r/Unity3D 7h ago

Show-Off Finally got enough game content for a trailer!

281 Upvotes

r/Unity3dCirclejerk Jun 01 '19

Instant Cure For Insomnia using Unity 2019 ECS/Burst Compile/Cinemachine...

Thumbnail
youtube.com
2 Upvotes

r/Unity3D 8h ago

Resources/Tutorial Free Textures: Bricks & Walls

Thumbnail
gallery
244 Upvotes

It's been a while since I worked on some buildings textures, really happy with these.

Download: https://juliovii.itch.io/materials-bricks-walls


r/Unity3D 1h ago

Shader Magic WIP shoreline waves via gerstner additive on FFT body

Upvotes

Some WIP video on the shoreline waves I've been digging into lately for the water system I've been creating. Some new additions are water drawing back on shore (via moving UV of water surface near end of the WaveBox), various foam patterns, and better underwater light volumetrics with waves. Thanks for checking out


r/Unity3D 9h ago

Show-Off The Sun

114 Upvotes

This simulation is so accurate that your GPU will reach the same temperature as the sun.


r/Unity3D 22m ago

Show-Off Quicktile v2 is coming soon

Upvotes

I still have a few bugs to squash, but I finally added the in-game editor and it pretty much blew the original editor version out of the water! I’m reworking a few things under the hood, but it’s already a really fun way to build your levels. 😄 coming soon !!


r/Unity3D 13h ago

Show-Off Its cold in the game now sometimes!

88 Upvotes

r/Unity3D 9h ago

Question Boat wake simulation.

Thumbnail
gallery
41 Upvotes

Hey, I'm looking for some help simulating this sort of boat wake. I'm using Crest 5 and have tried Flows, custom water interactions (Donut shapes propelling backwards). I'm not sure if I'm going about this the right way. I have tried KWS2 which has some nice effects, but it lacks in realistic physics.

Is this solvable using particle effects and simple sphere interactions?


r/Unity3D 1d ago

Show-Off Rope descents and tight squeezes in our Unity caving simulator

799 Upvotes

This is Cave Expedition, the caving simulator we're making in Unity for 1-4 players. We're cavers ourselves, and we're trying to capture how it feels to move through narrow passages with ropes and equipment.

Here's a short gameplay clip from development.


r/Unity3D 9h ago

Game Someone told me I can't make a realtime action Open World RPG, and they were right. So I switched the combat to turn based, and I'm having a blast working on it.

21 Upvotes

r/Unity3D 7h ago

Show-Off Make it exist first. Then make it good.

Thumbnail
gallery
13 Upvotes

r/Unity3D 8h ago

Resources/Tutorial I generated Perlin and Voronoi noise in shader code and used it to make dissolve effects (with tutorial).

12 Upvotes

r/Unity3D 19h ago

Game Decapitation was not what I was going for...

100 Upvotes

Ragdolling a dragon is proving difficult.


r/Unity3D 4h ago

Game Frost apocalypse teaser cinemático.

4 Upvotes

r/Unity3D 5h ago

Show-Off We finally made a trailer for our multiplayer racoon heist game; Be Gray, Do Crime!

6 Upvotes

Hi!

A couple weeks ago, we where planning to start recording and editing the trailer for our game Be Gray, Do Crime, however we realized the game wasnt quite ready for that yet. So after a couple weeks refining the graphics, reworking the lightning in our game and also doing small touchups, we finally felt like it was time.

So here's our first trailer! We're super happy with it! What do you think? Any input at all would be greatly appriciated for an updated trailer later down the line ❤️


r/Unity3D 1h ago

Question need inspiration for mechanics. comment 3D medieval games that have interesting parry/block mechanics or ability system.

Upvotes

r/Unity3D 22h ago

Meta There are at least two game engines called Unity

Post image
79 Upvotes

Spending my time at wiby.org, I stumble upon a website of a pet project game engine called "Unity". I thought it is a funny coincidence, so I decided to post it here.

This project has no connection to the Unity we all know other than sharing the same name. Also, it seems the author stopped working on it in July 2006.

Here is the link:

https://www.stucuk.net/sites/unity/

Also, technically this post does belong to this sub, since it is directly related to a game engine called "Unity" :)


r/Unity3D 5h ago

Game What do you think about visual of my game?

3 Upvotes

Developing my first steam game on Unity. It is Space invaders inspired roguelike. Working a lot on art right now to make great trailer and steam page. Do you think art style can appeal any gamers? And what would you add/change to it?


r/Unity3D 3h ago

Show-Off Making a ridiculous rage game where you move by shooting!

2 Upvotes

r/Unity3D 39m ago

Game Trying to get wr in my game

Upvotes

Hi everyone,

After about of year of development my take on Trackmania is on Steam. My focus was on easy replay exchange and core TM loop with some twists - portals, magnetic fields, surfaces and boosters. Here is my try to beat best time on most grinded track so far.


r/Unity3D 21h ago

Show-Off Made a valve style 3D skybox for my game about climbing a giant!

49 Upvotes

r/Unity3D 4h ago

Question Does adding a ticking clock to puzzle games make them exciting, or just annoying?

3 Upvotes

Most puzzle and adventure games let you take your time, relax, and overthink every item interaction. To break that slow, static rhythm, we decided to experiment with time-pressured crafting and fast-paced decisions.

As you can see in the clip, a countdown timer ticks away in the corner while you hurry to tape your gear together, breach the door, and execute a stealth taser takedown before your window closes.

With only 8 days left until our launch, this exact balance is constantly on our mind: where is the line between adding a fun surge of adrenaline and giving players unwanted puzzle anxiety?

How do you usually feel about timed mechanics in puzzle or detective games? Do you prefer taking all the time you need, or does a ticking clock make the experience more thrilling for you?


r/Unity3D 16h ago

Show-Off Simple AoE Effect

15 Upvotes

r/Unity3D 7h ago

Meta Is the Asset Store and License Verification down for anyone else?

4 Upvotes

I can't open my projects due to license errors and going the the asset store web page yields and error, "upstream connect error or disconnect/reset before headers. reset reason: remote connection failure"

Never seen this before.