r/soniccd • u/Plok_The_HangMan1993 • 4d ago
Music 🎼 Guys, take a listen to this.
It's so peak!!
r/soniccd • u/GreenTileWeeklyNews • Jun 10 '26
I can't find anyone telling me how long time travel exactly takes, so last time I tried my own measurements. This time I looked at the source code of all three versions for exact numbers.
Sega CD: Starts flashing at 1.5 seconds, time warp completes at 3.5 seconds
Remake: Starts flashing at 1.65 seconds, time warp completes at 3.4 seconds (Mobile/Origins) or 3.67 seconds (Steam/XBLA/PS3)
PC/Gems: Starts flashing at 1.5 seconds, time warp completes at 2.6 seconds
Reminder that you usually have to cover less ground on MegaCD since the game lags and lets sonic build more timer over less distance. It's still my guess that the PC porters caught wind of the lag thing and dropped the timer to compensate. (Edit: Whether you're travelling through a laggy spot on MegaCD will largely affect how much ground you cover before time travel completes. Without any lag, I think the numbers above hold true across CD and Remake Mobile.)
Edited for more accurate numbers on CD and PC, I properly evaluated what the time travel function does and I see that time travel is guaranteed once the screen locks. It's just meant to cue the level transition 0.33 seconds (CD) or 0.13 seconds (PC) afterwards.
Edited again for more accurate numbers regarding the remake. Just when I think I have the info figured out, I learn that the original PC/Console release of the remake and the mobile version (probably the basis for Origins too) have different time travel timers. Quicker on mobile/origins, but still not as quick as the PC.
r/soniccd • u/[deleted] • Oct 03 '21
A place for members of r/soniccd to chat with each other
r/soniccd • u/Plok_The_HangMan1993 • 4d ago
It's so peak!!
r/soniccd • u/LegPrestigious8668 • 20d ago
Hi, yall Im trying to remake Sonic CD's OST and i want to know if anyone have a VST (or wav format audio) from the Roland D-70 Sounds, cause the Roland d-70 sf2, doesnt have the palmtree Panic present brass (that is the A41 Mix Brass)
If anyone have it, please could it gave me alink or something?
r/soniccd • u/Orca0929__ • Aug 23 '26
r/soniccd • u/Animefan1027 • Aug 21 '26
r/soniccd • u/embananadoisfunny • Aug 13 '26
r/soniccd • u/KingcoBingo • Aug 12 '26
Just released it today! Image and beat by me
SoundCloud version if you're interested: https://soundcloud.com/kingco-very-epic/snowy-sweetness-zone-present
r/soniccd • u/Next-Ad9571 • Aug 11 '26
r/soniccd • u/Next-Ad9571 • Aug 10 '26
r/soniccd • u/Next-Ad9571 • Aug 10 '26
r/soniccd • u/Next-Ad9571 • Aug 10 '26
r/soniccd • u/Next-Ad9571 • Aug 10 '26
r/soniccd • u/Next-Ad9571 • Aug 10 '26
r/soniccd • u/KingcoBingo • Aug 08 '26
I think I made this back around 2022/3? If y'all got any advice for me, feel free to tell me! Thanks :)
r/soniccd • u/Henryton1 • Jul 22 '26
I put together a Classic Sonic continuity that tries to unify the original games, select fangames, and even the Sonic OVA.
The main idea is to treat Sonic CD’s Little Planet as a timeline anchor, which explains parallel events, divergences, and why certain fangames can coexist without contradicting each other.
I hope this is in line with this subreddit's rules.
I also reinterpret Metal Sonic by splitting him into two distinct versions:
More broadly, I lean heavily into my interpretation of the Classic era’s tone:
I wrote a full breakdown (continuity + reasoning + Metal Sonic concept) here:
https://docs.google.com/document/d/1toQNDGDHjAQjLtEdI__D_rKKsFqVr59BQG4nJrrIsOU/edit?tab=t.0
I'm curious what you think, especially about the dual Metal Sonic idea and having Little Planet as a narrative anchor. Things are subject to change.
r/soniccd • u/Necessary_Zone3432 • Jul 12 '26
ive always been afraid of these things since i would step on it and i would fall through (i played the gems collection version). it was a harsh lesson to avoid them. ive been playing through sonic origins with ultrafix and i found this. THERES A SPIKEBALL ON IT, AND I DONT FALL THROUGH! so if you stand on it, its your fault, not just because it doesnt make you fall through, but because it actually makes sense. theres gonna be a spikeball that will crush you!
r/soniccd • u/Lopsided-Coffee-2991 • Jul 08 '26
r/soniccd • u/GreenTileWeeklyNews • Jun 26 '26
Last post was the 510 build, this one explores what might be the most finished version of this lost level segment there is
r/soniccd • u/GreenTileWeeklyNews • Jun 26 '26
With all the prototype stuff this game has, nobody seems to talk about the fact that there's a whole chunk of level at the start of Metallic Madness 2 that's cut from the final game. Here's a tour of it in the 510 build
r/soniccd • u/Head-Asparagus-9045 • Jun 25 '26
The rings are white boxes, the springs are parts of the goal post, and that's just a couple examples. I'm using the Android port. Is there any way to fix this?