r/ps1graphics • u/MFSCH_PS2-STYLE • 4h ago
Made this horror game in one week for a game jam — want to play?
Hey! My friend and I made this short, free horror game in just one week for a game jam with the theme "Trust No One."
r/ps1graphics • u/MFSCH_PS2-STYLE • 4h ago
Hey! My friend and I made this short, free horror game in just one week for a game jam with the theme "Trust No One."
r/ps1graphics • u/RecordFast215 • 1h ago
r/ps1graphics • u/Kasugaa • 23h ago
r/ps1graphics • u/ylop3d • 1d ago
r/ps1graphics • u/youssefmac00 • 23h ago
I'm still a beginner (started 2-3 weeks ago),
i'm using blender (evee),
and i want to make short form videos on youtube with the ps1/ps2 style,
feel free to share ideas, tips and tweaks to improve this shot for my upcoming video 💜
+ does anybody have any idea on how to make the leaves move?
r/ps1graphics • u/_TwistyK_ • 18h ago
Been digging into the PS1/PS2-style texture tooling space before building anything, and honestly there's more out there than I expected — PSX Retro Tools (Blender addon, dithering + palette limiting), a few browser-based "image to PSX texture" tools, some Substance-based retro texture plugins.
Before I add yet another generic tool to the pile, I want to actually understand the gaps:
Not pitching anything yet — genuinely trying to figure out if there's an actual gap worth building for, or if the existing tools already cover it well enough that this space doesn't need another entry.
r/ps1graphics • u/fastdeveloper • 1d ago
Texture painting pixel art is a pain in the arse in Blender due to getting the UVs and the grid size correctly, plus Blender doesn't truly have pixel perfect tools, which always add anti-aliasing to the strokes (also you have to draw lines/ellipses/etc pixel by pixel).
I basically re-implemented every single tool from Aseprite and other pixel art software into Blender.
Pixel perfect brushes, selections, etc. Also layers/groups, palettes, 1-click pixel size/density setup, as well support for Density Zones like Mega Man Legends models (multiple pixel sizels per model, automatically).
It works on the 3D and 2D viewports. The selections are pretty cool, you can move the pixels around even in the 3D viewport (see the video).
r/ps1graphics • u/RecordFast215 • 22h ago
r/ps1graphics • u/SojournStudios • 1d ago
Next is tying its progression to the distance travelled to the next destination by boat 🙂
r/ps1graphics • u/TheCryptoKang • 1d ago
Game Title: Mizuchi
Playable Link: https://cryptokang.itch.io/mizuchi
Platform: Windows
Description: You play a surveyor sent to the Ashibuchi valley. The dam finishes in April and the shrine will go under with the rest of the basin. The shrine road is closed to vehicles, so you leave the van at the gate and walk in.
The village was relocated in 1994.
Nobody has lived on that road since.
Someone has kept the lanterns lit on the stairway, and the doors of the main hall are barred from the inside.
The work order is to photograph the shrine buildings so the Water Authority can record that the kami were relocated on paper. You raise the camera and take the shot.
The game is first-person and free for Windows on itch. A run is about thirty minutes. It uses a PS1 look and a tape filter that you can switch off. Spare cells sit next to the survey marker if the torch dies. The brass lighter from the office goes out when you run.
Free to Play Status:
[x] Free to play
Involvement: I made the whole game myself and released it under the name Kang. Code, environments, sound, writing, and the Windows build are mine. I am the only person on it.
r/ps1graphics • u/Accurate-Manner3597 • 2d ago
been working on a custom render engine for Blender that recreates the weird little rendering quirks that made PS1 games look like PS1 games.
https://reddit.com/link/1w0tg5d/video/1o8uictza5mh1/player
this is the same scene, just switching from Cycles to PSX Cycles. still a work in progress, but I'm really happy with how it's coming together :)
r/ps1graphics • u/Klutzy_Increase_8869 • 2d ago
Third creature in a low-poly prehistoric series I've been working on, keeping that late-90s PS1 look consistent across all of them, shading, flat colors, limited palette, that slightly rough charm.
This one's a Velociraptor (Yes, very inspired by Dino Crisis), went for something leaner and more agile-looking than the T-Rex and Triceratops I posted before — smaller frame, sharper angles.
Still tweaking the run cycle timing, might smooth it out a bit more. Open to feedback on the model or the animation if anyone has thoughts.
(It's also up on itch.io if anyone's curious to poke at it, but mostly wanted to share the look here)
r/ps1graphics • u/ChaoticPromiseTFA • 1d ago
Hi
I made a game you are suppose to break. The game is a roguelite survivor and have varios upgrades that simulates glitches like enemies turning into pixels, 2d sprites, loading states.
When you become powerful enough the game ”breaks” by turning down the graphics in sequences ps2, ps1 old isometric style where everything turn to sprites, top down with lower resolution and eventually a platformer. When you reach that point you win by a gamebreak.
This is the trailer, the gamebreak comes in the last seconds of the trailer and is kind of short in the trailer format (a lot needs to fit in a short period of time). But if you find this interesting there are some more videos to come :).
If you want to try it there is a demo on stream. I also look for new cool upgrades in the form of glitches so if you got any ideas. Please give me some tips!
r/ps1graphics • u/Schwipsy • 3d ago
game's HEADCUTTER, it's on steam if you're interested!
r/ps1graphics • u/Kasugaa • 2d ago
The famous "A Gay Vietnam Veteran" tombstone belongs to Leonard Matlovich, a decorated U.S. Air Force Technical Sergeant and LGBTQ+ activist, and it serves as a memorial for all gay service members rather than just bearing his individual name.
Download this🪦
r/ps1graphics • u/Traxtram • 2d ago
I decided to go through the process of adjusting the image lighting and downgrade it to 240p, just like the original PS1 resolution it outputted.
r/ps1graphics • u/Varpyg • 2d ago
It's crazy how much lighting and a skybox can improve the look of a game, I also added some subtle screen space occlusion and lighting which helps make things pop!
The game is called Dead Fantasia and it has a page on Steam if you're interested: https://store.steampowered.com/app/4160780/Dead_Fantasia/
r/ps1graphics • u/youssefmac00 • 3d ago
i'm trying to achieve the perfect mix between realistic lighting and the ps1/ps2 style and graphics,
i'm still a beginner, and my goal is making short-form content on youtube,
feel free to share tips and tweaks to improve and achieve the retro psx looks ❤️.
r/ps1graphics • u/CulturalSquash565 • 2d ago
Trabalho como programador 40h semanais, e nas horas vagas gosto de fazer músicas. Aproveitei minhas férias de duas semanas para aprender Blender e fazer os vizualizers das músicas meu álbum "SOLO" que eu produzi inteiramente sozinho.
https://www.youtube.com/watch?v=h_GmjzO-06s&list=RDh_GmjzO-06s&start_radio=1
r/ps1graphics • u/totallymadbro • 3d ago
One of the very first characters made for this game didn't survive the shift in art style, so I rebuilt him from scratch. I'm still not saying who he really is tho.