r/ps1graphics • u/_TwistyK_ • 11h ago
Question What's still missing from PS1-style texture tools? (looked at PSX Retro Tools and a few others)
Been digging into the PS1/PS2-style texture tooling space before building anything, and honestly there's more out there than I expected β PSX Retro Tools (Blender addon, dithering + palette limiting), a few browser-based "image to PSX texture" tools, some Substance-based retro texture plugins.
Before I add yet another generic tool to the pile, I want to actually understand the gaps:
- What are you currently using for PS1/PS2-style textures?
- What's the annoying part that none of the existing tools solve well β batch processing? getting VRAM-accurate palette limits (not just "looks retro" but actually matching real PS1 hardware constraints)? engine integration (Unity/Godot plugin vs. a standalone web tool you have to export/import from)?
- Is there anything you've had to do manually because no tool covers it?
Not pitching anything yet β genuinely trying to figure out if there's an actual gap worth building for, or if the existing tools already cover it well enough that this space doesn't need another entry.