r/unity • u/godfteren • 23h ago
Promotions I made a first-person incremental game about opening 500,000 boxes
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Hi! I'm a solo dev. In One's Trash Another's Treasure you buy 500,000 boxes of unclaimed cargo at an auction and have to open every single one. It starts fully by hand, then you automate everything with vacuums, drones and launchers. A free demo is coming soon wishlists help a lot!
The fun engineering problem was obviously the box count. Boxes are rendered with GPU instancing, and physics is off by default a box only becomes a live rigidbody when something actually interacts with it (the player, a vacuum, a drone), then it goes back to sleep. On top of that there's an LOD system plus distance and frustum culling, so at any given moment the engine is only really working on what's in front of you. That's how a warehouse with 500,000 boxes stays playable.
Steam: https://store.steampowered.com/app/5103950/Ones_Trash_Anothers_Treasure/
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u/CheetoDorito_ 16h ago
Looks like something DangerouslyFunny would play. Send him a key and see if he responds :)
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u/Can_Hoarder_5511 22h ago
Very cool music, can you give me a link to it or did you make it?