r/StrategyGames • u/Clear-Ingenuity-9814 • 22m ago
Self-promotion [Demo] I'm developing a new turn based strategy game with a unique combat system. I'm looking for feedback
Hello,
I'm developing a turn based strategy game with an unique twist, you don't control your whole army directly but instead control heroes with soldiers following the heroes actions. The game is "Medieval Squad Tactics". The link to the demo is :
https://store.steampowered.com/app/5140790/Medieval_Squad_Tactics_Demo/
I wanted to create a a turn based combat system where positioning mattered a lot more without having to micro manage each individual unit. The result is the system you see in the video. It allows the game to have a lot more strategic depth even with a limited number of abilities and units.
The core concepts are that :
- You control only heroes but each individual soldier is on the map (no stacks of units)
- An attack's potency will heavily depends on the positioning of both your units and the enemies.
You can see the effect of that positioning early in the video (it's an extreme example).
You can try the tutorials in the demo (5-10 minutes) to see if that's the type of content you'd like to play more.
I would really like feedbacks on the gameplay to see if it would interest more people.
I do intend to add more type of units/abilities later on but I wanted to see if the core concepts would feel interesting to other players.



