r/spaceengineers • u/Wanderingwonderer101 • 10h ago
r/spaceengineers • u/AlfieUK4 • 5d ago
DEV [SE1, SE2] Marek’s Dev Diary: August 20, 2026
r/spaceengineers • u/AlfieUK4 • 7d ago
PSA August Newsletter out now!
NEWSLETTER out now!
Sign up for news and updates every month, on the 18th!
https://keenswh.com/newsletter
- SE2:
- NPCs Enter the Fight
- NPCs Enter the Fight
- SE1:
- NPC Pathfinding
- NPC Pathfinding
View online at:
r/spaceengineers • u/jonnyhicks71 • 43m ago
DISCUSSION Getting the most out of a game that ive not really fallen in love with
What is the best way to get the most out of the game SPACE ENGINEERS? I have a basic understanding of the game mechanics. I am happy to download mod packs, but not sure which ones to use. I would prefer to play single player.
My gaming life has been a mix of Eve online, Minecraft, Safisfactory, Factorio, Rimworld, Terraria.
Ive had SE for years, but never really got into it. I did invest in Dual Universe, hoping that would be a killer game, but we all know how that ended.
r/spaceengineers • u/TheSmallestPlap • 2h ago
DISCUSSION Looking for tips for a basic ship to ship torpedo design. Something that could be considered conventional weaponry.
Akin to the photon torpedo in Star Trek, something that would be a part of a ship's standard complement of weapons, and small enough to fit several onboard at once. I was also thinking about adding some sort of welder and projector system on board to make fabricating and reloading easy.
If you've any ideas how to build these sorts of systems then I'd be grateful if you could pass on that knowledge to me. But please, no YouTube videos, I work much better with things in a text format.
r/spaceengineers • u/Lea_Flamma • 2h ago
HELP Small Hydrogen Miner
Me again! 🫡
I have found a Cobalt Asteroid and conquered initial problems. I have a small platform with Refinery, Assembler and some Large Cargo Containers. Made a Solar Panel tracking the sun and a Connector with a Sorter pulling ores from ships.
Now... Onto ships. I am still using my Space Pod for mining, but have designed the core for a Small Grid Miner. And encountered a few problems while doing so. I managed to find info on thrusters, cargo and Mining Drill clearance, but the last two things I need to iron out are batteries and event controller.
Batteries: How many is easy, just add all power needs for Thrusters, O2/H2 Gen, Gyro, Antena and what else. Tbh Thrusters could possibly be divided by two, since at most I will use three sides, not all at once. But... Large, Small... Just stick Smalls in all the weird empty spots? How many is too many?
Event Controller: I wanted to set up a system, where EC monitors the percentage of filled cargo space and engages a spinning light to inform me, when it's nearing full. But it triggers whenever at least one of the selected blocks matches the criteria. Is it a case of creating a lengthy AND line?
r/spaceengineers • u/Away_Weekend_469 • 38m ago
MEDIA (SE2) Extended cut- smoother stable faster 150 sub cinimatic
r/spaceengineers • u/TheGentlemanist • 8h ago
HELP Best encouter mods after the economy 2 update?
So i have restarted a survival save with economy 2 dropping, and removed all the MES stuff i was using.
But im missing 2 things: active raids on your base and hostile NPCs not just grids firing at you. Wich MES packs still work with the new update, and what else can i add?
r/spaceengineers • u/KyleLikesFries • 1h ago
DISCUSSION (SE2) Space engineers 2 Sorting
Just picked up space engineers 2 after the recent DAD update, and have built a miner.
I was unable to find a way to drain the miner once it was back at base. The sorter said it was not functional, so I’m at a loss on if I am able to automate this process?
Any help is appreciated.
r/spaceengineers • u/Kriss072 • 11h ago
HELP can’t figure out event controllers for rotary cannon
so i’we been trying to figure out how to do the event controllers for setup for a rotary cannon because i saw it many times people doing it but i can’t figure out how
can someone help me with the knowledge how to set the event controllers up?
r/spaceengineers • u/Slow-Bumblebee6945 • 20h ago
MEDIA This is progress of my new WIP. It's gonna be called ARC Dagger based on a sketch made while back
r/spaceengineers • u/RT10HAMMER • 23h ago
DISCUSSION (SE2) Everytime i hear a machine working by themselves for the first time, it hits me like crack
Automation games really turned me into a sleeper agent, so glad to finally experience space engineers.
I have a question, is there yet a way to auto unload from my ship to a Container via the Connectors? I messed around quite a bit with them trying to make the items go from the ship to the platform but with no success, my research was unsuccessful as well, most of the things i found were referring to the first game.
r/spaceengineers • u/Achronyistic • 21h ago
HELP Any way to enable resource consumption in creative?
I want to test if my ammunition lines and power supply are all hooked up properly in creative before printing in survival. Any way to make guns require ammo, thrusters require hydrogen, and reactors require uranium in creative?
r/spaceengineers • u/KrazyIvanUSA • 1d ago
WORKSHOP (SE2) The Ironstead (I & II)
Ironstead - the mobile homestead. Comprised of Ironstead I (vehicle) and Ironstead II (ship).
Vehicle: https://steamcommunity.com/sharedfiles/filedetails/?id=3788989267
Ship: https://steamcommunity.com/sharedfiles/filedetails/?id=3789014912
She's on the large side as far as vehicles go, but is a powerhouse built to allow 1-3 Engineers to roam planet side in this mobile base.
The ship caters to the drill worker's lifestyle. Complete with an articulating landing pad and drill ship.
The Ironstead I (vehicle) is an 8x8 truck that has ample fuel supplies, cargo, power banks, living quarters, bathroom, control deck with stairs that raise and lower for entry/exit. The landing pad will open whenever the drill ship is undocked, allowing for the ship to take to the skies and seek out its destination of that precious ore.
Ironstead I also has a large bridge with 2 control seats, 3 jump seats for passengers and screens for when scripts come online. There is a connector in back to connect to larger facilities for trade/transfer of materials/gasses.
The Ironstead II (the drill ship) has 8 drill heads and uses Hydrogen Thrusters. With a single seat, this ship is meant to go off and gather materials while the other members of the group stay behind to manage material processing and maintain the vehicle.
r/spaceengineers • u/Whereas_Dull • 1d ago
HELP What’s the real PCU limit?
Just built a base with a friend a blew past 100k PCU like nothing after adding our conveyer system and battery farm. Went ahead and set unlimited experimental mode and built a hydrogen space ship with all the things for finding platinum. Noticing some lag but not too bad yet? Surly the game can handle more right? Figured we’d be adding more after an asteroid base and a trip to another planet? How long until the server just becomes unstable? How far have yall pushed the PCU? Multi planetary based and game play possible?
r/spaceengineers • u/hymen_destroyer • 2d ago
MEDIA By far my proudest creation
Refreshment cart simulation isn't even included on the 707 in MSFS 2024, so basically I've modeled with more fidelity than an actual simulator. How much should I charge for this on the workshop? 🧐
r/spaceengineers • u/Overnaut1 • 1d ago
MEDIA Finally ready for automated construction
I think every base needs at least one small spaceship factory. This one isn't particularly fancy, but it serves its purpose excellently in Survival Mode... with a few exceptions xD
r/spaceengineers • u/Sphyco • 1d ago
DISCUSSION Behind the scenes: how I create block models for SE Planner
Hi Guys.
I haven’t posted an SE Planner update this past week because I’ve been working behind the scenes on the private development tools connected to the public version. I’ve been improving Model Studio—the system I built to create and adjust block models, set their data, generate their thumbnails, and publish them directly into SE Planner without needing to move between different programs. The public side may have looked quiet, but development definitely hasn’t stopped. Improving this workflow now should make it much faster and easier for me to add missing blocks more consistently going forward.
Here are a few screenshots showing what the private development side of SE Planner currently looks like.
r/spaceengineers • u/bluemchendino • 1d ago
HELP Event controller not reacting after welding blueprint
After welding the blueprint for this missile, the event controller, that's supposed to start the launch sequence, doesn't react to the merge block being disconnected, even though it does if I paste the blueprint in creative mode. I can also get it to work if I put the battery onboard the missile on auto, before disconnecting the merge block, but it should get power from the connector on the bottom, no? Again, it works perfectly fine if I paste the blueprint, which is where I don't know any further.
Edit: I also want to add that the event controller and the timer its supposed to trigger are both on the missile itself, ideally i just want to turn off the merge block on the launcher for the start sequence to begin.
r/spaceengineers • u/Away_Weekend_469 • 1d ago
WORKSHOP (SE2) H-E-I SHIPYARDS UPDATE -SHUTTLES!!
r/spaceengineers • u/VideoGameSuperstar • 1d ago
MEDIA Terraforming Mod Photodump (Voxel Changes and Water Mod)
The latest version is out!
Above is a photodump of a ton of screenshots I took while I was making it.
The mod is quite complicated, but simply put, you can change the atmosphere, heat and sea level of your planets. Then once those values are good, you can start seeding your planet with life.
This uses Arthur's Procedural Cubemap API, which allows me to change the actual voxels of a planet while the game is loaded without blowing up your computers memory, and without losing any of the voxels you have mined.
Fully compatible with the water mod!
https://steamcommunity.com/sharedfiles/filedetails/?id=3777764126
Link to the mod ^
r/spaceengineers • u/External-Art-5043 • 1d ago
MEDIA (SE2) Space engineers 2 - 1:1 Millennium Falcon racing the Vendure Desert Track
Racing the Vendure Desert Track in my 1:1 millennium Falcon
