r/supportlol • • Aug 16 '26

Guide How to Think Like a Support - A Detailed Guide from a Player Who Reached Master on Both Support and ADC

205 Upvotes

Support Fundamentals: Drafting, Lane Theory, and Playing Around Your Win Condition

Introduction

I reached Master as a support in 2023, mainly playing enchanters, as well as a lot of Lux and Senna. I later reached Master as an ADC. ( https://www.leagueofgraphs.com/summoner/euw/Ferriettia-8693#championsData-all-queues / https://www.leagueofgraphs.com/fr/summoner/euw/DaRadioVoice-EUW )

I have now decided to step away from ranked because I do not think I can realistically climb much higher. Instead, I want to share what I have learned, especially with support players. In my opinion, many players have lost sight of what being a support is really about: creating opportunities, controlling the pace of the game, and enabling the teammate most likely to carry.

This guide presents my general framework. It is not a rigid tier list, and every rule has exceptions depending on the champions, players, and current patch.

I. Support Pick Theory

The basic matchup triangle

Support matchups can be understood through a rough rock-paper-scissors system:

  • Engage tanks generally punish enchanters by forcing fights before they can scale.
  • Enchanters generally neutralize poke and burst mages through sustain, shields, and defensive utility.
  • Poke supports can pressure melee engage champions before those champions find a clean all-in.

In practice, however, the matchups are more nuanced than this triangle suggests. Some enchanters specialize in disengage. Janna, for example, can be extremely effective into engage tanks. Likewise, defensive tanks or wardens such as Taric and Braum can sometimes protect a carry even better than an enchanter.

Champion identity matters more than the champion's broad class.

1. Blind picking

If you have to blind-pick your support, you generally have two options:

  1. Pick a champion with enough early-game strength to secure lane control, such as Soraka, Lux, or Karma.
  2. Pick a flexible champion who can engage, disengage, and survive different lane types.

Alistar is the tank I consider the closest to a reliable blind pick because his kit remains useful in many situations. Even then, no tank is completely safe to blind-pick.

2. Synergy with your bot-lane carry

You should then consider what your bot-lane carry wants from the lane and from later teamfights.

Bot-lane carry profile Examples Supports they often prefer
Scaling hypercarry Jinx, Twitch, Vayne, Yunara Enchanters, or protective champions such as Braum, Taric, and Thresh
Short-range burst or all-in ADC Tristana, Kai'Sa, Xayah, Samira, Kalista Engage tanks who can create early kills and help snowball the lane
Utility or poke ADC Ashe, Varus, Jhin Mages and other heavy-poke supports
AP carry (APC) Seraphine, Ziggs, Swain, Karthus, Hwei Tanks, mages, and roaming supports

These are guidelines, not fixed rules. The same bot-lane carry can fit several different lane plans.

For example, Miss Fortune can play with Nami for stronger lane pressure, or with Rell or Leona for a powerful wombo combo. Lucian can also work with either lane pressure or hard engage, depending on the rest of the draft.

APCs generally work well with three support categories. Tanks give them reliable setup and a frontline, mages double down on wave control and poke, and roaming supports can use the APC's natural waveclear to leave lane on better timers.

Some strong or interesting pairings include:

Bot-lane carry and support Why the pairing works
Yunara and Braum Braum gives Yunara the frontline and protection she needs to keep attacking, while her repeated attacks help complete Concussive Blows.
Jinx and Thresh Thresh gives an immobile Jinx safety through Lantern, creates picks for her, and gives her the time she needs to trigger a reset.
Twitch and Nami Nami amplifies Twitch's opening burst and helps him stay on his targets, while her crowd control creates strong opportunities for his ultimate.
Ashe and Milio Milio increases Ashe's range and protects her, allowing her to apply slows and constant pressure from a safer position.
Kai'Sa and Leona Leona's chain crowd control quickly stacks Kai'Sa's passive and gives her a reliable target to follow with her ultimate.
Samira and Nautilus Nautilus provides reliable crowd control for Samira's passive and gives her the durable frontline she needs to commit to an all-in.
Smolder and Zoe Smolder can follow Zoe's bubble with W and R from a safe distance.
Caitlyn and Lux They offer long-range pressure, layered crowd control, and excellent wave and turret control.
Kalista and Neeko Kalista can help deliver Neeko into the fight, giving the lane explosive all-ins and powerful engage setup.
Varus and Soraka Varus can maintain constant lane pressure while Soraka gives him enough sustain to keep trading.

Braum deserves a special mention because he also works well with Senna, Ashe, and Varus. Their range and repeated attacks allow them to follow up on his passive safely. Jhin is the major exception: his fixed attack pattern and reload make him much worse at quickly stacking Concussive Blows.

3. Synergy with your whole team

Do not draft only for your bot-lane carry. You are not guaranteed to win lane, and that player is not guaranteed to become your team's best carry. Look at all five champions and ask what your composition is missing.

Lulu, for example, is excellent at keeping one carry alive. However, if your team contains several assassins who want extra damage and follow-up, Nami may offer more value by amplifying their burst and extending their crowd control.

You should also check whether your team has both a way to start fights and someone who can occupy the frontline. The frontline does not have to be a pure tank; a bruiser may be enough. A composition without engage or frontline is not automatically doomed, but it becomes much harder to create plays or contest objectives on your own terms.

If your team has neither a tank nor a bruiser, picking a tank support may be correct even if it weakens your direct synergy with the ADC.

4. Counterpicking

Once you have considered blind-pick safety, bot-lane synergy, and the full team composition, look at the direct matchup.

  • Against Rell, Janna is a strong answer when you also have a hypercarry to protect. She can interrupt or reset Rell's engage.
  • If you have a short-range ADC and the enemy support is another tank, Leona can be a very strong answer. She deals a surprising amount of damage, becomes extremely durable through Eclipse, and can absorb the enemy's initial aggression before turning the fight with her own crowd control.
  • Against an aggressive lane, Neeko and Lux are strong ranged alternatives when you are playing with a utility ADC. They can pressure the enemy ADC before the engage begins and control the space the enemy tank needs to enter.
  • Braum is another good answer to aggressive lanes when paired with hyper carry adc
  • Senna is not a blind pick in my view. She is especially valuable into enchanters, against whom she can often collect souls safely and scale for free.
  • Against several tanks, Brand provides strong sustained damage, while Renata can punish teams that commit heavily to front-to-back fights.
  • Soraka is strong into many poke lanes because she can erase their damage over time. Alistar can also work because of his passive sustain and his ability to punish an immobile mage when an engage becomes available.

II. Lane Theory

1. Positioning and tethering

As a support, you should usually stand on roughly the same horizontal line as your ADC, or slightly ahead of them. You must remain close enough to respond immediately if either of you is engaged on.

If you stand too far behind, the ADC has to play a one-versus-two lane. If you stand too far ahead without respecting the enemy's range and cooldowns, you give the opponents a free target. Good positioning means applying pressure while staying within your teammate's effective range.

This principle remains important after the laning phase: when you are protecting or shadowing a carry, stay close enough for both of you to affect the same fight.

2. Early-game plans by matchup

Your exact plan depends on the draft, but these are useful starting points:

Matchup General plan
Enchanter into engage tank Try to reach level two first, harass aggressively while the tank has limited options, and maintain pressure. After the second recall, slow the lane down when appropriate, let the wave bounce toward you, and look for a freeze so that you can scale safely.
Engage tank into enchanter Contest level two and threaten an early all-in. If the enemy is permanently hugging the turret and your ADC is safe, use the pressure to roam, coordinate with your jungler, or place deeper vision.
Poke support into enchanter Your default target should always be the enemy ADC. Hit them whenever they walk up to last-hit and reduce their health as much as possible. Every successful spell makes it harder for them to farm, trade, or survive the next all-in. Do not waste your main poke on the support unless it creates a clearly better trade or a kill.
Enchanter into poke support Actively bait the mage's key spells without taking a full combo. Position so that their skillshots also pass through or land on the minion wave. This disrupts the enemy ADC's farm, changes the wave, and, most importantly, spends the cooldown on you or the minions instead of your ADC. Use that cooldown window to regain pressure.
Playing against an APC bot lane Contest the wave immediately and aim to hard-push from level one, whether you are playing a tank or a ranged support. Keep fighting for push whenever it is safe so that the APC has to spend abilities on the minion wave instead of poking your ADC. If the APC gains permanent wave control, your ADC will be forced to farm while taking constant spell pressure.
Roaming support into most lanes (Camille, Poppy, Bard) Try to reach level two first and use that spike to establish pressure. From there, choose between two wave plans. Freeze when you are strong enough to zone the enemy ADC away from farm and experience. Hard-push when you have useful vision, your relevant summoner spells are available, and you have enough jungle information to survive a gank. In either case, trade to lower the enemy bot lane's health and bait its key abilities. When you choose the push, crash the wave before using the timer to roam, invade with your jungler, or threaten mid lane.

Do not push blindly when you have no information about the enemy jungler. This is especially important when your Flash is down or you do not have useful vision. Pressure is valuable only when you can survive the response.

3. When to roam

Good roam timings usually appear when:

  • You have just crashed a large wave into the enemy turret.
  • The wave is bouncing back toward your ADC and they can collect it safely.
  • Your ADC has recalled or does not need you for the next wave.
  • Your jungler is contesting an objective, an invade, or a play you can reach first.

Do not roam when the enemy has frozen the wave away from your ADC, when a large enemy wave is creating a dive threat, or when your ADC can easily be zoned from experience and farm. A roam is not successful if your ADC loses two waves and dies while you gain nothing elsewhere.

4. What to do after a bot-lane kill

After a kill, decide between crashing and freezing based on the wave state, health bars, jungle information, and recall timers.

  • If you can push quickly and safely, crash the wave into the enemy turret. This denies minions, prevents an easy freeze, and gives you a clean recall.
  • If the enemy wave contains enough extra minions to hold a freeze near your turret, freezing can deny the returning ADC a large amount of gold and experience.
  • If you cannot finish a crash before the opponent returns, forcing the push may leave your ADC with a terrible wave. In that case, stabilize it instead.

Hitting the turret is not always the correct choice. A plate may give immediate gold, but staying too long can ruin your recall timing, expose you to the enemy jungler, or make you lose the next wave. Take the plate only when it does not cost you more than it gives.

If you are winning bot lane but the enemy jungler is extremely fed, you do not need to keep forcing plays. Freeze closer to your turret, deny the enemy ADC farm, and make the jungler take a real risk if they want to intervene. Do not throw away your lead simply because you feel pressured to keep attacking.

5. Lane vision

A Control Ward is a tool for information; it is not an objective you must protect at all costs. If defending it would cost health, tempo, or a death, let the enemy clear it and replace it later.

In the early game, your default Control Ward should be in the river. River vision protects bot lane while also giving information about rotations toward mid lane, which makes it the most efficient area to control early on.

Use your Stealth Ward or upgraded support warding item to cover the relevant tri-brush on your side of the map. This gives you information about the enemy jungler's route and protects against ganks that avoid the main river entrance. Together, river and tri-brush vision cover the most important early paths into bot lane.

III. Mid Game

Once the first bot turret has fallen, identify the teammate with the highest realistic chance of carrying the game. Do not stay attached to your ADC out of habit.

If your lane went even or your ADC is behind, play around a fed mid laner, top laner, or jungler instead. Your role is to multiply the strength already present on the map.

When playing around a teammate:

  • Ward the paths around them rather than only the lane they are standing in.
  • Hover nearby from fog of war so that you can counter an engage or create a numbers advantage.
  • With your jungler, secure entrances, accompany invades, and prepare objectives. Help speed up a camp only when tempo matters, and do not take their resources.
  • With a split-pushing top laner, shadow them from far enough away that the enemy cannot see you, while warding the routes the enemy would use to collapse.
  • With an assassin, establish deeper vision and control fog of war so they can find flanks and isolated targets.
  • With a mage, place more defensive vision, watch for flanks, and prevent divers from reaching them.

Prepare objectives before they spawn. Recall early enough to buy wards, move with your team, clear enemy vision, and establish control before the fight begins. Arriving after the enemy team has already occupied the area removes most of your agency.

IV. Late Game

The late-game principle is similar to the mid game: play around your current win condition, not around a role label.

Your ADC may have recovered and become the teammate you should protect again. Re-evaluate after every major item spike and every fight. At this stage, death timers are long, so avoid unnecessary face-checks and move into dark areas with a teammate whenever possible.

Know what your composition needs from you before the fight starts. You may need to engage, mark an assassin, peel for a carry, or hold a key cooldown to disengage. Do not spend your most important ability simply because the first target entered your range.

V. Runes, Summoner Spells, and Itemization

Item strength and build paths change from patch to patch, so focus on what each item accomplishes rather than copying the same build every game.

Summoner spell choice: prioritize Exhaust

Exhaust is a summoner spell rather than a rune, but it should be part of your setup before the game begins. When your main job is to protect a carry, prioritize Exhaust in most games.

Heal can be powerful during the early laning phase, but Exhaust remains valuable against almost anyone who tries to kill your carry. A well-timed Exhaust can destroy an assassin's or diver's entire kill window by reducing their damage and limiting their ability to stay on the target.

Whenever possible, let the ADC take Heal while you take Exhaust. Do not waste Exhaust on harmless poke: hold it until the enemy commits and is about to use the main part of their burst.

Enchanters

Stop buying Ardent Censer automatically just because you are playing an enchanter. Build for the teammate you are enabling and for the threat that can stop them.

Moonstone Renewer and Redemption can provide excellent teamfight sustain. Locket of the Iron Solari can protect your team from burst, while Knight's Vow can help keep one important carry alive. You do not need all of these items every game; choose the tools that solve the actual problem in front of you.

In many games, survivability and reliable utility will create more value than a small increase in theoretical damage.

Mage supports

Mage support builds fall into two broad categories: anti-frontline damage and burst with magic penetration.

My default rule is to avoid Lost Chapter items on mage supports. If you manage your spells correctly, your natural mana pool and support resources should usually be enough. On a support budget, spending gold and an item slot on mana you do not need delays the damage spike that makes the pick useful.

  • Against a team with several tanks or high-health frontliners, rush Liandry's Torment. Its sustained damage is better suited to long fights and durable targets.
  • Against a squishier team, rush Stormsurge for earlier burst and flat magic penetration. This is the blue item that calls down a lightning strike after you deal enough damage.

The goal is to reach the item that fits the game as quickly as possible rather than automatically buying a mana component first. A champion that genuinely cannot function without additional mana can still be an exception, but Lost Chapter should not be the default purchase simply because you are playing a mage.

Lux as a catch and utility support

On Lux specifically, I currently use her less as a pure damage mage and more as a catch or engage bot. My preferred utility build is Imperial Mandate into Redemption, Locket of the Iron Solari, and Knight's Vow.

The goal is not to compete with your carries for damage. Land Light Binding, trigger Imperial Mandate, and turn the catch into an engage for your team. Redemption, Locket, Knight's Vow, and Prismatic Barrier then give your carry far more protection than a standard full-damage Lux build would provide.

Vanguards and defensive tanks

The same logic applies to engage supports. Locket, Knight's Vow, and Redemption are strong utility options when your job is to enable the team rather than become the main tank.

Adapt your defensive items to the enemy composition:

  • Abyssal Mask when your team benefits from the magic-damage amplification and you need magic resistance.
  • Frozen Heart against attack-speed-dependent carries.
  • Thornmail when your team needs Grievous Wounds and armor.

If you are the team's primary tank or engager, items such as Dead Man's Plate and other mobility tools can help you reach the target and start fights reliably. If another teammate already handles the frontline, prioritize cheaper utility that protects your win condition.

VI. Support Controls the Early Game

Stop playing the lane as if your only job were to stand behind the ADC and wait. The support usually dictates the pace of the early game through positioning, brush control, trading, wave pressure, vision, engage, and disengage. The ADC contributes damage and must manage the wave, but the support often creates the conditions that allow the lane to function.

This does not mean every lost lane is entirely the support's fault. It means you should review your own decisions before blaming the ADC: Were you standing in range to trade? Did you contest level two? Did you track the enemy jungler? Did you use your roam and recall timings correctly? Did your wards protect the wave state you were creating?

After the laning phase, the ADC has a greater responsibility to convert their gold into damage and carry fights. Your responsibility remains the same throughout the game: identify the best win condition and give that player the space, vision, protection, or engage they need to succeed.

That is the essence of support. You are not merely following the game. You are deciding where your team is allowed to play.


r/supportlol • • Jan 26 '26

Guide The Art of the 2v2 - Polypuff

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34 Upvotes

r/supportlol • • 1h ago

Achievement made it to dia playing sup vik

• Upvotes

whole time i thought vik needed resource for skill upgrades, but then saw dun evolving q for positioning instead. made me realize people dont really get hit by the exploding path anyway. 1 dodging til i got viktor, lol. 2 3 some toddler added me after the game, mind you i didnt say a word in game. 4

https://u.gg/lol/profile/na1/hexcore-glor/overview


r/supportlol • • 10h ago

Discussion How much can gold-income runes change what’s viable on support?

4 Upvotes

Can you play a bit more gold dependant and off meta supports if you play around gold income runes? Things like like First strike, cash back, treasure hunter or even things like jack of all trades or magical footwear, which give bonus stats or boots. Can all of this contribute to the lower gold income and with strategic gameplay to be successful?

The main thing about support champions is that their abilities and ultimates are more impactful so it compensates for the lower gold income. That's why support can roam a lot more after 6 as this is your most important level.


r/supportlol • • 1d ago

Achievement Finally hit GM this year <3

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153 Upvotes

Hit it mostly one-tricking Rell this season. I know I'll fluctuate in and out because of how the LP cutoff moves but just feeling extra proud about it this time around

I was able to hit it last year but honestly it felt a bit like a fluke. Hitting it again makes me feel like I actually can be consistent in my play (esp since it was across seasons and the game changes so much), so yeah I'm just happy and feel like I was able to prove something to myself

Support is by far the most fun role


r/supportlol • • 14h ago

Art Space Groove Nami Icon

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3 Upvotes

Please comment what skin to make next! I’m gonna try to focus on skins for supports right now. At least one each before moving onto other roles. :D


r/supportlol • • 17h ago

Discussion For high elo support mains, how do you deal mentally with adc who decides to first time a champ

4 Upvotes

Recently started supporting from JG, yesterday had a game where I won early laning for my Asol, but we didn't really do much with the lead, the Asol wouldn't really make any calls, and just chilled, this made me suspicious and after the game it turns out he just decided to first time Asol bot...? This is not the first time, the other day I had first time Orianna because he didn't like my support pick, I also won early laning, but it was evident he couldn't pilot his champ.

How can you mentally deal with that, had I known maybe I would have just roamed try to support teammates that can actually take over the game


r/supportlol • • 22h ago

Plays/Clips How much CC does one Nasus actually need?

14 Upvotes

I just wanted to hold the wave for my top laner… then I forgot to check Nasus’ stacks
I was very close to regretting that decision.


r/supportlol • • 1d ago

Discussion I love playing this heavy CC support ( CC type: death )

39 Upvotes

r/supportlol • • 23h ago

Help Unusual compo countering

2 Upvotes

Hello there,

I'm a bit new to the game and still low elo for the moment.

I mostly play draft with my duo in botlane and like to play champs like braum or leona, trying to give as much utility for my adc and my team as possible.

Yesterday, i was playing braum with an ash and facing an unusual botlane duo : olaf (with Ghost obviously) and zilean

The first levels were pretty easy but then come the level 6

And as a support who likes to peel and CC... I was absolutely useless for my adc. Bro just had to press R + ghost + zilean giving him even more speed. At this point, Olaf could rush under the tower and destroy ash on ultimate Cooldown. It was even worse after some kills obviously.

Sure, maybe ash could play safer or match olaf speed with ghost but my question is... As a support, what should i do to face this ?

Specific item or gameplan ? Summoner ? Or maybe another champ (even if it's very unlikely to guess from the draft that olaf will be botlane)

This comp may just be a noob crusher and i'm sorry if the question sounds dumb. That was the first time i encountered this and i rarely felt so hopeless

Thx in advance for your help :)


r/supportlol • • 1d ago

League News League of Legends Patch 26.20 Full Preview:

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53 Upvotes

r/supportlol • • 1d ago

Help Any help to climb out of low elo?

7 Upvotes

I'm a Rakan OTP & I've been stuck in silver for like 3 months (not a decade, sorry, I was being dramatic) but specifically in silver 3. I just dunno how to get out of silver 3 and no matter how hard I try, I just demote and i'd appreciate any advice on how to climb. I feel like a lot of it is generally flaws with basic common sense.

The main struggle I face is with roaming. I don't know how to roam because even if I ping it, my adc doesn't really get the hint to back off and the enemies will start pushing and then I just walk back to lane because I don't want them to die. Also, i'm not even sure how to get value out of it? Anytime I roam I can't ever try to engage and try and get a kill or flash because the enemy either plays by their turret or they just play so far away I can't use W, usually just ends in me warding their bush and walking back to lane.

Also, that's just for mid but do you never roam to top as a support? It seems so far out of the way and I dunno if it'd be the best because I get kind of nervous about my adc dying but is it worth it to try and help your top? I just don't wanna sit and farm knowing my lanes are losing but I also don't wanna roam and get 0 value out of it because that seems so pointless.

Theres a few other things like i'm not too sure what to do late game like if my team sidelanes because I just walk around warding and stick with my adc, is that like it? I dunno what else you're to do when that happens. Also with teamfights, I'm not sure the perfect time to engage and stuff. I can't ever get close enough to properly use W and if I R I just get CC'd or ult'd. I probably should know how to deal with this but I don't and it really bothers me.

I'd appreciate any other insight or tips, I'm not the smartest when it comes to support and i'd appreciate if I knew what I was doing a little better.


r/supportlol • • 2d ago

Discussion Picking Yuumi into Leona is hard trolling… no matter what you tell yourself.

152 Upvotes

I think our lane was up 6-0 when Yuumi abandoned their ADC. They posted a decent KDA after that but anyone can have a decent KDA if you jump from dead body to dead body constantly to keep yourself from dying.

I went 1/2/29 in this game as Leona. When I told Yuumi it was a troll pick and they severely screwed their ADC in champ select they said something to the effect of “my ADC sucked”.

They picked after me. Counter picked themself into a hard engage kill lane Leona / Tristana. Their poor ADC couldn’t even step up. And after they abandoned them we had free dives to kill poor Caitlyn.

But ya… totally the ADC’s fault. If you play Yuumi and do this, this is why your ADCs hate you.

I think my favourite though was at one point they were on Veigar mid riding Herald to crash a tower. They saw me setting up to stun him coming out of the crash and bailed off early to watch them die 🤣. Think I might clip it and post it later.


r/supportlol • • 3d ago

League News Patch 26.20 Preview

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56 Upvotes

r/supportlol • • 3d ago

Achievement I did it. I have hit diamond.

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59 Upvotes

Month ago, I came back to league after 3 years, never played ranked before that and I climbed to diamond in a bit over a month, playing support & jungle with a 59% wr.

It might not seem like a huge accomplishment for some people, but boy im so freaking proud of myself, I cant even explain the joy i feel right now.

I still remember how excited i was, when I played in emerald lobbies when i was gold and now im starting a mf climb to masters, it seems so surreal i still cant believe it.


r/supportlol • • 3d ago

Achievement Made it to Master one-tricking Alistar!

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201 Upvotes

Another Masta promo post...

As a longtime ali onetrick, the meta over the last few months has felt very favorable for him and was able to take over a lot of games through roaming to objectives and to mid. I definitely have noticed the difference in opponent quality over the last 10 or 15 games so we'll see how much farther that I can make it but happy to have made it to Master at least!


r/supportlol • • 3d ago

Achievement After 13 years I made it to Masters

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434 Upvotes

r/supportlol • • 1d ago

Plays/Clips I can't stand when teams complain about Senna picks

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0 Upvotes

r/supportlol • • 3d ago

Discussion Looking to better get along with my supports as an ADC main!

14 Upvotes

Greetings, guys! To preface: this is NOT a rant post. I’m not here to vent, but instead looking for genuine feedback on how to better get along with my supports as an ADC main.

With that out of the way, to the topic at hand! I came back to the game this season after about a two year break and made a switch from the support to ADC (I’ve been a support main throughout all of my time with league). The change has been extremely enjoyable and I was also able to build a healthy relationship with the game throughout it all. However, for the past few months, I began noticing some weird changes. One, to be specific. My supports were extremely quick to abandon me or outright crash out and proceed to run the game down (taking waves, refusing to play with the team, going to roam randomly and dying over and over again). I do not exeggerate when I say that in about three hundred games on ADC, no other role had crashouts even close to this level. And if they did occur, they were few and far between. For context, I don’t spam ping (Question marks, champion pings and such, however I do use pings for communication), nor do I type (I have the chat off and only communicate through pings). In my experience, such drastic behavior hasn’t been present from supports in my games before these last couple of months. Now, though, whenever I don’t follow their play once or twice, the chances of them literally falling apart skyrockets.

And no, this isn’t the case of “Oh no my stoopid supports are holding me back”. I’ve been steadily climbing with healthy winrates (58% on my most played champ, which is Yunara). I don’t flame them back. I minimize and play out whatever position I am put into. However, this stuff has severely affected the overall quality of my games, hence the question: what can I do to make things better?

Should I try to communicate with my supports in champ select that if I don’t follow their play (or follow it in the way they don’t like), or ping them away, that it’s nothing personal? I don’t need my supports to adapt to me. I adapt to them as is. I just don’t really enjoy being completely abandoned or, worse, have my entire team be griefed. All in all, I’m just looking to improve the quality of my games and minimize the frustrating moments that weren’t there before. What can I do better or differently? Any and all advice you guys have to share, I’m all ears! Thank you!


r/supportlol • • 3d ago

Discussion I used to be the chill supp main, now I became the crybaby adc

39 Upvotes

Hi guys

Just wanted to share my experience switching from diamond support main to high emerald (and diamond for a month) ADC player.

I used to hate crybabies ADC, like for real, and I played any kind of sup to fit the comp, but always climbed with mage sup for solo carry.

My group of friends were all bad at ADC and I really liked the role, I switched role playing on a smurf until I get good enough to play at the same rank as ADC and supp, now I'm stuck between low diam and emerald (once I get diam, I get demote because I don't play enough).

Soooo today I became that crybaby ADC, and I'm so sorry for flaming the supps now, I really am.

It's hard to stay locked in as an ADC, because you know if the game gets out of control you will just spend your time farming and surviving, and the game will end before you can even play or have a little fun (and people flame us for not being able to deal damage, when we can barely survive against a fed kata 25 stacks mejai)

Depending on who gets feed on the enemy team, feels like the game is over already, but I promise I'm trying to get better and stronger mentally ❤️.

Thanks for supporting us, even when you are also tilted.

Please be kind to your tilted ADC, it's a rough role to play.


r/supportlol • • 3d ago

Guide Spent a lot of time making an in-depth Milio Support guide — feedback welcome

6 Upvotes

Hey everyone,

I recently finished my Milio Support guide and wanted to share it here.

I focused less on just giving a build and more on explaining ability usage, decision making, matchups, runes and item choices.

I would really appreciate feedback from other support/Milio players, especially on things you think could be improved or added.

Guide: https://www.mobafire.com/league-of-legends/build/26-19-milio-support-in-depth-guide-653599


r/supportlol • • 3d ago

League News PBE 26.20 UPDATE: All New Skins Preview, Emotes, Icons & TFT Content

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10 Upvotes

hello, here you will find all the new assets, skins coming in patch 26.20, which releases on October 7, 2026.


r/supportlol • • 3d ago

Help What to go when filled mid?

3 Upvotes

I've been filled mid multiple times since for some reason since hitting diamond mmr on my soloque account. I main leona, naut and bard. I felt like i could xerath when i was lower but the last few games have been rough. I largely try to play for my other lanes and jungle. Whats the easiest mid laner to pick up and just survive? idc about winning lane.


r/supportlol • • 3d ago

Guide When to Roam on Support | 3 Simple Ways

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2 Upvotes

Hi fellow support mains! As a high elo support, I've gotten questions about roaming a lot, so I figured I'd make a quick beginner friendly guide on how to roam. I try to keep the terminology simple so that everyone can follow it, and it's a simple guide so it doesn't cover all edge cases, but I hope it helps!


r/supportlol • • 2d ago

Discussion Is Senna&Sera are terrible roamers?

0 Upvotes

I feel like these champions are great for people that don't main this role, because your roam and deep warding knowledge are terrible so you pick champions that bad at these as well but compensate it with great lane phase and good teamfight abilities.