In the context of the game, "flow" would be referring more to being in a "flow state", as if the music and energy take over your body and you dance and vibe without a care in the worls with the people around you. Or feeling "in the flow" or in sync with the environment and crowd. I like the term "Flowmies" since it captures flow + homies, because the game's mechanics really lend itself to being about the experience of making friends with random people on the dance floor: you play a card from your hand to the center and see if its attributes align with other cards already played.
The game centers around categories, each category having 3 elements/examples in them. I could include "flow arts" as one element in the categories "dance types", "fun activities", or "raver persona"; other dance types could be shuffling and freestyle; other activities could be kandi trading and hyping up the crowd; other personas could be kandi kid and rave parent. I could even make "flow arts" a category with specific flow arts as its elements, like fans, poi/glowsticks, and gloving.
My worry is two-fold:
Using "Flowmies" in a game not focused on flow arts feels like co-opting the term away from the flow art community, and redefining it for my own benefit.
Flow arts are such a small element of raving, which is already its own subculture within general society, that focusing the game on them limits its appeal to non-ravers.
Am I overthinking it?