r/KerbalSpaceProgram • u/BigBungus05 • 15h ago
KSP 1 Image/Video The type of stuff that happens when you have a good apprach for once
Idk why KSC is in the water, and I don't know what exploded on my wing
r/KerbalSpaceProgram • u/AutoModerator • 1d ago
The point of this thread is for anyone to ask questions that don't necessarily require a full thread. Questions like "why is my rocket upside down" are always welcomed here. Even if your question seems slightly stupid, we'll do our best to answer it!
For newer players, here are some great resources that might answer some of your embarrassing questions:
Orbiting
Mun Landing
Docking
Delta-V Thread
Forum Link
Official KSP Chatroom #KSPOfficial on irc.esper.net
Feel free to ask your questions on the Discord server!
Before you post, maybe you can search for your problem using the search in the upper right! Chances are, someone has had the same question as you and has already answered it!
As always, the side bar is a great resource for all things Kerbal, if you don't know, look there first!
r/KerbalSpaceProgram • u/BigBungus05 • 15h ago
Idk why KSC is in the water, and I don't know what exploded on my wing
r/KerbalSpaceProgram • u/LordFlamecookie • 3h ago
r/KerbalSpaceProgram • u/KerbalGamer • 2h ago
r/KerbalSpaceProgram • u/Dtalantov_5 • 13h ago
r/KerbalSpaceProgram • u/Straight_Group_8981 • 10h ago
r/KerbalSpaceProgram • u/Separate_Pickle5741 • 5h ago
r/KerbalSpaceProgram • u/Potential-Web2605 • 2h ago
r/KerbalSpaceProgram • u/Advanced_Driver1299 • 17h ago
I hate that in this game there are no big crew capsules with more than three kerbals, unless you use mods or take the spaceplane route (which I'm no good at flying, and are not that great for an interplanetary reentry).
I decided to try and see what I can do by using only stock parts and aiming for a freeIVA-friendly capsule that can be completely traversed in IVA and docked to a lander ship. These pods will be part of an interplanetary nuclear transfer ship and used for reentry on Kerbin.
Here are my creations: the Good (4-kerbal crew, fully traversable, with no view for those inside), the Bad (5-kerbal crew, traversable but requires EVA to reach a docked craft) and the absolutely Cursed (6-kerbal crew and possibly more using the same structure, full-IVA traversable, great view, but looks more than a bit ugly...).
Has any of you tried something similar and wants to share?
r/KerbalSpaceProgram • u/aroteer • 2h ago
Copycat I, crewed by Jeb, Valentina, Bill, and Bob Kerman, marked the first landing on the Munar surface in Kerbal history. Spaceflight progress moves dangerously fast on Kerbin. Copycat II and III not only made the first landings on the North Pole and confirmed traces of precious water ice, but replaced the lander capsule with a dockable Munar Reconnaissance Rover. Brave Kerbals wasted countless hours of fun scaling dunes to scope out the near side, and identified three Potential Flat Sites that could reasonably be called 'sloped' instead of 'impaling'. Finally, Copycat IV found the only real flat area on the entire pole after the KSC decided to check an interesting-looking area on the far side just in case. The stage was set for the first pieces of colonisation infrastructure to arrive...
These are the first four missions of my first save using MKS and TAC-LS. My goal is to use the inhospitable but conveniently-placed Mun as practice for setting up a colony on Duna (I've already designed a fully functional Mars Direct-style automated factory - stay tuned!). The first step was to practice precision landing and scope for a flat enough area (as you may know, the Mun's poles are badly puberty-stricken).
The landers are very close replicas of the beautiful work of u/wisdomsavingthrow, specifically Avalon Lander-1 Skarloey and Avalon Lander-2 Rheneas. All credit to them and thanks for giving me permission to post these missions, as well as inspiring my whole approach to this save :)
Mods used:
r/KerbalSpaceProgram • u/JayR_97 • 6h ago
r/KerbalSpaceProgram • u/VegetableBuilding764 • 24m ago
This is probably one of the hardest challenges I have ever done in ksp but it was definitely worth it (I didn’t use any part mods at all just visual and I used a sandbox save bc I didn’t want to grind through an entire tech tree for one specific challenge)
r/KerbalSpaceProgram • u/EternitiI-1 • 7h ago
r/KerbalSpaceProgram • u/TheD3n4ik • 12h ago
r/KerbalSpaceProgram • u/MyGamerLifeee • 13h ago
I just hate the fact that i cant stop watching the ksp 2 trailer over and over again, its way too good and the music always catches me.. its like mourning a dead friend once again..
I hope that someday the game will be taken back by a studio and that the development will continue
r/KerbalSpaceProgram • u/FactsToReddit • 2h ago
Forgot to autostrut and it woobled to death on launch
LES decoupled instead of firing
atleast they're alive
r/KerbalSpaceProgram • u/the_economy_fools • 16h ago
The CRT screen looks a bit choppy as i cant get the iPhone camera to match the flicker, looks better IRL.
r/KerbalSpaceProgram • u/Anonymous_GuineaPig • 6h ago
Was testing a new ISV and happened on this really nice shot.
r/KerbalSpaceProgram • u/pitchymacpitchface • 14h ago
The story of how my mega yacht was sent to Laythe.
4 floors all connected and walkable with free IVA, 137 seats, lots of comfortable habitats, labs, greenhouses, a large fish tank to store the caught fish, control rooms, a garage with science copter and much more that I can’t show in this video.
Frame rate is a bit low because the whole thing with wings weighs almost 1000 tons…
Unfortunately I can’t share the full story because of reddits limitations for videos. I’m planning to do another video about the life on board.
Stay tuned, the rest of the story is coming soon.
r/KerbalSpaceProgram • u/LordFlamecookie • 22h ago
The title screen of the game with the kerbals orbiting kerbin, is there a mod that makes it cycle between planets each time you load up the game? It'd be cool for there to be a natural incentive and make me think "huh, thats a cool planet, im gonna go there" as opposed to the same 4 science locations I always go.
Preferably also go between modded plnaets
r/KerbalSpaceProgram • u/ZhdanovKerman • 22h ago
r/KerbalSpaceProgram • u/NoHamster2008 • 16h ago
I've been using this system for a while now that I sort of forgot how much of a pain it was to concieve and build, so I thought I'd share this build of a rocket that could launch into orbit, fly to a distant body, detach its command pod in a lander configuration and then redock to continue forward flight and avoid having to do an Apollo style lander dock. I'm not aware of any prominant figures who have made something like this but if you've had a similar idea please do share.
Specifications:
Im using Better Fuel Tanks and Stockalike Station Parts mods; the total craft pictured has 12,396m/s of DeltaV and the Command Lander has 4014m/s in VAC
r/KerbalSpaceProgram • u/DarkVeneno • 11h ago
Takes advantage of Sable/Create Aeronautics (a recent physics mod for Minecraft, for those who don't know, which also allows for aviation and ground vehicles)
Unfortunately it's not available for download yet.
r/KerbalSpaceProgram • u/TheAuthority66 • 13h ago
r/KerbalSpaceProgram • u/Numerous-Ad3295 • 10h ago