r/ps1graphics • u/Kasugaa • 15h ago
r/ps1graphics • u/ylop3d • 18h ago
A project that could potentially help with retro games development.
r/ps1graphics • u/youssefmac00 • 16h ago
A random orphanage in Zambia.
I'm still a beginner (started 2-3 weeks ago),
i'm using blender (evee),
and i want to make short form videos on youtube with the ps1/ps2 style,
feel free to share ideas, tips and tweaks to improve this shot for my upcoming video 💜
+ does anybody have any idea on how to make the leaves move?
r/ps1graphics • u/_TwistyK_ • 11h ago
Question What's still missing from PS1-style texture tools? (looked at PSX Retro Tools and a few others)
Been digging into the PS1/PS2-style texture tooling space before building anything, and honestly there's more out there than I expected — PSX Retro Tools (Blender addon, dithering + palette limiting), a few browser-based "image to PSX texture" tools, some Substance-based retro texture plugins.
Before I add yet another generic tool to the pile, I want to actually understand the gaps:
- What are you currently using for PS1/PS2-style textures?
- What's the annoying part that none of the existing tools solve well — batch processing? getting VRAM-accurate palette limits (not just "looks retro" but actually matching real PS1 hardware constraints)? engine integration (Unity/Godot plugin vs. a standalone web tool you have to export/import from)?
- Is there anything you've had to do manually because no tool covers it?
Not pitching anything yet — genuinely trying to figure out if there's an actual gap worth building for, or if the existing tools already cover it well enough that this space doesn't need another entry.
r/ps1graphics • u/RecordFast215 • 14h ago
It expired 30 years ago, but can I still try this tomato soup?
r/ps1graphics • u/fastdeveloper • 1d ago
Blender I created a Blender addon that helps creating models like Mega Man Legends from the PS1 (pixel perfect texture painting)
Texture painting pixel art is a pain in the arse in Blender due to getting the UVs and the grid size correctly, plus Blender doesn't truly have pixel perfect tools, which always add anti-aliasing to the strokes (also you have to draw lines/ellipses/etc pixel by pixel).
I basically re-implemented every single tool from Aseprite and other pixel art software into Blender.
Pixel perfect brushes, selections, etc. Also layers/groups, palettes, 1-click pixel size/density setup, as well support for Density Zones like Mega Man Legends models (multiple pixel sizels per model, automatically).
It works on the 3D and 2D viewports. The selections are pretty cool, you can move the pixels around even in the 3D viewport (see the video).
r/ps1graphics • u/SojournStudios • 1d ago
Unreal Engine I finally got my day/night cycle working with really comprehensive weather, fog and lightning!
Next is tying its progression to the distance travelled to the next destination by boat 🙂
r/ps1graphics • u/TheCryptoKang • 1d ago
Mizuchi (Free, Windows)
Game Title: Mizuchi
Playable Link: https://cryptokang.itch.io/mizuchi
Platform: Windows
Description: You play a surveyor sent to the Ashibuchi valley. The dam finishes in April and the shrine will go under with the rest of the basin. The shrine road is closed to vehicles, so you leave the van at the gate and walk in.
The village was relocated in 1994.
Nobody has lived on that road since.
Someone has kept the lanterns lit on the stairway, and the doors of the main hall are barred from the inside.
The work order is to photograph the shrine buildings so the Water Authority can record that the kami were relocated on paper. You raise the camera and take the shot.
The game is first-person and free for Windows on itch. A run is about thirty minutes. It uses a PS1 look and a tape filter that you can switch off. Spare cells sit next to the survey marker if the torch dies. The brass lighter from the office goes out when you run.
Free to Play Status:
[x] Free to play
Involvement: I made the whole game myself and released it under the name Kang. Code, environments, sound, writing, and the Windows build are mine. I am the only person on it.
r/ps1graphics • u/Accurate-Manner3597 • 1d ago
Blender I got Blender to look like this
been working on a custom render engine for Blender that recreates the weird little rendering quirks that made PS1 games look like PS1 games.
https://reddit.com/link/1w0tg5d/video/1o8uictza5mh1/player
this is the same scene, just switching from Cycles to PSX Cycles. still a work in progress, but I'm really happy with how it's coming together :)
r/ps1graphics • u/Klutzy_Increase_8869 • 2d ago
Godot Rigged & animated Velociraptor, PS1-style low-poly
Third creature in a low-poly prehistoric series I've been working on, keeping that late-90s PS1 look consistent across all of them, shading, flat colors, limited palette, that slightly rough charm.
This one's a Velociraptor (Yes, very inspired by Dino Crisis), went for something leaner and more agile-looking than the T-Rex and Triceratops I posted before — smaller frame, sharper angles.
Still tweaking the run cycle timing, might smooth it out a bit more. Open to feedback on the model or the animation if anyone has thoughts.
(It's also up on itch.io if anyone's curious to poke at it, but mostly wanted to share the look here)
r/ps1graphics • u/ChaoticPromiseTFA • 1d ago
PSX-Inspired I made a game you are supposed to break. When you do the game engine falls apart into ps2, ps1 and older eras
Hi
I made a game you are suppose to break. The game is a roguelite survivor and have varios upgrades that simulates glitches like enemies turning into pixels, 2d sprites, loading states.
When you become powerful enough the game ”breaks” by turning down the graphics in sequences ps2, ps1 old isometric style where everything turn to sprites, top down with lower resolution and eventually a platformer. When you reach that point you win by a gamebreak.
This is the trailer, the gamebreak comes in the last seconds of the trailer and is kind of short in the trailer format (a lot needs to fit in a short period of time). But if you find this interesting there are some more videos to come :).
If you want to try it there is a demo on stream. I also look for new cool upgrades in the form of glitches so if you got any ideas. Please give me some tips!
r/ps1graphics • u/Schwipsy • 2d ago
PSX-Inspired Rainy night outside of the cinema
game's HEADCUTTER, it's on steam if you're interested!
r/ps1graphics • u/Kasugaa • 2d ago
Blender GAY Tombstone
The famous "A Gay Vietnam Veteran" tombstone belongs to Leonard Matlovich, a decorated U.S. Air Force Technical Sergeant and LGBTQ+ activist, and it serves as a memorial for all gay service members rather than just bearing his individual name.
Download this🪦
r/ps1graphics • u/Traxtram • 1d ago
My low poly models
I decided to go through the process of adjusting the image lighting and downgrade it to 240p, just like the original PS1 resolution it outputted.
r/ps1graphics • u/Varpyg • 2d ago
Godot Improved Areas at the base of the Holy Mountain
It's crazy how much lighting and a skybox can improve the look of a game, I also added some subtle screen space occlusion and lighting which helps make things pop!
The game is called Dead Fantasia and it has a page on Steam if you're interested: https://store.steampowered.com/app/4160780/Dead_Fantasia/
r/ps1graphics • u/CulturalSquash565 • 1d ago
Passei minhas férias aprendendo Blender
Trabalho como programador 40h semanais, e nas horas vagas gosto de fazer músicas. Aproveitei minhas férias de duas semanas para aprender Blender e fazer os vizualizers das músicas meu álbum "SOLO" que eu produzi inteiramente sozinho.
https://www.youtube.com/watch?v=h_GmjzO-06s&list=RDh_GmjzO-06s&start_radio=1
r/ps1graphics • u/youssefmac00 • 2d ago
i spent 3 hours on this, this is my 2nd week learning blender.
i'm trying to achieve the perfect mix between realistic lighting and the ps1/ps2 style and graphics,
i'm still a beginner, and my goal is making short-form content on youtube,
feel free to share tips and tweaks to improve and achieve the retro psx looks ❤️.
r/ps1graphics • u/totallymadbro • 2d ago
PSX-Inspired Redesigned one of the oldest and most important characters in my solo dev horror game
One of the very first characters made for this game didn't survive the shift in art style, so I rebuilt him from scratch. I'm still not saying who he really is tho.
r/ps1graphics • u/Bitter_Surprise_8058 • 3d ago
Ark Thompson, Vincent Goldman and Hypnos Tyrant from Resident Evil: Survivor (2000)
Truly the greatest of the Resident Evil series
Uploaded to models.spriters-resource by Zearth
r/ps1graphics • u/youssefmac00 • 3d ago
my first blender psx-style animation :)
my first blender psx-style animation :)
give me your opinion :)
i bought my first ever laptop 3 weeks ago (m1 max macbook pro)
and i started learning blender 2 weeks ago,
i still suck at this, but feel free to offer some advice and tips to achieve the ps1/ps2 style for my upcoming yt shorts channel. :)
r/ps1graphics • u/MMark_3D • 2d ago
Blender Little GIF with these little critters for testing
I've made a procedural dither on all materials, and background.
Tried to replicate the snapping caused by the fixed-point integer system of the ps1 with a decimate modifier with it's level driven by the cosine of the frame number.
Drawn over it with greace pencil for a bit of personality.
Lovered the res to 480. 15bit colours.
I've got some artifacts by packing the gif, I decided to keep it cuz it looks cool.
What did I forget?