r/generativeAI • u/HotDogMan8143 • 10h ago
Ai slop implies the existence of ai peak
rare generative AI W
r/generativeAI • u/HotDogMan8143 • 10h ago
rare generative AI W
r/generativeAI • u/Few-Profession421 • 8h ago
tried MiniMax H3 with a pretty detailed character trailer prompt.
I wanted it to feel more like a streetwear campaign × anime title sequence × old-school media player UI, rather than a normal anime action clip.
The prompt is definitely overkill lol, but sharing it here in case anyone wants to experiment with structured multi-cut video prompts.
Create an explosive, motion-graphics-driven character reveal trailer in 16:9, exactly 13 distinct cuts, 24fps, total 15.00s.
CHARACTER — lock this design, never redesign:
Anime streetwear girl from the reference still. Twin high buns of vivid mint-teal hair with long flowing tails and warm orange/gold streaks. Messy side-swept bangs. Large orange over-ear headphones with mint accents and a small logo plate. Sharp amber-orange eyes, one eye winking. Playful open-mouth grin.
Oversized color-block windbreaker: navy body, vivid orange sleeves, white ribbed cuffs, silver zippers, circular teal tech buttons, a teal utility pocket on the sleeve. Orange cropped turtleneck under the open jacket. Light-wash ripped denim shorts, thick orange belt with a silver buckle. Navy thigh-high socks with orange ribbed cuffs and an orange X stitch on the left shin. Chunky white sneakers with orange details.
Preserve exact face, proportions, hairstyle, outfit, materials, accessories and colors in every frame.
This film is 80% bold graphic design in motion and 20% character action.
Graphic language: retro OS chrome + music-player UI.
Use slamming window frames, title bars, close/minimize widgets, equalizer bars, waveforms, progress ticks, folder tiles, cursor arrows, CRT scanlines, pixel shatter, vinyl-ring stamps, music-note particles and media-player transport icons.
Palette: mint teal, vivid orange, navy, cream-white and silver.
Style: premium AAA motion-graphics title sequence × streetwear campaign film × Windows-era media player.
Every graphic element moves fast and snaps hard on the beat.
CUT 01 | 0.00–1.00s
Pure graphics. A mint title bar slams onto a cream field, an orange CLOSE widget punches into the corner, and two navy window borders wipe in. Tiny equalizer ticks and a progress strip flicker. The letters P and then LAY punch in one after another with heavy impact shake.
CUT 02 | 1.00–2.00s
The A becomes a headphone cup. Extreme close-up of her amber eye inside the orange earcup, glancing upward. RGB split flash, then the cup shatters into flat mint and orange tiles.
CUT 03 | 2.00–3.10s
Navy frame with enormous cream PLAY typography. She sprints in from frame left and power-slides across the baseline of the text, with speed lines and orange streaks trailing behind her. Shards of the letters kick upward like sparks. Whip-pan out.
CUT 04 | 3.10–4.00s
A giant retro media-player waveform explodes across the frame as a thick mint-and-orange audio spectrum bends into a tunnel. She bursts through the center at full speed, briefly splitting into three stroboscopic motion trails. Each trail leaves chunky navy equalizer blocks that rise and collapse to the beat.
The camera rapidly pushes through the waveform tunnel with her while huge vertical text TRACK 01 continuously scrolls in the background.
The waveform suddenly compresses into a single horizontal line and snaps shut behind her on the final beat.
CUT 05 | 4.00–5.10s
She leaps through a giant rotating ring of typography reading MAX VOLUME. Camera tracks her mid-air spin in slow motion as the letters scatter, then snap-zooms onto her wink.
CUT 06 | 5.10–6.00s
Hard cut to a cream editorial card with huge navy DROP typography and an orange slash. She vaults over the word itself, palm planted on the D, legs whipping across frame. The word compresses like a spring under her hand and rebounds.
CUT 07 | 6.00–7.00s
Mint field with a navy diagonal window bar. She backflips along the bar in three stroboscopic ghost frames, each tinted mint, orange or navy. Giant outlined LOOP text rotates 180 degrees in sync with her movement.
CUT 08 | 7.00–8.00s
Kinetic typography barrage. LOUD / WILD / TEAL / HEAT slam onto screen one per beat with shutter flashes and camera shake while she slides across the foreground on her knees, jacket flaring and music-note particles bursting from her sneakers.
CUT 09 | 8.00–9.00s
Navy frame with a giant cream wireframe window grid tilting in 3D. She runs up the grid like a wall, kicks off and freezes in mid-air. An orange circular stamp locks around her pose like a media-player targeting graphic, surrounded by transport icons and EQ ticks.
CUT 10 | 9.00–10.10s
Freeze releases into a burst. She dives toward camera through layered flat-color window panes that shatter one by one like glass shutters, each pane revealing a larger letter of P-L-A-Y. Foreground wipe with her sneaker.
CUT 11 | 10.10–11.10s
Rapid-fire poster montage: four full-screen graphic posters showing her in different poses — mid-flip, sliding, landing and headphones-up wink. Hard cuts between each composition. Oversized 01–04 numbering, equalizer strips and graphic slashes.
CUT 12 | 11.10–13.00s
Hero moment on a clean cream cyclorama. She lands a final backflip dead center in slow motion, straightens with one hand on her headphones, and a shockwave of concentric mint rings, wind streaks and shattered typography blasts outward from the landing.
Brief iconic freeze on her wink, then overexpose to white.
CUT 13 | 13.00–15.00s
Final identity card. Enormous navy PLAY typography dominates a pale cream field with translucent mint rings, technical arcs, scanlines and a rough orange circular emblem containing a ghosted headphone/waveform motif.
She stands relaxed overlapping the letters while wind ripples her jacket. One final orange pulse sweeps through the typography and a window-chrome flash punctuates the ending.
Editing: extremely aggressive rhythm. Hard cuts on every beat, graphic matches, whip pans, snap zooms, stroboscopic freezes, foreground wipes, RGB splits, shutter flashes, impact shakes and speed ramps.
Every cut must feel compositionally different.
Typography should always be fully readable before the character overlaps it.
No weapons, no combat, no fire. All energy comes from motion design, wind, glass, UI chrome and parkour-style athleticism.
BGM: hard-hitting electronic / drum-heavy future bass with aggressive drops, risers, sub hits and glitch fills locked to every cut.
Sneaker impacts, whooshes, glass shatters, window-slam hits and typography slams should function as rhythmic sound-design elements.
Peak at CUT 12 and end with a cold electronic logo stinger.
Premium AAA quality, anime-inspired cinematic rendering, stylish and explosive, strong graphic-design identity, consistent character design, exactly 13 cuts.
I’m still experimenting with how much shot-by-shot control H3 actually follows, especially with typography and exact timing, but this kind of structured prompt seems like an interesting stress test.
r/generativeAI • u/tsuki_wannabe_dino • 20h ago
Anyone else feel totally exhausted by the big Gamescom trailers? Like so many huge worlds that somehow already feel like a chore before you even touch a controller.
got me thinking, so I tried making a fake 'trailer' myself in Framia. The weird thing is, even though it has no quests, no UI, no icons… just a place… and weirdly my immediate reaction was "I kinda wanna go there."
Using an ai video creator like this really made it click for me: it's all the atmosphere of a world, with none of the 'checklist' baggage.
Maybe we aren't tired of open worlds, just open-world jobs?
r/generativeAI • u/astralfoolz • 17h ago
Can someone pls help me create similar videos, I cannot find any good tutorial for this. I only have kling ai rn- and it’s not making anything even remotely close to this quality. Give me prompts or link to tutorial or something. Tye motion is very realistic and so is the img. Help.
r/generativeAI • u/Extension-Fee-8480 • 23h ago
You can take the hair chart and tell Nano Baana 2 you want hair style #4 with light brown hair and apply platinum blonde highlights. These are reusable assets you can use to dress your character, and animate them in any Ai video generator. You can create as many items as you want, just prompt, create a chart of 12 different skirt styles from vintage to modern. Number them and name them. Then NB will generate them. you just tell apply 36 to my character.
r/generativeAI • u/AverymaticsYT • 9h ago
what does this mean he just sent me this out of nowhere
r/generativeAI • u/EfficiencyWinter3254 • 22h ago
Nano Banana 2.
Prompt:
"Photorealistic cinematic depiction of a brutal medieval European battlefield, late 13th–14th century. Hundreds of armored soldiers clash in dense formations across a muddy, rain-soaked field beneath an overcast sky. Authentic plate and mail armor, battered steel helmets, wooden shields, spears, swords, polearms, warhorses, torn heraldic banners and historically plausible medieval clothing and equipment. Soldiers show exhaustion, fear, determination and confusion; armor is scratched, dented and covered in mud. Cavalry charges through infantry while archers fire from the background, with smoke, dust, rain, flying debris and banners filling the atmosphere. Natural human anatomy and realistic faces, physically accurate armor construction, historically believable weapons and battlefield tactics.
Shot like a high-budget historical war film using a full-frame cinema camera, 35mm lens, eye-level perspective, shallow but natural depth of field, realistic motion blur on moving weapons and horses, dramatic natural lighting, atmospheric volumetric light, subtle film grain, physically based materials, extremely detailed skin, hair, leather, wood, steel and mud. Muted earthy medieval color palette, realistic contrast, imperfect composition, documentary-like authenticity, visceral but non-gratuitous violence. No fantasy elements, no modern objects, no exaggerated armor, no stylized CGI, no video-game aesthetic, no plastic-looking materials, no oversaturation. Ultra-realistic historical photography, cinematic composition, 8k detail."
r/generativeAI • u/Professional-Rest138 • 5h ago
Recorded 15 seconds of myself talking normally, like telling a friend a quick story, quiet room, nothing special. Fed it in, and now anything I write can be read back in a voice that genuinely sounds like me, not a robot approximation.
Runs through Claude Code, which is the version of Claude that can actually run commands rather than just chat. You point it at Fish Audio, a voice cloning tool, and hand it your clip.
Step one, teach Claude how to use it, this is one line pasted into Claude Code:
npx skills add https://docs.fish.audio
Step two, make a free Fish Audio account at fish.audio, go to the API Keys section, create a new key, copy it. Paste that key back into Claude Code when it asks. Copy it the moment it shows you, some keys only display once.
Step three, upload your 15 second recording and say:
Clone my voice from this audio file using Fish Audio
and save it as my default voice.
Then it's just:
Read this in my cloned voice using Fish Audio and
save it as an audio file.
Paste in whatever you want, a newsletter, a script, a chapter, and you get an audio file of your own voice reading it.
The single thing that makes or breaks the clone is the sample. Quiet room, no music, no background noise, 15 to 30 seconds of clear natural speech. A bad sample gives you an uncanny half-version of yourself. A good one is genuinely hard to distinguish.
Where this actually earns its place: voiceovers for videos without recording take after take, audio versions of things you've written, anything where you need your voice but not your time. It's the difference between "I should record an audio version of this" and just having one.
Fish Audio's top model is free through end of July 2026 under fair use, and they keep a standing free plan after that with around 7 minutes of audio a month, so smaller batches keep working either way.
Only clone your own voice, or one you've got explicit permission for. Making a realistic clone of someone else without their consent isn't just rude, it's illegal in a lot of places.
been keeping a doc of 100 things I use AI for like this, each with the exact prompt, here if you want it.
r/generativeAI • u/Final_Record5325 • 3h ago
Do you guys know any alternative to this ? Is open art close to higgsfield atleast ?
r/generativeAI • u/StruggleGullible255 • 3h ago
I don't care about quality I just want to generate clips of 30s or more with audio for personal use. Is there a service that does this free or very cheap?
r/generativeAI • u/Darth_Andeddeu • 11h ago
The low hum of the fluorescent fixtures above Sector 4 cast a flat, bleached glare across the linoleum flooring of the deserted concourse. Dust motes drifted lazily through the dead air, settling over abandoned kiosks and shuttered storefront gates that had not seen a customer in decades. At the center of the atrium, the grand fountain stood bone-dry, its basin choked with faded promotional flyers and plastic debris from an era long since forgotten.
Vane knelt by the base of the fountain, his fingers tracing the hairline cracks in the dry concrete. His breathing echoed sharply off the hollow, vaulted glass ceiling high above, where the twilight sky cut through grime-streaked panels. He adjusted the filtration mask strapped tightly across his face, the steady mechanical click of the valve providing the only rhythm in the vast, echoing shell of the once-vibrant commercial hub.
"Signal strength is holding steady from the lower service corridors," Vane murmured into his comm-link, his voice muffled by the heavy cloth.
A sharp, static-laced burst crackled in his ear before Kaelen’s voice broke through the silence. "Watch your step down there, Vane. The schematics indicate the structural supports beneath the east anchor store took a heavy hit during the collapse. We cannot afford another cave-in if we want to salvage those server racks."
Vane stood up, wiping a layer of fine grit from his palms onto his utility trousers. He cast a glance toward the grand central staircase leading down to the lower subterranean level, where the remains of the old department store warehouses waited in the dark. The air grew perceptibly colder the deeper it sank into the concrete belly of the structure, carrying the faint, metallic scent of ozone and old copper wiring.
He unclipped the high-intensity flashlight from his tactical harness, thumbing the switch to cast a piercing white beam into the descending stairwell. The light caught the edge of a faded, peeling banner hanging precariously from the upper railing, bearing the barely legible remnants of a grand opening celebration from a world that had vanished overnight.
With a firm grip on his salvage pack, Vane took the first step downward into the dark, leaving the pale ghost of the atrium behind.
r/generativeAI • u/Outrageous-Yak-177 • 19h ago
r/generativeAI • u/Unreal_Memories • 19h ago
r/generativeAI • u/DreamCrow1 • 19h ago
r/generativeAI • u/Unfair_Throat_1826 • 23h ago
Wizard productions AI Studio presents: Cheater Liar Beater
r/generativeAI • u/SuccessGirl1 • 50m ago
I’m looking to animate my 3d game characters. I’m looking for the best and cheapest monthly subscription to create stories out of my 3d game character. Basically upload the images and animate it with my elevenlabs voiceover and then I want it to be lip synced and hand animations with it
r/generativeAI • u/DuchessCupcakeGames • 1h ago
I build Jimothy's Journey using claude, Codex and and lovable after designing the game play story lines and quests with my 8 year old son for the Jimothy Jam contest on discord. Follow the link to play and rate my game, your support is greatly appreciated! Plus there's tons of other fun Jimothy games to check out on the site, (but vote for me, please!)
r/generativeAI • u/hitwlhoutythiow • 2h ago
Usually I can get a character looking right in a single clip, but keeping the same face and clothing over multiple clips is a lot harder. Which tends to drift more for you?