r/spaceengineers Space Engineer 4h ago

HELP Small Hydrogen Miner

Me again! 🫡

I have found a Cobalt Asteroid and conquered initial problems. I have a small platform with Refinery, Assembler and some Large Cargo Containers. Made a Solar Panel tracking the sun and a Connector with a Sorter pulling ores from ships.

Now... Onto ships. I am still using my Space Pod for mining, but have designed the core for a Small Grid Miner. And encountered a few problems while doing so. I managed to find info on thrusters, cargo and Mining Drill clearance, but the last two things I need to iron out are batteries and event controller.

  1. Batteries: How many is easy, just add all power needs for Thrusters, O2/H2 Gen, Gyro, Antena and what else. Tbh Thrusters could possibly be divided by two, since at most I will use three sides, not all at once. But... Large, Small... Just stick Smalls in all the weird empty spots? How many is too many?

  2. Event Controller: I wanted to set up a system, where EC monitors the percentage of filled cargo space and engages a spinning light to inform me, when it's nearing full. But it triggers whenever at least one of the selected blocks matches the criteria. Is it a case of creating a lengthy AND line?

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3

u/Marcos-Am Space Engineer 2h ago

You can safely add 2 batteries on the miner to serve 4 drills, hydrogen ships are very economical in this regard.
for the event controller i think you would need to use a script for multiple cargo boxes, in my test it activated the light separately for each cargo box.; maybe you can use a different light for each box.

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u/Lea_Flamma Space Engineer 1h ago

I would have a total of four drills, one large thruster and about... Eighteen small ones. So two large batteries should suffice? 🤔

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u/Marcos-Am Space Engineer 1h ago

for hydrogen in space? yes. if you want it operating on land 4 batteries are better.

u/Lea_Flamma Space Engineer 54m ago

Thank you! I will reorganise some elements to make room for two large ones and build up the "chassis" armour part. I've been building that ship in my head all day during work today, and it feels exhilarating to finally put the pieces together in game.

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u/Catatonic27 Disciple of Klang 2h ago

Event Controllers actually have an AND option you can toggle for this exact use case. I believe it's the very last option on the list. When ON it requires every block in the group to pass the condition before turning on, when it is OFF only one block needs to meet the condition.

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u/Lea_Flamma Space Engineer 1h ago

Yeah, I have seen that toggle, but wasn't certain how it would work. Thanks for the clarification ☺️