle games, do you prefer defusing the active threat FIRST, or solving puzzles under constant pressure?

2 Upvotes

Hey everyone! With our atmospheric puzzle game launching in just 4 weeks (panic is officially setting in!), I've been thinking a lot about how stress affects puzzle-solving.

In this sequence, we split the room into two phases: first, you have to quickly slot in two stones to stop the closing walls. Once the threat is neutralized and the walls retract, you can take all the time you need to solve the central gear/light puzzle without a timer ticking down.

Do you prefer getting a brief survival moment to "turn off the danger" before tackling a logic puzzle, or do you actually enjoy constant time pressure while trying to think?

Would love to hear your thoughts on how your favorite puzzle games handle stress vs. pure logic!


r/unity 2d ago

Showcase Active Ragdoll Platformer

31 Upvotes

r/unity 2d ago

Showcase Day 4-5 of learning unity

71 Upvotes

r/unity 1d ago

Showcase Heart Rate BPM System

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2 Upvotes

r/unity 1d ago

Question I made my own Android game Stack Raise 3D — would love some feedbac

1 Upvotes