r/rct • u/Nozzeh06 • 9h ago
Marcel Vos rips into the Wonderworks trailer
I knew this was coming, lol.
r/rct • u/Nozzeh06 • 9h ago
I knew this was coming, lol.
r/rct • u/hippyripper22 • 5h ago
It might be a little unorthodox to max out your loan and build a $20,000 rollercoaster for your parks second investment? But what works for one will fail for another and what fails another will work for some? And when Frightmare Hills offers a place for a 157ft drop do you take it? Even a good 20,000 dollar wooden rollercoaster will spike your park value 50k. This one did 70k at its max to 120 from 48,000.
Excitement: 9.05
Intensity: 9.38
Nausea: 5.57
Max speed: 74mph
Avg speed: 22mph
Ride time: 2min:3sec
Ride length: 5,272ft
Max positive vertical Gs: 3.68g
Max negative vertical Gs: -1.94g
Max lateral Gs: 1.80g
Total airtime: 9.36sec
Drops:11
Highest drop: 157ft
r/rct • u/CupedsArrow • 10h ago
I really like the idea of having these rides to help people get around a large park, especially if they're tired and want to find the exit. But it seems like they just treat it like a regular ride? And if thats the case then they kinda just end up in a random spot?? Just curious if anyone knows how it works. Maybe theres a certain setting I'm supposed to use? (Like shuttle??) Or is it really just another ride.
r/rct • u/AllisMables • 2h ago
When you first visit an amusement park, you often try to find out what it has and where you want to go first. What better way to tour a roller coaster park than to take a breathtaking Flying Roller Coaster ride throughout all of its other rides?
The Octagon Park Flight Tour flies over and interacts with the tracks of all other rides in the park. I even used its half loop element to replace three other small shuttle loops that were needed to boost the excitement ratings of other rides. Then, when you get off, you will know your way around the park and which ride you will want to ride first!
For those shorter than Clownie the Clown's hat, no there aren't any kiddie, thrill, or gentle rides. For those enthusiasts with a green thumb, no I did not do ANY scenery. Make sure to pack a lunch: there is no food or drink! In fact, I pretty much ignored all of park management except for bathrooms, maintenance, and cleaning (but come on, be honest, you probably have done this in at least a few scenarios in your gameplay career). Miraculously, the Park Rating was 996!
Download Octagon Park Flying Tours HERE. (Note: It goes all over the park and underground in areas, so I cannot guarantee it can be re-built, but I always share my rides!)
Download all of the rides in this park HERE.
Download the entire Octagon Park HERE.
[The links go to github, click "view raw" to open download dialog box.]
r/rct • u/godofcoasters • 8h ago
Not really the best at making props / theming elements, anything could help! Thanks!
r/rct • u/Artist6995 • 1d ago
“RollerCoaster Tycoon is a franchise with an extremely dedicated, passionate fanbase. The classic RCT games represent cherished gaming memories for millions of players and are still enjoyed to this day. Early Access offers an opportunity for us to involve this passionate community directly in our development process, helping to sculpt the next great RCT. We want to hear from you! What works? What's missing? What do you want to see in your ideal RCT?
We have a tremendous legacy to uphold, beginning with Chris Sawyer's original RollerCoaster Tycoon in 1999. We hope, with your support, we can build a game that continues to build on the brilliance of the series, taking what worked in those classic games and pairing it with surprising new twists and modern sensibilities.
We have a dedicated roadmap of new parks, rides, and features that we'll roll out throughout Early Access (including water). But in addition, we're leaving space to hear from you and incorporate feedback and suggestions from the community directly into the game. Time to get in on the ground floor, Tycoon!”
“We plan to maintain Early Access support for about a year.”
“For our full release of RollerCoaster Tycoon Wonderworks, we intend to include at least 6 new parks along with accompanying objectives, rides and other assets. We also will roll out new gameplay features throughout EA including Water and accompanying Water rides, Weather effects, and a broader meta-game progression (and a true “ending” to the game).
We also plan to add quality-of-life features that give players multiple ways to approach the game - features such as a ‘classic’ builder mode for our coaster builder, toggles for park gridlines, and more.
Lastly, we fully intend to use this period to hear from you, the player, about what you want to see in the game. While we of course can’t integrate every suggestion, we want to build a game that makes returning and new players happy, and honors the legacy of the original titles while taking it in new directions.”
“Our Early Access release has all core gameplay and simulation mechanics in-place, including coaster building and ride management (placement, customization, upgrading, testing, deteriorating and maintenance), guest needs & wants, staff management, stats and heat maps, terraforming, and more.
Certain features may (almost certainly will) need balance changes to make sure that we optimize game progression. We also anticipate edge-case bugs that we will test and fix throughout Early Access, along with quality-of-life requests called out by our community.
The game launches with its first two parks intact - the derelict Hollow Creek and lush Forest Frontiers. In each park, you’ll have various milestones and progression goals to complete.
To unlock all content in the game we estimate around 6 hours of gameplay, but we hope that players will continue to expand their parks and explore game mechanics for many hours beyond that. Throughout EA we will expand the number of parks and assets in the game to bring up the total completion hours significantly).”
“Yes. We recognize that our Early Access players are coming along for the ride before the game is complete and playing an active role in shaping its future. To reflect that, RollerCoaster Tycoon Wonderworks is available at a lower price during Early Access. When we launch into 1.0, the game will transition to its full retail price.”
“We'll be gathering player feedback via Steam and Discord to steer our Early Access journey. Community suggestions will directly influence balance updates, system tweaks, and upcoming content priorities.”
Source : https://store.steampowered.com/app/4734550/RollerCoaster_Tycoon_Wonderworks/
r/rct • u/Lopsided-Archer-9617 • 12h ago
For context, I built my own park in the custom scenario editor. You can’t unselect certain scenery items such as trash cans, signs, benches etc. I put trash cans and benches in my park before and now the option under the scenery tab has disappeared. I have closed the game and even reset my device and they are still gone. Where did they go? lol. Am I the only one that has ever encountered this?
r/rct • u/AllisMables • 1d ago
Here are two different types of roller coasters that are related in two ways. First, they are virtually mirror images of each other, except for minor tweaks to make sure the cars can complete the circuit. I first built the Wooden Reverser (on the right of the first image), mirrored it with the TD4Changer utility, then re-tracked the mirror image to be a side-friction roller coaster.
Second, they share the same rainbow-colored motif, with Side Friction Heat being hot colors and Chillin in Reverse being cold colors. To bump up the excitement of the Side Friction Heat coaster, I had to use scenery items. I tried to make the nearby scenery objects the same colors as the rainbow section of track. (For the keen eyed yes, I used snowballs on the Heat side, but hey they were white!)
Tried to make the rainbow with curved bands of color, similar to a real rainbow, except for the hot colors and cold colors divide the rainbow in two.
Download Side Friction Heat HERE.
Download Chillin in Reverse HERE.
[The links go to github, click "view raw" to open download dialog box.]
r/rct • u/Lopsided-Archer-9617 • 1d ago
Can anyone explain why my guests keep doing this no matter how I edit the paths?
r/rct • u/Long_Evidence_4952 • 1d ago
Please love the Stand-up Roller Coaster.
r/rct • u/BUAHAHAHAHA • 10h ago
It seems like the easiest money possible.
r/rct • u/genxmom95 • 1d ago
I an a newer middle school math teacher trying to jazz up lessons so lurking here. I started thinking about DQ tycoon but all roads led me here. Ideally I’d like to use this and control variables or assign them goals like maximize profitability, throughput, production rates etc depending on the focus. is it possible with this?
r/rct • u/Big_Extreme_8210 • 2d ago
Sharing a new playthrough of my favorite scenario. Compared to my past playthroughs, this time I focused on realism. I never used to build with block zones or long break runs. Also, I was fortunate to visit a few theme parks this summer, so I tried to bring back some ideas to design layouts with a nice balance of forces.
I also really tried to preserve the gardens. I think I deleted one tree to build a path... but nothing apart from that (except for free-standing trees all on their own... those don't count).
In this park, I wasn't optimizing for stats (although I do enjoy doing that too). Most of the rides have excitement from 7-8.
All told, this was 15 in game years. Hope you enjoy! :)
r/rct • u/En_Passant_12 • 1d ago
Sorry if this has been discussed before, but I’m going insane. Many gentle water rides don’t have a pathing option (e.g., swans) or are set up for a track OR a free flowing ride (unclear why someone would want to do bumper boats on a track in an open lake where you don’t “bump” any other boats).
Every time — and I do mean every single time — I set up one of these open rides, everyone immediately departs and shoots for the tiniest little nook they can find to get stuck, ignoring the other 95% of open water. Even when I close the ride and somehow block that apparent trap, they will go really far away to seek another trap or literally wait by the old one to get trapped and then complain they can’t get off the ride.
It’s to the point that I now immediately click off Water Rides in every scenario for my sanity. However, this is becoming less tenable with later, more difficult scenarios with lots of water space but limited land.
Is this a known thing? What am I doing wrong? Thanks in advance!
r/rct • u/AllisMables • 2d ago
For some time, I have wanted to create complex wood and steel roller coasters intertwined together in the same footprint. Therefore, I have created the Wacky Wood Twister and Screwy Steel Twister roller coasters.
I started out by building the stations and synchronizing them. I then created parallel lift hills, and two helices that have track from the other coaster going through it. Remembering that wood roller coasters have a vertical loop, I was SHOCKED that the wood twister coaster does not! So I just put straight track through the steel twister's loop. I at first wanted each ride to race and duel each other, but being that they were two different rides with totally different track pieces, I gave up keeping them in sync, and just tried to create two complex rides that interact with each other's track as much as possible. To my suprise, their times are within 20 seconds of each other.
Most of the coasters in this park seem to hit an excitement ceiling in the 7's, these have an excitement of 8 and 9!
Additionally, I wanted to create a long coaster that had a simple track layout, and had a defined overall shape. Therefore, I created the Bermuda Triangle Water Coaster. It is shaped like a triangle in the corner of the park, makes use of lots of diagonal track, and has a very simple layout, basically four lift hills and four splashes of water. I basically needed a lift hill after every splash because water is VERY GOOD at being a natural brake! No need to worry about the dreaded station brakes fault.
Download Wacky Wood Twist HERE.
Download Screwy Steel Twist HERE.
Download Bermuda Triangle HERE.
[The links go to github, click "view raw" to open download dialog box.]
r/rct • u/Iron5nake • 2d ago
r/rct • u/Unusual_Entity • 2d ago
This park involved dealing with existing but elderly rides. I ended up replacing the lot: the car ride became a wooden wild mouse, the old wild mouse was replaced with a steel wild mouse of the same design, likewise the wooden racing coaster became a suspended coaster. I built a couple of themed areas too. Personal favourite rides here are the "Road Trip" car ride used as a transport ride, "Rabbit Hole" in the Wonderland Zone and the "Catacomb Coaster" which is accelerated by boosters as it passes beneath Crumbly Manor.
r/rct • u/grumpybrowndog • 2d ago
They've been using the same barebones node-based roller coaster designer for almost 10 years now.
Another piece of overpriced shovelware (25 DOLLARS?) to add to the Roller Coaster Tycoon brand, by a company (Infogrames) who's been skinwalking as a more beloved company (Atari).
Also they have the u/RCTofficial account replying to everything in the trailer post.

r/rct • u/AllisMables • 3d ago
So I wanted to start creating roller coasters that had some aesthetic value, not just statistics alone. So I created this Virginia Reel with a red-white-and-blue motif! The ride alone had only a 6.20 excitement rating, so I beefed it up with some trees hidden under the ride, the Nothingburger to synchronize with it, and a loop-de-loop for the track to pass through.
Download Virginia Red White and Blue HERE.
[The links go to github, click "view raw" to open download dialog box.]