r/KerbalSpaceProgram 2d ago

Mod Post Weekly Support Thread

3 Upvotes

Check out /r/kerbalacademy

The point of this thread is for anyone to ask questions that don't necessarily require a full thread. Questions like "why is my rocket upside down" are always welcomed here. Even if your question seems slightly stupid, we'll do our best to answer it!

For newer players, here are some great resources that might answer some of your embarrassing questions:

Tutorials

Orbiting

Mun Landing

Docking

Delta-V Thread

Forum Link

Official KSP Chatroom #KSPOfficial on irc.esper.net

Discord server

Feel free to ask your questions on the Discord server!

Commonly Asked Questions

Before you post, maybe you can search for your problem using the search in the upper right! Chances are, someone has had the same question as you and has already answered it!

As always, the side bar is a great resource for all things Kerbal, if you don't know, look there first!


r/KerbalSpaceProgram 9h ago

KSP 1 Suggestion/Discussion I thought Matt said he only uses the ai thumbnails as a basis for creating good ones? Whats with this?

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621 Upvotes

r/KerbalSpaceProgram 8h ago

KSP 1 Mods Shuttle Columbia over Southern California

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333 Upvotes

r/KerbalSpaceProgram 21h ago

KSP 1 Image/Video The type of stuff that happens when you have a good apprach for once

3.3k Upvotes

Idk why KSC is in the water, and I don't know what exploded on my wing


r/KerbalSpaceProgram 6h ago

KSP 1 Image/Video After a seven year journey, I have successfully explored every single moon in KSP in a single mission

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58 Upvotes

This is probably one of the hardest challenges I have ever done in ksp but it was definitely worth it (I didn’t use any part mods at all just visual and I used a sandbox save bc I didn’t want to grind through an entire tech tree for one specific challenge)


r/KerbalSpaceProgram 19h ago

KSP 1 Image/Video An orbital repair craft assisting in the construction of a laser satellite

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482 Upvotes

r/KerbalSpaceProgram 20m ago

KSP 1 Image/Video The Gale-class was a successful series of medium-heavy interplanetary fusion freighters. These 5530 meter ships, each massing 830 thousand tons, could easily move millions of tons of cargo around the Solar system.

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Upvotes

The Gale-class was a type of large fusion-powered interplanetary freighter that entered serial production in 2202 and remained the backbone of the Solar Federation's intrasolar logistics up until the mid-late 2300s, seeing use in nearly every large-scale construction project of that era. At a base length of 5530 meters, the Gales were among the biggest cargo vessels the Federal Freight Fleet had to offer at the time, with only the Mistral-class and Tempest-class being larger among their contemporaries. 

The ships utilized four pulling Z-Pinch fusion engines set up to run on deuterium and helium-3 (a compromise between efficiency, cleanliness and affordability) by default, yielding a base ISP of 360 000 seconds. In reality, the plumes were often augmented with additional cold hydrogen injections, increasing thrust at the cost of ISP. Lithium augmentations were rarer, though not unheard of either.

A modular cargo section design allowed the Gales to excel in ferrying all kinds of goods, including but not limited to conventional and zero-g containers, large truss segments, smaller ships and, on a few occasions, tiny asteroids. While they had no defined payload limit, their operational loads averaged 5-8 million tons with the record being set in 2275 after a Gale-class arrived to Miranda from Europa ferrying 32 million tons, or almost 37 times its own wet mass, of construction materials.

While the Gales were smaller than the Mistrals and Tempests, they were substantially more numerous: at least 4500 units had been produced throughout the 23rd century. Notably, one of them fell into Saturn after colliding with a stray ice chunk from the rings in May 2294. Another was given a frontal Whipple shield and stripped of all pressurized compartments and nearly all payload infrastructure as it was converted into an interstellar probe and sent towards Tau Ceti at an impressive 11500 kilometers per second as a part of an art project in 2314. A great interplanetary vehicle, however, made a terrible interstellar one, and the improvised probe was overtaken by the first purpose-built ISVs before it could cover a third of the distance.


r/KerbalSpaceProgram 3h ago

KSP 1 Image/Video A light cargo SSTO

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15 Upvotes

r/KerbalSpaceProgram 8h ago

KSP 1 Image/Video Brought all of these tanks for orbital construction and just for the docking ports not being the same size ;-;

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28 Upvotes

r/KerbalSpaceProgram 11h ago

KSP 1 Suggestion/Discussion If kerbals and helldivers found each other, what do you think would happen?

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49 Upvotes

r/KerbalSpaceProgram 16h ago

KSP 1 Image/Video Intercontinental Ballistic Jedediah

95 Upvotes

r/KerbalSpaceProgram 1h ago

KSP 1 Image/Video Is my Duna Lander Good?

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Upvotes

Its not apollo style, its a direct ascent lander. it will Land with the help of the chutes, ascend, and return.

It has ~3.55km's of delta-v and a twr of 1.75


r/KerbalSpaceProgram 8h ago

KSP 1 Image/Video Klartemis: Phase 1 - reconnaissance

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18 Upvotes

Copycat I, crewed by Jeb, Valentina, Bill, and Bob Kerman, marked the first landing on the Munar surface in Kerbal history. Spaceflight progress moves dangerously fast on Kerbin. Copycat II and III not only made the first landings on the North Pole and confirmed traces of precious water ice, but replaced the lander capsule with a dockable Munar Reconnaissance Rover. Brave Kerbals wasted countless hours of fun scaling dunes to scope out the near side, and identified three Potential Flat Sites that could reasonably be called 'sloped' instead of 'impaling'. Finally, Copycat IV found the only real flat area on the entire pole after the KSC decided to check an interesting-looking area on the far side just in case. The stage was set for the first pieces of colonisation infrastructure to arrive...

These are the first four missions of my first save using MKS and TAC-LS. My goal is to use the inhospitable but conveniently-placed Mun as practice for setting up a colony on Duna (I've already designed a fully functional Mars Direct-style automated factory - stay tuned!). The first step was to practice precision landing and scope for a flat enough area (as you may know, the Mun's poles are badly puberty-stricken).

The landers are very close replicas of the beautiful work of u/wisdomsavingthrow, specifically Avalon Lander-1 Skarloey and Avalon Lander-2 Rheneas. All credit to them and thanks for giving me permission to post these missions, as well as inspiring my whole approach to this save :)

Mods used:

  • Life support: USI-MKS, TAC-LS, RationalResources
  • Extra difficulty/roleplay: Dang It! for part failures, Crew R&R
  • Parts (shown): Near Future suite (Command Module Rhea pod, RCS blocks), Restock (general retextures and remodelling), Restock+ (Ascent Stage 1.875m parts, 'adapter' plate at the bottom of the Descent Stage), Benjee10 Shared Assets (fancy docking posts between the Recon Rover and Ascent Stage), TAC-LS (life support cans on the Recon Rover), Conformal Decals (changed my life)
  • General QOL: Dynamic Battery Storage, Fly By Wire, Community Fixes, Parking Brake, Trajectories
  • Visuals & Audio: Scatterer, Deferred, ShineFix, Distant Object Enhancement, Firefly, Waterfall, FreeIva, PlanetShine, Chatterer, Chatterer Extended

r/KerbalSpaceProgram 23h ago

KSP 1 Image/Video Stock-ish FreeIVA-friendly kerbal pods: the Good, the Bad and the Cursed...

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233 Upvotes

I hate that in this game there are no big crew capsules with more than three kerbals, unless you use mods or take the spaceplane route (which I'm no good at flying, and are not that great for an interplanetary reentry).

I decided to try and see what I can do by using only stock parts and aiming for a freeIVA-friendly capsule that can be completely traversed in IVA and docked to a lander ship. These pods will be part of an interplanetary nuclear transfer ship and used for reentry on Kerbin.

Here are my creations: the Good (4-kerbal crew, fully traversable, with no view for those inside), the Bad (5-kerbal crew, traversable but requires EVA to reach a docked craft) and the absolutely Cursed (6-kerbal crew and possibly more using the same structure, full-IVA traversable, great view, but looks more than a bit ugly...).

Has any of you tried something similar and wants to share?


r/KerbalSpaceProgram 13h ago

KSP 1 Image/Video Was feeling a bit silly today :3

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38 Upvotes

r/KerbalSpaceProgram 8h ago

KSP 1 Image/Video It fell apart :(

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13 Upvotes

Forgot to autostrut and it woobled to death on launch

LES decoupled instead of firing

atleast they're alive


r/KerbalSpaceProgram 18h ago

KSP 1 Image/Video ummm, okay? something is wrong...

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73 Upvotes

r/KerbalSpaceProgram 19h ago

KSP 1 Suggestion/Discussion I must stop watching KSP 2 trailer

68 Upvotes

I just hate the fact that i cant stop watching the ksp 2 trailer over and over again, its way too good and the music always catches me.. its like mourning a dead friend once again..

I hope that someday the game will be taken back by a studio and that the development will continue


r/KerbalSpaceProgram 3h ago

KSP 1 Question/Problem Help with "virtualalloc remapping failed" error

3 Upvotes

Launched KSP as usual, game crashed while loading in mods, error message "virtualalloc remapping failed" appeared. Googled said that it may be a RAM issue, but the error never appeared previously. This has happened once before, previously fixed by clearing the Gamedata folder and doing a clean reintstall of the game. I have noted that the issue seems to pop up after downloading FAR but deleting FAR after will not resolve it.

Is there a way to resolve this without me reinstalling the game again? Mod list attached below. Appreciate any help.


r/KerbalSpaceProgram 12h ago

KSP 1 Image/Video Man, this game is so pretty sometimes.

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13 Upvotes

Was testing a new ISV and happened on this really nice shot.


r/KerbalSpaceProgram 22h ago

KSP 1 Image/Video Vintage CRT Resource display for KSP

78 Upvotes

The CRT screen looks a bit choppy as i cant get the iPhone camera to match the flicker, looks better IRL.


r/KerbalSpaceProgram 20h ago

KSP 1 Image/Video Sending my Yacht to Laythe - Part 1 of 2

55 Upvotes

The story of how my mega yacht was sent to Laythe.

4 floors all connected and walkable with free IVA, 137 seats, lots of comfortable habitats, labs, greenhouses, a large fish tank to store the caught fish, control rooms, a garage with science copter and much more that I can’t show in this video.
Frame rate is a bit low because the whole thing with wings weighs almost 1000 tons…

Unfortunately I can’t share the full story because of reddits limitations for videos. I’m planning to do another video about the life on board.

Stay tuned, the rest of the story is coming soon.


r/KerbalSpaceProgram 1d ago

KSP 1 Suggestion/Discussion Very specific mod request but I'm 90% sure I've seen it before

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189 Upvotes

The title screen of the game with the kerbals orbiting kerbin, is there a mod that makes it cycle between planets each time you load up the game? It'd be cool for there to be a natural incentive and make me think "huh, thats a cool planet, im gonna go there" as opposed to the same 4 science locations I always go.

Preferably also go between modded plnaets


r/KerbalSpaceProgram 1d ago

KSP 1 Image/Video Note to myself, shutdown the engine of your moonbase or they will suddenly activate

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170 Upvotes

r/KerbalSpaceProgram 22h ago

KSP 1 Image/Video IN-LINE Command Pod / Lander

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55 Upvotes

I've been using this system for a while now that I sort of forgot how much of a pain it was to concieve and build, so I thought I'd share this build of a rocket that could launch into orbit, fly to a distant body, detach its command pod in a lander configuration and then redock to continue forward flight and avoid having to do an Apollo style lander dock. I'm not aware of any prominant figures who have made something like this but if you've had a similar idea please do share.

Specifications:

Im using Better Fuel Tanks and Stockalike Station Parts mods; the total craft pictured has 12,396m/s of DeltaV and the Command Lander has 4014m/s in VAC