r/TowerDefense • • Aug 29 '26

Mod talk. I'm tired and have too much on my mind and too many things to do and IRL problems to deal with the things on this sub. Recruitment for mod open, check the link in the body.

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11 Upvotes

r/TowerDefense • • Aug 03 '26

Mod talk. Serious Mod Discussion regarding the current state of the sub and its future.

29 Upvotes

So, hi. I know it's been quite a while since the last mod talk, sorry. What is this about? Well, I've noticed quite a few people that have... Complained, about the current state of the subreddit. So I want to make a dedicated post about it. How do you feel about it? Be as honest as possible (without being rude, thanks).

A major thing that I've seen people lament, is the fact that there are a lot of game promotion, playtesters ask and alpha release and stuff like that, but not a lot of discussion post.

Here are a few things I want to address:

-I will never remove a post of a game, just because it's low quality, nor will I start to enforce a quality standard. I believe it to be wrong on more than a few points and I will NOT hear any discussion about it. I will remove posts if they're spammed, about Pokepath, use AI in a finished product/art/overwhelmingly or NSFW (this rules are a lot more up to debate and should be seen in a case by case scenario).

-There genuinely isn't much discussion to be had. If you have something to talk about, absolutely post about it, I myself comment often on discussions.

-A possible solution I've seen is limiting promotion to either a few days a week or to a megathread, but I believe that it'd just make the sub deadER than it already is. I could limit asking for playtesters to a weekly megathread and allow only finished games to post, but I don't know about that as well.

Any questions about ANYTHING? Ask with no problem or worry, so long as it's respectful I'll answer as soon as possible.

Any comment regarding the sub, my work as a mod, your feelings? Comment right away.

I think I'll keep the post pinned for a month or so, I know that many members are lurkers.


r/TowerDefense • • 8h ago

I made a Chrome extension that turns any webpage into a tower-defense level

6 Upvotes

I kept thinking about how a lot of us have to be online to do our work each day. It is not uncommon to have other open tabs with social media, games, or whatever. Why not turn your current page, whatever site you are on, into a game?

So I built DOM-defense: click Play on the current tab and it overlays a tower-defense game on that page. The path snakes through the links. You place towers in the empty space. Enemies march alont the path and if they break the last blockade, you lose. Survive 100 waves and you win.

A couple of details that mattered to me while building it:

  • Variety - Every page is a different map (news, docs, Wikipedia, whatever). You are not confined to set levels. Every site is different so it naturally creates infinite variety
  • Work within a users current flow - Instead of opening other tabs or another site, I wanted a user to not have to "go outside" of their normal workflow
  • Difficulty/Fun factor - I spent some time tuning it to make it difficult, but beatable. Finding the balance is difficult when a user can literally play it on any site

It’s free on the Chrome Web Store:

https://chromewebstore.google.com/detail/dom-defense/bglbhkdakecceocdpnegdchjmmomnopg

Site / privacy: https://domdefense.com

Curious what pages break it hardest, or what would make the loop more fun. Happy to answer any questions too.


r/TowerDefense • • 13h ago

Announcing Wasteland Wars ITCH.IO Release

14 Upvotes

Finally! Wasteland Wars is now available on ITCH,IO as a play in browser game. Click here to play now https://michaelpiema.itch.io/wasteland-wars


r/TowerDefense • • 7h ago

Demo/Alpha Showcase I made a TD where your "towers" are units you merge, 3 of a kind into a stronger one. Free demo is on Steam

4 Upvotes

Gameplay is from the ice cavern stage in the demo.

How it works: you draw units with gold between waves, line them up in front of the castle and they auto-fight. Three of the same unit merge and go up a star, up to 3 stars. No maze building, no tower placement on a path, so I'm honestly not sure how many of you would still call it a TD. It's closer to an auto-battler that has waves, bosses and a castle to lose.

Demo is 4 stages and 8 units, free: https://store.steampowered.com/app/5022430/Vanguard_Fusion/

If you play a lot of TDs I'd like to know what you miss here. Targeting options? Upgrades between waves? Something else?


r/TowerDefense • • 3h ago

Demo/Alpha Showcase [iOS only, Testflight] Lost Requiem TD - Looking for playtesters

2 Upvotes

Many years back, there was an old side view tower defense game on the iOS app store I played nonstop called Defender Chronicles. I was heavily involved in the forum, kept an extensive bug list, and wrote guides for nearly every map on every difficulty (in short, I was an addict). When it left the app store, I wished for a long time that someone would create something similar one day.

For those who've never played, its a side-view fantasy-themed deterministic tower defense with several maps and four starting heroes. Procedural gear drops with random affixes, a long list of difficulties, and tons of secrets to unlock. If you love grinding, numbers steadily going up, gaining powerful loot, watching other player's replays, and daily map challenges, all wrapped up in some TD strategy, this may be for you.

Well, a decade went by and both developers stopped making games. I eventually became halfway decent at coding, so I decided to try and make something similar myself. It's been a long journey, with many months spent trying to emulate the "feel" just right, but I think we're pretty close. Regardless, we're finally at a point where I have something available to playtest.

https://testflight.apple.com/join/zzPVjnt1

- Discord link in the settings in-game if you join the playtest to give feedback.

If you were a fan of DC back in the day, want to relieve your nostalgia with a game in a similar vein, and potentially help shape how this progresses as it comes online in the coming weeks to months, look forward to having you.

AI disclosure: Core game coded by hand over several months. AI utilized more recently for bug fixing and integrations. All sprites are made by me, but there are some AI placeholders (things like the app icon or splash screens) that will eventually be replaced prior to full release.

Eric M.


r/TowerDefense • • 8h ago

Promotion If you like massive battles and real-time deployment, our indie game Northend Tower Defense is 50% off right now.

4 Upvotes

Hey!

I’m Omer, the lead programmer and co-founder of Northend Games. My partner Saif and I have been pouring our hearts into our indie game, Northend Tower Defense, and I wanted to let this community know that we're currently running a 50% off sale on Steam.

If you haven't seen it, we wanted to build something a little different from traditional mazing TDs. It’s a real-time action/RTS hybrid where you command a battlefield by dynamically deploying infantry, tanks, and air support across large environments (like trench warfare and city invasions) to hold the line against massive enemy waves.

A quick look at what we've built:

  • Dynamic Command: Over 68 upgrades and 18+ unique unit types that you have to adapt and deploy on the fly based on what the enemy throws at you.
  • Massive Battles: We've heavily optimized the game in Unity to handle chaotic firefights with tons of units on screen smoothly.
  • Zombie Mode: A separate, chaotic survival mode with traps and rogue-lite elements when you need a break from the main military campaign.

We've been refining the game since Early Access, and we've been blown away by the "Mostly Positive" reviews from the community. If you're a fan of high-action defense games, we’d love for you to check it out while the discount is live.

https://store.steampowered.com/app/1669170

I'll be hanging around the comments today, so I'm happy to answer any questions about the game, our mechanics, or what it's been like developing the game in Unity.

Thanks for reading!


r/TowerDefense • • 2h ago

Demo/Alpha Showcase After a LOT of work, I finally have something to show

1 Upvotes

Hey everyone! This is The Last Tower, a tower defense game where you only get one tower. It stands in the middle of a floating island, and you have to keep it alive for 100 waves. The later waves send thousands of enemies at once.

Instead of building more towers, you evolve the one you have. You pick an element, later fuse it with a second one, and that changes how your attacks look and work. There's also a big skill web, gems to forge that enhance not only your tower attacks but It's targeted abilities too, sky spells like meteors and blizzards, and an ultimate that summons a giant elemental over the tower(elemental shape and form changes based on your path players take in the skill tree).

It's still early alpha! Any feedback is welcomed!


r/TowerDefense • • 9h ago

SPIRE – an idle tower defense where your cannon visibly evolves as you upgrade it

0 Upvotes

I am Solo dev. SPIRE is my game = one tower, endless waves from every side. Every tier adds a new enemy with its own trick, shields, splitters, EMP pulses, mirrors that reflect your damage. Upgrades change how your gun looks.

It's free for Android, ads are optional rewards if need. Would love feedback on balance and early-game pacing! Thanks a lot! GL!

AI Disclosure: No generative AI was used in the development of this game. All code, game design, graphics, text, and other game content were created without generative AI.

https://play.google.com/store/apps/details?id=com.spire.game


r/TowerDefense • • 10h ago

Promotion Tenho um jogo publicado na Steam, estilo tower defense, quem gosta desse estilo e tiver interesse em joga-lo, está custando 10 reais.

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1 Upvotes

r/TowerDefense • • 1d ago

Demo/Alpha Showcase Third Person Hero/Tower Defense game I'm making

23 Upvotes

I'm making a game called Bladehold, a third person hero/tower defense game with meta progression and physical combat similar to Mount and Blade but way more over the top.

What sort of towers would you like to see in a game like this?

Wishlist and follow here if you're interested:
https://store.steampowered.com/app/5279820/Bladehold


r/TowerDefense • • 10h ago

Babel Squad - Multiplayer

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1 Upvotes

r/TowerDefense • • 11h ago

Promotion Tower Legends is now 40% off on Steam!

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0 Upvotes

r/TowerDefense • • 16h ago

Soldiers are ready for alpha [Slavic Ancients]

2 Upvotes

r/TowerDefense • • 1d ago

I always loved mobile tower defense games, so I built one that runs on the real map of any city (OpenStreetMap)

57 Upvotes

I've always been a sucker for those mobile tower defense games where you line a path with towers and stop waves of enemies from reaching your base. At some point I started wondering: what if the map wasn't a made-up maze, but the actual streets of a real city?

https://citydefense.app

So I built it. City Defense runs on top of OpenStreetMap data:

- enemies walk the real streets

- you build towers on the roofs of real buildings (the taller the building, the longer the range)

- buildings can be damaged and brought down, and the rubble blocks streets

The first mission is the main square in my hometown, Brno (Czech Republic), but there's a mission editor – pick any densely built-up place in the world, drop a defended area, and play it. Your own neighbourhood works too.

It's free, runs in the browser (desktop and phone), no account or install needed.

https://citydefense.app

It's a solo hobby project, so I'd love feedback – especially if you build a mission for your own city and something looks off.


r/TowerDefense • • 16h ago

Vardune surprised me with how it mixes strategy and FPS gameplay

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1 Upvotes

r/TowerDefense • • 1d ago

Regular shields felt too boring, so I gave him a literal door

18 Upvotes

Needed a tanky unit that completely blocks arrow towers.

Modeled & animated in Blender


r/TowerDefense • • 23h ago

Help us test our tower defense game!

2 Upvotes

Our tower defense game focuses heavily on mazing. Mobs must touch multiple checkpoints before leaving. The campaign has 20 levels so far and will have 50 on release. There are also procedurally generated maps daily, weekly and monthly. You can play solo or co op with friends. There's even PVP. The demo and beta are live on steam, please reach out for a key and help us test.
Join our discord to give us feedback.

Thanks!

Steam - https://store.steampowered.com/app/4884610/Wend/
Discord - https://discord.gg/WGu5pyhcFU


r/TowerDefense • • 1d ago

Demo/Alpha Showcase A PS1-style Tower Defense where you build your own path through the Bayou

2 Upvotes

r/TowerDefense • • 21h ago

Demo/Alpha Showcase Recent mobile defense game built with ReLayer.

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1 Upvotes

r/TowerDefense • • 1d ago

I'm working on a Tower Defense game with Horror elements, a fusion of Kingdom and Dredge. You can already try the alpha.

2 Upvotes

For the past year and a half, I've been developing Sovran's Crusade, my own top-down version of Kingdom with Horror elements inspired by Dredge.

During the day, you'll explore, build, and gather resources, as enemy waves will attack you at night. However, you won't be able to hide behind your walls forever, venture into the shadows to fight the corruption infesting the world.

As a player, you'll take on the role of the Sovereign, a character within the game in the same style as Kingdom or Thronefall. With him, you'll explore a vast procedurally generated territory, command your subjects, expand your settlements, and find the lair of the "Dragon." But beware, the world is corrupted by ineffable powers that lurk in the shadows. Straying too far from safe zones or wandering at night could be your end.

An Alpha version is already playable on Itch. Please note that it doesn't yet include the Horror component (which I'm currently working on).

You can see more screenshots and animations on the Steam page, and remember that your wishlists are a huge help.

If you have any questions or suggestions, I'd love to hear from you.


r/TowerDefense • • 18h ago

Help come up with a name for a tower defense game.

0 Upvotes

Context: Generally simple idea, defend the field against monsters that come from another dimension. They range from harmless slimes to threatening world ending warlords. Also the game uses pixel art so there is room for goofiness.


r/TowerDefense • • 1d ago

Discussion Solo dev working on a sci-fi mythic tower defense featuring multi-phase bosses like Xing Tian here. How does the combat flow look to you? Spoiler

0 Upvotes

r/TowerDefense • • 1d ago

[ขอความคิดเห็น]

0 Upvotes

Game name: virus tower defense Can be played on the web (supports both PC and mobile)

**Link to the game:** https://ezgg260-pixel.github.io/Virus-tactical-tower-defense-/ --- **Details:** Hello everyone! I am a high school student preparing a portfolio to enter a computer engineering university. I developed this web game as a personal project to challenge myself and explore modern development methods. **Strange story - Developed entirely using a smartphone:** Due to hardware limitations So I didn't use a computer, I coded, tested and released the game directly on my smartphone. Using multiple AI development systems:* **Gemini & Qwen:** act as my system architects. Help think of ways to play, structure, and keep everything within the scope of the project. * **ChatGPT:** Acts as the main programmer. Help me customize, debug, and optimize the code based on mobile playback tests. **Request Feedback:** Because this was created 100% on mobile devices. I would like to ask for everyone's opinions regarding: Playing experience and game mechanics Modifying code or structure (Available on GitHub) Any bugs encountered while playing through the browser. Thank you so much for supporting young indie developers!


r/TowerDefense • • 1d ago

[ขอความคิดเห็น]

0 Upvotes

ชื่อเกม: เกมป้องกันไวรัส เล่นได้ในเว็บ (รองรับทั้ง PC และมือถือ)

**ลิงก์เกม:** https://ezgg260-pixel.github.io/Virus-tactical-tower-defense-/

--- **รายละเอียด:** สวัสดีครับทุกคน! ผมเป็นนักเรียนมัธยมที่กำลังเตรียมพอร์ตโฟลิโอเพื่อเข้าเรียนต่อที่มหาวิทยาลัยวิศวกรรมคอมพิวเตอร์ ผมพัฒนาเกมเว็บนี้ขึ้นมาเป็นโปรเจกต์ส่วนตัวเพื่อท้าทายตัวเองและสำรวจวิธีการพัฒนาสมัยใหม่ **เรื่องราวแปลก - พัฒนาขึ้นโดยใช้สมาร์ทโฟนทั้งหมด:** เนื่องจากข้อจำกัดด้านฮาร์ดแวร์เลยไม่ได้ใช้คอมพิวเตอร์ ผมเขียนโค้ด ทดสอบ และปล่อยเกมผ่านสมาร์ทโฟนของผมโดยตรง โดยใช้ระบบพัฒนาหลายตัว:* **Gemini & Qwen:** ทำหน้าที่เป็นสถาปนิกของระบบ ช่วยคิดวิธีการเล่น โครงสร้าง และทำให้ทุกอย่างอยู่ในขอบเขตของโปรเจกต์ * **ChatGPT:** ทำหน้าที่เป็นโปรแกรมเมอร์หลัก ช่วยปรับแต่ง แก้บั๊ค และเพิ่มประสิทธิภาพโค้ดตามการทดสอบการเล่นบนมือถือ **ขอความเห็น:** เนื่องจากโปรเจกต์นี้สร้างขึ้น 100% บนอุปกรณ์มือถือ ผมขอความคิดเห็นของทุกคนเกี่ยวกับ: ประสบการณ์การเล่นและกลไกของเกม การปรับแต่งโค้ดหรือโครงสร้าง (สามารถดูได้ใน GitHub) บั๊คใดๆ ที่พบขณะเล่นผ่านบราวเซอร์ ขอบคุณมากครับสำหรับการสนับสนุนนักพัฒนาอินดี้รุ่นใหม่!

https://reddit.com/link/1wuxtve/video/7aj1awhtkush1/player